Inspiration
What it does
It launches a ball, pinball style! The player holds down a button ("Z") and the longer they hold it down for the more power is put behind the launch. Once the button is released, the ball goes flying!
How I built it
I used C# and the Monogame framework, both of which were new to me. I used the Rider IDE.
Challenges I ran into
Having never made a game before there was an abundance of things I never even knew I had to consider.
Accomplishments that I'm proud of
I'm happy that I got the ball launching behavior close to how it works in real life.
What I learned
C#, physics.
What's next for Bricky Pinball
I'm hoping to continue working on the project by implementing my own physics engine to handle collisions, bouncing/elasticity, and destruction.
Built With
- c#
- monogame
- rider

Log in or sign up for Devpost to join the conversation.