Inspiration
I was inspired by classic Sokoban puzzle games and modern daily challenges. I wanted to combine strategic problem-solving with a dungeon adventure theme and fresh daily content.
What it does
Dunzzle is a dungeon-themed Sokoban-style puzzle game where players solve grid-based levels by pushing objects to targets. A new level is released every day, and players can also create and share their own custom levels.
What's next for Dunzzle
I plan to add leaderboards, new dungeon mechanics like rails, traps and teleporters, featured community levels, and more difficulty modes to expand the experience.
Built With
- devvit
- phaser.js
- typescript
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