Inspiration

I was inspired by classic Sokoban puzzle games and modern daily challenges. I wanted to combine strategic problem-solving with a dungeon adventure theme and fresh daily content.

What it does

Dunzzle is a dungeon-themed Sokoban-style puzzle game where players solve grid-based levels by pushing objects to targets. A new level is released every day, and players can also create and share their own custom levels.

What's next for Dunzzle

I plan to add leaderboards, new dungeon mechanics like rails, traps and teleporters, featured community levels, and more difficulty modes to expand the experience.

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