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Thomas Jebson

Hello, I am a BSc Games Programming student (2nd year) at the University of Northampton. I started my journey with Scratch in 2015, progressed into Python in 2017 and then C# and C++ in 2022. I am interested in game development as well as game engine development.

Python | Cython | C++ | C# | Unity | Unreal Engine

All works

(In order of last updated)

1942

About

Academic Project (Mark: 82%) • 1942 is a recreation of the vertically scrolling shooter game with the same name originally made by Capcom in 1984
(2025)

Skills

  • This game was made using C++ and SFML
  • This game features a custom Perlin Noise generation algorithm.
  • My first exploration into enemy characters with a wave spawning system.
  • Careful consideration was put into making this game as optimal as possible.
Images
Main Menu Level One Level One (Fight) End Screen Settings Menu

Locally Access and Manage Electronic Systems (LAaMES)

About

Academic Project (Mark: 86%) • Locally Access and Manage Electronic Systems (LAaMES) is a remote access and management project designed to allow for the centralized management of devices on the network.
(2023 - 2024)

Skills

  • My largest complete Python application.
  • Broardened my understanding of networking protocols.
  • Familiarity with the Pygame, Tkinter and Sockets Python libraries.
Images
Home Screen Add a Device Authentication Service Processes Resources Resources Two System Information Quick Commands Terminal Terminal Two