Inspiration

The real world was too main stream.

How it works

Using the Oculus Rift and Leapmotion development kits, our objective was to intertwine a single environment for two players on separate machines into a two-player FPS game. Each player is able to view the other's position and activity in real time. Whoever inflicts the most damage to the opposing player wins. A web server hosted by Amazon Web Services manages data transfer between two environments that run in parallel and updates each user interface when two players are connected.

Challenges I ran into

  • Learning Unity3d IDE.
  • Learning Node.js and implementing it via AWS.
  • Developing gestures that dictate certain events in our game.

Accomplishments that I'm proud of

  • Back-end server development in Node.js
  • Utilized successful motion gestures that are recognized by the Leapmotion and triggers events.
  • Developed an interface via Unity3d

What I learned

  • Unity3d
  • Node.js
  • Oculus Rift SDK
  • Leapmotion SDK
  • C# development

What's next for Rampage Rift

  • Make everything virtual.
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