##About
This is a turn based strategy game engine built from scratch using the Simple DirectMedia Layer library. Rather than use a traditional square based board, I've opted for a hexagonal approach to introduce more strategic depth.
Please bear with me; I know my code is a huge mess. I will go back once everything is in place and try to optimize things/remove unneeded code.
##What's been done as of now
- Hex tiled board
- Framework for a primitive map editor
- Units with customizable loadouts (customize aircraft/vehicles/infantry)
- On screen animated cursor
- Idle animation states
- Combat animation states and damage indicator numbers
- Modular on screen menu with action buttons
- End turn
- Unit movement tiles and primary/support attack tiles highlights
- Combat system
- Zone of control