The water simulation works 100%, however the physics for pushing the player with waves is a bit...janky
How we built it
The simulation used is really a clever approximation of an actual 2d simulation, and as such detecting wavefronts to apply forces requires making some educated guesses based on the properties of waves...This could have gone better
Looks nice, got the core simulation up and running very quick. Still feel the core game idea is sound.
Dont assume creating your own physics engine is easy...
May look into solving the issues with wave detection, at this point we can then implement the obstacle generation which is mostly made (but not enabled in this build)
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