Inspiration
Inspired by something I saw on reddit over summer, I wanted to faff around with opengl shaders but in a way that didn't involve writing opengl shaders.
What it does
A language that compiles (hopefully safely) to opengl shaders, and a live editing application that renders graphics as you edit scripts.
What I learned
Don't do macos programming in rust
What's next for shady
More language niceness, loading of pictures to use with images, more?
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