Inspiration

The inspiration behind Breaking Chains is to transform anti-drug education using Augmented Reality (AR) technology, offering an engaging and immersive learning experience.

What it does

Breaking Chains is an AR game where users navigate scenarios related to drug abuse, make decisions, and face consequences. It integrates quizzes to reinforce knowledge about drug laws and consequences.

How I built it

The project was built using various technologies, including PlayHT for voice synthesis, Blender for 3D modeling, Spark AR for AR experiences, Vectorizer.ai for scalable graphics, Convertio for file conversion, Removebg for image background removal, and Mixamo for animated characters.

Challenges I ran into

One of the challenges faced during the development of Breaking Chains was related to patch editor logic in Meta Spark Studio. Developing and fine-tuning the logic within the patch editor can be a complex task, particularly when creating AR experiences like this game.

Accomplishments that I'm proud of

The innovative use of AR for anti-drug education is a noteworthy achievement. Thiis unique application of AR technology to address a critical educational issue represents a significant achievement.

What I learned

During the process of developing, there would have been valuable learning experiences. These likely include gaining insights into various areas such as user engagement strategies, and educational design principles. Developing such a game would require understanding how to effectively utilize AR technology, create engaging experiences to keep users motivated, and structure content in a way that facilitates learning.

What's next for Breaking Chains

The next steps for Breaking Chains could involve expanding the content. This could include adding more scenarios, decision points, quizzes, and educational modules to offer a broader and more comprehensive anti-drug education experience.

Built With

Share this project:

Updates