Skip to content

trineroks/hexEngine

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

8 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

##About

This is a turn based strategy game engine built from scratch using the Simple DirectMedia Layer library. Rather than use a traditional square based board, I've opted for a hexagonal approach to introduce more strategic depth.

Please bear with me; I know my code is a huge mess. I will go back once everything is in place and try to optimize things/remove unneeded code.

##What's been done as of now

  • Hex tiled board
  • Framework for a primitive map editor
  • Units with customizable loadouts (customize aircraft/vehicles/infantry)
  • On screen animated cursor
  • Idle animation states
  • Combat animation states and damage indicator numbers
  • Modular on screen menu with action buttons
  • End turn
  • Unit movement tiles and primary/support attack tiles highlights
  • Combat system
  • Zone of control

About

Repository remade

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors