CHAINLINK INTEGRATION - ONCHAIN GAMEPLAY
3 new features:
- Continously Randomise Challenges & Rewards:
- Decentralised Resources Control
- Cross-chain Challenges (actually this feature extend from Continously Randomise but need to separate it for easier comprehension for now. Later we will combined both)
This Project has submitted to other hackathon with FEATURE IMPROVEMENT
- TRON/BTTC (3rd May) -> The beginning of V2 idea, cross-chain Shop, tokenisation, and Chain as factions.
- Lisk (26th May)-> Material cross-chain claims feature
- Chainlink (3rd June)-> Resources control: now TRON & Polkadot RARITY are based on chainlink's VRF, and new on-chain gameplay
Beside hackathon submission that been done by dev. Our core team (community, social, marketing, artist) still making movement to prepare the mainnet release, and have different version of the production version. This hackathon will always show the testnet demo version that team developed, and mostly UIUX with more stable and responsive but removing the demo-feature. stable>> starex.app & demo>> demo.starex.app
How we built it [ CHAINLINK ]
The latest update involving chainlink features:
ccip, vrf, automation, functions , data feed, LxLy-zkEVM Bridge.
there are more to do on polishing the feature to be fully ready goes into mainnet, we are releasing to other EVM first in june, and with the following on-chain gameplay in our mini-game release.
1st Feature: Player enter the game -> the amount and rarity of the rewards will be based on VRF, and to avoid bot cheat, then it will use automation programatically to do re-random again with self-logic
2nd Feature: Each major blockchain who control zone rarity, amount. All those data will be based on chainlink-vrf making it more decentralised and no centralised decision to side with specific network, and it will be automatically refresh for each 3days (or perhaps we change it into each 1week)
3rd Feature: This is mainly for streamer and best when our multiplayer is ready, so viewer can contribute to increase the level of challenges in the game while also able to plant minefield and steal the resources for incentive program
Contracts on-chain gameplays:
Avax fuji token has little only, so deploying to other.
Feature 1: on Avax fuji - 0xFe9DF23d3EFAB6cC71D3395aFFB3aa505d1935eB
Feature 2: on ~~zkEVM-testnet~~. Avax fuji - 0xBe913A4F01fd9012674DC342aB1dD2d8fbeeA6Fa
Feature 3: ccip Amoi - 0x0c5941a32eABc3de826343e997EB03f762C64A0f , Sepolia - 0xb070889604849da652b6119e33C4BF881917ff77
Challenges we ran into [ CHAINLINK ]
- Having energy to make video and avoid system crash (I redo the video and voice input multiple times)
- The faucet is way too little for deploying massive contracts, and hard to get. Especially when our contracts has ton of gas. So we deploy it on sepolia for easier token faucet
- LxLy zkEVM testnet hasnt been deployed yet, so hard to test real and must using the local-test from our learning sources.
- Rework and bug of the core-game with on-chain integration that havent been fixed completely due to deadline.
What's next with [ CHAINLINK ]
- Clean up the existing code for the ready mainnet, as we will deploy the resources control first.
- CCIP cross-chain crafting events >> double decker (cross-chain crafting with LINK will increase % success).
- CCIP cross-chain trade marketplace.
Chainlink will heavily influence our CROSS-CHAIN GameFi as we implement more network joining. Our closer mainnet schedule deploying with Chainlink is the DECENTRALISED RESOURCES CONTROL, but the network-chain still not decided yet will be from our sponsor-winning either Polygon, Avalanche, Base, or Binance perhaps.
_The resources control is important because beside EVM development, we also developed a Cairo contract, Ink contract to publish into StarkNet and Substrate chain (Polkadot, Kusama), making our game heavily true to its vision. We have plenty of other ideas using LINK, but those might be further developed in Q4-2024 based on our team's growth progress. Since we still lack funding, we are actively working to generate our own revenue. Additionally, we are participating in several hackathons to promote our cross-chain project. Thus, we are proceeding cautiously and steadily.
VISION
STAR-EX is a multi-gameplay, multi-chain, multi-platform, multi-dimensional, multi-community game that fosters collaboration between major networks and smaller networks, helping each other to interact more. The game also serves as an AIRDROP gateway for supported networks.
The theme of this game is racing and exploration, with intriguing RPG elements and multiplayer matchmaking to ensure better sustainability. Players will explore various terrains such as space, planets, underwater realms, dungeons, and even fifth-dimensional environments like the matrix.
During exploration, players can acquire numerous cross-chain NFTs and face multiple challenges depending on the tier level of terrain they encounter or the terrain they crafted. Yes, players can craft almost everything because everything is NFTs, they can craft new starships, new gates, new abilities, new HUD, new effects, and more using not only NFTs from in-game STAR-EX but also from other NFTs that submitted for airdrop. This will create a ultra-rich world building and complex economy.
Not only that, since we accept external NFTs or people airdrop their NFT to the game. This creates a new level of marketing system that effectively reaches active targets, as the game can gather additional information such as geographical location for distribution purposes compared to the original blind-airdrop without getting metrics or information of the recipient. Consequently, this will attract a mass AIRDROP from numerous chains to STAR-EX too. It won't depend or bound with a single chain. Player can get airdrop from a lot of chain networks.
Furthermore, beside those capability, our economic game also fascinating and carefully build using cross-chain idea. The game itself will have many new innovative gameplay. There are complex scenarios where starships can be destroyed (NFTs burnt), leading to increased resources for the planet player failed to explore, thus will lead to increase of the value for the respective zone too which eventually increase the value of the NFTs.
STAR-EX provides simulation and another gameplay focusing on racing to enhance players’ maneuvering skills. This is possible because the game still use resources and a browser game without the need to move unto another application and simply routing to different domain or progressively.
Additionally, there is a cross-chain staking feature where players can enjoy idle games and receive rewards accordingly. More features will be explained in the upcoming gamebook.
But the game itself always focus on the addictive gameplay and art visualization, featuring portals and multiple dimensions supported by selected major networks from the STAR-EX team, with eventual management by DAO in the future.
So How STAR-EX strategise many chains into diplomatic situation? The game ultimately emphasizes collaboration between veteran chains and rookie chains. Mainly to foster community integration and event collaboration, so each network chain will be in a win-win situation as long as they are in our game ecosystem. As we aim to become the premier esports entertainment platform among blockchain, where all chains can compete or collaborate in events within our game, only the network chains that don't join the brawl will lose out on the opportunity.
Even the rookie blockchains can attract more community to try their chain, while the veteran blockchains will gain new players and transactions to further congest their ecosystem to the max! 🤣 The game will push other blockchain fanatic to try other ecosystem based on our event and analysis.
Since substrate chain has a lot of networks, this is why STAREX will develop further and help many blockchain networks to grow. This game eventually will function as a hub, bridging established and emerging chains. Veteran chains will form the Major Faction, guiding the game's direction with the growing community across various blockchains.
This also establishes a structured dynamic within the game, separating the established networks, referred to as Major, from the up-and-coming ones, known as Minor. Majors will engage in challenges amongst themselves, and Minors amongst themselves, reflecting their comparable status and popularity. But there will be no competition between Major and Minor, the game will encourage symbiotic relationships between the different tiers of networks, fostering a diverse and interconnected gaming ecosystem.
Business Plan
- Crafting fee: because this game is heavily ALL NFT-BASED, only the tutorial-zone and mini-game you don’t need to have.
- Season Pass: it will be a similar like mobile game which depends heavily on season pass, and pay for advance feature.
- Royalty trade: it will be based on trade over our 300+ materials NFT for each network chain.
- NFT-sales: it will be a skin or new starship selling. Releasing soon our first batch on early June. We are bullish on our first EVM release since our CN community want it.
- Staking fee: staking feature, since we are also offer IDLE gameplay for the exploration
- Partnerships and Sponsorships: since this is cross-chain game, and there will be a major and minor network from the team to select, we want to create collaboration in case a new network want to get more exposure and making cross-community interaction.
- Airdrop subscription: since we are also offering a tool as cross-chain airdrop, and can get better traffic and information (such as geographical, time open) than normal airdrop. We might want to release a subscription for better tool analytics.
- Utilising TGEM (from theras labs) on some events and features.
Inspiration
The inspiration is taken from many games: STAR ATLAS, PORTAL, No Man Sky, Brawl Stars, some of IDLE game and even Formula one business model.
Many games have join blockchain unable to utilise the cross-chain into the gameplay. This pursue us to create an innovation in gameplay with portal system and having each cross-chain their own resources system.
Also when i was playing game, i want to switch between Tablet and Desktop seamlessly, but little of competitive game offer this feature.
While also airdrop get the project for new inspiration such nft dont get much traffic as user won't always open their wallet daily, and the AIRDROP sender cant get enough information like any ads tools. With this, we can accept airdrop from many chain and sending them to many blockchain community, making a rich gate for marketing tools as we can provide more robust information such as time received, and geographical information.
What it does
It offers multiple gameplay:
- Mini game: the mini game is simply a sugar to collect some materials on testnet before the core-gameplay release.
- Space racing: this will be similar like mario kart but now player need to consider 360 challenge
- Exploration: this is the maingameplay that will involve NFT burn and several hardcore exploration with different challenge on each zones
- IDLE - staking feature, player can still do exploration by staking their starship and the required utility for the expedition.
How we built it [TRON-BTTC] TRON-FORUM
We were revamping it from V1- which is a simple game, but it lacks a lot of feature.
Then we proceed to scale it with better procedural generation on obstacle, and some of bot-challenge with yuka.ai but need to hold this feature.
Since it's blockchain mainly, we are preparing 300+ NFT-materials and combination to craft with. Each zone is heavily dependent
Hackthon Information: During this hackathon, STAR-EX has shift into V2. Here's the breakdown between v1 and v2: V1:
- game play is racing survival only (Prototype)
- game-mode based on events
- has crafting materials
- previous game app
- previous contracts
- work solo :(
V2:
- Heavily update on the structure for cross-chain interaction. This revolve my idea to build Theras too as an agnostic tokenised protocol.
- Update the procedural generator for obstacle
- Update terrain including planets, and dungeons (hidden)
- Update game-mode now based on NFTs
- Add some sound effect, and visual effect
- Add integration to Theras-backend for crafting purpose and match leaderboard
- Add multiplayer
- Recruiting team, and growing community for WL registration soon (JUNE)
- Update inventory uiux, will be updating into v3 uiux as we have new designer lately.
- Update materials, tier, and required crafting components. (Will release the table soon)
- Update contract into upgradeable, and using TRC-1155 from Theras Standard (NFT as ownership)
- Add new Airdrop Pool contract, and update play-contract (not finished, as not priority, will be explain in milestones)
- 3D Artist joining and partnership other 3D artist, and many starships to release on several batch.

Project Website: DEMO v2.0.6 v2.0.8c
This is not the latest demo with multiplayer available because there's still some issue on the multiplayer side and affecting the other feature too.
Old Website: DEMO-v1.2.0 Feel free to compare the app with this previous build released
Challenges we ran into [TRON-BTTC]
Mapping out each zone to have their limited nft-materials, deciding tier, creatng asset, and balancing the rarity was time consuming. Especially when 300+ * (total chains involved).
Architect the database to have multiple payments with a cross-chain NFT while also integrating them into tokenised system with Theras-labs.
Leading some of human resources to join and nurture community together. People come and go
Choosing best visual effect, skills, and even sound effect.
Accomplishments that we're proud of [TRON-BTTC]
- Demo of mini game
- Store system now easily publish any token, with any payments and any network chain
- Developing the new standard for NFT as ownership
What we learned [TRON-BTTC]
- Integrating cross-chain and having multiple profile inside the apps
What's next for STAR-EX
----------------------------------2024
- Leaderboard cross-chain resources
- Introducing Multiplayer on mini-game ✅
- Releasing gamebook detail of each NFT materials ✅
- Leaderboard Challenge and reward for mini-game
- Release whitepaper v2
- Release trailer teaser for NFT starship ✅
- Open registration for WL
- Releasing our first Minting Schedule on EVM compatible ✅
- Joining some events and making more podcast for community growth ✅
- Feedback on first mini-game and minting
- Release staking feature for IDLE gameplay
- Release 2nd batch of starship
- Core gameplay into BETA ----------------------------------2025
Other Contracts:
LISK - sepolia
impl - trc 1155 - 0x16F0EB9CD042e3D9e519baf660c18f4E8E4eF93e
nft project - 0xC8E633D1Da2b23A12458682cB0d065A4452b6030
shop - 0xE39C0AAA925337a5499A2cCe0D906cc38B5CEA54
starex-starship - 0xD8f003dc5C270aAeDd94B4104402095c4EcE814C
starex-material - 0x8B226463af57EC5a9e8b4161BF4287f8606bde34
starex-airdrop-gateway: -
starex-staking-exploration: -
BTTC - testnet
impl - trc 1155 - 0x16F0EB9CD042e3D9e519baf660c18f4E8E4eF93e
nft project - 0xC8E633D1Da2b23A12458682cB0d065A4452b6030
shop - 0xE39C0AAA925337a5499A2cCe0D906cc38B5CEA54
starex-starship - 0xD8f003dc5C270aAeDd94B4104402095c4EcE814C
starex-material - 0x8B226463af57EC5a9e8b4161BF4287f8606bde34
starex-airdrop-gateway: -
starex-staking-exploration: -
INFORMATIONS
Since this project will deploy on several networks and use the agnostic tokenomic system by Theras Labs $TGEM, our goal to mainnet will depend on the network ecosystem itself, which will lead to:
Deploying 300+ NFT materials and an airdrop pool into the mainnet (winning hackathons or gaining community support)
Deploying an NFT sale (starship, tools, abilities) on the mainnet, a staking system with a resource system, and prioritizing events based on the respective network (networks supporting the project and grant systems)
Winning hackathon X will enable us to release the NFT materials and open the airdrop gate to let communities from various networks explore network X. Gaining support from network X itself will allow the game to prioritize events based on network X and boost the network popularity success.
Built With
- chainlink
- evm
- postgresql
- react
- solidity
- supabase
- three.js


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