Inspiration
We were inspired by Virtual Reality and Game Development Club.
What it does
This is a game in which the player puts actions into a queue to help guide the game avatar.
How we built it
We used Unity and our own assets.
Challenges we ran into
Most of us were new to Unity, so we had to learn a lot along the way.
Accomplishments that we're proud of
We're proud of the assets we created for the game and the fact that while we only created two levels, we have the foundations to make many more.
What we learned
We learned a lot about using Unity.
Log in or sign up for Devpost to join the conversation.