Inspiration

Our project began with one question: “What if a real tabletop game could come alive inside your room through Mixed Reality?” Both of us have a deep connection to Carrom and Pool, and we’ve always admired how these games demand precision, strategy, and perfect angles. When the Meta Hackathon opened, we saw the perfect opportunity to reinvent these classics by blending Pool rules, Carrom mechanics, and the physical feel of a rotating Lazy-Susan board—all inside passthrough MR.

The true inspiration came from seeing a Lazy Susan spin. The effortless rotation sparked the idea of a 360-degree board where the player never needs to walk around; the board rotates for them. Mixed Reality made this even more powerful: players could place a full game board on their real table or floor, walk around it, and play as if a physical board actually existed in their room. That vision became the foundation of our 360 Disc Pool project.

What it does

Our project brings a real Pool/Carrom/Snooker-style board into your room using Mixed Reality passthrough. The board rotates 360 degrees like a Lazy Susan, and instead of hitting with a cue like traditional pool or snooker, it is a finger-flick style game using natural hand interactions. Single-player AI (Easy/Medium/Hard), Pool and Snooker modes, —making it feel like a physical game board placed in your real environment.

How we built it

We built this project using Unity as our core engine, combined with Meta’s Mixed Reality SDKs to handle passthrough rendering, hand tracking, anchors, and spatial interactions.

All 3D models, boards, and visual assets were created in Blender and carefully optimized for smooth performance on Quest devices. Our UI, icons, and visual elements were designed using GIMP and Figma, ensuring a clean, lightweight interface that blends naturally into Mixed Reality environments.

Challenges we ran into

Merging three game styles (Pool, Carrom, Snooker) into one unified MR physics model. Ensuring the rotating board didn’t break collisions. Hand-tracking accuracy for aiming and striking. Balancing AI for all three difficulty levels. MR passthrough visual blending so the board feels “native” to the room.

Accomplishments that we're proud of

We’re especially proud that, as a team of only two developers, we built a complete Mixed Reality board-game experience that feels natural, fun, and physically grounded in the real environment. We combined the rules of Pool and Snooker with the finger-flick mechanics of Carrom, built a 360-degree rotating board that works flawlessly in passthrough MR, and delivered smooth hand-tracking interactions.

Accomplishments we’re proud of include: Creating AI opponents with three skill levels Designing multiple board shapes for strategic variety Building an intuitive finger-flick striker mechanic instead of a cue Achievements and progression Clean UI designed specifically for MR Realistic, stable physics tuned for disc-based gameplay Achieving all of this within Hackathon time, while maintaining polish and performance, is something we’re truly proud of.

What we learned

This project taught us how deeply Mixed Reality depends on physical believability. We learned that for an MR board game, every detail matters—board rotation, collision precision, depth alignment, hand-tracking stability, and even the speed of a finger flick all contribute to how “real” the board feels in the user’s room.

We also learned: AI design in a disc-based physics game is challenging, and tuning Easy/Medium/Hard behaviors taught us a lot about prediction and strategy modeling. Passthrough UI must be clean, minimal, and readable in any real-world lighting condition. Optimization for Quest devices is essential, especially when blending real-world visuals with real-time physics. Overall, this project taught us how to merge classic tabletop mechanics with cutting-edge MR technology and deliver a game that feels physically present in any room.

What's next for Disc Pool

We plan to expand the experience with: Square, Hexagon, Octagon and Triangle tables inclusion Multiplayer Advanced trick-shot challenges Player-generated custom boards Themed arenas and cosmetic upgrades

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