Fix control mode: default to off and add fallback#6
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Re-add control connection support for multiplexed WebSocket operations, with two key fixes over the original implementation: - Default controlMode to false (opt-in) instead of true, so servers without /control endpoint support work without any changes - Add graceful fallback in execFile: if control connection fails, transparently falls back to regular per-command WebSocket execution
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Code reviewNo issues found. Checked for bugs and CLAUDE.md compliance. 🤖 Generated with Claude Code |
Pre-connection WebSocket errors were emitting on the EventEmitter with no listener attached, crashing the Node.js process before the try/catch fallback in execFile could catch the promise rejection. Split error handling by connection phase: pre-connection errors only reject the promise (caught by fallback), post-connection errors emit on the EventEmitter for active operation listeners.
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Summary
controlModetofalse(opt-in) instead oftrue— servers that don't support the/controlWebSocket endpoint no longer crash the SDKexecFile— if a control connection fails, transparently falls back to regular per-command WebSocket executionContext
Control mode was merged in #4 with
controlMode: trueas the default. This broke thesprite-envrelease pipeline because the example generator runsexec()against sprites that don't have control connection support. The WebSocket upgrade to/v1/sprites/{name}/controlfails and the unhandled error crashes the process.See: https://github.com/superfly/sprite-env/actions/runs/21733080553/job/62692018553
Test plan
npm run test:unit— 25 tests)node --test dist/control.test.ts— 8 tests)sprite-envsubmodule pointer forsdks/jsand verify example generation succeeds