Inspiration

I am a big fan of board games and general game theory. Additionally I find it interesting to explore the co-existence of luck and planning in gameplay. I wanted to experiment with how more time (months in the game) and larger data sets of people would affect the outcome.

What it does

The program is a mimical representation of the board game Payday, it models players in object oriented code and simulates a complete game playthrough.

How we built it

Using Python 3

Challenges we ran into

The GUI was somewhat difficult to implement, mostly I think, because I have never used a GUI system with my Python code before. The overall design was also somewhat challenging, though fun to work through, all the pieces had to fit well with one another.

Accomplishments that we're proud of

I am proud to have tried my hand at a Hackathon

What we learned

Regarding this project specifically, I learned about designing a program completely from scratch and using GUI with Python.

What's next for Payday-model-simulator

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