Inspiration
In-app purchases for customizable character skins as the economic crux of the ‘free’ game industry, playing games with the incentive of accumulating loot, absurdist/critical gaming like Ian Bogost’s ‘Cow Clicker.’
What it does
As you hold down the black button on the breadboard, you will begin unlocking new skins for the walking character, which show up on its body and in the ‘Unlocked Skins’ inventory on the right side of the screen. As you continue holding the button, you will accumulate skins less and less frequently (i.e. the difficulty of the game logarithmically increases). When you release the button, you lose all of your skins. The button is a mobile piece of hardware so the player can potentially take it around with them in their pocket.
How We Built it
The animation runs via A-Frame’s Web VR framework. The skins are scraped at random from this tumblr: http://altcomics.tumblr.com/ . The button communicates with the computer through a wifi-connected Particle Photon.
Challenges I ran into
We were originally going to use a heart monitor but it was for Arduino not Particle photon! Adjusting project in real time.
Accomplishments that I'm proud of ## Phil was great and super helpful, inventive, persistant. Emma learned javascript and web scraping. Liby is an English major and was afraid of cs.
What I learned ## Javscript and web scraping and hardware and teamwork.
What's next for Duration Walker 3-d printed case for controller, better ui/ux. Multi-player?
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