AUHack is Aarhus University’s largest hackathon. Over a 36-hour period from April 8th to 10th, students interested in IT development and IT design will meet and collaborate intensively over a weekend to create prototypes and concepts. Your goal is not to create finished products, but to come up with ideas, play with new technology and make new hacks. It is an opportunity to share your ideas with different people, build cool stuff, learn from our mentors and just have fun. Our goal is to bring students from different fields of study and universities together and set a framework, where you can carry out your projects and ideas. Students for all study programs are welcome, and everybody is there to help each other and have fun!
Eligibility
If you have applied to AUHack, recieved an offer to attend you are eligible to attend AUHack. If you attended and hacked at AUHack, then you are eligible to make a submission.
Requirements
Make your project, submit your hack to Devpost and attend the AUhack demo to show off what you build. You must demo and submit on Devpost in order to be eligible for prizes.
Prizes
First place
MLH medal
Facepalm Award
A celebration for the weirdest and quirkiest hack
Bloomberg Award
BB8 Droids
AWS
1TB Portable Hard Drive
Domain.com
Domain.com Goodie Bags with Redbird Arduinos
Best Developer tool
Github Prize, Octocat Figurines
Devpost Achievements
Submitting to this hackathon could earn you:
How to enter
If you have applied to AUHack, recieved an offer to attend you are eligible to attend AUHack. If you attended and hacked at AUHack, then you are eligible to make a submission.
Judges
Lone Koefoed Hansen
Associate Professor, Department of Digital Design and Information Studies, Aarhus University
Helle Jensen
Senior UX Consultant, Creuna
Kasper Løvborg Jensen
Associate Professor, School of Engineering, Aarhus University
Søren Hansen
Associate Professor, School of Engineering, Aarhus University
Judging Criteria
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Technical Difficulty
The hack should be technically impressive for 38 hour project. They should have code and a functioning prototype. Anything from frameworks, apis, algorithms to interesting languages can add to the technical difficulty of the project. -
Originality
The hack should be unique and interesting. This can range from a new spin on a known idea to completely outlandish ideas. The hack should be something damn cool you’ve never seen before. -
Polish
Should look or work beautifully. The closer it looks and feels to a professional-grade application, the better. -
Usefulness
Doesn't have to be business-ready, but should have the potential to be a useful in everyday life. Should also be intuitive and easy to use.
Questions? Email the hackathon manager
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