Setting field of view to zero (scene.fov = 0) gives spectacular failure, of different kinds for different drivers. Presumably Visual should convert this to 0.001 or some such.
fov is now fully error-checked. fov=0 is an error for now, but I plan to eventually write a true orthogonal projection for this case. The error message for fov=0 suggests a workaround.
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fov is now fully error-checked. fov=0 is an error for now, but I plan to eventually write a true orthogonal projection for this case. The error message for fov=0 suggests a workaround.