Godot is a streaming real-time event processor based on Riemann written in Node.js
Here is a simple example of a Reactor server that will send an email to user@host.com if the Producer server for app.server fails to send a heartbeat after 60 seconds.
var godot = require('../lib/godot');
//
// Reactor server which will email `user@host.com`
// whenever any service matching /.*\/health\/heartbeat/
// fails to check in after 60 seconds.
//
godot.createServer({
//
// Defaults to UDP
//
type: 'udp',
reactors: [
godot.reactor()
.where('service', '*/health/heartbeat')
.expire(1000 * 60)
.email({ to: 'user@host.com' })
]
}).listen(1337);
//
// Producer client which sends events for the service
// `app.server/health/heartbeat` every 15 seconds.
//
godot.createClient({
//
// Defaults to UDP
//
type: 'udp',
producers: [
godot.producer({
host: 'app.server.com',
service: 'app.server/health/heartbeat',
ttl: 1000 * 15
})
],
//
// Add Reconnect logic that uses node-backoff
//
reconnect: {
type: 'exponential',
maxTries: 2,
initialDelay: 100,
maxDelay: 300
}
}).connect(1337);Similar to Riemann, events in godot are simply JSON sent over UDP or TCP. Each event has these optional fields:
{
host: "A hostname, e.g. 'api1', 'foo.com'"
service: "e.g. 'API port 8000 reqs/sec'",
state: "Any string less than 255 bytes, e.g. 'ok', 'warning', 'critical'",
time: "The time of the event, in unix epoch seconds",
description: "Freeform text",
tags: "Freeform list of strings, e.g. ['rate', 'fooproduct', 'transient']",
meta: "Freeform set of key:value pairs e.g. { 'ewma': 12345 }",
metric: "A number associated with this event, e.g. the number of reqs/sec.",
ttl: "A floating-point time, in seconds, that this event is considered valid for."
}Reactors in Godot are readable and writable Stream instances which consume Events and produce actions or aggregate data flow.
There are several core Reactor primitives available in godot which can be composed to create more complex behavior:
.aggregate(): Aggregatesmetricproperty on events.change(key {from: x, to: y}): Emits events when the key is changed, accepts optionalfromandtooptions for more specific changes..email(options): Sends an email to the specified options..expire(ttl): Emits an event when no data is received afterttlmilliseconds..forward(options): Forwards all events to a remote server located atoptions.hostandoptions.port..sms(options): Sends an sms to the specified options..where(key, value)|.where(filters): Filters events based on a singlekey:valuepair or a set ofkey:valuefilters..rollup(interval, limit)|.rollup(options): Rollup alimitamount of events to emit everyinterval.intervalcan also be a function to allow you to create varying intervals (see docs)..by(key|[key0, key1...], reactor): Creates a new godot reactor stream for each unique value for the key or keys passed into it..around(reactor0, reactor1, ...): Pipe the same stream of data to independent reactor streams.console()|.console(formatFn): output the data withconsole.diror do custom output with aformatFnthat takesdataas an argument.meta(key, reactor): assigns a value todata.meta[key]to the data coming through the stream based on the metric value of thereactorgiven as the second argument..sum(): Sum thedata.metricvalue of the events as they come through the pipe stream..over(ceiling): Emits an event whendata.metricis >ceiling.within(min, max): Emits an event whendata.metricis within the given inclusive range of {min, max}.movingAverage({average: 'type', window: window}): Calculate various types of moving averages over a defined event or time window.- `.windowSum(window): Calculates the sum of metrics over a given event or time window
.redis(options, redisFn): Returns a redis client with data and callback to the redisFn to be used for redis operations to occur on each event.
Producers in Godot are readable Stream instances which produce Events. Events will be emitted by a given Producer every ttl milliseconds.
All tests are written in vows and can be run with npm:
npm test