About 12 hours in the past we came into this hackathon hoping to make an amazing game. We bit off more than we could chew (don't use Phaser, people) and it didn't work out. We went through all five stages of grief regarding our project. The game's four ships, which you must click on to destroy, symbolize our triumph over the first four stages of grief (denial, anger, bargaining, depression), and our acceptance of our mediocrity.

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