Inspiration

We wanted to make a game using Oculus and Myo technology.

What it does

Asteroids of different shapes and sizes spawn, and the player must use the Myo armband to steer themselves out of danger, trying to get the longest time alive.

How I built it

I used unity engine

Challenges I ran into

Oculus rift didn't work well with the Myo.

Accomplishments that I'm proud of

Getting the orientation data from the Myo and integrate it into Unity.

What I learned

We learned how to use the Myo both alone and with unity. We also learned that the Oculus is very complicated, and takes a lot of configuration

What's next for Dodgeroni

We need to get the leader board system fixed so players can log their best time.

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