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* CSSPlugin 3.14.2\n * https://gsap.com\n *\n * Copyright 2008-2025, GreenSock. All rights reserved.\n * Subject to the terms at https://gsap.com/standard-license\n * @author: Jack Doyle, jack@greensock.com\n*/\n\n/* eslint-disable */\nimport { gsap, _getProperty, _numExp, _numWithUnitExp, getUnit, _isString, _isUndefined, _renderComplexString, _relExp, _forEachName, _sortPropTweensByPriority, _colorStringFilter, _checkPlugin, _replaceRandom, _plugins, GSCache, PropTween, _config, _ticker, _round, _missingPlugin, _getSetter, _getCache, _colorExp, _parseRelative, _setDefaults, _removeLinkedListItem //for the commented-out className feature.\n} from \"./gsap-core.js\";\n\nvar _win,\n _doc,\n _docElement,\n _pluginInitted,\n _tempDiv,\n _tempDivStyler,\n _recentSetterPlugin,\n _reverting,\n _windowExists = function _windowExists() {\n return typeof window !== \"undefined\";\n},\n _transformProps = {},\n _RAD2DEG = 180 / Math.PI,\n _DEG2RAD = Math.PI / 180,\n _atan2 = Math.atan2,\n _bigNum = 1e8,\n _capsExp = /([A-Z])/g,\n _horizontalExp = /(left|right|width|margin|padding|x)/i,\n _complexExp = /[\\s,\\(]\\S/,\n _propertyAliases = {\n autoAlpha: \"opacity,visibility\",\n scale: \"scaleX,scaleY\",\n alpha: \"opacity\"\n},\n _renderCSSProp = function _renderCSSProp(ratio, data) {\n return data.set(data.t, data.p, Math.round((data.s + data.c * ratio) * 10000) / 10000 + data.u, data);\n},\n _renderPropWithEnd = function _renderPropWithEnd(ratio, data) {\n return data.set(data.t, data.p, ratio === 1 ? data.e : Math.round((data.s + data.c * ratio) * 10000) / 10000 + data.u, data);\n},\n _renderCSSPropWithBeginning = function _renderCSSPropWithBeginning(ratio, data) {\n return data.set(data.t, data.p, ratio ? Math.round((data.s + data.c * ratio) * 10000) / 10000 + data.u : data.b, data);\n},\n //if units change, we need a way to render the original unit/value when the tween goes all the way back to the beginning (ratio:0)\n_renderCSSPropWithBeginningAndEnd = function _renderCSSPropWithBeginningAndEnd(ratio, data) {\n return data.set(data.t, data.p, ratio === 1 ? data.e : ratio ? Math.round((data.s + data.c * ratio) * 10000) / 10000 + data.u : data.b, data);\n},\n //if units change, we need a way to render the original unit/value when the tween goes all the way back to the beginning (ratio:0)\n_renderRoundedCSSProp = function _renderRoundedCSSProp(ratio, data) {\n var value = data.s + data.c * ratio;\n data.set(data.t, data.p, ~~(value + (value < 0 ? -.5 : .5)) + data.u, data);\n},\n _renderNonTweeningValue = function _renderNonTweeningValue(ratio, data) {\n return data.set(data.t, data.p, ratio ? data.e : data.b, data);\n},\n _renderNonTweeningValueOnlyAtEnd = function _renderNonTweeningValueOnlyAtEnd(ratio, data) {\n return data.set(data.t, data.p, ratio !== 1 ? data.b : data.e, data);\n},\n _setterCSSStyle = function _setterCSSStyle(target, property, value) {\n return target.style[property] = value;\n},\n _setterCSSProp = function _setterCSSProp(target, property, value) {\n return target.style.setProperty(property, value);\n},\n _setterTransform = function _setterTransform(target, property, value) {\n return target._gsap[property] = value;\n},\n _setterScale = function _setterScale(target, property, value) {\n return target._gsap.scaleX = target._gsap.scaleY = value;\n},\n _setterScaleWithRender = function _setterScaleWithRender(target, property, value, data, ratio) {\n var cache = target._gsap;\n cache.scaleX = cache.scaleY = value;\n cache.renderTransform(ratio, cache);\n},\n _setterTransformWithRender = function _setterTransformWithRender(target, property, value, data, ratio) {\n var cache = target._gsap;\n cache[property] = value;\n cache.renderTransform(ratio, cache);\n},\n _transformProp = \"transform\",\n _transformOriginProp = _transformProp + \"Origin\",\n _saveStyle = function _saveStyle(property, isNotCSS) {\n var _this = this;\n\n var target = this.target,\n style = target.style,\n cache = target._gsap;\n\n if (property in _transformProps && style) {\n this.tfm = this.tfm || {};\n\n if (property !== \"transform\") {\n property = _propertyAliases[property] || property;\n ~property.indexOf(\",\") ? property.split(\",\").forEach(function (a) {\n return _this.tfm[a] = _get(target, a);\n }) : this.tfm[property] = cache.x ? cache[property] : _get(target, property); // note: scale would map to \"scaleX,scaleY\", thus we loop and apply them both.\n\n property === _transformOriginProp && (this.tfm.zOrigin = cache.zOrigin);\n } else {\n return _propertyAliases.transform.split(\",\").forEach(function (p) {\n return _saveStyle.call(_this, p, isNotCSS);\n });\n }\n\n if (this.props.indexOf(_transformProp) >= 0) {\n return;\n }\n\n if (cache.svg) {\n this.svgo = target.getAttribute(\"data-svg-origin\");\n this.props.push(_transformOriginProp, isNotCSS, \"\");\n }\n\n property = _transformProp;\n }\n\n (style || isNotCSS) && this.props.push(property, isNotCSS, style[property]);\n},\n _removeIndependentTransforms = function _removeIndependentTransforms(style) {\n if (style.translate) {\n style.removeProperty(\"translate\");\n style.removeProperty(\"scale\");\n style.removeProperty(\"rotate\");\n }\n},\n _revertStyle = function _revertStyle() {\n var props = this.props,\n target = this.target,\n style = target.style,\n cache = target._gsap,\n i,\n p;\n\n for (i = 0; i < props.length; i += 3) {\n // stored like this: property, isNotCSS, value\n if (!props[i + 1]) {\n props[i + 2] ? style[props[i]] = props[i + 2] : style.removeProperty(props[i].substr(0, 2) === \"--\" ? props[i] : props[i].replace(_capsExp, \"-$1\").toLowerCase());\n } else if (props[i + 1] === 2) {\n // non-CSS value (function-based)\n target[props[i]](props[i + 2]);\n } else {\n // non-CSS value (not function-based)\n target[props[i]] = props[i + 2];\n }\n }\n\n if (this.tfm) {\n for (p in this.tfm) {\n cache[p] = this.tfm[p];\n }\n\n if (cache.svg) {\n cache.renderTransform();\n target.setAttribute(\"data-svg-origin\", this.svgo || \"\");\n }\n\n i = _reverting();\n\n if ((!i || !i.isStart) && !style[_transformProp]) {\n _removeIndependentTransforms(style);\n\n if (cache.zOrigin && style[_transformOriginProp]) {\n style[_transformOriginProp] += \" \" + cache.zOrigin + \"px\"; // since we're uncaching, we must put the zOrigin back into the transformOrigin so that we can pull it out accurately when we parse again. Otherwise, we'd lose the z portion of the origin since we extract it to protect from Safari bugs.\n\n cache.zOrigin = 0;\n cache.renderTransform();\n }\n\n cache.uncache = 1; // if it's a startAt that's being reverted in the _initTween() of the core, we don't need to uncache transforms. 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Also note that when GSAP is embedded directly inside an SVG file, createElement() won't allow access to the style object in Firefox (see https://gsap.com/forums/topic/20215-problem-using-tweenmax-in-standalone-self-containing-svg-file-err-cannot-set-property-csstext-of-undefined/).\n},\n _getComputedProperty = function _getComputedProperty(target, property, skipPrefixFallback) {\n var cs = getComputedStyle(target);\n return cs[property] || cs.getPropertyValue(property.replace(_capsExp, \"-$1\").toLowerCase()) || cs.getPropertyValue(property) || !skipPrefixFallback && _getComputedProperty(target, _checkPropPrefix(property) || property, 1) || \"\"; //css variables may not need caps swapped out for dashes and lowercase.\n},\n _prefixes = \"O,Moz,ms,Ms,Webkit\".split(\",\"),\n _checkPropPrefix = function _checkPropPrefix(property, element, preferPrefix) {\n var e = element || _tempDiv,\n s = e.style,\n i = 5;\n\n if (property in s && !preferPrefix) {\n return property;\n }\n\n property = property.charAt(0).toUpperCase() + property.substr(1);\n\n while (i-- && !(_prefixes[i] + property in s)) {}\n\n return i < 0 ? null : (i === 3 ? \"ms\" : i >= 0 ? _prefixes[i] : \"\") + property;\n},\n _initCore = function _initCore() {\n if (_windowExists() && window.document) {\n _win = window;\n _doc = _win.document;\n _docElement = _doc.documentElement;\n _tempDiv = _createElement(\"div\") || {\n style: {}\n };\n _tempDivStyler = _createElement(\"div\");\n _transformProp = _checkPropPrefix(_transformProp);\n _transformOriginProp = _transformProp + \"Origin\";\n _tempDiv.style.cssText = \"border-width:0;line-height:0;position:absolute;padding:0\"; //make sure to override certain properties that may contaminate measurements, in case the user has overreaching style sheets.\n\n _supports3D = !!_checkPropPrefix(\"perspective\");\n _reverting = gsap.core.reverting;\n _pluginInitted = 1;\n }\n},\n _getReparentedCloneBBox = function _getReparentedCloneBBox(target) {\n //works around issues in some browsers (like Firefox) that don't correctly report getBBox() on SVG elements inside a element and/or . We try creating an SVG, adding it to the documentElement and toss the element in there so that it's definitely part of the rendering tree, then grab the bbox and if it works, we actually swap out the original getBBox() method for our own that does these extra steps whenever getBBox is needed. This helps ensure that performance is optimal (only do all these extra steps when absolutely necessary...most elements don't need it).\n var owner = target.ownerSVGElement,\n svg = _createElement(\"svg\", owner && owner.getAttribute(\"xmlns\") || \"http://www.w3.org/2000/svg\"),\n clone = target.cloneNode(true),\n bbox;\n\n clone.style.display = \"block\";\n svg.appendChild(clone);\n\n _docElement.appendChild(svg);\n\n try {\n bbox = clone.getBBox();\n } catch (e) {}\n\n svg.removeChild(clone);\n\n _docElement.removeChild(svg);\n\n return bbox;\n},\n _getAttributeFallbacks = function _getAttributeFallbacks(target, attributesArray) {\n var i = attributesArray.length;\n\n while (i--) {\n if (target.hasAttribute(attributesArray[i])) {\n return target.getAttribute(attributesArray[i]);\n }\n }\n},\n _getBBox = function _getBBox(target) {\n var bounds, cloned;\n\n try {\n bounds = target.getBBox(); //Firefox throws errors if you try calling getBBox() on an SVG element that's not rendered (like in a or ). https://bugzilla.mozilla.org/show_bug.cgi?id=612118\n } catch (error) {\n bounds = _getReparentedCloneBBox(target);\n cloned = 1;\n }\n\n bounds && (bounds.width || bounds.height) || cloned || (bounds = _getReparentedCloneBBox(target)); //some browsers (like Firefox) misreport the bounds if the element has zero width and height (it just assumes it's at x:0, y:0), thus we need to manually grab the position in that case.\n\n return bounds && !bounds.width && !bounds.x && !bounds.y ? {\n x: +_getAttributeFallbacks(target, [\"x\", \"cx\", \"x1\"]) || 0,\n y: +_getAttributeFallbacks(target, [\"y\", \"cy\", \"y1\"]) || 0,\n width: 0,\n height: 0\n } : bounds;\n},\n _isSVG = function _isSVG(e) {\n return !!(e.getCTM && (!e.parentNode || e.ownerSVGElement) && _getBBox(e));\n},\n //reports if the element is an SVG on which getBBox() actually works\n_removeProperty = function _removeProperty(target, property) {\n if (property) {\n var style = target.style,\n first2Chars;\n\n if (property in _transformProps && property !== _transformOriginProp) {\n property = _transformProp;\n }\n\n if (style.removeProperty) {\n first2Chars = property.substr(0, 2);\n\n if (first2Chars === \"ms\" || property.substr(0, 6) === \"webkit\") {\n //Microsoft and some Webkit browsers don't conform to the standard of capitalizing the first prefix character, so we adjust so that when we prefix the caps with a dash, it's correct (otherwise it'd be \"ms-transform\" instead of \"-ms-transform\" for IE9, for example)\n property = \"-\" + property;\n }\n\n style.removeProperty(first2Chars === \"--\" ? property : property.replace(_capsExp, \"-$1\").toLowerCase());\n } else {\n //note: old versions of IE use \"removeAttribute()\" instead of \"removeProperty()\"\n style.removeAttribute(property);\n }\n }\n},\n _addNonTweeningPT = function _addNonTweeningPT(plugin, target, property, beginning, end, onlySetAtEnd) {\n var pt = new PropTween(plugin._pt, target, property, 0, 1, onlySetAtEnd ? _renderNonTweeningValueOnlyAtEnd : _renderNonTweeningValue);\n plugin._pt = pt;\n pt.b = beginning;\n pt.e = end;\n\n plugin._props.push(property);\n\n return pt;\n},\n _nonConvertibleUnits = {\n deg: 1,\n rad: 1,\n turn: 1\n},\n _nonStandardLayouts = {\n grid: 1,\n flex: 1\n},\n //takes a single value like 20px and converts it to the unit specified, like \"%\", returning only the numeric amount.\n_convertToUnit = function _convertToUnit(target, property, value, unit) {\n var curValue = parseFloat(value) || 0,\n curUnit = (value + \"\").trim().substr((curValue + \"\").length) || \"px\",\n // some browsers leave extra whitespace at the beginning of CSS variables, hence the need to trim()\n style = _tempDiv.style,\n horizontal = _horizontalExp.test(property),\n isRootSVG = target.tagName.toLowerCase() === \"svg\",\n measureProperty = (isRootSVG ? \"client\" : \"offset\") + (horizontal ? \"Width\" : \"Height\"),\n amount = 100,\n toPixels = unit === \"px\",\n toPercent = unit === \"%\",\n px,\n parent,\n cache,\n isSVG;\n\n if (unit === curUnit || !curValue || _nonConvertibleUnits[unit] || _nonConvertibleUnits[curUnit]) {\n return curValue;\n }\n\n curUnit !== \"px\" && !toPixels && (curValue = _convertToUnit(target, property, value, \"px\"));\n isSVG = target.getCTM && _isSVG(target);\n\n if ((toPercent || curUnit === \"%\") && (_transformProps[property] || ~property.indexOf(\"adius\"))) {\n px = isSVG ? target.getBBox()[horizontal ? \"width\" : \"height\"] : target[measureProperty];\n return _round(toPercent ? curValue / px * amount : curValue / 100 * px);\n }\n\n style[horizontal ? \"width\" : \"height\"] = amount + (toPixels ? curUnit : unit);\n parent = unit !== \"rem\" && ~property.indexOf(\"adius\") || unit === \"em\" && target.appendChild && !isRootSVG ? target : target.parentNode;\n\n if (isSVG) {\n parent = (target.ownerSVGElement || {}).parentNode;\n }\n\n if (!parent || parent === _doc || !parent.appendChild) {\n parent = _doc.body;\n }\n\n cache = parent._gsap;\n\n if (cache && toPercent && cache.width && horizontal && cache.time === _ticker.time && !cache.uncache) {\n return _round(curValue / cache.width * amount);\n } else {\n if (toPercent && (property === \"height\" || property === \"width\")) {\n // if we're dealing with width/height that's inside a container with padding and/or it's a flexbox/grid container, we must apply it to the target itself rather than the _tempDiv in order to ensure complete accuracy, factoring in the parent's padding.\n var v = target.style[property];\n target.style[property] = amount + unit;\n px = target[measureProperty];\n v ? target.style[property] = v : _removeProperty(target, property);\n } else {\n (toPercent || curUnit === \"%\") && !_nonStandardLayouts[_getComputedProperty(parent, \"display\")] && (style.position = _getComputedProperty(target, \"position\"));\n parent === target && (style.position = \"static\"); // like for borderRadius, if it's a % we must have it relative to the target itself but that may not have position: relative or position: absolute in which case it'd go up the chain until it finds its offsetParent (bad). position: static protects against that.\n\n parent.appendChild(_tempDiv);\n px = _tempDiv[measureProperty];\n parent.removeChild(_tempDiv);\n style.position = \"absolute\";\n }\n\n if (horizontal && toPercent) {\n cache = _getCache(parent);\n cache.time = _ticker.time;\n cache.width = parent[measureProperty];\n }\n }\n\n return _round(toPixels ? px * curValue / amount : px && curValue ? amount / px * curValue : 0);\n},\n _get = function _get(target, property, unit, uncache) {\n var value;\n _pluginInitted || _initCore();\n\n if (property in _propertyAliases && property !== \"transform\") {\n property = _propertyAliases[property];\n\n if (~property.indexOf(\",\")) {\n property = property.split(\",\")[0];\n }\n }\n\n if (_transformProps[property] && property !== \"transform\") {\n value = _parseTransform(target, uncache);\n value = property !== \"transformOrigin\" ? value[property] : value.svg ? value.origin : _firstTwoOnly(_getComputedProperty(target, _transformOriginProp)) + \" \" + value.zOrigin + \"px\";\n } else {\n value = target.style[property];\n\n if (!value || value === \"auto\" || uncache || ~(value + \"\").indexOf(\"calc(\")) {\n value = _specialProps[property] && _specialProps[property](target, property, unit) || _getComputedProperty(target, property) || _getProperty(target, property) || (property === \"opacity\" ? 1 : 0); // note: some browsers, like Firefox, don't report borderRadius correctly! Instead, it only reports every corner like borderTopLeftRadius\n }\n }\n\n return unit && !~(value + \"\").trim().indexOf(\" \") ? _convertToUnit(target, property, value, unit) + unit : value;\n},\n _tweenComplexCSSString = function _tweenComplexCSSString(target, prop, start, end) {\n // note: we call _tweenComplexCSSString.call(pluginInstance...) to ensure that it's scoped properly. We may call it from within a plugin too, thus \"this\" would refer to the plugin.\n if (!start || start === \"none\") {\n // some browsers like Safari actually PREFER the prefixed property and mis-report the unprefixed value like clipPath (BUG). In other words, even though clipPath exists in the style (\"clipPath\" in target.style) and it's set in the CSS properly (along with -webkit-clip-path), Safari reports clipPath as \"none\" whereas WebkitClipPath reports accurately like \"ellipse(100% 0% at 50% 0%)\", so in this case we must SWITCH to using the prefixed property instead. See https://gsap.com/forums/topic/18310-clippath-doesnt-work-on-ios/\n var p = _checkPropPrefix(prop, target, 1),\n s = p && _getComputedProperty(target, p, 1);\n\n if (s && s !== start) {\n prop = p;\n start = s;\n } else if (prop === \"borderColor\") {\n start = _getComputedProperty(target, \"borderTopColor\"); // Firefox bug: always reports \"borderColor\" as \"\", so we must fall back to borderTopColor. See https://gsap.com/forums/topic/24583-how-to-return-colors-that-i-had-after-reverse/\n }\n }\n\n var pt = new PropTween(this._pt, target.style, prop, 0, 1, _renderComplexString),\n index = 0,\n matchIndex = 0,\n a,\n result,\n startValues,\n startNum,\n color,\n startValue,\n endValue,\n endNum,\n chunk,\n endUnit,\n startUnit,\n endValues;\n pt.b = start;\n pt.e = end;\n start += \"\"; // ensure values are strings\n\n end += \"\";\n\n if (end.substring(0, 6) === \"var(--\") {\n end = _getComputedProperty(target, end.substring(4, end.indexOf(\")\")));\n }\n\n if (end === \"auto\") {\n startValue = target.style[prop];\n target.style[prop] = end;\n end = _getComputedProperty(target, prop) || end;\n startValue ? target.style[prop] = startValue : _removeProperty(target, prop);\n }\n\n a = [start, end];\n\n _colorStringFilter(a); // pass an array with the starting and ending values and let the filter do whatever it needs to the values. If colors are found, it returns true and then we must match where the color shows up order-wise because for things like boxShadow, sometimes the browser provides the computed values with the color FIRST, but the user provides it with the color LAST, so flip them if necessary. Same for drop-shadow().\n\n\n start = a[0];\n end = a[1];\n startValues = start.match(_numWithUnitExp) || [];\n endValues = end.match(_numWithUnitExp) || [];\n\n if (endValues.length) {\n while (result = _numWithUnitExp.exec(end)) {\n endValue = result[0];\n chunk = end.substring(index, result.index);\n\n if (color) {\n color = (color + 1) % 5;\n } else if (chunk.substr(-5) === \"rgba(\" || chunk.substr(-5) === \"hsla(\") {\n color = 1;\n }\n\n if (endValue !== (startValue = startValues[matchIndex++] || \"\")) {\n startNum = parseFloat(startValue) || 0;\n startUnit = startValue.substr((startNum + \"\").length);\n endValue.charAt(1) === \"=\" && (endValue = _parseRelative(startNum, endValue) + startUnit);\n endNum = parseFloat(endValue);\n endUnit = endValue.substr((endNum + \"\").length);\n index = _numWithUnitExp.lastIndex - endUnit.length;\n\n if (!endUnit) {\n //if something like \"perspective:300\" is passed in and we must add a unit to the end\n endUnit = endUnit || _config.units[prop] || startUnit;\n\n if (index === end.length) {\n end += endUnit;\n pt.e += endUnit;\n }\n }\n\n if (startUnit !== endUnit) {\n startNum = _convertToUnit(target, prop, startValue, endUnit) || 0;\n } // these nested PropTweens are handled in a special way - we'll never actually call a render or setter method on them. We'll just loop through them in the parent complex string PropTween's render method.\n\n\n pt._pt = {\n _next: pt._pt,\n p: chunk || matchIndex === 1 ? chunk : \",\",\n //note: SVG spec allows omission of comma/space when a negative sign is wedged between two numbers, like 2.5-5.3 instead of 2.5,-5.3 but when tweening, the negative value may switch to positive, so we insert the comma just in case.\n s: startNum,\n c: endNum - startNum,\n m: color && color < 4 || prop === \"zIndex\" ? Math.round : 0\n };\n }\n }\n\n pt.c = index < end.length ? end.substring(index, end.length) : \"\"; //we use the \"c\" of the PropTween to store the final part of the string (after the last number)\n } else {\n pt.r = prop === \"display\" && end === \"none\" ? _renderNonTweeningValueOnlyAtEnd : _renderNonTweeningValue;\n }\n\n _relExp.test(end) && (pt.e = 0); //if the end string contains relative values or dynamic random(...) values, delete the end it so that on the final render we don't actually set it to the string with += or -= characters (forces it to use the calculated value).\n\n this._pt = pt; //start the linked list with this new PropTween. Remember, we call _tweenComplexCSSString.call(pluginInstance...) to ensure that it's scoped properly. We may call it from within another plugin too, thus \"this\" would refer to the plugin.\n\n return pt;\n},\n _keywordToPercent = {\n top: \"0%\",\n bottom: \"100%\",\n left: \"0%\",\n right: \"100%\",\n center: \"50%\"\n},\n _convertKeywordsToPercentages = function _convertKeywordsToPercentages(value) {\n var split = value.split(\" \"),\n x = split[0],\n y = split[1] || \"50%\";\n\n if (x === \"top\" || x === \"bottom\" || y === \"left\" || y === \"right\") {\n //the user provided them in the wrong order, so flip them\n value = x;\n x = y;\n y = value;\n }\n\n split[0] = _keywordToPercent[x] || x;\n split[1] = _keywordToPercent[y] || y;\n return split.join(\" \");\n},\n _renderClearProps = function _renderClearProps(ratio, data) {\n if (data.tween && data.tween._time === data.tween._dur) {\n var target = data.t,\n style = target.style,\n props = data.u,\n cache = target._gsap,\n prop,\n clearTransforms,\n i;\n\n if (props === \"all\" || props === true) {\n style.cssText = \"\";\n clearTransforms = 1;\n } else {\n props = props.split(\",\");\n i = props.length;\n\n while (--i > -1) {\n prop = props[i];\n\n if (_transformProps[prop]) {\n clearTransforms = 1;\n prop = prop === \"transformOrigin\" ? _transformOriginProp : _transformProp;\n }\n\n _removeProperty(target, prop);\n }\n }\n\n if (clearTransforms) {\n _removeProperty(target, _transformProp);\n\n if (cache) {\n cache.svg && target.removeAttribute(\"transform\");\n style.scale = style.rotate = style.translate = \"none\";\n\n _parseTransform(target, 1); // force all the cached values back to \"normal\"/identity, otherwise if there's another tween that's already set to render transforms on this element, it could display the wrong values.\n\n\n cache.uncache = 1;\n\n _removeIndependentTransforms(style);\n }\n }\n }\n},\n // note: specialProps should return 1 if (and only if) they have a non-zero priority. It indicates we need to sort the linked list.\n_specialProps = {\n clearProps: function clearProps(plugin, target, property, endValue, tween) {\n if (tween.data !== \"isFromStart\") {\n var pt = plugin._pt = new PropTween(plugin._pt, target, property, 0, 0, _renderClearProps);\n pt.u = endValue;\n pt.pr = -10;\n pt.tween = tween;\n\n plugin._props.push(property);\n\n return 1;\n }\n }\n /* className feature (about 0.4kb gzipped).\n , className(plugin, target, property, endValue, tween) {\n \tlet _renderClassName = (ratio, data) => {\n \t\t\tdata.css.render(ratio, data.css);\n \t\t\tif (!ratio || ratio === 1) {\n \t\t\t\tlet inline = data.rmv,\n \t\t\t\t\ttarget = data.t,\n \t\t\t\t\tp;\n \t\t\t\ttarget.setAttribute(\"class\", ratio ? data.e : data.b);\n \t\t\t\tfor (p in inline) {\n \t\t\t\t\t_removeProperty(target, p);\n \t\t\t\t}\n \t\t\t}\n \t\t},\n \t\t_getAllStyles = (target) => {\n \t\t\tlet styles = {},\n \t\t\t\tcomputed = getComputedStyle(target),\n \t\t\t\tp;\n \t\t\tfor (p in computed) {\n \t\t\t\tif (isNaN(p) && p !== \"cssText\" && p !== \"length\") {\n \t\t\t\t\tstyles[p] = computed[p];\n \t\t\t\t}\n \t\t\t}\n \t\t\t_setDefaults(styles, _parseTransform(target, 1));\n \t\t\treturn styles;\n \t\t},\n \t\tstartClassList = target.getAttribute(\"class\"),\n \t\tstyle = target.style,\n \t\tcssText = style.cssText,\n \t\tcache = target._gsap,\n \t\tclassPT = cache.classPT,\n \t\tinlineToRemoveAtEnd = {},\n \t\tdata = {t:target, plugin:plugin, rmv:inlineToRemoveAtEnd, b:startClassList, e:(endValue.charAt(1) !== \"=\") ? endValue : startClassList.replace(new RegExp(\"(?:\\\\s|^)\" + endValue.substr(2) + \"(?![\\\\w-])\"), \"\") + ((endValue.charAt(0) === \"+\") ? \" \" + endValue.substr(2) : \"\")},\n \t\tchangingVars = {},\n \t\tstartVars = _getAllStyles(target),\n \t\ttransformRelated = /(transform|perspective)/i,\n \t\tendVars, p;\n \tif (classPT) {\n \t\tclassPT.r(1, classPT.d);\n \t\t_removeLinkedListItem(classPT.d.plugin, classPT, \"_pt\");\n \t}\n \ttarget.setAttribute(\"class\", data.e);\n \tendVars = _getAllStyles(target, true);\n \ttarget.setAttribute(\"class\", startClassList);\n \tfor (p in endVars) {\n \t\tif (endVars[p] !== startVars[p] && !transformRelated.test(p)) {\n \t\t\tchangingVars[p] = endVars[p];\n \t\t\tif (!style[p] && style[p] !== \"0\") {\n \t\t\t\tinlineToRemoveAtEnd[p] = 1;\n \t\t\t}\n \t\t}\n \t}\n \tcache.classPT = plugin._pt = new PropTween(plugin._pt, target, \"className\", 0, 0, _renderClassName, data, 0, -11);\n \tif (style.cssText !== cssText) { //only apply if things change. Otherwise, in cases like a background-image that's pulled dynamically, it could cause a refresh. See https://gsap.com/forums/topic/20368-possible-gsap-bug-switching-classnames-in-chrome/.\n \t\tstyle.cssText = cssText; //we recorded cssText before we swapped classes and ran _getAllStyles() because in cases when a className tween is overwritten, we remove all the related tweening properties from that class change (otherwise class-specific stuff can't override properties we've directly set on the target's style object due to specificity).\n \t}\n \t_parseTransform(target, true); //to clear the caching of transforms\n \tdata.css = new gsap.plugins.css();\n \tdata.css.init(target, changingVars, tween);\n \tplugin._props.push(...data.css._props);\n \treturn 1;\n }\n */\n\n},\n\n/*\n * --------------------------------------------------------------------------------------\n * TRANSFORMS\n * --------------------------------------------------------------------------------------\n */\n_identity2DMatrix = [1, 0, 0, 1, 0, 0],\n _rotationalProperties = {},\n _isNullTransform = function _isNullTransform(value) {\n return value === \"matrix(1, 0, 0, 1, 0, 0)\" || value === \"none\" || !value;\n},\n _getComputedTransformMatrixAsArray = function _getComputedTransformMatrixAsArray(target) {\n var matrixString = _getComputedProperty(target, _transformProp);\n\n return _isNullTransform(matrixString) ? _identity2DMatrix : matrixString.substr(7).match(_numExp).map(_round);\n},\n _getMatrix = function _getMatrix(target, force2D) {\n var cache = target._gsap || _getCache(target),\n style = target.style,\n matrix = _getComputedTransformMatrixAsArray(target),\n parent,\n nextSibling,\n temp,\n addedToDOM;\n\n if (cache.svg && target.getAttribute(\"transform\")) {\n temp = target.transform.baseVal.consolidate().matrix; //ensures that even complex values like \"translate(50,60) rotate(135,0,0)\" are parsed because it mashes it into a matrix.\n\n matrix = [temp.a, temp.b, temp.c, temp.d, temp.e, temp.f];\n return matrix.join(\",\") === \"1,0,0,1,0,0\" ? _identity2DMatrix : matrix;\n } else if (matrix === _identity2DMatrix && !target.offsetParent && target !== _docElement && !cache.svg) {\n //note: if offsetParent is null, that means the element isn't in the normal document flow, like if it has display:none or one of its ancestors has display:none). Firefox returns null for getComputedStyle() if the element is in an iframe that has display:none. https://bugzilla.mozilla.org/show_bug.cgi?id=548397\n //browsers don't report transforms accurately unless the element is in the DOM and has a display value that's not \"none\". Firefox and Microsoft browsers have a partial bug where they'll report transforms even if display:none BUT not any percentage-based values like translate(-50%, 8px) will be reported as if it's translate(0, 8px).\n temp = style.display;\n style.display = \"block\";\n parent = target.parentNode;\n\n if (!parent || !target.offsetParent && !target.getBoundingClientRect().width) {\n // note: in 3.3.0 we switched target.offsetParent to _doc.body.contains(target) to avoid [sometimes unnecessary] MutationObserver calls but that wasn't adequate because there are edge cases where nested position: fixed elements need to get reparented to accurately sense transforms. See https://github.com/greensock/GSAP/issues/388 and https://github.com/greensock/GSAP/issues/375. Note: position: fixed elements report a null offsetParent but they could also be invisible because they're in an ancestor with display: none, so we check getBoundingClientRect(). We only want to alter the DOM if we absolutely have to because it can cause iframe content to reload, like a Vimeo video.\n addedToDOM = 1; //flag\n\n nextSibling = target.nextElementSibling;\n\n _docElement.appendChild(target); //we must add it to the DOM in order to get values properly\n\n }\n\n matrix = _getComputedTransformMatrixAsArray(target);\n temp ? style.display = temp : _removeProperty(target, \"display\");\n\n if (addedToDOM) {\n nextSibling ? parent.insertBefore(target, nextSibling) : parent ? parent.appendChild(target) : _docElement.removeChild(target);\n }\n }\n\n return force2D && matrix.length > 6 ? [matrix[0], matrix[1], matrix[4], matrix[5], matrix[12], matrix[13]] : matrix;\n},\n _applySVGOrigin = function _applySVGOrigin(target, origin, originIsAbsolute, smooth, matrixArray, pluginToAddPropTweensTo) {\n var cache = target._gsap,\n matrix = matrixArray || _getMatrix(target, true),\n xOriginOld = cache.xOrigin || 0,\n yOriginOld = cache.yOrigin || 0,\n xOffsetOld = cache.xOffset || 0,\n yOffsetOld = cache.yOffset || 0,\n a = matrix[0],\n b = matrix[1],\n c = matrix[2],\n d = matrix[3],\n tx = matrix[4],\n ty = matrix[5],\n originSplit = origin.split(\" \"),\n xOrigin = parseFloat(originSplit[0]) || 0,\n yOrigin = parseFloat(originSplit[1]) || 0,\n bounds,\n determinant,\n x,\n y;\n\n if (!originIsAbsolute) {\n bounds = _getBBox(target);\n xOrigin = bounds.x + (~originSplit[0].indexOf(\"%\") ? xOrigin / 100 * bounds.width : xOrigin);\n yOrigin = bounds.y + (~(originSplit[1] || originSplit[0]).indexOf(\"%\") ? yOrigin / 100 * bounds.height : yOrigin); // if (!(\"xOrigin\" in cache) && (xOrigin || yOrigin)) { // added in 3.12.3, reverted in 3.12.4; requires more exploration\n // \txOrigin -= bounds.x;\n // \tyOrigin -= bounds.y;\n // }\n } else if (matrix !== _identity2DMatrix && (determinant = a * d - b * c)) {\n //if it's zero (like if scaleX and scaleY are zero), skip it to avoid errors with dividing by zero.\n x = xOrigin * (d / determinant) + yOrigin * (-c / determinant) + (c * ty - d * tx) / determinant;\n y = xOrigin * (-b / determinant) + yOrigin * (a / determinant) - (a * ty - b * tx) / determinant;\n xOrigin = x;\n yOrigin = y; // theory: we only had to do this for smoothing and it assumes that the previous one was not originIsAbsolute.\n }\n\n if (smooth || smooth !== false && cache.smooth) {\n tx = xOrigin - xOriginOld;\n ty = yOrigin - yOriginOld;\n cache.xOffset = xOffsetOld + (tx * a + ty * c) - tx;\n cache.yOffset = yOffsetOld + (tx * b + ty * d) - ty;\n } else {\n cache.xOffset = cache.yOffset = 0;\n }\n\n cache.xOrigin = xOrigin;\n cache.yOrigin = yOrigin;\n cache.smooth = !!smooth;\n cache.origin = origin;\n cache.originIsAbsolute = !!originIsAbsolute;\n target.style[_transformOriginProp] = \"0px 0px\"; //otherwise, if someone sets an origin via CSS, it will likely interfere with the SVG transform attribute ones (because remember, we're baking the origin into the matrix() value).\n\n if (pluginToAddPropTweensTo) {\n _addNonTweeningPT(pluginToAddPropTweensTo, cache, \"xOrigin\", xOriginOld, xOrigin);\n\n _addNonTweeningPT(pluginToAddPropTweensTo, cache, \"yOrigin\", yOriginOld, yOrigin);\n\n _addNonTweeningPT(pluginToAddPropTweensTo, cache, \"xOffset\", xOffsetOld, cache.xOffset);\n\n _addNonTweeningPT(pluginToAddPropTweensTo, cache, \"yOffset\", yOffsetOld, cache.yOffset);\n }\n\n target.setAttribute(\"data-svg-origin\", xOrigin + \" \" + yOrigin);\n},\n _parseTransform = function _parseTransform(target, uncache) {\n var cache = target._gsap || new GSCache(target);\n\n if (\"x\" in cache && !uncache && !cache.uncache) {\n return cache;\n }\n\n var style = target.style,\n invertedScaleX = cache.scaleX < 0,\n px = \"px\",\n deg = \"deg\",\n cs = getComputedStyle(target),\n origin = _getComputedProperty(target, _transformOriginProp) || \"0\",\n x,\n y,\n z,\n scaleX,\n scaleY,\n rotation,\n rotationX,\n rotationY,\n skewX,\n skewY,\n perspective,\n xOrigin,\n yOrigin,\n matrix,\n angle,\n cos,\n sin,\n a,\n b,\n c,\n d,\n a12,\n a22,\n t1,\n t2,\n t3,\n a13,\n a23,\n a33,\n a42,\n a43,\n a32;\n x = y = z = rotation = rotationX = rotationY = skewX = skewY = perspective = 0;\n scaleX = scaleY = 1;\n cache.svg = !!(target.getCTM && _isSVG(target));\n\n if (cs.translate) {\n // accommodate independent transforms by combining them into normal ones.\n if (cs.translate !== \"none\" || cs.scale !== \"none\" || cs.rotate !== \"none\") {\n style[_transformProp] = (cs.translate !== \"none\" ? \"translate3d(\" + (cs.translate + \" 0 0\").split(\" \").slice(0, 3).join(\", \") + \") \" : \"\") + (cs.rotate !== \"none\" ? \"rotate(\" + cs.rotate + \") \" : \"\") + (cs.scale !== \"none\" ? \"scale(\" + cs.scale.split(\" \").join(\",\") + \") \" : \"\") + (cs[_transformProp] !== \"none\" ? cs[_transformProp] : \"\");\n }\n\n style.scale = style.rotate = style.translate = \"none\";\n }\n\n matrix = _getMatrix(target, cache.svg);\n\n if (cache.svg) {\n if (cache.uncache) {\n // if cache.uncache is true (and maybe if origin is 0,0), we need to set element.style.transformOrigin = (cache.xOrigin - bbox.x) + \"px \" + (cache.yOrigin - bbox.y) + \"px\". Previously we let the data-svg-origin stay instead, but when introducing revert(), it complicated things.\n t2 = target.getBBox();\n origin = cache.xOrigin - t2.x + \"px \" + (cache.yOrigin - t2.y) + \"px\";\n t1 = \"\";\n } else {\n t1 = !uncache && target.getAttribute(\"data-svg-origin\"); // Remember, to work around browser inconsistencies we always force SVG elements' transformOrigin to 0,0 and offset the translation accordingly.\n }\n\n _applySVGOrigin(target, t1 || origin, !!t1 || cache.originIsAbsolute, cache.smooth !== false, matrix);\n }\n\n xOrigin = cache.xOrigin || 0;\n yOrigin = cache.yOrigin || 0;\n\n if (matrix !== _identity2DMatrix) {\n a = matrix[0]; //a11\n\n b = matrix[1]; //a21\n\n c = matrix[2]; //a31\n\n d = matrix[3]; //a41\n\n x = a12 = matrix[4];\n y = a22 = matrix[5]; //2D matrix\n\n if (matrix.length === 6) {\n scaleX = Math.sqrt(a * a + b * b);\n scaleY = Math.sqrt(d * d + c * c);\n rotation = a || b ? _atan2(b, a) * _RAD2DEG : 0; //note: if scaleX is 0, we cannot accurately measure rotation. Same for skewX with a scaleY of 0. Therefore, we default to the previously recorded value (or zero if that doesn't exist).\n\n skewX = c || d ? _atan2(c, d) * _RAD2DEG + rotation : 0;\n skewX && (scaleY *= Math.abs(Math.cos(skewX * _DEG2RAD)));\n\n if (cache.svg) {\n x -= xOrigin - (xOrigin * a + yOrigin * c);\n y -= yOrigin - (xOrigin * b + yOrigin * d);\n } //3D matrix\n\n } else {\n a32 = matrix[6];\n a42 = matrix[7];\n a13 = matrix[8];\n a23 = matrix[9];\n a33 = matrix[10];\n a43 = matrix[11];\n x = matrix[12];\n y = matrix[13];\n z = matrix[14];\n angle = _atan2(a32, a33);\n rotationX = angle * _RAD2DEG; //rotationX\n\n if (angle) {\n cos = Math.cos(-angle);\n sin = Math.sin(-angle);\n t1 = a12 * cos + a13 * sin;\n t2 = a22 * cos + a23 * sin;\n t3 = a32 * cos + a33 * sin;\n a13 = a12 * -sin + a13 * cos;\n a23 = a22 * -sin + a23 * cos;\n a33 = a32 * -sin + a33 * cos;\n a43 = a42 * -sin + a43 * cos;\n a12 = t1;\n a22 = t2;\n a32 = t3;\n } //rotationY\n\n\n angle = _atan2(-c, a33);\n rotationY = angle * _RAD2DEG;\n\n if (angle) {\n cos = Math.cos(-angle);\n sin = Math.sin(-angle);\n t1 = a * cos - a13 * sin;\n t2 = b * cos - a23 * sin;\n t3 = c * cos - a33 * sin;\n a43 = d * sin + a43 * cos;\n a = t1;\n b = t2;\n c = t3;\n } //rotationZ\n\n\n angle = _atan2(b, a);\n rotation = angle * _RAD2DEG;\n\n if (angle) {\n cos = Math.cos(angle);\n sin = Math.sin(angle);\n t1 = a * cos + b * sin;\n t2 = a12 * cos + a22 * sin;\n b = b * cos - a * sin;\n a22 = a22 * cos - a12 * sin;\n a = t1;\n a12 = t2;\n }\n\n if (rotationX && Math.abs(rotationX) + Math.abs(rotation) > 359.9) {\n //when rotationY is set, it will often be parsed as 180 degrees different than it should be, and rotationX and rotation both being 180 (it looks the same), so we adjust for that here.\n rotationX = rotation = 0;\n rotationY = 180 - rotationY;\n }\n\n scaleX = _round(Math.sqrt(a * a + b * b + c * c));\n scaleY = _round(Math.sqrt(a22 * a22 + a32 * a32));\n angle = _atan2(a12, a22);\n skewX = Math.abs(angle) > 0.0002 ? angle * _RAD2DEG : 0;\n perspective = a43 ? 1 / (a43 < 0 ? -a43 : a43) : 0;\n }\n\n if (cache.svg) {\n //sense if there are CSS transforms applied on an SVG element in which case we must overwrite them when rendering. The transform attribute is more reliable cross-browser, but we can't just remove the CSS ones because they may be applied in a CSS rule somewhere (not just inline).\n t1 = target.getAttribute(\"transform\");\n cache.forceCSS = target.setAttribute(\"transform\", \"\") || !_isNullTransform(_getComputedProperty(target, _transformProp));\n t1 && target.setAttribute(\"transform\", t1);\n }\n }\n\n if (Math.abs(skewX) > 90 && Math.abs(skewX) < 270) {\n if (invertedScaleX) {\n scaleX *= -1;\n skewX += rotation <= 0 ? 180 : -180;\n rotation += rotation <= 0 ? 180 : -180;\n } else {\n scaleY *= -1;\n skewX += skewX <= 0 ? 180 : -180;\n }\n }\n\n uncache = uncache || cache.uncache;\n cache.x = x - ((cache.xPercent = x && (!uncache && cache.xPercent || (Math.round(target.offsetWidth / 2) === Math.round(-x) ? -50 : 0))) ? target.offsetWidth * cache.xPercent / 100 : 0) + px;\n cache.y = y - ((cache.yPercent = y && (!uncache && cache.yPercent || (Math.round(target.offsetHeight / 2) === Math.round(-y) ? -50 : 0))) ? target.offsetHeight * cache.yPercent / 100 : 0) + px;\n cache.z = z + px;\n cache.scaleX = _round(scaleX);\n cache.scaleY = _round(scaleY);\n cache.rotation = _round(rotation) + deg;\n cache.rotationX = _round(rotationX) + deg;\n cache.rotationY = _round(rotationY) + deg;\n cache.skewX = skewX + deg;\n cache.skewY = skewY + deg;\n cache.transformPerspective = perspective + px;\n\n if (cache.zOrigin = parseFloat(origin.split(\" \")[2]) || !uncache && cache.zOrigin || 0) {\n style[_transformOriginProp] = _firstTwoOnly(origin);\n }\n\n cache.xOffset = cache.yOffset = 0;\n cache.force3D = _config.force3D;\n cache.renderTransform = cache.svg ? _renderSVGTransforms : _supports3D ? _renderCSSTransforms : _renderNon3DTransforms;\n cache.uncache = 0;\n return cache;\n},\n _firstTwoOnly = function _firstTwoOnly(value) {\n return (value = value.split(\" \"))[0] + \" \" + value[1];\n},\n //for handling transformOrigin values, stripping out the 3rd dimension\n_addPxTranslate = function _addPxTranslate(target, start, value) {\n var unit = getUnit(start);\n return _round(parseFloat(start) + parseFloat(_convertToUnit(target, \"x\", value + \"px\", unit))) + unit;\n},\n _renderNon3DTransforms = function _renderNon3DTransforms(ratio, cache) {\n cache.z = \"0px\";\n cache.rotationY = cache.rotationX = \"0deg\";\n cache.force3D = 0;\n\n _renderCSSTransforms(ratio, cache);\n},\n _zeroDeg = \"0deg\",\n _zeroPx = \"0px\",\n _endParenthesis = \") \",\n _renderCSSTransforms = function _renderCSSTransforms(ratio, cache) {\n var _ref = cache || this,\n xPercent = _ref.xPercent,\n yPercent = _ref.yPercent,\n x = _ref.x,\n y = _ref.y,\n z = _ref.z,\n rotation = _ref.rotation,\n rotationY = _ref.rotationY,\n rotationX = _ref.rotationX,\n skewX = _ref.skewX,\n skewY = _ref.skewY,\n scaleX = _ref.scaleX,\n scaleY = _ref.scaleY,\n transformPerspective = _ref.transformPerspective,\n force3D = _ref.force3D,\n target = _ref.target,\n zOrigin = _ref.zOrigin,\n transforms = \"\",\n use3D = force3D === \"auto\" && ratio && ratio !== 1 || force3D === true; // Safari has a bug that causes it not to render 3D transform-origin values properly, so we force the z origin to 0, record it in the cache, and then do the math here to offset the translate values accordingly (basically do the 3D transform-origin part manually)\n\n\n if (zOrigin && (rotationX !== _zeroDeg || rotationY !== _zeroDeg)) {\n var angle = parseFloat(rotationY) * _DEG2RAD,\n a13 = Math.sin(angle),\n a33 = Math.cos(angle),\n cos;\n\n angle = parseFloat(rotationX) * _DEG2RAD;\n cos = Math.cos(angle);\n x = _addPxTranslate(target, x, a13 * cos * -zOrigin);\n y = _addPxTranslate(target, y, -Math.sin(angle) * -zOrigin);\n z = _addPxTranslate(target, z, a33 * cos * -zOrigin + zOrigin);\n }\n\n if (transformPerspective !== _zeroPx) {\n transforms += \"perspective(\" + transformPerspective + _endParenthesis;\n }\n\n if (xPercent || yPercent) {\n transforms += \"translate(\" + xPercent + \"%, \" + yPercent + \"%) \";\n }\n\n if (use3D || x !== _zeroPx || y !== _zeroPx || z !== _zeroPx) {\n transforms += z !== _zeroPx || use3D ? \"translate3d(\" + x + \", \" + y + \", \" + z + \") \" : \"translate(\" + x + \", \" + y + _endParenthesis;\n }\n\n if (rotation !== _zeroDeg) {\n transforms += \"rotate(\" + rotation + _endParenthesis;\n }\n\n if (rotationY !== _zeroDeg) {\n transforms += \"rotateY(\" + rotationY + _endParenthesis;\n }\n\n if (rotationX !== _zeroDeg) {\n transforms += \"rotateX(\" + rotationX + _endParenthesis;\n }\n\n if (skewX !== _zeroDeg || skewY !== _zeroDeg) {\n transforms += \"skew(\" + skewX + \", \" + skewY + _endParenthesis;\n }\n\n if (scaleX !== 1 || scaleY !== 1) {\n transforms += \"scale(\" + scaleX + \", \" + scaleY + _endParenthesis;\n }\n\n target.style[_transformProp] = transforms || \"translate(0, 0)\";\n},\n _renderSVGTransforms = function _renderSVGTransforms(ratio, cache) {\n var _ref2 = cache || this,\n xPercent = _ref2.xPercent,\n yPercent = _ref2.yPercent,\n x = _ref2.x,\n y = _ref2.y,\n rotation = _ref2.rotation,\n skewX = _ref2.skewX,\n skewY = _ref2.skewY,\n scaleX = _ref2.scaleX,\n scaleY = _ref2.scaleY,\n target = _ref2.target,\n xOrigin = _ref2.xOrigin,\n yOrigin = _ref2.yOrigin,\n xOffset = _ref2.xOffset,\n yOffset = _ref2.yOffset,\n forceCSS = _ref2.forceCSS,\n tx = parseFloat(x),\n ty = parseFloat(y),\n a11,\n a21,\n a12,\n a22,\n temp;\n\n rotation = parseFloat(rotation);\n skewX = parseFloat(skewX);\n skewY = parseFloat(skewY);\n\n if (skewY) {\n //for performance reasons, we combine all skewing into the skewX and rotation values. Remember, a skewY of 10 degrees looks the same as a rotation of 10 degrees plus a skewX of 10 degrees.\n skewY = parseFloat(skewY);\n skewX += skewY;\n rotation += skewY;\n }\n\n if (rotation || skewX) {\n rotation *= _DEG2RAD;\n skewX *= _DEG2RAD;\n a11 = Math.cos(rotation) * scaleX;\n a21 = Math.sin(rotation) * scaleX;\n a12 = Math.sin(rotation - skewX) * -scaleY;\n a22 = Math.cos(rotation - skewX) * scaleY;\n\n if (skewX) {\n skewY *= _DEG2RAD;\n temp = Math.tan(skewX - skewY);\n temp = Math.sqrt(1 + temp * temp);\n a12 *= temp;\n a22 *= temp;\n\n if (skewY) {\n temp = Math.tan(skewY);\n temp = Math.sqrt(1 + temp * temp);\n a11 *= temp;\n a21 *= temp;\n }\n }\n\n a11 = _round(a11);\n a21 = _round(a21);\n a12 = _round(a12);\n a22 = _round(a22);\n } else {\n a11 = scaleX;\n a22 = scaleY;\n a21 = a12 = 0;\n }\n\n if (tx && !~(x + \"\").indexOf(\"px\") || ty && !~(y + \"\").indexOf(\"px\")) {\n tx = _convertToUnit(target, \"x\", x, \"px\");\n ty = _convertToUnit(target, \"y\", y, \"px\");\n }\n\n if (xOrigin || yOrigin || xOffset || yOffset) {\n tx = _round(tx + xOrigin - (xOrigin * a11 + yOrigin * a12) + xOffset);\n ty = _round(ty + yOrigin - (xOrigin * a21 + yOrigin * a22) + yOffset);\n }\n\n if (xPercent || yPercent) {\n //The SVG spec doesn't support percentage-based translation in the \"transform\" attribute, so we merge it into the translation to simulate it.\n temp = target.getBBox();\n tx = _round(tx + xPercent / 100 * temp.width);\n ty = _round(ty + yPercent / 100 * temp.height);\n }\n\n temp = \"matrix(\" + a11 + \",\" + a21 + \",\" + a12 + \",\" + a22 + \",\" + tx + \",\" + ty + \")\";\n target.setAttribute(\"transform\", temp);\n forceCSS && (target.style[_transformProp] = temp); //some browsers prioritize CSS transforms over the transform attribute. When we sense that the user has CSS transforms applied, we must overwrite them this way (otherwise some browser simply won't render the transform attribute changes!)\n},\n _addRotationalPropTween = function _addRotationalPropTween(plugin, target, property, startNum, endValue) {\n var cap = 360,\n isString = _isString(endValue),\n endNum = parseFloat(endValue) * (isString && ~endValue.indexOf(\"rad\") ? _RAD2DEG : 1),\n change = endNum - startNum,\n finalValue = startNum + change + \"deg\",\n direction,\n pt;\n\n if (isString) {\n direction = endValue.split(\"_\")[1];\n\n if (direction === \"short\") {\n change %= cap;\n\n if (change !== change % (cap / 2)) {\n change += change < 0 ? cap : -cap;\n }\n }\n\n if (direction === \"cw\" && change < 0) {\n change = (change + cap * _bigNum) % cap - ~~(change / cap) * cap;\n } else if (direction === \"ccw\" && change > 0) {\n change = (change - cap * _bigNum) % cap - ~~(change / cap) * cap;\n }\n }\n\n plugin._pt = pt = new PropTween(plugin._pt, target, property, startNum, change, _renderPropWithEnd);\n pt.e = finalValue;\n pt.u = \"deg\";\n\n plugin._props.push(property);\n\n return pt;\n},\n _assign = function _assign(target, source) {\n // Internet Explorer doesn't have Object.assign(), so we recreate it here.\n for (var p in source) {\n target[p] = source[p];\n }\n\n return target;\n},\n _addRawTransformPTs = function _addRawTransformPTs(plugin, transforms, target) {\n //for handling cases where someone passes in a whole transform string, like transform: \"scale(2, 3) rotate(20deg) translateY(30em)\"\n var startCache = _assign({}, target._gsap),\n exclude = \"perspective,force3D,transformOrigin,svgOrigin\",\n style = target.style,\n endCache,\n p,\n startValue,\n endValue,\n startNum,\n endNum,\n startUnit,\n endUnit;\n\n if (startCache.svg) {\n startValue = target.getAttribute(\"transform\");\n target.setAttribute(\"transform\", \"\");\n style[_transformProp] = transforms;\n endCache = _parseTransform(target, 1);\n\n _removeProperty(target, _transformProp);\n\n target.setAttribute(\"transform\", startValue);\n } else {\n startValue = getComputedStyle(target)[_transformProp];\n style[_transformProp] = transforms;\n endCache = _parseTransform(target, 1);\n style[_transformProp] = startValue;\n }\n\n for (p in _transformProps) {\n startValue = startCache[p];\n endValue = endCache[p];\n\n if (startValue !== endValue && exclude.indexOf(p) < 0) {\n //tweening to no perspective gives very unintuitive results - just keep the same perspective in that case.\n startUnit = getUnit(startValue);\n endUnit = getUnit(endValue);\n startNum = startUnit !== endUnit ? _convertToUnit(target, p, startValue, endUnit) : parseFloat(startValue);\n endNum = parseFloat(endValue);\n plugin._pt = new PropTween(plugin._pt, endCache, p, startNum, endNum - startNum, _renderCSSProp);\n plugin._pt.u = endUnit || 0;\n\n plugin._props.push(p);\n }\n }\n\n _assign(endCache, startCache);\n}; // handle splitting apart padding, margin, borderWidth, and borderRadius into their 4 components. Firefox, for example, won't report borderRadius correctly - it will only do borderTopLeftRadius and the other corners. We also want to handle paddingTop, marginLeft, borderRightWidth, etc.\n\n\n_forEachName(\"padding,margin,Width,Radius\", function (name, index) {\n var t = \"Top\",\n r = \"Right\",\n b = \"Bottom\",\n l = \"Left\",\n props = (index < 3 ? [t, r, b, l] : [t + l, t + r, b + r, b + l]).map(function (side) {\n return index < 2 ? name + side : \"border\" + side + name;\n });\n\n _specialProps[index > 1 ? \"border\" + name : name] = function (plugin, target, property, endValue, tween) {\n var a, vars;\n\n if (arguments.length < 4) {\n // getter, passed target, property, and unit (from _get())\n a = props.map(function (prop) {\n return _get(plugin, prop, property);\n });\n vars = a.join(\" \");\n return vars.split(a[0]).length === 5 ? a[0] : vars;\n }\n\n a = (endValue + \"\").split(\" \");\n vars = {};\n props.forEach(function (prop, i) {\n return vars[prop] = a[i] = a[i] || a[(i - 1) / 2 | 0];\n });\n plugin.init(target, vars, tween);\n };\n});\n\nexport var CSSPlugin = {\n name: \"css\",\n register: _initCore,\n targetTest: function targetTest(target) {\n return target.style && target.nodeType;\n },\n init: function init(target, vars, tween, index, targets) {\n var props = this._props,\n style = target.style,\n startAt = tween.vars.startAt,\n startValue,\n endValue,\n endNum,\n startNum,\n type,\n specialProp,\n p,\n startUnit,\n endUnit,\n relative,\n isTransformRelated,\n transformPropTween,\n cache,\n smooth,\n hasPriority,\n inlineProps,\n finalTransformValue;\n _pluginInitted || _initCore(); // we may call init() multiple times on the same plugin instance, like when adding special properties, so make sure we don't overwrite the revert data or inlineProps\n\n this.styles = this.styles || _getStyleSaver(target);\n inlineProps = this.styles.props;\n this.tween = tween;\n\n for (p in vars) {\n if (p === \"autoRound\") {\n continue;\n }\n\n endValue = vars[p];\n\n if (_plugins[p] && _checkPlugin(p, vars, tween, index, target, targets)) {\n // plugins\n continue;\n }\n\n type = typeof endValue;\n specialProp = _specialProps[p];\n\n if (type === \"function\") {\n endValue = endValue.call(tween, index, target, targets);\n type = typeof endValue;\n }\n\n if (type === \"string\" && ~endValue.indexOf(\"random(\")) {\n endValue = _replaceRandom(endValue);\n }\n\n if (specialProp) {\n specialProp(this, target, p, endValue, tween) && (hasPriority = 1);\n } else if (p.substr(0, 2) === \"--\") {\n //CSS variable\n startValue = (getComputedStyle(target).getPropertyValue(p) + \"\").trim();\n endValue += \"\";\n _colorExp.lastIndex = 0;\n\n if (!_colorExp.test(startValue)) {\n // colors don't have units\n startUnit = getUnit(startValue);\n endUnit = getUnit(endValue);\n endUnit ? startUnit !== endUnit && (startValue = _convertToUnit(target, p, startValue, endUnit) + endUnit) : startUnit && (endValue += startUnit);\n }\n\n this.add(style, \"setProperty\", startValue, endValue, index, targets, 0, 0, p);\n props.push(p);\n inlineProps.push(p, 0, style[p]);\n } else if (type !== \"undefined\") {\n if (startAt && p in startAt) {\n // in case someone hard-codes a complex value as the start, like top: \"calc(2vh / 2)\". Without this, it'd use the computed value (always in px)\n startValue = typeof startAt[p] === \"function\" ? startAt[p].call(tween, index, target, targets) : startAt[p];\n _isString(startValue) && ~startValue.indexOf(\"random(\") && (startValue = _replaceRandom(startValue));\n getUnit(startValue + \"\") || startValue === \"auto\" || (startValue += _config.units[p] || getUnit(_get(target, p)) || \"\"); // for cases when someone passes in a unitless value like {x: 100}; if we try setting translate(100, 0px) it won't work.\n\n (startValue + \"\").charAt(1) === \"=\" && (startValue = _get(target, p)); // can't work with relative values\n } else {\n startValue = _get(target, p);\n }\n\n startNum = parseFloat(startValue);\n relative = type === \"string\" && endValue.charAt(1) === \"=\" && endValue.substr(0, 2);\n relative && (endValue = endValue.substr(2));\n endNum = parseFloat(endValue);\n\n if (p in _propertyAliases) {\n if (p === \"autoAlpha\") {\n //special case where we control the visibility along with opacity. We still allow the opacity value to pass through and get tweened.\n if (startNum === 1 && _get(target, \"visibility\") === \"hidden\" && endNum) {\n //if visibility is initially set to \"hidden\", we should interpret that as intent to make opacity 0 (a convenience)\n startNum = 0;\n }\n\n inlineProps.push(\"visibility\", 0, style.visibility);\n\n _addNonTweeningPT(this, style, \"visibility\", startNum ? \"inherit\" : \"hidden\", endNum ? \"inherit\" : \"hidden\", !endNum);\n }\n\n if (p !== \"scale\" && p !== \"transform\") {\n p = _propertyAliases[p];\n ~p.indexOf(\",\") && (p = p.split(\",\")[0]);\n }\n }\n\n isTransformRelated = p in _transformProps; //--- TRANSFORM-RELATED ---\n\n if (isTransformRelated) {\n this.styles.save(p);\n finalTransformValue = endValue; // this is always the same as endValue except when it's a var(--) value, in which case we need to calculate the end value.\n\n if (type === \"string\" && endValue.substring(0, 6) === \"var(--\") {\n endValue = _getComputedProperty(target, endValue.substring(4, endValue.indexOf(\")\")));\n\n if (endValue.substring(0, 5) === \"calc(\") {\n var origPerspective = target.style.perspective;\n target.style.perspective = endValue;\n endValue = _getComputedProperty(target, \"perspective\");\n origPerspective ? target.style.perspective = origPerspective : _removeProperty(target, \"perspective\");\n }\n\n endNum = parseFloat(endValue);\n }\n\n if (!transformPropTween) {\n cache = target._gsap;\n cache.renderTransform && !vars.parseTransform || _parseTransform(target, vars.parseTransform); // if, for example, gsap.set(... {transform:\"translateX(50vw)\"}), the _get() call doesn't parse the transform, thus cache.renderTransform won't be set yet so force the parsing of the transform here.\n\n smooth = vars.smoothOrigin !== false && cache.smooth;\n transformPropTween = this._pt = new PropTween(this._pt, style, _transformProp, 0, 1, cache.renderTransform, cache, 0, -1); //the first time through, create the rendering PropTween so that it runs LAST (in the linked list, we keep adding to the beginning)\n\n transformPropTween.dep = 1; //flag it as dependent so that if things get killed/overwritten and this is the only PropTween left, we can safely kill the whole tween.\n }\n\n if (p === \"scale\") {\n this._pt = new PropTween(this._pt, cache, \"scaleY\", cache.scaleY, (relative ? _parseRelative(cache.scaleY, relative + endNum) : endNum) - cache.scaleY || 0, _renderCSSProp);\n this._pt.u = 0;\n props.push(\"scaleY\", p);\n p += \"X\";\n } else if (p === \"transformOrigin\") {\n inlineProps.push(_transformOriginProp, 0, style[_transformOriginProp]);\n endValue = _convertKeywordsToPercentages(endValue); //in case something like \"left top\" or \"bottom right\" is passed in. Convert to percentages.\n\n if (cache.svg) {\n _applySVGOrigin(target, endValue, 0, smooth, 0, this);\n } else {\n endUnit = parseFloat(endValue.split(\" \")[2]) || 0; //handle the zOrigin separately!\n\n endUnit !== cache.zOrigin && _addNonTweeningPT(this, cache, \"zOrigin\", cache.zOrigin, endUnit);\n\n _addNonTweeningPT(this, style, p, _firstTwoOnly(startValue), _firstTwoOnly(endValue));\n }\n\n continue;\n } else if (p === \"svgOrigin\") {\n _applySVGOrigin(target, endValue, 1, smooth, 0, this);\n\n continue;\n } else if (p in _rotationalProperties) {\n _addRotationalPropTween(this, cache, p, startNum, relative ? _parseRelative(startNum, relative + endValue) : endValue);\n\n continue;\n } else if (p === \"smoothOrigin\") {\n _addNonTweeningPT(this, cache, \"smooth\", cache.smooth, endValue);\n\n continue;\n } else if (p === \"force3D\") {\n cache[p] = endValue;\n continue;\n } else if (p === \"transform\") {\n _addRawTransformPTs(this, endValue, target);\n\n continue;\n }\n } else if (!(p in style)) {\n p = _checkPropPrefix(p) || p;\n }\n\n if (isTransformRelated || (endNum || endNum === 0) && (startNum || startNum === 0) && !_complexExp.test(endValue) && p in style) {\n startUnit = (startValue + \"\").substr((startNum + \"\").length);\n endNum || (endNum = 0); // protect against NaN\n\n endUnit = getUnit(endValue) || (p in _config.units ? _config.units[p] : startUnit);\n startUnit !== endUnit && (startNum = _convertToUnit(target, p, startValue, endUnit));\n this._pt = new PropTween(this._pt, isTransformRelated ? cache : style, p, startNum, (relative ? _parseRelative(startNum, relative + endNum) : endNum) - startNum, !isTransformRelated && (endUnit === \"px\" || p === \"zIndex\") && vars.autoRound !== false ? _renderRoundedCSSProp : _renderCSSProp);\n this._pt.u = endUnit || 0;\n\n if (isTransformRelated && finalTransformValue !== endValue) {\n this._pt.b = startValue;\n this._pt.e = finalTransformValue;\n this._pt.r = _renderCSSPropWithBeginningAndEnd;\n } else if (startUnit !== endUnit && endUnit !== \"%\") {\n //when the tween goes all the way back to the beginning, we need to revert it to the OLD/ORIGINAL value (with those units). We record that as a \"b\" (beginning) property and point to a render method that handles that. (performance optimization)\n this._pt.b = startValue;\n this._pt.r = _renderCSSPropWithBeginning;\n }\n } else if (!(p in style)) {\n if (p in target) {\n //maybe it's not a style - it could be a property added directly to an element in which case we'll try to animate that.\n this.add(target, p, startValue || target[p], relative ? relative + endValue : endValue, index, targets);\n } else if (p !== \"parseTransform\") {\n _missingPlugin(p, endValue);\n\n continue;\n }\n } else {\n _tweenComplexCSSString.call(this, target, p, startValue, relative ? relative + endValue : endValue);\n }\n\n isTransformRelated || (p in style ? inlineProps.push(p, 0, style[p]) : typeof target[p] === \"function\" ? inlineProps.push(p, 2, target[p]()) : inlineProps.push(p, 1, startValue || target[p]));\n props.push(p);\n }\n }\n\n hasPriority && _sortPropTweensByPriority(this);\n },\n render: function render(ratio, data) {\n if (data.tween._time || !_reverting()) {\n var pt = data._pt;\n\n while (pt) {\n pt.r(ratio, pt.d);\n pt = pt._next;\n }\n } else {\n data.styles.revert();\n }\n },\n get: _get,\n aliases: _propertyAliases,\n getSetter: function getSetter(target, property, plugin) {\n //returns a setter function that accepts target, property, value and applies it accordingly. Remember, properties like \"x\" aren't as simple as target.style.property = value because they've got to be applied to a proxy object and then merged into a transform string in a renderer.\n var p = _propertyAliases[property];\n p && p.indexOf(\",\") < 0 && (property = p);\n return property in _transformProps && property !== _transformOriginProp && (target._gsap.x || _get(target, \"x\")) ? plugin && _recentSetterPlugin === plugin ? property === \"scale\" ? _setterScale : _setterTransform : (_recentSetterPlugin = plugin || {}) && (property === \"scale\" ? _setterScaleWithRender : _setterTransformWithRender) : target.style && !_isUndefined(target.style[property]) ? _setterCSSStyle : ~property.indexOf(\"-\") ? _setterCSSProp : _getSetter(target, property);\n },\n core: {\n _removeProperty: _removeProperty,\n _getMatrix: _getMatrix\n }\n};\ngsap.utils.checkPrefix = _checkPropPrefix;\ngsap.core.getStyleSaver = _getStyleSaver;\n\n(function (positionAndScale, rotation, others, aliases) {\n var all = _forEachName(positionAndScale + \",\" + rotation + \",\" + others, function (name) {\n _transformProps[name] = 1;\n });\n\n _forEachName(rotation, function (name) {\n _config.units[name] = \"deg\";\n _rotationalProperties[name] = 1;\n });\n\n _propertyAliases[all[13]] = positionAndScale + \",\" + rotation;\n\n _forEachName(aliases, function (name) {\n var split = name.split(\":\");\n _propertyAliases[split[1]] = all[split[0]];\n });\n})(\"x,y,z,scale,scaleX,scaleY,xPercent,yPercent\", \"rotation,rotationX,rotationY,skewX,skewY\", \"transform,transformOrigin,svgOrigin,force3D,smoothOrigin,transformPerspective\", \"0:translateX,1:translateY,2:translateZ,8:rotate,8:rotationZ,8:rotateZ,9:rotateX,10:rotateY\");\n\n_forEachName(\"x,y,z,top,right,bottom,left,width,height,fontSize,padding,margin,perspective\", function (name) {\n _config.units[name] = \"px\";\n});\n\ngsap.registerPlugin(CSSPlugin);\nexport { CSSPlugin as default, _getBBox, _createElement, _checkPropPrefix as checkPrefix };","import { gsap, Power0, Power1, Power2, Power3, Power4, Linear, Quad, Cubic, Quart, Quint, Strong, Elastic, Back, SteppedEase, Bounce, Sine, Expo, Circ, TweenLite, TimelineLite, TimelineMax } from \"./gsap-core.js\";\nimport { CSSPlugin } from \"./CSSPlugin.js\";\nvar gsapWithCSS = gsap.registerPlugin(CSSPlugin) || gsap,\n // to protect from tree shaking\nTweenMaxWithCSS = gsapWithCSS.core.Tween;\nexport { gsapWithCSS as gsap, gsapWithCSS as default, CSSPlugin, TweenMaxWithCSS as TweenMax, TweenLite, TimelineMax, TimelineLite, Power0, Power1, Power2, Power3, Power4, Linear, Quad, Cubic, Quart, Quint, Strong, Elastic, Back, SteppedEase, Bounce, Sine, Expo, Circ };","import React from \"react\";\n\nimport { ButtonStyled } from \"./styled\";\n\nconst Button = ({ label, onClick }) => {\n return {label};\n};\n\nexport default Button;\n","import styled, { css } from \"styled-components\";\n\nexport const commonButtonStyles = css`\n font-family: ${({ theme }) => theme.fonts.roboto};\n font-size: 15px;\n font-weight: 500;\n margin: 6px;\n border: none;\n cursor: pointer;\n transition: all 0.2s ease;\n`;\n\nexport const ButtonStyled = styled.button`\n ${commonButtonStyles};\n color: rgba(200, 204, 212, 0.9);\n background: rgba(255, 255, 255, 0.04);\n border: 1px solid rgba(255, 255, 255, 0.08);\n width: fit-content;\n border-radius: 8px;\n padding: 0.5rem 1.2rem;\n backdrop-filter: blur(4px);\n\n &:hover {\n background: rgba(0, 255, 106, 0.08);\n border-color: rgba(0, 255, 106, 0.25);\n color: #fff;\n transform: translateY(-1px);\n }\n\n &:active {\n transform: translateY(0);\n background: rgba(0, 255, 106, 0.12);\n }\n`;\n","import styled, { keyframes } from \"styled-components\";\n\nconst shimmer = keyframes`\n 0%, 100% { opacity: 0.6; }\n 50% { opacity: 1; }\n`;\n\nexport const ShapeCanvas = styled.div`\n position: relative;\n width: 260px;\n height: 260px;\n display: flex;\n align-items: center;\n justify-content: center;\n\n ${({ theme }) => theme.utils.media.phone`\n width: 180px;\n height: 180px;\n `}\n`;\n\nexport const ShapeLayer = styled.div`\n position: absolute;\n width: ${({ size }) => size};\n height: ${({ size }) => size};\n display: flex;\n align-items: center;\n justify-content: center;\n\n svg {\n width: 100%;\n height: 100%;\n }\n`;\n\nexport const InnerShape = styled.div`\n position: absolute;\n width: 18%;\n height: 18%;\n border-radius: 50%;\n background: radial-gradient(circle, rgba(0, 255, 106, 0.6) 0%, rgba(0, 212, 255, 0.2) 60%, transparent 100%);\n box-shadow:\n 0 0 30px rgba(0, 255, 106, 0.3),\n 0 0 60px rgba(0, 255, 106, 0.1);\n animation: ${shimmer} 3s ease-in-out infinite;\n`;\n","import React, { useRef, useEffect } from \"react\";\nimport { gsap } from \"gsap\";\nimport { ShapeCanvas, ShapeLayer, InnerShape } from \"./styled\";\n\nconst GeometricShape = ({ className = \"\" }) => {\n const containerRef = useRef(null);\n const outerRef = useRef(null);\n const midRef = useRef(null);\n const innerRef = useRef(null);\n const coreRef = useRef(null);\n\n useEffect(() => {\n const ctx = gsap.context(() => {\n // Perpetual rotation - each layer spins at different speeds\n gsap.to(outerRef.current, {\n rotation: 360,\n duration: 20,\n repeat: -1,\n ease: \"none\",\n });\n\n gsap.to(midRef.current, {\n rotation: -360,\n duration: 14,\n repeat: -1,\n ease: \"none\",\n });\n\n gsap.to(innerRef.current, {\n rotation: 360,\n duration: 9,\n repeat: -1,\n ease: \"none\",\n });\n\n // Core pulsing\n gsap.to(coreRef.current, {\n scale: 1.15,\n duration: 2,\n repeat: -1,\n yoyo: true,\n ease: \"sine.inOut\",\n });\n\n // Floating motion on the whole container\n gsap.to(containerRef.current, {\n y: -12,\n duration: 3,\n repeat: -1,\n yoyo: true,\n ease: \"sine.inOut\",\n });\n }, containerRef);\n\n return () => ctx.revert();\n }, []);\n\n return (\n \n {/* Outer octagon ring */}\n \n \n \n \n \n \n\n {/* Mid diamond ring */}\n \n \n \n \n \n \n\n {/* Inner triangle ring */}\n \n \n \n \n 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\ No newline at end of file diff --git a/404.html b/404.html deleted file mode 100644 index 1a966a0..0000000 --- a/404.html +++ /dev/null @@ -1,71 +0,0 @@ -

All Animation CSS3

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Sorry, we couldn't find what you were looking for.

Go home.

\ No newline at end of file diff --git a/404/index.html b/404/index.html deleted file mode 100644 index 8c0dd56..0000000 --- a/404/index.html +++ /dev/null @@ -1,71 +0,0 @@ -

All Animation CSS3

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Go home.

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Doesn't matter for the root timeline though.\n parent._dirty = 1;\n parent.totalDuration();\n parent = parent.parent;\n }\n\n return animation;\n},\n _rewindStartAt = function _rewindStartAt(tween, totalTime, suppressEvents, force) {\n return tween._startAt && (_reverting ? tween._startAt.revert(_revertConfigNoKill) : tween.vars.immediateRender && !tween.vars.autoRevert || tween._startAt.render(totalTime, true, force));\n},\n _hasNoPausedAncestors = function _hasNoPausedAncestors(animation) {\n return !animation || animation._ts && _hasNoPausedAncestors(animation.parent);\n},\n _elapsedCycleDuration = function _elapsedCycleDuration(animation) {\n return animation._repeat ? _animationCycle(animation._tTime, animation = animation.duration() + animation._rDelay) * animation : 0;\n},\n // feed in the totalTime and cycleDuration and it'll return the cycle (iteration minus 1) and if the playhead is exactly at the very END, it will NOT bump up to the next cycle.\n_animationCycle = function _animationCycle(tTime, cycleDuration) {\n var whole = Math.floor(tTime = _roundPrecise(tTime / cycleDuration));\n return tTime && whole === tTime ? whole - 1 : whole;\n},\n _parentToChildTotalTime = function _parentToChildTotalTime(parentTime, child) {\n return (parentTime - child._start) * child._ts + (child._ts >= 0 ? 0 : child._dirty ? child.totalDuration() : child._tDur);\n},\n _setEnd = function _setEnd(animation) {\n return animation._end = _roundPrecise(animation._start + (animation._tDur / Math.abs(animation._ts || animation._rts || _tinyNum) || 0));\n},\n _alignPlayhead = function _alignPlayhead(animation, totalTime) {\n // adjusts the animation's _start and _end according to the provided totalTime (only if the parent's smoothChildTiming is true and the animation isn't paused). It doesn't do any rendering or forcing things back into parent timelines, etc. - that's what totalTime() is for.\n var parent = animation._dp;\n\n if (parent && parent.smoothChildTiming && animation._ts) {\n animation._start = _roundPrecise(parent._time - (animation._ts > 0 ? totalTime / animation._ts : ((animation._dirty ? animation.totalDuration() : animation._tDur) - totalTime) / -animation._ts));\n\n _setEnd(animation);\n\n parent._dirty || _uncache(parent, animation); //for performance improvement. If the parent's cache is already dirty, it already took care of marking the ancestors as dirty too, so skip the function call here.\n }\n\n return animation;\n},\n\n/*\n_totalTimeToTime = (clampedTotalTime, duration, repeat, repeatDelay, yoyo) => {\n\tlet cycleDuration = duration + repeatDelay,\n\t\ttime = _round(clampedTotalTime % cycleDuration);\n\tif (time > duration) {\n\t\ttime = duration;\n\t}\n\treturn (yoyo && (~~(clampedTotalTime / cycleDuration) & 1)) ? duration - time : time;\n},\n*/\n_postAddChecks = function _postAddChecks(timeline, child) {\n var t;\n\n if (child._time || !child._dur && child._initted || child._start < timeline._time && (child._dur || !child.add)) {\n // in case, for example, the _start is moved on a tween that has already rendered, or if it's being inserted into a timeline BEFORE where the playhead is currently. Imagine it's at its end state, then the startTime is moved WAY later (after the end of this timeline), it should render at its beginning. Special case: if it's a timeline (has .add() method) and no duration, we can skip rendering because the user may be populating it AFTER adding it to a parent timeline (unconventional, but possible, and we wouldn't want it to get removed if the parent's autoRemoveChildren is true).\n t = _parentToChildTotalTime(timeline.rawTime(), child);\n\n if (!child._dur || _clamp(0, child.totalDuration(), t) - child._tTime > _tinyNum) {\n child.render(t, true);\n }\n } //if the timeline has already ended but the inserted tween/timeline extends the duration, we should enable this timeline again so that it renders properly. We should also align the playhead with the parent timeline's when appropriate.\n\n\n if (_uncache(timeline, child)._dp && timeline._initted && timeline._time >= timeline._dur && timeline._ts) {\n //in case any of the ancestors had completed but should now be enabled...\n if (timeline._dur < timeline.duration()) {\n t = timeline;\n\n while (t._dp) {\n t.rawTime() >= 0 && t.totalTime(t._tTime); //moves the timeline (shifts its startTime) if necessary, and also enables it. If it's currently zero, though, it may not be scheduled to render until later so there's no need to force it to align with the current playhead position. Only move to catch up with the playhead.\n\n t = t._dp;\n }\n }\n\n timeline._zTime = -_tinyNum; // helps ensure that the next render() will be forced (crossingStart = true in render()), even if the duration hasn't changed (we're adding a child which would need to get rendered). Definitely an edge case. Note: we MUST do this AFTER the loop above where the totalTime() might trigger a render() because this _addToTimeline() method gets called from the Animation constructor, BEFORE tweens even record their targets, etc. so we wouldn't want things to get triggered in the wrong order.\n }\n},\n _addToTimeline = function _addToTimeline(timeline, child, position, skipChecks) {\n child.parent && _removeFromParent(child);\n child._start = _roundPrecise((_isNumber(position) ? position : position || timeline !== _globalTimeline ? _parsePosition(timeline, position, child) : timeline._time) + child._delay);\n child._end = _roundPrecise(child._start + (child.totalDuration() / Math.abs(child.timeScale()) || 0));\n\n _addLinkedListItem(timeline, child, \"_first\", \"_last\", timeline._sort ? \"_start\" : 0);\n\n _isFromOrFromStart(child) || (timeline._recent = child);\n skipChecks || _postAddChecks(timeline, child);\n timeline._ts < 0 && _alignPlayhead(timeline, timeline._tTime); // if the timeline is reversed and the new child makes it longer, we may need to adjust the parent's _start (push it back)\n\n return timeline;\n},\n _scrollTrigger = function _scrollTrigger(animation, trigger) {\n return (_globals.ScrollTrigger || _missingPlugin(\"scrollTrigger\", trigger)) && _globals.ScrollTrigger.create(trigger, animation);\n},\n _attemptInitTween = function _attemptInitTween(tween, time, force, suppressEvents, tTime) {\n _initTween(tween, time, tTime);\n\n if (!tween._initted) {\n return 1;\n }\n\n if (!force && tween._pt && !_reverting && (tween._dur && tween.vars.lazy !== false || !tween._dur && tween.vars.lazy) && _lastRenderedFrame !== _ticker.frame) {\n _lazyTweens.push(tween);\n\n tween._lazy = [tTime, suppressEvents];\n return 1;\n }\n},\n _parentPlayheadIsBeforeStart = function _parentPlayheadIsBeforeStart(_ref) {\n var parent = _ref.parent;\n return parent && parent._ts && parent._initted && !parent._lock && (parent.rawTime() < 0 || _parentPlayheadIsBeforeStart(parent));\n},\n // check parent's _lock because when a timeline repeats/yoyos and does its artificial wrapping, we shouldn't force the ratio back to 0\n_isFromOrFromStart = function _isFromOrFromStart(_ref2) {\n var data = _ref2.data;\n return data === \"isFromStart\" || data === \"isStart\";\n},\n _renderZeroDurationTween = function _renderZeroDurationTween(tween, totalTime, suppressEvents, force) {\n var prevRatio = tween.ratio,\n ratio = totalTime < 0 || !totalTime && (!tween._start && _parentPlayheadIsBeforeStart(tween) && !(!tween._initted && _isFromOrFromStart(tween)) || (tween._ts < 0 || tween._dp._ts < 0) && !_isFromOrFromStart(tween)) ? 0 : 1,\n // if the tween or its parent is reversed and the totalTime is 0, we should go to a ratio of 0. Edge case: if a from() or fromTo() stagger tween is placed later in a timeline, the \"startAt\" zero-duration tween could initially render at a time when the parent timeline's playhead is technically BEFORE where this tween is, so make sure that any \"from\" and \"fromTo\" startAt tweens are rendered the first time at a ratio of 1.\n repeatDelay = tween._rDelay,\n tTime = 0,\n pt,\n iteration,\n prevIteration;\n\n if (repeatDelay && tween._repeat) {\n // in case there's a zero-duration tween that has a repeat with a repeatDelay\n tTime = _clamp(0, tween._tDur, totalTime);\n iteration = _animationCycle(tTime, repeatDelay);\n tween._yoyo && iteration & 1 && (ratio = 1 - ratio);\n\n if (iteration !== _animationCycle(tween._tTime, repeatDelay)) {\n // if iteration changed\n prevRatio = 1 - ratio;\n tween.vars.repeatRefresh && tween._initted && tween.invalidate();\n }\n }\n\n if (ratio !== prevRatio || _reverting || force || tween._zTime === _tinyNum || !totalTime && tween._zTime) {\n if (!tween._initted && _attemptInitTween(tween, totalTime, force, suppressEvents, tTime)) {\n // if we render the very beginning (time == 0) of a fromTo(), we must force the render (normal tweens wouldn't need to render at a time of 0 when the prevTime was also 0). This is also mandatory to make sure overwriting kicks in immediately.\n return;\n }\n\n prevIteration = tween._zTime;\n tween._zTime = totalTime || (suppressEvents ? _tinyNum : 0); // when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect.\n\n suppressEvents || (suppressEvents = totalTime && !prevIteration); // if it was rendered previously at exactly 0 (_zTime) and now the playhead is moving away, DON'T fire callbacks otherwise they'll seem like duplicates.\n\n tween.ratio = ratio;\n tween._from && (ratio = 1 - ratio);\n tween._time = 0;\n tween._tTime = tTime;\n pt = tween._pt;\n\n while (pt) {\n pt.r(ratio, pt.d);\n pt = pt._next;\n }\n\n totalTime < 0 && _rewindStartAt(tween, totalTime, suppressEvents, true);\n tween._onUpdate && !suppressEvents && _callback(tween, \"onUpdate\");\n tTime && tween._repeat && !suppressEvents && tween.parent && _callback(tween, \"onRepeat\");\n\n if ((totalTime >= tween._tDur || totalTime < 0) && tween.ratio === ratio) {\n ratio && _removeFromParent(tween, 1);\n\n if (!suppressEvents && !_reverting) {\n _callback(tween, ratio ? \"onComplete\" : \"onReverseComplete\", true);\n\n tween._prom && tween._prom();\n }\n }\n } else if (!tween._zTime) {\n tween._zTime = totalTime;\n }\n},\n _findNextPauseTween = function _findNextPauseTween(animation, prevTime, time) {\n var child;\n\n if (time > prevTime) {\n child = animation._first;\n\n while (child && child._start <= time) {\n if (child.data === \"isPause\" && child._start > prevTime) {\n return child;\n }\n\n child = child._next;\n }\n } else {\n child = animation._last;\n\n while (child && child._start >= time) {\n if (child.data === \"isPause\" && child._start < prevTime) {\n return child;\n }\n\n child = child._prev;\n }\n }\n},\n _setDuration = function _setDuration(animation, duration, skipUncache, leavePlayhead) {\n var repeat = animation._repeat,\n dur = _roundPrecise(duration) || 0,\n totalProgress = animation._tTime / animation._tDur;\n totalProgress && !leavePlayhead && (animation._time *= dur / animation._dur);\n animation._dur = dur;\n animation._tDur = !repeat ? dur : repeat < 0 ? 1e10 : _roundPrecise(dur * (repeat + 1) + animation._rDelay * repeat);\n totalProgress > 0 && !leavePlayhead && _alignPlayhead(animation, animation._tTime = animation._tDur * totalProgress);\n animation.parent && _setEnd(animation);\n skipUncache || _uncache(animation.parent, animation);\n return animation;\n},\n _onUpdateTotalDuration = function _onUpdateTotalDuration(animation) {\n return animation instanceof Timeline ? _uncache(animation) : _setDuration(animation, animation._dur);\n},\n _zeroPosition = {\n _start: 0,\n endTime: _emptyFunc,\n totalDuration: _emptyFunc\n},\n _parsePosition = function _parsePosition(animation, position, percentAnimation) {\n var labels = animation.labels,\n recent = animation._recent || _zeroPosition,\n clippedDuration = animation.duration() >= _bigNum ? recent.endTime(false) : animation._dur,\n //in case there's a child that infinitely repeats, users almost never intend for the insertion point of a new child to be based on a SUPER long value like that so we clip it and assume the most recently-added child's endTime should be used instead.\n i,\n offset,\n isPercent;\n\n if (_isString(position) && (isNaN(position) || position in labels)) {\n //if the string is a number like \"1\", check to see if there's a label with that name, otherwise interpret it as a number (absolute value).\n offset = position.charAt(0);\n isPercent = position.substr(-1) === \"%\";\n i = position.indexOf(\"=\");\n\n if (offset === \"<\" || offset === \">\") {\n i >= 0 && (position = position.replace(/=/, \"\"));\n return (offset === \"<\" ? recent._start : recent.endTime(recent._repeat >= 0)) + (parseFloat(position.substr(1)) || 0) * (isPercent ? (i < 0 ? recent : percentAnimation).totalDuration() / 100 : 1);\n }\n\n if (i < 0) {\n position in labels || (labels[position] = clippedDuration);\n return labels[position];\n }\n\n offset = parseFloat(position.charAt(i - 1) + position.substr(i + 1));\n\n if (isPercent && percentAnimation) {\n offset = offset / 100 * (_isArray(percentAnimation) ? percentAnimation[0] : percentAnimation).totalDuration();\n }\n\n return i > 1 ? _parsePosition(animation, position.substr(0, i - 1), percentAnimation) + offset : clippedDuration + offset;\n }\n\n return position == null ? clippedDuration : +position;\n},\n _createTweenType = function _createTweenType(type, params, timeline) {\n var isLegacy = _isNumber(params[1]),\n varsIndex = (isLegacy ? 2 : 1) + (type < 2 ? 0 : 1),\n vars = params[varsIndex],\n irVars,\n parent;\n\n isLegacy && (vars.duration = params[1]);\n vars.parent = timeline;\n\n if (type) {\n irVars = vars;\n parent = timeline;\n\n while (parent && !(\"immediateRender\" in irVars)) {\n // inheritance hasn't happened yet, but someone may have set a default in an ancestor timeline. We could do vars.immediateRender = _isNotFalse(_inheritDefaults(vars).immediateRender) but that'd exact a slight performance penalty because _inheritDefaults() also runs in the Tween constructor. We're paying a small kb price here to gain speed.\n irVars = parent.vars.defaults || {};\n parent = _isNotFalse(parent.vars.inherit) && parent.parent;\n }\n\n vars.immediateRender = _isNotFalse(irVars.immediateRender);\n type < 2 ? vars.runBackwards = 1 : vars.startAt = params[varsIndex - 1]; // \"from\" vars\n }\n\n return new Tween(params[0], vars, params[varsIndex + 1]);\n},\n _conditionalReturn = function _conditionalReturn(value, func) {\n return value || value === 0 ? func(value) : func;\n},\n _clamp = function _clamp(min, max, value) {\n return value < min ? min : value > max ? max : value;\n},\n getUnit = function getUnit(value, v) {\n return !_isString(value) || !(v = _unitExp.exec(value)) ? \"\" : v[1];\n},\n // note: protect against padded numbers as strings, like \"100.100\". That shouldn't return \"00\" as the unit. If it's numeric, return no unit.\nclamp = function clamp(min, max, value) {\n return _conditionalReturn(value, function (v) {\n return _clamp(min, max, v);\n });\n},\n _slice = [].slice,\n _isArrayLike = function _isArrayLike(value, nonEmpty) {\n return value && _isObject(value) && \"length\" in value && (!nonEmpty && !value.length || value.length - 1 in value && _isObject(value[0])) && !value.nodeType && value !== _win;\n},\n _flatten = function _flatten(ar, leaveStrings, accumulator) {\n if (accumulator === void 0) {\n accumulator = [];\n }\n\n return ar.forEach(function (value) {\n var _accumulator;\n\n return _isString(value) && !leaveStrings || _isArrayLike(value, 1) ? (_accumulator = accumulator).push.apply(_accumulator, toArray(value)) : accumulator.push(value);\n }) || accumulator;\n},\n // takes any value and returns an Array. If it's a string (and leaveStrings isn't true), it'll use document.querySelectorAll() and convert that to an array. It'll also accept iterables like jQuery objects.\ntoArray = function toArray(value, scope, leaveStrings) {\n return _context && !scope && _context.selector ? _context.selector(value) : _isString(value) && !leaveStrings && (_coreInitted || !_wake()) ? _slice.call((scope || _doc).querySelectorAll(value), 0) : _isArray(value) ? _flatten(value, leaveStrings) : _isArrayLike(value) ? _slice.call(value, 0) : value ? [value] : [];\n},\n selector = function selector(value) {\n value = toArray(value)[0] || _warn(\"Invalid scope\") || {};\n return function (v) {\n var el = value.current || value.nativeElement || value;\n return toArray(v, el.querySelectorAll ? el : el === value ? _warn(\"Invalid scope\") || _doc.createElement(\"div\") : value);\n };\n},\n shuffle = function shuffle(a) {\n return a.sort(function () {\n return .5 - Math.random();\n });\n},\n // alternative that's a bit faster and more reliably diverse but bigger: for (let j, v, i = a.length; i; j = (Math.random() * i) | 0, v = a[--i], a[i] = a[j], a[j] = v); return a;\n// for distributing values across an Array. Can accept a number, a function or (most commonly) an object which can contain the following properties: {base, amount, from, ease, grid, axis, length, each}. Returns a function that expects the following parameters: index, target, array.\ndistribute = function distribute(v) {\n if (_isFunction(v)) {\n return v;\n }\n\n var vars = _isObject(v) ? v : {\n each: v\n },\n //n:1 is just to indicate v was a number; we leverage that later to set v according to the length we get. If a number is passed in, we treat it like the old stagger value where 0.1, for example, would mean that things would be distributed with 0.1 between each element in the array rather than a total \"amount\" that's chunked out among them all.\n ease = _parseEase(vars.ease),\n from = vars.from || 0,\n base = parseFloat(vars.base) || 0,\n cache = {},\n isDecimal = from > 0 && from < 1,\n ratios = isNaN(from) || isDecimal,\n axis = vars.axis,\n ratioX = from,\n ratioY = from;\n\n if (_isString(from)) {\n ratioX = ratioY = {\n center: .5,\n edges: .5,\n end: 1\n }[from] || 0;\n } else if (!isDecimal && ratios) {\n ratioX = from[0];\n ratioY = from[1];\n }\n\n return function (i, target, a) {\n var l = (a || vars).length,\n distances = cache[l],\n originX,\n originY,\n x,\n y,\n d,\n j,\n max,\n min,\n wrapAt;\n\n if (!distances) {\n wrapAt = vars.grid === \"auto\" ? 0 : (vars.grid || [1, _bigNum])[1];\n\n if (!wrapAt) {\n max = -_bigNum;\n\n while (max < (max = a[wrapAt++].getBoundingClientRect().left) && wrapAt < l) {}\n\n wrapAt < l && wrapAt--;\n }\n\n distances = cache[l] = [];\n originX = ratios ? Math.min(wrapAt, l) * ratioX - .5 : from % wrapAt;\n originY = wrapAt === _bigNum ? 0 : ratios ? l * ratioY / wrapAt - .5 : from / wrapAt | 0;\n max = 0;\n min = _bigNum;\n\n for (j = 0; j < l; j++) {\n x = j % wrapAt - originX;\n y = originY - (j / wrapAt | 0);\n distances[j] = d = !axis ? _sqrt(x * x + y * y) : Math.abs(axis === \"y\" ? y : x);\n d > max && (max = d);\n d < min && (min = d);\n }\n\n from === \"random\" && shuffle(distances);\n distances.max = max - min;\n distances.min = min;\n distances.v = l = (parseFloat(vars.amount) || parseFloat(vars.each) * (wrapAt > l ? l - 1 : !axis ? Math.max(wrapAt, l / wrapAt) : axis === \"y\" ? l / wrapAt : wrapAt) || 0) * (from === \"edges\" ? -1 : 1);\n distances.b = l < 0 ? base - l : base;\n distances.u = getUnit(vars.amount || vars.each) || 0; //unit\n\n ease = ease && l < 0 ? _invertEase(ease) : ease;\n }\n\n l = (distances[i] - distances.min) / distances.max || 0;\n return _roundPrecise(distances.b + (ease ? ease(l) : l) * distances.v) + distances.u; //round in order to work around floating point errors\n };\n},\n _roundModifier = function _roundModifier(v) {\n //pass in 0.1 get a function that'll round to the nearest tenth, or 5 to round to the closest 5, or 0.001 to the closest 1000th, etc.\n var p = Math.pow(10, ((v + \"\").split(\".\")[1] || \"\").length); //to avoid floating point math errors (like 24 * 0.1 == 2.4000000000000004), we chop off at a specific number of decimal places (much faster than toFixed())\n\n return function (raw) {\n var n = _roundPrecise(Math.round(parseFloat(raw) / v) * v * p);\n\n return (n - n % 1) / p + (_isNumber(raw) ? 0 : getUnit(raw)); // n - n % 1 replaces Math.floor() in order to handle negative values properly. For example, Math.floor(-150.00000000000003) is 151!\n };\n},\n snap = function snap(snapTo, value) {\n var isArray = _isArray(snapTo),\n radius,\n is2D;\n\n if (!isArray && _isObject(snapTo)) {\n radius = isArray = snapTo.radius || _bigNum;\n\n if (snapTo.values) {\n snapTo = toArray(snapTo.values);\n\n if (is2D = !_isNumber(snapTo[0])) {\n radius *= radius; //performance optimization so we don't have to Math.sqrt() in the loop.\n }\n } else {\n snapTo = _roundModifier(snapTo.increment);\n }\n }\n\n return _conditionalReturn(value, !isArray ? _roundModifier(snapTo) : _isFunction(snapTo) ? function (raw) {\n is2D = snapTo(raw);\n return Math.abs(is2D - raw) <= radius ? is2D : raw;\n } : function (raw) {\n var x = parseFloat(is2D ? raw.x : raw),\n y = parseFloat(is2D ? raw.y : 0),\n min = _bigNum,\n closest = 0,\n i = snapTo.length,\n dx,\n dy;\n\n while (i--) {\n if (is2D) {\n dx = snapTo[i].x - x;\n dy = snapTo[i].y - y;\n dx = dx * dx + dy * dy;\n } else {\n dx = Math.abs(snapTo[i] - x);\n }\n\n if (dx < min) {\n min = dx;\n closest = i;\n }\n }\n\n closest = !radius || min <= radius ? snapTo[closest] : raw;\n return is2D || closest === raw || _isNumber(raw) ? closest : closest + getUnit(raw);\n });\n},\n random = function random(min, max, roundingIncrement, returnFunction) {\n return _conditionalReturn(_isArray(min) ? !max : roundingIncrement === true ? !!(roundingIncrement = 0) : !returnFunction, function () {\n return _isArray(min) ? min[~~(Math.random() * min.length)] : (roundingIncrement = roundingIncrement || 1e-5) && (returnFunction = roundingIncrement < 1 ? Math.pow(10, (roundingIncrement + \"\").length - 2) : 1) && Math.floor(Math.round((min - roundingIncrement / 2 + Math.random() * (max - min + roundingIncrement * .99)) / roundingIncrement) * roundingIncrement * returnFunction) / returnFunction;\n });\n},\n pipe = function pipe() {\n for (var _len = arguments.length, functions = new Array(_len), _key = 0; _key < _len; _key++) {\n functions[_key] = arguments[_key];\n }\n\n return function (value) {\n return functions.reduce(function (v, f) {\n return f(v);\n }, value);\n };\n},\n unitize = function unitize(func, unit) {\n return function (value) {\n return func(parseFloat(value)) + (unit || getUnit(value));\n };\n},\n normalize = function normalize(min, max, value) {\n return mapRange(min, max, 0, 1, value);\n},\n _wrapArray = function _wrapArray(a, wrapper, value) {\n return _conditionalReturn(value, function (index) {\n return a[~~wrapper(index)];\n });\n},\n wrap = function wrap(min, max, value) {\n // NOTE: wrap() CANNOT be an arrow function! A very odd compiling bug causes problems (unrelated to GSAP).\n var range = max - min;\n return _isArray(min) ? _wrapArray(min, wrap(0, min.length), max) : _conditionalReturn(value, function (value) {\n return (range + (value - min) % range) % range + min;\n });\n},\n wrapYoyo = function wrapYoyo(min, max, value) {\n var range = max - min,\n total = range * 2;\n return _isArray(min) ? _wrapArray(min, wrapYoyo(0, min.length - 1), max) : _conditionalReturn(value, function (value) {\n value = (total + (value - min) % total) % total || 0;\n return min + (value > range ? total - value : value);\n });\n},\n _replaceRandom = function _replaceRandom(s) {\n return s.replace(_randomExp, function (match) {\n //replaces all occurrences of random(...) in a string with the calculated random value. can be a range like random(-100, 100, 5) or an array like random([0, 100, 500])\n var arIndex = match.indexOf(\"[\") + 1,\n values = match.substring(arIndex || 7, arIndex ? match.indexOf(\"]\") : match.length - 1).split(_commaDelimExp);\n return random(arIndex ? values : +values[0], arIndex ? 0 : +values[1], +values[2] || 1e-5);\n });\n},\n mapRange = function mapRange(inMin, inMax, outMin, outMax, value) {\n var inRange = inMax - inMin,\n outRange = outMax - outMin;\n return _conditionalReturn(value, function (value) {\n return outMin + ((value - inMin) / inRange * outRange || 0);\n });\n},\n interpolate = function interpolate(start, end, progress, mutate) {\n var func = isNaN(start + end) ? 0 : function (p) {\n return (1 - p) * start + p * end;\n };\n\n if (!func) {\n var isString = _isString(start),\n master = {},\n p,\n i,\n interpolators,\n l,\n il;\n\n progress === true && (mutate = 1) && (progress = null);\n\n if (isString) {\n start = {\n p: start\n };\n end = {\n p: end\n };\n } else if (_isArray(start) && !_isArray(end)) {\n interpolators = [];\n l = start.length;\n il = l - 2;\n\n for (i = 1; i < l; i++) {\n interpolators.push(interpolate(start[i - 1], start[i])); //build the interpolators up front as a performance optimization so that when the function is called many times, it can just reuse them.\n }\n\n l--;\n\n func = function func(p) {\n p *= l;\n var i = Math.min(il, ~~p);\n return interpolators[i](p - i);\n };\n\n progress = end;\n } else if (!mutate) {\n start = _merge(_isArray(start) ? [] : {}, start);\n }\n\n if (!interpolators) {\n for (p in end) {\n _addPropTween.call(master, start, p, \"get\", end[p]);\n }\n\n func = function func(p) {\n return _renderPropTweens(p, master) || (isString ? start.p : start);\n };\n }\n }\n\n return _conditionalReturn(progress, func);\n},\n _getLabelInDirection = function _getLabelInDirection(timeline, fromTime, backward) {\n //used for nextLabel() and previousLabel()\n var labels = timeline.labels,\n min = _bigNum,\n p,\n distance,\n label;\n\n for (p in labels) {\n distance = labels[p] - fromTime;\n\n if (distance < 0 === !!backward && distance && min > (distance = Math.abs(distance))) {\n label = p;\n min = distance;\n }\n }\n\n return label;\n},\n _callback = function _callback(animation, type, executeLazyFirst) {\n var v = animation.vars,\n callback = v[type],\n prevContext = _context,\n context = animation._ctx,\n params,\n scope,\n result;\n\n if (!callback) {\n return;\n }\n\n params = v[type + \"Params\"];\n scope = v.callbackScope || animation;\n executeLazyFirst && _lazyTweens.length && _lazyRender(); //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onUpdate on a timeline that reports/checks tweened values.\n\n context && (_context = context);\n result = params ? callback.apply(scope, params) : callback.call(scope);\n _context = prevContext;\n return result;\n},\n _interrupt = function _interrupt(animation) {\n _removeFromParent(animation);\n\n animation.scrollTrigger && animation.scrollTrigger.kill(!!_reverting);\n animation.progress() < 1 && _callback(animation, \"onInterrupt\");\n return animation;\n},\n _quickTween,\n _registerPluginQueue = [],\n _createPlugin = function _createPlugin(config) {\n if (!config) return;\n config = !config.name && config[\"default\"] || config; // UMD packaging wraps things oddly, so for example MotionPathHelper becomes {MotionPathHelper:MotionPathHelper, default:MotionPathHelper}.\n\n if (_windowExists() || config.headless) {\n // edge case: some build tools may pass in a null/undefined value\n var name = config.name,\n isFunc = _isFunction(config),\n Plugin = name && !isFunc && config.init ? function () {\n this._props = [];\n } : config,\n //in case someone passes in an object that's not a plugin, like CustomEase\n instanceDefaults = {\n init: _emptyFunc,\n render: _renderPropTweens,\n add: _addPropTween,\n kill: _killPropTweensOf,\n modifier: _addPluginModifier,\n rawVars: 0\n },\n statics = {\n targetTest: 0,\n get: 0,\n getSetter: _getSetter,\n aliases: {},\n register: 0\n };\n\n _wake();\n\n if (config !== Plugin) {\n if (_plugins[name]) {\n return;\n }\n\n _setDefaults(Plugin, _setDefaults(_copyExcluding(config, instanceDefaults), statics)); //static methods\n\n\n _merge(Plugin.prototype, _merge(instanceDefaults, _copyExcluding(config, statics))); //instance methods\n\n\n _plugins[Plugin.prop = name] = Plugin;\n\n if (config.targetTest) {\n _harnessPlugins.push(Plugin);\n\n _reservedProps[name] = 1;\n }\n\n name = (name === \"css\" ? \"CSS\" : name.charAt(0).toUpperCase() + name.substr(1)) + \"Plugin\"; //for the global name. \"motionPath\" should become MotionPathPlugin\n }\n\n _addGlobal(name, Plugin);\n\n config.register && config.register(gsap, Plugin, PropTween);\n } else {\n _registerPluginQueue.push(config);\n }\n},\n\n/*\n * --------------------------------------------------------------------------------------\n * COLORS\n * --------------------------------------------------------------------------------------\n */\n_255 = 255,\n _colorLookup = {\n aqua: [0, _255, _255],\n lime: [0, _255, 0],\n silver: [192, 192, 192],\n black: [0, 0, 0],\n maroon: [128, 0, 0],\n teal: [0, 128, 128],\n blue: [0, 0, _255],\n navy: [0, 0, 128],\n white: [_255, _255, _255],\n olive: [128, 128, 0],\n yellow: [_255, _255, 0],\n orange: [_255, 165, 0],\n gray: [128, 128, 128],\n purple: [128, 0, 128],\n green: [0, 128, 0],\n red: [_255, 0, 0],\n pink: [_255, 192, 203],\n cyan: [0, _255, _255],\n transparent: [_255, _255, _255, 0]\n},\n // possible future idea to replace the hard-coded color name values - put this in the ticker.wake() where we set the _doc:\n// let ctx = _doc.createElement(\"canvas\").getContext(\"2d\");\n// _forEachName(\"aqua,lime,silver,black,maroon,teal,blue,navy,white,olive,yellow,orange,gray,purple,green,red,pink,cyan\", color => {ctx.fillStyle = color; _colorLookup[color] = splitColor(ctx.fillStyle)});\n_hue = function _hue(h, m1, m2) {\n h += h < 0 ? 1 : h > 1 ? -1 : 0;\n return (h * 6 < 1 ? m1 + (m2 - m1) * h * 6 : h < .5 ? m2 : h * 3 < 2 ? m1 + (m2 - m1) * (2 / 3 - h) * 6 : m1) * _255 + .5 | 0;\n},\n splitColor = function splitColor(v, toHSL, forceAlpha) {\n var a = !v ? _colorLookup.black : _isNumber(v) ? [v >> 16, v >> 8 & _255, v & _255] : 0,\n r,\n g,\n b,\n h,\n s,\n l,\n max,\n min,\n d,\n wasHSL;\n\n if (!a) {\n if (v.substr(-1) === \",\") {\n //sometimes a trailing comma is included and we should chop it off (typically from a comma-delimited list of values like a textShadow:\"2px 2px 2px blue, 5px 5px 5px rgb(255,0,0)\" - in this example \"blue,\" has a trailing comma. We could strip it out inside parseComplex() but we'd need to do it to the beginning and ending values plus it wouldn't provide protection from other potential scenarios like if the user passes in a similar value.\n v = v.substr(0, v.length - 1);\n }\n\n if (_colorLookup[v]) {\n a = _colorLookup[v];\n } else if (v.charAt(0) === \"#\") {\n if (v.length < 6) {\n //for shorthand like #9F0 or #9F0F (could have alpha)\n r = v.charAt(1);\n g = v.charAt(2);\n b = v.charAt(3);\n v = \"#\" + r + r + g + g + b + b + (v.length === 5 ? v.charAt(4) + v.charAt(4) : \"\");\n }\n\n if (v.length === 9) {\n // hex with alpha, like #fd5e53ff\n a = parseInt(v.substr(1, 6), 16);\n return [a >> 16, a >> 8 & _255, a & _255, parseInt(v.substr(7), 16) / 255];\n }\n\n v = parseInt(v.substr(1), 16);\n a = [v >> 16, v >> 8 & _255, v & _255];\n } else if (v.substr(0, 3) === \"hsl\") {\n a = wasHSL = v.match(_strictNumExp);\n\n if (!toHSL) {\n h = +a[0] % 360 / 360;\n s = +a[1] / 100;\n l = +a[2] / 100;\n g = l <= .5 ? l * (s + 1) : l + s - l * s;\n r = l * 2 - g;\n a.length > 3 && (a[3] *= 1); //cast as number\n\n a[0] = _hue(h + 1 / 3, r, g);\n a[1] = _hue(h, r, g);\n a[2] = _hue(h - 1 / 3, r, g);\n } else if (~v.indexOf(\"=\")) {\n //if relative values are found, just return the raw strings with the relative prefixes in place.\n a = v.match(_numExp);\n forceAlpha && a.length < 4 && (a[3] = 1);\n return a;\n }\n } else {\n a = v.match(_strictNumExp) || _colorLookup.transparent;\n }\n\n a = a.map(Number);\n }\n\n if (toHSL && !wasHSL) {\n r = a[0] / _255;\n g = a[1] / _255;\n b = a[2] / _255;\n max = Math.max(r, g, b);\n min = Math.min(r, g, b);\n l = (max + min) / 2;\n\n if (max === min) {\n h = s = 0;\n } else {\n d = max - min;\n s = l > 0.5 ? d / (2 - max - min) : d / (max + min);\n h = max === r ? (g - b) / d + (g < b ? 6 : 0) : max === g ? (b - r) / d + 2 : (r - g) / d + 4;\n h *= 60;\n }\n\n a[0] = ~~(h + .5);\n a[1] = ~~(s * 100 + .5);\n a[2] = ~~(l * 100 + .5);\n }\n\n forceAlpha && a.length < 4 && (a[3] = 1);\n return a;\n},\n _colorOrderData = function _colorOrderData(v) {\n // strips out the colors from the string, finds all the numeric slots (with units) and returns an array of those. The Array also has a \"c\" property which is an Array of the index values where the colors belong. This is to help work around issues where there's a mis-matched order of color/numeric data like drop-shadow(#f00 0px 1px 2px) and drop-shadow(0x 1px 2px #f00). This is basically a helper function used in _formatColors()\n var values = [],\n c = [],\n i = -1;\n v.split(_colorExp).forEach(function (v) {\n var a = v.match(_numWithUnitExp) || [];\n values.push.apply(values, a);\n c.push(i += a.length + 1);\n });\n values.c = c;\n return values;\n},\n _formatColors = function _formatColors(s, toHSL, orderMatchData) {\n var result = \"\",\n colors = (s + result).match(_colorExp),\n type = toHSL ? \"hsla(\" : \"rgba(\",\n i = 0,\n c,\n shell,\n d,\n l;\n\n if (!colors) {\n return s;\n }\n\n colors = colors.map(function (color) {\n return (color = splitColor(color, toHSL, 1)) && type + (toHSL ? color[0] + \",\" + color[1] + \"%,\" + color[2] + \"%,\" + color[3] : color.join(\",\")) + \")\";\n });\n\n if (orderMatchData) {\n d = _colorOrderData(s);\n c = orderMatchData.c;\n\n if (c.join(result) !== d.c.join(result)) {\n shell = s.replace(_colorExp, \"1\").split(_numWithUnitExp);\n l = shell.length - 1;\n\n for (; i < l; i++) {\n result += shell[i] + (~c.indexOf(i) ? colors.shift() || type + \"0,0,0,0)\" : (d.length ? d : colors.length ? colors : orderMatchData).shift());\n }\n }\n }\n\n if (!shell) {\n shell = s.split(_colorExp);\n l = shell.length - 1;\n\n for (; i < l; i++) {\n result += shell[i] + colors[i];\n }\n }\n\n return result + shell[l];\n},\n _colorExp = function () {\n var s = \"(?:\\\\b(?:(?:rgb|rgba|hsl|hsla)\\\\(.+?\\\\))|\\\\B#(?:[0-9a-f]{3,4}){1,2}\\\\b\",\n //we'll dynamically build this Regular Expression to conserve file size. After building it, it will be able to find rgb(), rgba(), # (hexadecimal), and named color values like red, blue, purple, etc.,\n p;\n\n for (p in _colorLookup) {\n s += \"|\" + p + \"\\\\b\";\n }\n\n return new RegExp(s + \")\", \"gi\");\n}(),\n _hslExp = /hsl[a]?\\(/,\n _colorStringFilter = function _colorStringFilter(a) {\n var combined = a.join(\" \"),\n toHSL;\n _colorExp.lastIndex = 0;\n\n if (_colorExp.test(combined)) {\n toHSL = _hslExp.test(combined);\n a[1] = _formatColors(a[1], toHSL);\n a[0] = _formatColors(a[0], toHSL, _colorOrderData(a[1])); // make sure the order of numbers/colors match with the END value.\n\n return true;\n }\n},\n\n/*\n * --------------------------------------------------------------------------------------\n * TICKER\n * --------------------------------------------------------------------------------------\n */\n_tickerActive,\n _ticker = function () {\n var _getTime = Date.now,\n _lagThreshold = 500,\n _adjustedLag = 33,\n _startTime = _getTime(),\n _lastUpdate = _startTime,\n _gap = 1000 / 240,\n _nextTime = _gap,\n _listeners = [],\n _id,\n _req,\n _raf,\n _self,\n _delta,\n _i,\n _tick = function _tick(v) {\n var elapsed = _getTime() - _lastUpdate,\n manual = v === true,\n overlap,\n dispatch,\n time,\n frame;\n\n (elapsed > _lagThreshold || elapsed < 0) && (_startTime += elapsed - _adjustedLag);\n _lastUpdate += elapsed;\n time = _lastUpdate - _startTime;\n overlap = time - _nextTime;\n\n if (overlap > 0 || manual) {\n frame = ++_self.frame;\n _delta = time - _self.time * 1000;\n _self.time = time = time / 1000;\n _nextTime += overlap + (overlap >= _gap ? 4 : _gap - overlap);\n dispatch = 1;\n }\n\n manual || (_id = _req(_tick)); //make sure the request is made before we dispatch the \"tick\" event so that timing is maintained. Otherwise, if processing the \"tick\" requires a bunch of time (like 15ms) and we're using a setTimeout() that's based on 16.7ms, it'd technically take 31.7ms between frames otherwise.\n\n if (dispatch) {\n for (_i = 0; _i < _listeners.length; _i++) {\n // use _i and check _listeners.length instead of a variable because a listener could get removed during the loop, and if that happens to an element less than the current index, it'd throw things off in the loop.\n _listeners[_i](time, _delta, frame, v);\n }\n }\n };\n\n _self = {\n time: 0,\n frame: 0,\n tick: function tick() {\n _tick(true);\n },\n deltaRatio: function deltaRatio(fps) {\n return _delta / (1000 / (fps || 60));\n },\n wake: function wake() {\n if (_coreReady) {\n if (!_coreInitted && _windowExists()) {\n _win = _coreInitted = window;\n _doc = _win.document || {};\n _globals.gsap = gsap;\n (_win.gsapVersions || (_win.gsapVersions = [])).push(gsap.version);\n\n _install(_installScope || _win.GreenSockGlobals || !_win.gsap && _win || {});\n\n _registerPluginQueue.forEach(_createPlugin);\n }\n\n _raf = typeof requestAnimationFrame !== \"undefined\" && requestAnimationFrame;\n _id && _self.sleep();\n\n _req = _raf || function (f) {\n return setTimeout(f, _nextTime - _self.time * 1000 + 1 | 0);\n };\n\n _tickerActive = 1;\n\n _tick(2);\n }\n },\n sleep: function sleep() {\n (_raf ? cancelAnimationFrame : clearTimeout)(_id);\n _tickerActive = 0;\n _req = _emptyFunc;\n },\n lagSmoothing: function lagSmoothing(threshold, adjustedLag) {\n _lagThreshold = threshold || Infinity; // zero should be interpreted as basically unlimited\n\n _adjustedLag = Math.min(adjustedLag || 33, _lagThreshold);\n },\n fps: function fps(_fps) {\n _gap = 1000 / (_fps || 240);\n _nextTime = _self.time * 1000 + _gap;\n },\n add: function add(callback, once, prioritize) {\n var func = once ? function (t, d, f, v) {\n callback(t, d, f, v);\n\n _self.remove(func);\n } : callback;\n\n _self.remove(callback);\n\n _listeners[prioritize ? \"unshift\" : \"push\"](func);\n\n _wake();\n\n return func;\n },\n remove: function remove(callback, i) {\n ~(i = _listeners.indexOf(callback)) && _listeners.splice(i, 1) && _i >= i && _i--;\n },\n _listeners: _listeners\n };\n return _self;\n}(),\n _wake = function _wake() {\n return !_tickerActive && _ticker.wake();\n},\n //also ensures the core classes are initialized.\n\n/*\n* -------------------------------------------------\n* EASING\n* -------------------------------------------------\n*/\n_easeMap = {},\n _customEaseExp = /^[\\d.\\-M][\\d.\\-,\\s]/,\n _quotesExp = /[\"']/g,\n _parseObjectInString = function _parseObjectInString(value) {\n //takes a string like \"{wiggles:10, type:anticipate})\" and turns it into a real object. Notice it ends in \")\" and includes the {} wrappers. This is because we only use this function for parsing ease configs and prioritized optimization rather than reusability.\n var obj = {},\n split = value.substr(1, value.length - 3).split(\":\"),\n key = split[0],\n i = 1,\n l = split.length,\n index,\n val,\n parsedVal;\n\n for (; i < l; i++) {\n val = split[i];\n index = i !== l - 1 ? val.lastIndexOf(\",\") : val.length;\n parsedVal = val.substr(0, index);\n obj[key] = isNaN(parsedVal) ? parsedVal.replace(_quotesExp, \"\").trim() : +parsedVal;\n key = val.substr(index + 1).trim();\n }\n\n return obj;\n},\n _valueInParentheses = function _valueInParentheses(value) {\n var open = value.indexOf(\"(\") + 1,\n close = value.indexOf(\")\"),\n nested = value.indexOf(\"(\", open);\n return value.substring(open, ~nested && nested < close ? value.indexOf(\")\", close + 1) : close);\n},\n _configEaseFromString = function _configEaseFromString(name) {\n //name can be a string like \"elastic.out(1,0.5)\", and pass in _easeMap as obj and it'll parse it out and call the actual function like _easeMap.Elastic.easeOut.config(1,0.5). It will also parse custom ease strings as long as CustomEase is loaded and registered (internally as _easeMap._CE).\n var split = (name + \"\").split(\"(\"),\n ease = _easeMap[split[0]];\n return ease && split.length > 1 && ease.config ? ease.config.apply(null, ~name.indexOf(\"{\") ? [_parseObjectInString(split[1])] : _valueInParentheses(name).split(\",\").map(_numericIfPossible)) : _easeMap._CE && _customEaseExp.test(name) ? _easeMap._CE(\"\", name) : ease;\n},\n _invertEase = function _invertEase(ease) {\n return function (p) {\n return 1 - ease(1 - p);\n };\n},\n // allow yoyoEase to be set in children and have those affected when the parent/ancestor timeline yoyos.\n_propagateYoyoEase = function _propagateYoyoEase(timeline, isYoyo) {\n var child = timeline._first,\n ease;\n\n while (child) {\n if (child instanceof Timeline) {\n _propagateYoyoEase(child, isYoyo);\n } else if (child.vars.yoyoEase && (!child._yoyo || !child._repeat) && child._yoyo !== isYoyo) {\n if (child.timeline) {\n _propagateYoyoEase(child.timeline, isYoyo);\n } else {\n ease = child._ease;\n child._ease = child._yEase;\n child._yEase = ease;\n child._yoyo = isYoyo;\n }\n }\n\n child = child._next;\n }\n},\n _parseEase = function _parseEase(ease, defaultEase) {\n return !ease ? defaultEase : (_isFunction(ease) ? ease : _easeMap[ease] || _configEaseFromString(ease)) || defaultEase;\n},\n _insertEase = function _insertEase(names, easeIn, easeOut, easeInOut) {\n if (easeOut === void 0) {\n easeOut = function easeOut(p) {\n return 1 - easeIn(1 - p);\n };\n }\n\n if (easeInOut === void 0) {\n easeInOut = function easeInOut(p) {\n return p < .5 ? easeIn(p * 2) / 2 : 1 - easeIn((1 - p) * 2) / 2;\n };\n }\n\n var ease = {\n easeIn: easeIn,\n easeOut: easeOut,\n easeInOut: easeInOut\n },\n lowercaseName;\n\n _forEachName(names, function (name) {\n _easeMap[name] = _globals[name] = ease;\n _easeMap[lowercaseName = name.toLowerCase()] = easeOut;\n\n for (var p in ease) {\n _easeMap[lowercaseName + (p === \"easeIn\" ? \".in\" : p === \"easeOut\" ? \".out\" : \".inOut\")] = _easeMap[name + \".\" + p] = ease[p];\n }\n });\n\n return ease;\n},\n _easeInOutFromOut = function _easeInOutFromOut(easeOut) {\n return function (p) {\n return p < .5 ? (1 - easeOut(1 - p * 2)) / 2 : .5 + easeOut((p - .5) * 2) / 2;\n };\n},\n _configElastic = function _configElastic(type, amplitude, period) {\n var p1 = amplitude >= 1 ? amplitude : 1,\n //note: if amplitude is < 1, we simply adjust the period for a more natural feel. Otherwise the math doesn't work right and the curve starts at 1.\n p2 = (period || (type ? .3 : .45)) / (amplitude < 1 ? amplitude : 1),\n p3 = p2 / _2PI * (Math.asin(1 / p1) || 0),\n easeOut = function easeOut(p) {\n return p === 1 ? 1 : p1 * Math.pow(2, -10 * p) * _sin((p - p3) * p2) + 1;\n },\n ease = type === \"out\" ? easeOut : type === \"in\" ? function (p) {\n return 1 - easeOut(1 - p);\n } : _easeInOutFromOut(easeOut);\n\n p2 = _2PI / p2; //precalculate to optimize\n\n ease.config = function (amplitude, period) {\n return _configElastic(type, amplitude, period);\n };\n\n return ease;\n},\n _configBack = function _configBack(type, overshoot) {\n if (overshoot === void 0) {\n overshoot = 1.70158;\n }\n\n var easeOut = function easeOut(p) {\n return p ? --p * p * ((overshoot + 1) * p + overshoot) + 1 : 0;\n },\n ease = type === \"out\" ? easeOut : type === \"in\" ? function (p) {\n return 1 - easeOut(1 - p);\n } : _easeInOutFromOut(easeOut);\n\n ease.config = function (overshoot) {\n return _configBack(type, overshoot);\n };\n\n return ease;\n}; // a cheaper (kb and cpu) but more mild way to get a parameterized weighted ease by feeding in a value between -1 (easeIn) and 1 (easeOut) where 0 is linear.\n// _weightedEase = ratio => {\n// \tlet y = 0.5 + ratio / 2;\n// \treturn p => (2 * (1 - p) * p * y + p * p);\n// },\n// a stronger (but more expensive kb/cpu) parameterized weighted ease that lets you feed in a value between -1 (easeIn) and 1 (easeOut) where 0 is linear.\n// _weightedEaseStrong = ratio => {\n// \tratio = .5 + ratio / 2;\n// \tlet o = 1 / 3 * (ratio < .5 ? ratio : 1 - ratio),\n// \t\tb = ratio - o,\n// \t\tc = ratio + o;\n// \treturn p => p === 1 ? p : 3 * b * (1 - p) * (1 - p) * p + 3 * c * (1 - p) * p * p + p * p * p;\n// };\n\n\n_forEachName(\"Linear,Quad,Cubic,Quart,Quint,Strong\", function (name, i) {\n var power = i < 5 ? i + 1 : i;\n\n _insertEase(name + \",Power\" + (power - 1), i ? function (p) {\n return Math.pow(p, power);\n } : function (p) {\n return p;\n }, function (p) {\n return 1 - Math.pow(1 - p, power);\n }, function (p) {\n return p < .5 ? Math.pow(p * 2, power) / 2 : 1 - Math.pow((1 - p) * 2, power) / 2;\n });\n});\n\n_easeMap.Linear.easeNone = _easeMap.none = _easeMap.Linear.easeIn;\n\n_insertEase(\"Elastic\", _configElastic(\"in\"), _configElastic(\"out\"), _configElastic());\n\n(function (n, c) {\n var n1 = 1 / c,\n n2 = 2 * n1,\n n3 = 2.5 * n1,\n easeOut = function easeOut(p) {\n return p < n1 ? n * p * p : p < n2 ? n * Math.pow(p - 1.5 / c, 2) + .75 : p < n3 ? n * (p -= 2.25 / c) * p + .9375 : n * Math.pow(p - 2.625 / c, 2) + .984375;\n };\n\n _insertEase(\"Bounce\", function (p) {\n return 1 - easeOut(1 - p);\n }, easeOut);\n})(7.5625, 2.75);\n\n_insertEase(\"Expo\", function (p) {\n return Math.pow(2, 10 * (p - 1)) * p + p * p * p * p * p * p * (1 - p);\n}); // previously 2 ** (10 * (p - 1)) but that doesn't end up with the value quite at the right spot so we do a blended ease to ensure it lands where it should perfectly.\n\n\n_insertEase(\"Circ\", function (p) {\n return -(_sqrt(1 - p * p) - 1);\n});\n\n_insertEase(\"Sine\", function (p) {\n return p === 1 ? 1 : -_cos(p * _HALF_PI) + 1;\n});\n\n_insertEase(\"Back\", _configBack(\"in\"), _configBack(\"out\"), _configBack());\n\n_easeMap.SteppedEase = _easeMap.steps = _globals.SteppedEase = {\n config: function config(steps, immediateStart) {\n if (steps === void 0) {\n steps = 1;\n }\n\n var p1 = 1 / steps,\n p2 = steps + (immediateStart ? 0 : 1),\n p3 = immediateStart ? 1 : 0,\n max = 1 - _tinyNum;\n return function (p) {\n return ((p2 * _clamp(0, max, p) | 0) + p3) * p1;\n };\n }\n};\n_defaults.ease = _easeMap[\"quad.out\"];\n\n_forEachName(\"onComplete,onUpdate,onStart,onRepeat,onReverseComplete,onInterrupt\", function (name) {\n return _callbackNames += name + \",\" + name + \"Params,\";\n});\n/*\n * --------------------------------------------------------------------------------------\n * CACHE\n * --------------------------------------------------------------------------------------\n */\n\n\nexport var GSCache = function GSCache(target, harness) {\n this.id = _gsID++;\n target._gsap = this;\n this.target = target;\n this.harness = harness;\n this.get = harness ? harness.get : _getProperty;\n this.set = harness ? harness.getSetter : _getSetter;\n};\n/*\n * --------------------------------------------------------------------------------------\n * ANIMATION\n * --------------------------------------------------------------------------------------\n */\n\nexport var Animation = /*#__PURE__*/function () {\n function Animation(vars) {\n this.vars = vars;\n this._delay = +vars.delay || 0;\n\n if (this._repeat = vars.repeat === Infinity ? -2 : vars.repeat || 0) {\n // TODO: repeat: Infinity on a timeline's children must flag that timeline internally and affect its totalDuration, otherwise it'll stop in the negative direction when reaching the start.\n this._rDelay = vars.repeatDelay || 0;\n this._yoyo = !!vars.yoyo || !!vars.yoyoEase;\n }\n\n this._ts = 1;\n\n _setDuration(this, +vars.duration, 1, 1);\n\n this.data = vars.data;\n\n if (_context) {\n this._ctx = _context;\n\n _context.data.push(this);\n }\n\n _tickerActive || _ticker.wake();\n }\n\n var _proto = Animation.prototype;\n\n _proto.delay = function delay(value) {\n if (value || value === 0) {\n this.parent && this.parent.smoothChildTiming && this.startTime(this._start + value - this._delay);\n this._delay = value;\n return this;\n }\n\n return this._delay;\n };\n\n _proto.duration = function duration(value) {\n return arguments.length ? this.totalDuration(this._repeat > 0 ? value + (value + this._rDelay) * this._repeat : value) : this.totalDuration() && this._dur;\n };\n\n _proto.totalDuration = function totalDuration(value) {\n if (!arguments.length) {\n return this._tDur;\n }\n\n this._dirty = 0;\n return _setDuration(this, this._repeat < 0 ? value : (value - this._repeat * this._rDelay) / (this._repeat + 1));\n };\n\n _proto.totalTime = function totalTime(_totalTime, suppressEvents) {\n _wake();\n\n if (!arguments.length) {\n return this._tTime;\n }\n\n var parent = this._dp;\n\n if (parent && parent.smoothChildTiming && this._ts) {\n _alignPlayhead(this, _totalTime);\n\n !parent._dp || parent.parent || _postAddChecks(parent, this); // edge case: if this is a child of a timeline that already completed, for example, we must re-activate the parent.\n //in case any of the ancestor timelines had completed but should now be enabled, we should reset their totalTime() which will also ensure that they're lined up properly and enabled. Skip for animations that are on the root (wasteful). Example: a TimelineLite.exportRoot() is performed when there's a paused tween on the root, the export will not complete until that tween is unpaused, but imagine a child gets restarted later, after all [unpaused] tweens have completed. The start of that child would get pushed out, but one of the ancestors may have completed.\n\n while (parent && parent.parent) {\n if (parent.parent._time !== parent._start + (parent._ts >= 0 ? parent._tTime / parent._ts : (parent.totalDuration() - parent._tTime) / -parent._ts)) {\n parent.totalTime(parent._tTime, true);\n }\n\n parent = parent.parent;\n }\n\n if (!this.parent && this._dp.autoRemoveChildren && (this._ts > 0 && _totalTime < this._tDur || this._ts < 0 && _totalTime > 0 || !this._tDur && !_totalTime)) {\n //if the animation doesn't have a parent, put it back into its last parent (recorded as _dp for exactly cases like this). Limit to parents with autoRemoveChildren (like globalTimeline) so that if the user manually removes an animation from a timeline and then alters its playhead, it doesn't get added back in.\n _addToTimeline(this._dp, this, this._start - this._delay);\n }\n }\n\n if (this._tTime !== _totalTime || !this._dur && !suppressEvents || this._initted && Math.abs(this._zTime) === _tinyNum || !this._initted && this._dur && _totalTime || !_totalTime && !this._initted && (this.add || this._ptLookup)) {\n // check for _ptLookup on a Tween instance to ensure it has actually finished being instantiated, otherwise if this.reverse() gets called in the Animation constructor, it could trigger a render() here even though the _targets weren't populated, thus when _init() is called there won't be any PropTweens (it'll act like the tween is non-functional)\n this._ts || (this._pTime = _totalTime); // otherwise, if an animation is paused, then the playhead is moved back to zero, then resumed, it'd revert back to the original time at the pause\n //if (!this._lock) { // avoid endless recursion (not sure we need this yet or if it's worth the performance hit)\n // this._lock = 1;\n\n _lazySafeRender(this, _totalTime, suppressEvents); // this._lock = 0;\n //}\n\n }\n\n return this;\n };\n\n _proto.time = function time(value, suppressEvents) {\n return arguments.length ? this.totalTime(Math.min(this.totalDuration(), value + _elapsedCycleDuration(this)) % (this._dur + this._rDelay) || (value ? this._dur : 0), suppressEvents) : this._time; // note: if the modulus results in 0, the playhead could be exactly at the end or the beginning, and we always defer to the END with a non-zero value, otherwise if you set the time() to the very end (duration()), it would render at the START!\n };\n\n _proto.totalProgress = function totalProgress(value, suppressEvents) {\n return arguments.length ? this.totalTime(this.totalDuration() * value, suppressEvents) : this.totalDuration() ? Math.min(1, this._tTime / this._tDur) : this.rawTime() >= 0 && this._initted ? 1 : 0;\n };\n\n _proto.progress = function progress(value, suppressEvents) {\n return arguments.length ? this.totalTime(this.duration() * (this._yoyo && !(this.iteration() & 1) ? 1 - value : value) + _elapsedCycleDuration(this), suppressEvents) : this.duration() ? Math.min(1, this._time / this._dur) : this.rawTime() > 0 ? 1 : 0;\n };\n\n _proto.iteration = function iteration(value, suppressEvents) {\n var cycleDuration = this.duration() + this._rDelay;\n\n return arguments.length ? this.totalTime(this._time + (value - 1) * cycleDuration, suppressEvents) : this._repeat ? _animationCycle(this._tTime, cycleDuration) + 1 : 1;\n } // potential future addition:\n // isPlayingBackwards() {\n // \tlet animation = this,\n // \t\torientation = 1; // 1 = forward, -1 = backward\n // \twhile (animation) {\n // \t\torientation *= animation.reversed() || (animation.repeat() && !(animation.iteration() & 1)) ? -1 : 1;\n // \t\tanimation = animation.parent;\n // \t}\n // \treturn orientation < 0;\n // }\n ;\n\n _proto.timeScale = function timeScale(value, suppressEvents) {\n if (!arguments.length) {\n return this._rts === -_tinyNum ? 0 : this._rts; // recorded timeScale. Special case: if someone calls reverse() on an animation with timeScale of 0, we assign it -_tinyNum to remember it's reversed.\n }\n\n if (this._rts === value) {\n return this;\n }\n\n var tTime = this.parent && this._ts ? _parentToChildTotalTime(this.parent._time, this) : this._tTime; // make sure to do the parentToChildTotalTime() BEFORE setting the new _ts because the old one must be used in that calculation.\n // future addition? Up side: fast and minimal file size. Down side: only works on this animation; if a timeline is reversed, for example, its childrens' onReverse wouldn't get called.\n //(+value < 0 && this._rts >= 0) && _callback(this, \"onReverse\", true);\n // prioritize rendering where the parent's playhead lines up instead of this._tTime because there could be a tween that's animating another tween's timeScale in the same rendering loop (same parent), thus if the timeScale tween renders first, it would alter _start BEFORE _tTime was set on that tick (in the rendering loop), effectively freezing it until the timeScale tween finishes.\n\n this._rts = +value || 0;\n this._ts = this._ps || value === -_tinyNum ? 0 : this._rts; // _ts is the functional timeScale which would be 0 if the animation is paused.\n\n this.totalTime(_clamp(-Math.abs(this._delay), this.totalDuration(), tTime), suppressEvents !== false);\n\n _setEnd(this); // if parent.smoothChildTiming was false, the end time didn't get updated in the _alignPlayhead() method, so do it here.\n\n\n return _recacheAncestors(this);\n };\n\n _proto.paused = function paused(value) {\n if (!arguments.length) {\n return this._ps;\n } // possible future addition - if an animation is removed from its parent and then .restart() or .play() or .resume() is called, perhaps we should force it back into the globalTimeline but be careful because what if it's already at its end? We don't want it to just persist forever and not get released for GC.\n // !this.parent && !value && this._tTime < this._tDur && this !== _globalTimeline && _globalTimeline.add(this);\n\n\n if (this._ps !== value) {\n this._ps = value;\n\n if (value) {\n this._pTime = this._tTime || Math.max(-this._delay, this.rawTime()); // if the pause occurs during the delay phase, make sure that's factored in when resuming.\n\n this._ts = this._act = 0; // _ts is the functional timeScale, so a paused tween would effectively have a timeScale of 0. We record the \"real\" timeScale as _rts (recorded time scale)\n } else {\n _wake();\n\n this._ts = this._rts; //only defer to _pTime (pauseTime) if tTime is zero. Remember, someone could pause() an animation, then scrub the playhead and resume(). If the parent doesn't have smoothChildTiming, we render at the rawTime() because the startTime won't get updated.\n\n this.totalTime(this.parent && !this.parent.smoothChildTiming ? this.rawTime() : this._tTime || this._pTime, this.progress() === 1 && Math.abs(this._zTime) !== _tinyNum && (this._tTime -= _tinyNum)); // edge case: animation.progress(1).pause().play() wouldn't render again because the playhead is already at the end, but the call to totalTime() below will add it back to its parent...and not remove it again (since removing only happens upon rendering at a new time). Offsetting the _tTime slightly is done simply to cause the final render in totalTime() that'll pop it off its timeline (if autoRemoveChildren is true, of course). Check to make sure _zTime isn't -_tinyNum to avoid an edge case where the playhead is pushed to the end but INSIDE a tween/callback, the timeline itself is paused thus halting rendering and leaving a few unrendered. When resuming, it wouldn't render those otherwise.\n }\n }\n\n return this;\n };\n\n _proto.startTime = function startTime(value) {\n if (arguments.length) {\n this._start = _roundPrecise(value);\n var parent = this.parent || this._dp;\n parent && (parent._sort || !this.parent) && _addToTimeline(parent, this, this._start - this._delay);\n return this;\n }\n\n return this._start;\n };\n\n _proto.endTime = function endTime(includeRepeats) {\n return this._start + (_isNotFalse(includeRepeats) ? this.totalDuration() : this.duration()) / Math.abs(this._ts || 1);\n };\n\n _proto.rawTime = function rawTime(wrapRepeats) {\n var parent = this.parent || this._dp; // _dp = detached parent\n\n return !parent ? this._tTime : wrapRepeats && (!this._ts || this._repeat && this._time && this.totalProgress() < 1) ? this._tTime % (this._dur + this._rDelay) : !this._ts ? this._tTime : _parentToChildTotalTime(parent.rawTime(wrapRepeats), this);\n };\n\n _proto.revert = function revert(config) {\n if (config === void 0) {\n config = _revertConfig;\n }\n\n var prevIsReverting = _reverting;\n _reverting = config;\n\n if (_isRevertWorthy(this)) {\n this.timeline && this.timeline.revert(config);\n this.totalTime(-0.01, config.suppressEvents);\n }\n\n this.data !== \"nested\" && config.kill !== false && this.kill();\n _reverting = prevIsReverting;\n return this;\n };\n\n _proto.globalTime = function globalTime(rawTime) {\n var animation = this,\n time = arguments.length ? rawTime : animation.rawTime();\n\n while (animation) {\n time = animation._start + time / (Math.abs(animation._ts) || 1);\n animation = animation._dp;\n }\n\n return !this.parent && this._sat ? this._sat.globalTime(rawTime) : time; // the _startAt tweens for .fromTo() and .from() that have immediateRender should always be FIRST in the timeline (important for context.revert()). \"_sat\" stands for _startAtTween, referring to the parent tween that created the _startAt. We must discern if that tween had immediateRender so that we can know whether or not to prioritize it in revert().\n };\n\n _proto.repeat = function repeat(value) {\n if (arguments.length) {\n this._repeat = value === Infinity ? -2 : value;\n return _onUpdateTotalDuration(this);\n }\n\n return this._repeat === -2 ? Infinity : this._repeat;\n };\n\n _proto.repeatDelay = function repeatDelay(value) {\n if (arguments.length) {\n var time = this._time;\n this._rDelay = value;\n\n _onUpdateTotalDuration(this);\n\n return time ? this.time(time) : this;\n }\n\n return this._rDelay;\n };\n\n _proto.yoyo = function yoyo(value) {\n if (arguments.length) {\n this._yoyo = value;\n return this;\n }\n\n return this._yoyo;\n };\n\n _proto.seek = function seek(position, suppressEvents) {\n return this.totalTime(_parsePosition(this, position), _isNotFalse(suppressEvents));\n };\n\n _proto.restart = function restart(includeDelay, suppressEvents) {\n this.play().totalTime(includeDelay ? -this._delay : 0, _isNotFalse(suppressEvents));\n this._dur || (this._zTime = -_tinyNum); // ensures onComplete fires on a zero-duration animation that gets restarted.\n\n return this;\n };\n\n _proto.play = function play(from, suppressEvents) {\n from != null && this.seek(from, suppressEvents);\n return this.reversed(false).paused(false);\n };\n\n _proto.reverse = function reverse(from, suppressEvents) {\n from != null && this.seek(from || this.totalDuration(), suppressEvents);\n return this.reversed(true).paused(false);\n };\n\n _proto.pause = function pause(atTime, suppressEvents) {\n atTime != null && this.seek(atTime, suppressEvents);\n return this.paused(true);\n };\n\n _proto.resume = function resume() {\n return this.paused(false);\n };\n\n _proto.reversed = function reversed(value) {\n if (arguments.length) {\n !!value !== this.reversed() && this.timeScale(-this._rts || (value ? -_tinyNum : 0)); // in case timeScale is zero, reversing would have no effect so we use _tinyNum.\n\n return this;\n }\n\n return this._rts < 0;\n };\n\n _proto.invalidate = function invalidate() {\n this._initted = this._act = 0;\n this._zTime = -_tinyNum;\n return this;\n };\n\n _proto.isActive = function isActive() {\n var parent = this.parent || this._dp,\n start = this._start,\n rawTime;\n return !!(!parent || this._ts && this._initted && parent.isActive() && (rawTime = parent.rawTime(true)) >= start && rawTime < this.endTime(true) - _tinyNum);\n };\n\n _proto.eventCallback = function eventCallback(type, callback, params) {\n var vars = this.vars;\n\n if (arguments.length > 1) {\n if (!callback) {\n delete vars[type];\n } else {\n vars[type] = callback;\n params && (vars[type + \"Params\"] = params);\n type === \"onUpdate\" && (this._onUpdate = callback);\n }\n\n return this;\n }\n\n return vars[type];\n };\n\n _proto.then = function then(onFulfilled) {\n var self = this,\n prevProm = self._prom;\n return new Promise(function (resolve) {\n var f = _isFunction(onFulfilled) ? onFulfilled : _passThrough,\n _resolve = function _resolve() {\n var _then = self.then;\n self.then = null; // temporarily null the then() method to avoid an infinite loop (see https://github.com/greensock/GSAP/issues/322)\n\n prevProm && prevProm();\n _isFunction(f) && (f = f(self)) && (f.then || f === self) && (self.then = _then);\n resolve(f);\n self.then = _then;\n };\n\n if (self._initted && self.totalProgress() === 1 && self._ts >= 0 || !self._tTime && self._ts < 0) {\n _resolve();\n } else {\n self._prom = _resolve;\n }\n });\n };\n\n _proto.kill = function kill() {\n _interrupt(this);\n };\n\n return Animation;\n}();\n\n_setDefaults(Animation.prototype, {\n _time: 0,\n _start: 0,\n _end: 0,\n _tTime: 0,\n _tDur: 0,\n _dirty: 0,\n _repeat: 0,\n _yoyo: false,\n parent: null,\n _initted: false,\n _rDelay: 0,\n _ts: 1,\n _dp: 0,\n ratio: 0,\n _zTime: -_tinyNum,\n _prom: 0,\n _ps: false,\n _rts: 1\n});\n/*\n * -------------------------------------------------\n * TIMELINE\n * -------------------------------------------------\n */\n\n\nexport var Timeline = /*#__PURE__*/function (_Animation) {\n _inheritsLoose(Timeline, _Animation);\n\n function Timeline(vars, position) {\n var _this;\n\n if (vars === void 0) {\n vars = {};\n }\n\n _this = _Animation.call(this, vars) || this;\n _this.labels = {};\n _this.smoothChildTiming = !!vars.smoothChildTiming;\n _this.autoRemoveChildren = !!vars.autoRemoveChildren;\n _this._sort = _isNotFalse(vars.sortChildren);\n _globalTimeline && _addToTimeline(vars.parent || _globalTimeline, _assertThisInitialized(_this), position);\n vars.reversed && _this.reverse();\n vars.paused && _this.paused(true);\n vars.scrollTrigger && _scrollTrigger(_assertThisInitialized(_this), vars.scrollTrigger);\n return _this;\n }\n\n var _proto2 = Timeline.prototype;\n\n _proto2.to = function to(targets, vars, position) {\n _createTweenType(0, arguments, this);\n\n return this;\n };\n\n _proto2.from = function from(targets, vars, position) {\n _createTweenType(1, arguments, this);\n\n return this;\n };\n\n _proto2.fromTo = function fromTo(targets, fromVars, toVars, position) {\n _createTweenType(2, arguments, this);\n\n return this;\n };\n\n _proto2.set = function set(targets, vars, position) {\n vars.duration = 0;\n vars.parent = this;\n _inheritDefaults(vars).repeatDelay || (vars.repeat = 0);\n vars.immediateRender = !!vars.immediateRender;\n new Tween(targets, vars, _parsePosition(this, position), 1);\n return this;\n };\n\n _proto2.call = function call(callback, params, position) {\n return _addToTimeline(this, Tween.delayedCall(0, callback, params), position);\n } //ONLY for backward compatibility! Maybe delete?\n ;\n\n _proto2.staggerTo = function staggerTo(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams) {\n vars.duration = duration;\n vars.stagger = vars.stagger || stagger;\n vars.onComplete = onCompleteAll;\n vars.onCompleteParams = onCompleteAllParams;\n vars.parent = this;\n new Tween(targets, vars, _parsePosition(this, position));\n return this;\n };\n\n _proto2.staggerFrom = function staggerFrom(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams) {\n vars.runBackwards = 1;\n _inheritDefaults(vars).immediateRender = _isNotFalse(vars.immediateRender);\n return this.staggerTo(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams);\n };\n\n _proto2.staggerFromTo = function staggerFromTo(targets, duration, fromVars, toVars, stagger, position, onCompleteAll, onCompleteAllParams) {\n toVars.startAt = fromVars;\n _inheritDefaults(toVars).immediateRender = _isNotFalse(toVars.immediateRender);\n return this.staggerTo(targets, duration, toVars, stagger, position, onCompleteAll, onCompleteAllParams);\n };\n\n _proto2.render = function render(totalTime, suppressEvents, force) {\n var prevTime = this._time,\n tDur = this._dirty ? this.totalDuration() : this._tDur,\n dur = this._dur,\n tTime = totalTime <= 0 ? 0 : _roundPrecise(totalTime),\n // if a paused timeline is resumed (or its _start is updated for another reason...which rounds it), that could result in the playhead shifting a **tiny** amount and a zero-duration child at that spot may get rendered at a different ratio, like its totalTime in render() may be 1e-17 instead of 0, for example.\n crossingStart = this._zTime < 0 !== totalTime < 0 && (this._initted || !dur),\n time,\n child,\n next,\n iteration,\n cycleDuration,\n prevPaused,\n pauseTween,\n timeScale,\n prevStart,\n prevIteration,\n yoyo,\n isYoyo;\n this !== _globalTimeline && tTime > tDur && totalTime >= 0 && (tTime = tDur);\n\n if (tTime !== this._tTime || force || crossingStart) {\n if (prevTime !== this._time && dur) {\n //if totalDuration() finds a child with a negative startTime and smoothChildTiming is true, things get shifted around internally so we need to adjust the time accordingly. For example, if a tween starts at -30 we must shift EVERYTHING forward 30 seconds and move this timeline's startTime backward by 30 seconds so that things align with the playhead (no jump).\n tTime += this._time - prevTime;\n totalTime += this._time - prevTime;\n }\n\n time = tTime;\n prevStart = this._start;\n timeScale = this._ts;\n prevPaused = !timeScale;\n\n if (crossingStart) {\n dur || (prevTime = this._zTime); //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect.\n\n (totalTime || !suppressEvents) && (this._zTime = totalTime);\n }\n\n if (this._repeat) {\n //adjust the time for repeats and yoyos\n yoyo = this._yoyo;\n cycleDuration = dur + this._rDelay;\n\n if (this._repeat < -1 && totalTime < 0) {\n return this.totalTime(cycleDuration * 100 + totalTime, suppressEvents, force);\n }\n\n time = _roundPrecise(tTime % cycleDuration); //round to avoid floating point errors. (4 % 0.8 should be 0 but some browsers report it as 0.79999999!)\n\n if (tTime === tDur) {\n // the tDur === tTime is for edge cases where there's a lengthy decimal on the duration and it may reach the very end but the time is rendered as not-quite-there (remember, tDur is rounded to 4 decimals whereas dur isn't)\n iteration = this._repeat;\n time = dur;\n } else {\n prevIteration = _roundPrecise(tTime / cycleDuration); // full decimal version of iterations, not the previous iteration (we're reusing prevIteration variable for efficiency)\n\n iteration = ~~prevIteration;\n\n if (iteration && iteration === prevIteration) {\n time = dur;\n iteration--;\n }\n\n time > dur && (time = dur);\n }\n\n prevIteration = _animationCycle(this._tTime, cycleDuration);\n !prevTime && this._tTime && prevIteration !== iteration && this._tTime - prevIteration * cycleDuration - this._dur <= 0 && (prevIteration = iteration); // edge case - if someone does addPause() at the very beginning of a repeating timeline, that pause is technically at the same spot as the end which causes this._time to get set to 0 when the totalTime would normally place the playhead at the end. See https://gsap.com/forums/topic/23823-closing-nav-animation-not-working-on-ie-and-iphone-6-maybe-other-older-browser/?tab=comments#comment-113005 also, this._tTime - prevIteration * cycleDuration - this._dur <= 0 just checks to make sure it wasn't previously in the \"repeatDelay\" portion\n\n if (yoyo && iteration & 1) {\n time = dur - time;\n isYoyo = 1;\n }\n /*\n make sure children at the end/beginning of the timeline are rendered properly. If, for example,\n a 3-second long timeline rendered at 2.9 seconds previously, and now renders at 3.2 seconds (which\n would get translated to 2.8 seconds if the timeline yoyos or 0.2 seconds if it just repeats), there\n could be a callback or a short tween that's at 2.95 or 3 seconds in which wouldn't render. So\n we need to push the timeline to the end (and/or beginning depending on its yoyo value). Also we must\n ensure that zero-duration tweens at the very beginning or end of the Timeline work.\n */\n\n\n if (iteration !== prevIteration && !this._lock) {\n var rewinding = yoyo && prevIteration & 1,\n doesWrap = rewinding === (yoyo && iteration & 1);\n iteration < prevIteration && (rewinding = !rewinding);\n prevTime = rewinding ? 0 : tTime % dur ? dur : tTime; // if the playhead is landing exactly at the end of an iteration, use that totalTime rather than only the duration, otherwise it'll skip the 2nd render since it's effectively at the same time.\n\n this._lock = 1;\n this.render(prevTime || (isYoyo ? 0 : _roundPrecise(iteration * cycleDuration)), suppressEvents, !dur)._lock = 0;\n this._tTime = tTime; // if a user gets the iteration() inside the onRepeat, for example, it should be accurate.\n\n !suppressEvents && this.parent && _callback(this, \"onRepeat\");\n\n if (this.vars.repeatRefresh && !isYoyo) {\n this.invalidate()._lock = 1;\n prevIteration = iteration; // otherwise, the onStart() may fire on the 2nd iteration.\n }\n\n if (prevTime && prevTime !== this._time || prevPaused !== !this._ts || this.vars.onRepeat && !this.parent && !this._act) {\n // if prevTime is 0 and we render at the very end, _time will be the end, thus won't match. So in this edge case, prevTime won't match _time but that's okay. If it gets killed in the onRepeat, eject as well.\n return this;\n }\n\n dur = this._dur; // in case the duration changed in the onRepeat\n\n tDur = this._tDur;\n\n if (doesWrap) {\n this._lock = 2;\n prevTime = rewinding ? dur : -0.0001;\n this.render(prevTime, true);\n this.vars.repeatRefresh && !isYoyo && this.invalidate();\n }\n\n this._lock = 0;\n\n if (!this._ts && !prevPaused) {\n return this;\n } //in order for yoyoEase to work properly when there's a stagger, we must swap out the ease in each sub-tween.\n\n\n _propagateYoyoEase(this, isYoyo);\n }\n }\n\n if (this._hasPause && !this._forcing && this._lock < 2) {\n pauseTween = _findNextPauseTween(this, _roundPrecise(prevTime), _roundPrecise(time));\n\n if (pauseTween) {\n tTime -= time - (time = pauseTween._start);\n }\n }\n\n this._tTime = tTime;\n this._time = time;\n this._act = !timeScale; //as long as it's not paused, force it to be active so that if the user renders independent of the parent timeline, it'll be forced to re-render on the next tick.\n\n if (!this._initted) {\n this._onUpdate = this.vars.onUpdate;\n this._initted = 1;\n this._zTime = totalTime;\n prevTime = 0; // upon init, the playhead should always go forward; someone could invalidate() a completed timeline and then if they restart(), that would make child tweens render in reverse order which could lock in the wrong starting values if they build on each other, like tl.to(obj, {x: 100}).to(obj, {x: 0}).\n }\n\n if (!prevTime && tTime && dur && !suppressEvents && !prevIteration) {\n _callback(this, \"onStart\");\n\n if (this._tTime !== tTime) {\n // in case the onStart triggered a render at a different spot, eject. Like if someone did animation.pause(0.5) or something inside the onStart.\n return this;\n }\n }\n\n if (time >= prevTime && totalTime >= 0) {\n child = this._first;\n\n while (child) {\n next = child._next;\n\n if ((child._act || time >= child._start) && child._ts && pauseTween !== child) {\n if (child.parent !== this) {\n // an extreme edge case - the child's render could do something like kill() the \"next\" one in the linked list, or reparent it. In that case we must re-initiate the whole render to be safe.\n return this.render(totalTime, suppressEvents, force);\n }\n\n child.render(child._ts > 0 ? (time - child._start) * child._ts : (child._dirty ? child.totalDuration() : child._tDur) + (time - child._start) * child._ts, suppressEvents, force);\n\n if (time !== this._time || !this._ts && !prevPaused) {\n //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n pauseTween = 0;\n next && (tTime += this._zTime = -_tinyNum); // it didn't finish rendering, so flag zTime as negative so that the next time render() is called it'll be forced (to render any remaining children)\n\n break;\n }\n }\n\n child = next;\n }\n } else {\n child = this._last;\n var adjustedTime = totalTime < 0 ? totalTime : time; //when the playhead goes backward beyond the start of this timeline, we must pass that information down to the child animations so that zero-duration tweens know whether to render their starting or ending values.\n\n while (child) {\n next = child._prev;\n\n if ((child._act || adjustedTime <= child._end) && child._ts && pauseTween !== child) {\n if (child.parent !== this) {\n // an extreme edge case - the child's render could do something like kill() the \"next\" one in the linked list, or reparent it. In that case we must re-initiate the whole render to be safe.\n return this.render(totalTime, suppressEvents, force);\n }\n\n child.render(child._ts > 0 ? (adjustedTime - child._start) * child._ts : (child._dirty ? child.totalDuration() : child._tDur) + (adjustedTime - child._start) * child._ts, suppressEvents, force || _reverting && _isRevertWorthy(child)); // if reverting, we should always force renders of initted tweens (but remember that .fromTo() or .from() may have a _startAt but not _initted yet). If, for example, a .fromTo() tween with a stagger (which creates an internal timeline) gets reverted BEFORE some of its child tweens render for the first time, it may not properly trigger them to revert.\n\n if (time !== this._time || !this._ts && !prevPaused) {\n //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n pauseTween = 0;\n next && (tTime += this._zTime = adjustedTime ? -_tinyNum : _tinyNum); // it didn't finish rendering, so adjust zTime so that so that the next time render() is called it'll be forced (to render any remaining children)\n\n break;\n }\n }\n\n child = next;\n }\n }\n\n if (pauseTween && !suppressEvents) {\n this.pause();\n pauseTween.render(time >= prevTime ? 0 : -_tinyNum)._zTime = time >= prevTime ? 1 : -1;\n\n if (this._ts) {\n //the callback resumed playback! So since we may have held back the playhead due to where the pause is positioned, go ahead and jump to where it's SUPPOSED to be (if no pause happened).\n this._start = prevStart; //if the pause was at an earlier time and the user resumed in the callback, it could reposition the timeline (changing its startTime), throwing things off slightly, so we make sure the _start doesn't shift.\n\n _setEnd(this);\n\n return this.render(totalTime, suppressEvents, force);\n }\n }\n\n this._onUpdate && !suppressEvents && _callback(this, \"onUpdate\", true);\n if (tTime === tDur && this._tTime >= this.totalDuration() || !tTime && prevTime) if (prevStart === this._start || Math.abs(timeScale) !== Math.abs(this._ts)) if (!this._lock) {\n // remember, a child's callback may alter this timeline's playhead or timeScale which is why we need to add some of these checks.\n (totalTime || !dur) && (tTime === tDur && this._ts > 0 || !tTime && this._ts < 0) && _removeFromParent(this, 1); // don't remove if the timeline is reversed and the playhead isn't at 0, otherwise tl.progress(1).reverse() won't work. Only remove if the playhead is at the end and timeScale is positive, or if the playhead is at 0 and the timeScale is negative.\n\n if (!suppressEvents && !(totalTime < 0 && !prevTime) && (tTime || prevTime || !tDur)) {\n _callback(this, tTime === tDur && totalTime >= 0 ? \"onComplete\" : \"onReverseComplete\", true);\n\n this._prom && !(tTime < tDur && this.timeScale() > 0) && this._prom();\n }\n }\n }\n\n return this;\n };\n\n _proto2.add = function add(child, position) {\n var _this2 = this;\n\n _isNumber(position) || (position = _parsePosition(this, position, child));\n\n if (!(child instanceof Animation)) {\n if (_isArray(child)) {\n child.forEach(function (obj) {\n return _this2.add(obj, position);\n });\n return this;\n }\n\n if (_isString(child)) {\n return this.addLabel(child, position);\n }\n\n if (_isFunction(child)) {\n child = Tween.delayedCall(0, child);\n } else {\n return this;\n }\n }\n\n return this !== child ? _addToTimeline(this, child, position) : this; //don't allow a timeline to be added to itself as a child!\n };\n\n _proto2.getChildren = function getChildren(nested, tweens, timelines, ignoreBeforeTime) {\n if (nested === void 0) {\n nested = true;\n }\n\n if (tweens === void 0) {\n tweens = true;\n }\n\n if (timelines === void 0) {\n timelines = true;\n }\n\n if (ignoreBeforeTime === void 0) {\n ignoreBeforeTime = -_bigNum;\n }\n\n var a = [],\n child = this._first;\n\n while (child) {\n if (child._start >= ignoreBeforeTime) {\n if (child instanceof Tween) {\n tweens && a.push(child);\n } else {\n timelines && a.push(child);\n nested && a.push.apply(a, child.getChildren(true, tweens, timelines));\n }\n }\n\n child = child._next;\n }\n\n return a;\n };\n\n _proto2.getById = function getById(id) {\n var animations = this.getChildren(1, 1, 1),\n i = animations.length;\n\n while (i--) {\n if (animations[i].vars.id === id) {\n return animations[i];\n }\n }\n };\n\n _proto2.remove = function remove(child) {\n if (_isString(child)) {\n return this.removeLabel(child);\n }\n\n if (_isFunction(child)) {\n return this.killTweensOf(child);\n }\n\n child.parent === this && _removeLinkedListItem(this, child);\n\n if (child === this._recent) {\n this._recent = this._last;\n }\n\n return _uncache(this);\n };\n\n _proto2.totalTime = function totalTime(_totalTime2, suppressEvents) {\n if (!arguments.length) {\n return this._tTime;\n }\n\n this._forcing = 1;\n\n if (!this._dp && this._ts) {\n //special case for the global timeline (or any other that has no parent or detached parent).\n this._start = _roundPrecise(_ticker.time - (this._ts > 0 ? _totalTime2 / this._ts : (this.totalDuration() - _totalTime2) / -this._ts));\n }\n\n _Animation.prototype.totalTime.call(this, _totalTime2, suppressEvents);\n\n this._forcing = 0;\n return this;\n };\n\n _proto2.addLabel = function addLabel(label, position) {\n this.labels[label] = _parsePosition(this, position);\n return this;\n };\n\n _proto2.removeLabel = function removeLabel(label) {\n delete this.labels[label];\n return this;\n };\n\n _proto2.addPause = function addPause(position, callback, params) {\n var t = Tween.delayedCall(0, callback || _emptyFunc, params);\n t.data = \"isPause\";\n this._hasPause = 1;\n return _addToTimeline(this, t, _parsePosition(this, position));\n };\n\n _proto2.removePause = function removePause(position) {\n var child = this._first;\n position = _parsePosition(this, position);\n\n while (child) {\n if (child._start === position && child.data === \"isPause\") {\n _removeFromParent(child);\n }\n\n child = child._next;\n }\n };\n\n _proto2.killTweensOf = function killTweensOf(targets, props, onlyActive) {\n var tweens = this.getTweensOf(targets, onlyActive),\n i = tweens.length;\n\n while (i--) {\n _overwritingTween !== tweens[i] && tweens[i].kill(targets, props);\n }\n\n return this;\n };\n\n _proto2.getTweensOf = function getTweensOf(targets, onlyActive) {\n var a = [],\n parsedTargets = toArray(targets),\n child = this._first,\n isGlobalTime = _isNumber(onlyActive),\n // a number is interpreted as a global time. If the animation spans\n children;\n\n while (child) {\n if (child instanceof Tween) {\n if (_arrayContainsAny(child._targets, parsedTargets) && (isGlobalTime ? (!_overwritingTween || child._initted && child._ts) && child.globalTime(0) <= onlyActive && child.globalTime(child.totalDuration()) > onlyActive : !onlyActive || child.isActive())) {\n // note: if this is for overwriting, it should only be for tweens that aren't paused and are initted.\n a.push(child);\n }\n } else if ((children = child.getTweensOf(parsedTargets, onlyActive)).length) {\n a.push.apply(a, children);\n }\n\n child = child._next;\n }\n\n return a;\n } // potential future feature - targets() on timelines\n // targets() {\n // \tlet result = [];\n // \tthis.getChildren(true, true, false).forEach(t => result.push(...t.targets()));\n // \treturn result.filter((v, i) => result.indexOf(v) === i);\n // }\n ;\n\n _proto2.tweenTo = function tweenTo(position, vars) {\n vars = vars || {};\n\n var tl = this,\n endTime = _parsePosition(tl, position),\n _vars = vars,\n startAt = _vars.startAt,\n _onStart = _vars.onStart,\n onStartParams = _vars.onStartParams,\n immediateRender = _vars.immediateRender,\n initted,\n tween = Tween.to(tl, _setDefaults({\n ease: vars.ease || \"none\",\n lazy: false,\n immediateRender: false,\n time: endTime,\n overwrite: \"auto\",\n duration: vars.duration || Math.abs((endTime - (startAt && \"time\" in startAt ? startAt.time : tl._time)) / tl.timeScale()) || _tinyNum,\n onStart: function onStart() {\n tl.pause();\n\n if (!initted) {\n var duration = vars.duration || Math.abs((endTime - (startAt && \"time\" in startAt ? startAt.time : tl._time)) / tl.timeScale());\n tween._dur !== duration && _setDuration(tween, duration, 0, 1).render(tween._time, true, true);\n initted = 1;\n }\n\n _onStart && _onStart.apply(tween, onStartParams || []); //in case the user had an onStart in the vars - we don't want to overwrite it.\n }\n }, vars));\n\n return immediateRender ? tween.render(0) : tween;\n };\n\n _proto2.tweenFromTo = function tweenFromTo(fromPosition, toPosition, vars) {\n return this.tweenTo(toPosition, _setDefaults({\n startAt: {\n time: _parsePosition(this, fromPosition)\n }\n }, vars));\n };\n\n _proto2.recent = function recent() {\n return this._recent;\n };\n\n _proto2.nextLabel = function nextLabel(afterTime) {\n if (afterTime === void 0) {\n afterTime = this._time;\n }\n\n return _getLabelInDirection(this, _parsePosition(this, afterTime));\n };\n\n _proto2.previousLabel = function previousLabel(beforeTime) {\n if (beforeTime === void 0) {\n beforeTime = this._time;\n }\n\n return _getLabelInDirection(this, _parsePosition(this, beforeTime), 1);\n };\n\n _proto2.currentLabel = function currentLabel(value) {\n return arguments.length ? this.seek(value, true) : this.previousLabel(this._time + _tinyNum);\n };\n\n _proto2.shiftChildren = function shiftChildren(amount, adjustLabels, ignoreBeforeTime) {\n if (ignoreBeforeTime === void 0) {\n ignoreBeforeTime = 0;\n }\n\n var child = this._first,\n labels = this.labels,\n p;\n amount = _roundPrecise(amount);\n\n while (child) {\n if (child._start >= ignoreBeforeTime) {\n child._start += amount;\n child._end += amount;\n }\n\n child = child._next;\n }\n\n if (adjustLabels) {\n for (p in labels) {\n if (labels[p] >= ignoreBeforeTime) {\n labels[p] += amount;\n }\n }\n }\n\n return _uncache(this);\n };\n\n _proto2.invalidate = function invalidate(soft) {\n var child = this._first;\n this._lock = 0;\n\n while (child) {\n child.invalidate(soft);\n child = child._next;\n }\n\n return _Animation.prototype.invalidate.call(this, soft);\n };\n\n _proto2.clear = function clear(includeLabels) {\n if (includeLabels === void 0) {\n includeLabels = true;\n }\n\n var child = this._first,\n next;\n\n while (child) {\n next = child._next;\n this.remove(child);\n child = next;\n }\n\n this._dp && (this._time = this._tTime = this._pTime = 0);\n includeLabels && (this.labels = {});\n return _uncache(this);\n };\n\n _proto2.totalDuration = function totalDuration(value) {\n var max = 0,\n self = this,\n child = self._last,\n prevStart = _bigNum,\n prev,\n start,\n parent;\n\n if (arguments.length) {\n return self.timeScale((self._repeat < 0 ? self.duration() : self.totalDuration()) / (self.reversed() ? -value : value));\n }\n\n if (self._dirty) {\n parent = self.parent;\n\n while (child) {\n prev = child._prev; //record it here in case the tween changes position in the sequence...\n\n child._dirty && child.totalDuration(); //could change the tween._startTime, so make sure the animation's cache is clean before analyzing it.\n\n start = child._start;\n\n if (start > prevStart && self._sort && child._ts && !self._lock) {\n //in case one of the tweens shifted out of order, it needs to be re-inserted into the correct position in the sequence\n self._lock = 1; //prevent endless recursive calls - there are methods that get triggered that check duration/totalDuration when we add().\n\n _addToTimeline(self, child, start - child._delay, 1)._lock = 0;\n } else {\n prevStart = start;\n }\n\n if (start < 0 && child._ts) {\n //children aren't allowed to have negative startTimes unless smoothChildTiming is true, so adjust here if one is found.\n max -= start;\n\n if (!parent && !self._dp || parent && parent.smoothChildTiming) {\n self._start += _roundPrecise(start / self._ts);\n self._time -= start;\n self._tTime -= start;\n }\n\n self.shiftChildren(-start, false, -1e999);\n prevStart = 0;\n }\n\n child._end > max && child._ts && (max = child._end);\n child = prev;\n }\n\n _setDuration(self, self === _globalTimeline && self._time > max ? self._time : max, 1, 1);\n\n self._dirty = 0;\n }\n\n return self._tDur;\n };\n\n Timeline.updateRoot = function updateRoot(time) {\n if (_globalTimeline._ts) {\n _lazySafeRender(_globalTimeline, _parentToChildTotalTime(time, _globalTimeline));\n\n _lastRenderedFrame = _ticker.frame;\n }\n\n if (_ticker.frame >= _nextGCFrame) {\n _nextGCFrame += _config.autoSleep || 120;\n var child = _globalTimeline._first;\n if (!child || !child._ts) if (_config.autoSleep && _ticker._listeners.length < 2) {\n while (child && !child._ts) {\n child = child._next;\n }\n\n child || _ticker.sleep();\n }\n }\n };\n\n return Timeline;\n}(Animation);\n\n_setDefaults(Timeline.prototype, {\n _lock: 0,\n _hasPause: 0,\n _forcing: 0\n});\n\nvar _addComplexStringPropTween = function _addComplexStringPropTween(target, prop, start, end, setter, stringFilter, funcParam) {\n //note: we call _addComplexStringPropTween.call(tweenInstance...) to ensure that it's scoped properly. We may call it from within a plugin too, thus \"this\" would refer to the plugin.\n var pt = new PropTween(this._pt, target, prop, 0, 1, _renderComplexString, null, setter),\n index = 0,\n matchIndex = 0,\n result,\n startNums,\n color,\n endNum,\n chunk,\n startNum,\n hasRandom,\n a;\n pt.b = start;\n pt.e = end;\n start += \"\"; //ensure values are strings\n\n end += \"\";\n\n if (hasRandom = ~end.indexOf(\"random(\")) {\n end = _replaceRandom(end);\n }\n\n if (stringFilter) {\n a = [start, end];\n stringFilter(a, target, prop); //pass an array with the starting and ending values and let the filter do whatever it needs to the values.\n\n start = a[0];\n end = a[1];\n }\n\n startNums = start.match(_complexStringNumExp) || [];\n\n while (result = _complexStringNumExp.exec(end)) {\n endNum = result[0];\n chunk = end.substring(index, result.index);\n\n if (color) {\n color = (color + 1) % 5;\n } else if (chunk.substr(-5) === \"rgba(\") {\n color = 1;\n }\n\n if (endNum !== startNums[matchIndex++]) {\n startNum = parseFloat(startNums[matchIndex - 1]) || 0; //these nested PropTweens are handled in a special way - we'll never actually call a render or setter method on them. We'll just loop through them in the parent complex string PropTween's render method.\n\n pt._pt = {\n _next: pt._pt,\n p: chunk || matchIndex === 1 ? chunk : \",\",\n //note: SVG spec allows omission of comma/space when a negative sign is wedged between two numbers, like 2.5-5.3 instead of 2.5,-5.3 but when tweening, the negative value may switch to positive, so we insert the comma just in case.\n s: startNum,\n c: endNum.charAt(1) === \"=\" ? _parseRelative(startNum, endNum) - startNum : parseFloat(endNum) - startNum,\n m: color && color < 4 ? Math.round : 0\n };\n index = _complexStringNumExp.lastIndex;\n }\n }\n\n pt.c = index < end.length ? end.substring(index, end.length) : \"\"; //we use the \"c\" of the PropTween to store the final part of the string (after the last number)\n\n pt.fp = funcParam;\n\n if (_relExp.test(end) || hasRandom) {\n pt.e = 0; //if the end string contains relative values or dynamic random(...) values, delete the end it so that on the final render we don't actually set it to the string with += or -= characters (forces it to use the calculated value).\n }\n\n this._pt = pt; //start the linked list with this new PropTween. Remember, we call _addComplexStringPropTween.call(tweenInstance...) to ensure that it's scoped properly. We may call it from within a plugin too, thus \"this\" would refer to the plugin.\n\n return pt;\n},\n _addPropTween = function _addPropTween(target, prop, start, end, index, targets, modifier, stringFilter, funcParam, optional) {\n _isFunction(end) && (end = end(index || 0, target, targets));\n var currentValue = target[prop],\n parsedStart = start !== \"get\" ? start : !_isFunction(currentValue) ? currentValue : funcParam ? target[prop.indexOf(\"set\") || !_isFunction(target[\"get\" + prop.substr(3)]) ? prop : \"get\" + prop.substr(3)](funcParam) : target[prop](),\n setter = !_isFunction(currentValue) ? _setterPlain : funcParam ? _setterFuncWithParam : _setterFunc,\n pt;\n\n if (_isString(end)) {\n if (~end.indexOf(\"random(\")) {\n end = _replaceRandom(end);\n }\n\n if (end.charAt(1) === \"=\") {\n pt = _parseRelative(parsedStart, end) + (getUnit(parsedStart) || 0);\n\n if (pt || pt === 0) {\n // to avoid isNaN, like if someone passes in a value like \"!= whatever\"\n end = pt;\n }\n }\n }\n\n if (!optional || parsedStart !== end || _forceAllPropTweens) {\n if (!isNaN(parsedStart * end) && end !== \"\") {\n // fun fact: any number multiplied by \"\" is evaluated as the number 0!\n pt = new PropTween(this._pt, target, prop, +parsedStart || 0, end - (parsedStart || 0), typeof currentValue === \"boolean\" ? _renderBoolean : _renderPlain, 0, setter);\n funcParam && (pt.fp = funcParam);\n modifier && pt.modifier(modifier, this, target);\n return this._pt = pt;\n }\n\n !currentValue && !(prop in target) && _missingPlugin(prop, end);\n return _addComplexStringPropTween.call(this, target, prop, parsedStart, end, setter, stringFilter || _config.stringFilter, funcParam);\n }\n},\n //creates a copy of the vars object and processes any function-based values (putting the resulting values directly into the copy) as well as strings with \"random()\" in them. It does NOT process relative values.\n_processVars = function _processVars(vars, index, target, targets, tween) {\n _isFunction(vars) && (vars = _parseFuncOrString(vars, tween, index, target, targets));\n\n if (!_isObject(vars) || vars.style && vars.nodeType || _isArray(vars) || _isTypedArray(vars)) {\n return _isString(vars) ? _parseFuncOrString(vars, tween, index, target, targets) : vars;\n }\n\n var copy = {},\n p;\n\n for (p in vars) {\n copy[p] = _parseFuncOrString(vars[p], tween, index, target, targets);\n }\n\n return copy;\n},\n _checkPlugin = function _checkPlugin(property, vars, tween, index, target, targets) {\n var plugin, pt, ptLookup, i;\n\n if (_plugins[property] && (plugin = new _plugins[property]()).init(target, plugin.rawVars ? vars[property] : _processVars(vars[property], index, target, targets, tween), tween, index, targets) !== false) {\n tween._pt = pt = new PropTween(tween._pt, target, property, 0, 1, plugin.render, plugin, 0, plugin.priority);\n\n if (tween !== _quickTween) {\n ptLookup = tween._ptLookup[tween._targets.indexOf(target)]; //note: we can't use tween._ptLookup[index] because for staggered tweens, the index from the fullTargets array won't match what it is in each individual tween that spawns from the stagger.\n\n i = plugin._props.length;\n\n while (i--) {\n ptLookup[plugin._props[i]] = pt;\n }\n }\n }\n\n return plugin;\n},\n _overwritingTween,\n //store a reference temporarily so we can avoid overwriting itself.\n_forceAllPropTweens,\n _initTween = function _initTween(tween, time, tTime) {\n var vars = tween.vars,\n ease = vars.ease,\n startAt = vars.startAt,\n immediateRender = vars.immediateRender,\n lazy = vars.lazy,\n onUpdate = vars.onUpdate,\n runBackwards = vars.runBackwards,\n yoyoEase = vars.yoyoEase,\n keyframes = vars.keyframes,\n autoRevert = vars.autoRevert,\n dur = tween._dur,\n prevStartAt = tween._startAt,\n targets = tween._targets,\n parent = tween.parent,\n fullTargets = parent && parent.data === \"nested\" ? parent.vars.targets : targets,\n autoOverwrite = tween._overwrite === \"auto\" && !_suppressOverwrites,\n tl = tween.timeline,\n cleanVars,\n i,\n p,\n pt,\n target,\n hasPriority,\n gsData,\n harness,\n plugin,\n ptLookup,\n index,\n harnessVars,\n overwritten;\n tl && (!keyframes || !ease) && (ease = \"none\");\n tween._ease = _parseEase(ease, _defaults.ease);\n tween._yEase = yoyoEase ? _invertEase(_parseEase(yoyoEase === true ? ease : yoyoEase, _defaults.ease)) : 0;\n\n if (yoyoEase && tween._yoyo && !tween._repeat) {\n //there must have been a parent timeline with yoyo:true that is currently in its yoyo phase, so flip the eases.\n yoyoEase = tween._yEase;\n tween._yEase = tween._ease;\n tween._ease = yoyoEase;\n }\n\n tween._from = !tl && !!vars.runBackwards; //nested timelines should never run backwards - the backwards-ness is in the child tweens.\n\n if (!tl || keyframes && !vars.stagger) {\n //if there's an internal timeline, skip all the parsing because we passed that task down the chain.\n harness = targets[0] ? _getCache(targets[0]).harness : 0;\n harnessVars = harness && vars[harness.prop]; //someone may need to specify CSS-specific values AND non-CSS values, like if the element has an \"x\" property plus it's a standard DOM element. We allow people to distinguish by wrapping plugin-specific stuff in a css:{} object for example.\n\n cleanVars = _copyExcluding(vars, _reservedProps);\n\n if (prevStartAt) {\n prevStartAt._zTime < 0 && prevStartAt.progress(1); // in case it's a lazy startAt that hasn't rendered yet.\n\n time < 0 && runBackwards && immediateRender && !autoRevert ? prevStartAt.render(-1, true) : prevStartAt.revert(runBackwards && dur ? _revertConfigNoKill : _startAtRevertConfig); // if it's a \"startAt\" (not \"from()\" or runBackwards: true), we only need to do a shallow revert (keep transforms cached in CSSPlugin)\n // don't just _removeFromParent(prevStartAt.render(-1, true)) because that'll leave inline styles. We're creating a new _startAt for \"startAt\" tweens that re-capture things to ensure that if the pre-tween values changed since the tween was created, they're recorded.\n\n prevStartAt._lazy = 0;\n }\n\n if (startAt) {\n _removeFromParent(tween._startAt = Tween.set(targets, _setDefaults({\n data: \"isStart\",\n overwrite: false,\n parent: parent,\n immediateRender: true,\n lazy: !prevStartAt && _isNotFalse(lazy),\n startAt: null,\n delay: 0,\n onUpdate: onUpdate && function () {\n return _callback(tween, \"onUpdate\");\n },\n stagger: 0\n }, startAt))); //copy the properties/values into a new object to avoid collisions, like var to = {x:0}, from = {x:500}; timeline.fromTo(e, from, to).fromTo(e, to, from);\n\n\n tween._startAt._dp = 0; // don't allow it to get put back into root timeline! Like when revert() is called and totalTime() gets set.\n\n tween._startAt._sat = tween; // used in globalTime(). _sat stands for _startAtTween\n\n time < 0 && (_reverting || !immediateRender && !autoRevert) && tween._startAt.revert(_revertConfigNoKill); // rare edge case, like if a render is forced in the negative direction of a non-initted tween.\n\n if (immediateRender) {\n if (dur && time <= 0 && tTime <= 0) {\n // check tTime here because in the case of a yoyo tween whose playhead gets pushed to the end like tween.progress(1), we should allow it through so that the onComplete gets fired properly.\n time && (tween._zTime = time);\n return; //we skip initialization here so that overwriting doesn't occur until the tween actually begins. Otherwise, if you create several immediateRender:true tweens of the same target/properties to drop into a Timeline, the last one created would overwrite the first ones because they didn't get placed into the timeline yet before the first render occurs and kicks in overwriting.\n }\n }\n } else if (runBackwards && dur) {\n //from() tweens must be handled uniquely: their beginning values must be rendered but we don't want overwriting to occur yet (when time is still 0). Wait until the tween actually begins before doing all the routines like overwriting. At that time, we should render at the END of the tween to ensure that things initialize correctly (remember, from() tweens go backwards)\n if (!prevStartAt) {\n time && (immediateRender = false); //in rare cases (like if a from() tween runs and then is invalidate()-ed), immediateRender could be true but the initial forced-render gets skipped, so there's no need to force the render in this context when the _time is greater than 0\n\n p = _setDefaults({\n overwrite: false,\n data: \"isFromStart\",\n //we tag the tween with as \"isFromStart\" so that if [inside a plugin] we need to only do something at the very END of a tween, we have a way of identifying this tween as merely the one that's setting the beginning values for a \"from()\" tween. For example, clearProps in CSSPlugin should only get applied at the very END of a tween and without this tag, from(...{height:100, clearProps:\"height\", delay:1}) would wipe the height at the beginning of the tween and after 1 second, it'd kick back in.\n lazy: immediateRender && !prevStartAt && _isNotFalse(lazy),\n immediateRender: immediateRender,\n //zero-duration tweens render immediately by default, but if we're not specifically instructed to render this tween immediately, we should skip this and merely _init() to record the starting values (rendering them immediately would push them to completion which is wasteful in that case - we'd have to render(-1) immediately after)\n stagger: 0,\n parent: parent //ensures that nested tweens that had a stagger are handled properly, like gsap.from(\".class\", {y: gsap.utils.wrap([-100,100]), stagger: 0.5})\n\n }, cleanVars);\n harnessVars && (p[harness.prop] = harnessVars); // in case someone does something like .from(..., {css:{}})\n\n _removeFromParent(tween._startAt = Tween.set(targets, p));\n\n tween._startAt._dp = 0; // don't allow it to get put back into root timeline!\n\n tween._startAt._sat = tween; // used in globalTime()\n\n time < 0 && (_reverting ? tween._startAt.revert(_revertConfigNoKill) : tween._startAt.render(-1, true));\n tween._zTime = time;\n\n if (!immediateRender) {\n _initTween(tween._startAt, _tinyNum, _tinyNum); //ensures that the initial values are recorded\n\n } else if (!time) {\n return;\n }\n }\n }\n\n tween._pt = tween._ptCache = 0;\n lazy = dur && _isNotFalse(lazy) || lazy && !dur;\n\n for (i = 0; i < targets.length; i++) {\n target = targets[i];\n gsData = target._gsap || _harness(targets)[i]._gsap;\n tween._ptLookup[i] = ptLookup = {};\n _lazyLookup[gsData.id] && _lazyTweens.length && _lazyRender(); //if other tweens of the same target have recently initted but haven't rendered yet, we've got to force the render so that the starting values are correct (imagine populating a timeline with a bunch of sequential tweens and then jumping to the end)\n\n index = fullTargets === targets ? i : fullTargets.indexOf(target);\n\n if (harness && (plugin = new harness()).init(target, harnessVars || cleanVars, tween, index, fullTargets) !== false) {\n tween._pt = pt = new PropTween(tween._pt, target, plugin.name, 0, 1, plugin.render, plugin, 0, plugin.priority);\n\n plugin._props.forEach(function (name) {\n ptLookup[name] = pt;\n });\n\n plugin.priority && (hasPriority = 1);\n }\n\n if (!harness || harnessVars) {\n for (p in cleanVars) {\n if (_plugins[p] && (plugin = _checkPlugin(p, cleanVars, tween, index, target, fullTargets))) {\n plugin.priority && (hasPriority = 1);\n } else {\n ptLookup[p] = pt = _addPropTween.call(tween, target, p, \"get\", cleanVars[p], index, fullTargets, 0, vars.stringFilter);\n }\n }\n }\n\n tween._op && tween._op[i] && tween.kill(target, tween._op[i]);\n\n if (autoOverwrite && tween._pt) {\n _overwritingTween = tween;\n\n _globalTimeline.killTweensOf(target, ptLookup, tween.globalTime(time)); // make sure the overwriting doesn't overwrite THIS tween!!!\n\n\n overwritten = !tween.parent;\n _overwritingTween = 0;\n }\n\n tween._pt && lazy && (_lazyLookup[gsData.id] = 1);\n }\n\n hasPriority && _sortPropTweensByPriority(tween);\n tween._onInit && tween._onInit(tween); //plugins like RoundProps must wait until ALL of the PropTweens are instantiated. In the plugin's init() function, it sets the _onInit on the tween instance. May not be pretty/intuitive, but it's fast and keeps file size down.\n }\n\n tween._onUpdate = onUpdate;\n tween._initted = (!tween._op || tween._pt) && !overwritten; // if overwrittenProps resulted in the entire tween being killed, do NOT flag it as initted or else it may render for one tick.\n\n keyframes && time <= 0 && tl.render(_bigNum, true, true); // if there's a 0% keyframe, it'll render in the \"before\" state for any staggered/delayed animations thus when the following tween initializes, it'll use the \"before\" state instead of the \"after\" state as the initial values.\n},\n _updatePropTweens = function _updatePropTweens(tween, property, value, start, startIsRelative, ratio, time, skipRecursion) {\n var ptCache = (tween._pt && tween._ptCache || (tween._ptCache = {}))[property],\n pt,\n rootPT,\n lookup,\n i;\n\n if (!ptCache) {\n ptCache = tween._ptCache[property] = [];\n lookup = tween._ptLookup;\n i = tween._targets.length;\n\n while (i--) {\n pt = lookup[i][property];\n\n if (pt && pt.d && pt.d._pt) {\n // it's a plugin, so find the nested PropTween\n pt = pt.d._pt;\n\n while (pt && pt.p !== property && pt.fp !== property) {\n // \"fp\" is functionParam for things like setting CSS variables which require .setProperty(\"--var-name\", value)\n pt = pt._next;\n }\n }\n\n if (!pt) {\n // there is no PropTween associated with that property, so we must FORCE one to be created and ditch out of this\n // if the tween has other properties that already rendered at new positions, we'd normally have to rewind to put them back like tween.render(0, true) before forcing an _initTween(), but that can create another edge case like tweening a timeline's progress would trigger onUpdates to fire which could move other things around. It's better to just inform users that .resetTo() should ONLY be used for tweens that already have that property. For example, you can't gsap.to(...{ y: 0 }) and then tween.restTo(\"x\", 200) for example.\n _forceAllPropTweens = 1; // otherwise, when we _addPropTween() and it finds no change between the start and end values, it skips creating a PropTween (for efficiency...why tween when there's no difference?) but in this case we NEED that PropTween created so we can edit it.\n\n tween.vars[property] = \"+=0\";\n\n _initTween(tween, time);\n\n _forceAllPropTweens = 0;\n return skipRecursion ? _warn(property + \" not eligible for reset\") : 1; // if someone tries to do a quickTo() on a special property like borderRadius which must get split into 4 different properties, that's not eligible for .resetTo().\n }\n\n ptCache.push(pt);\n }\n }\n\n i = ptCache.length;\n\n while (i--) {\n rootPT = ptCache[i];\n pt = rootPT._pt || rootPT; // complex values may have nested PropTweens. We only accommodate the FIRST value.\n\n pt.s = (start || start === 0) && !startIsRelative ? start : pt.s + (start || 0) + ratio * pt.c;\n pt.c = value - pt.s;\n rootPT.e && (rootPT.e = _round(value) + getUnit(rootPT.e)); // mainly for CSSPlugin (end value)\n\n rootPT.b && (rootPT.b = pt.s + getUnit(rootPT.b)); // (beginning value)\n }\n},\n _addAliasesToVars = function _addAliasesToVars(targets, vars) {\n var harness = targets[0] ? _getCache(targets[0]).harness : 0,\n propertyAliases = harness && harness.aliases,\n copy,\n p,\n i,\n aliases;\n\n if (!propertyAliases) {\n return vars;\n }\n\n copy = _merge({}, vars);\n\n for (p in propertyAliases) {\n if (p in copy) {\n aliases = propertyAliases[p].split(\",\");\n i = aliases.length;\n\n while (i--) {\n copy[aliases[i]] = copy[p];\n }\n }\n }\n\n return copy;\n},\n // parses multiple formats, like {\"0%\": {x: 100}, {\"50%\": {x: -20}} and { x: {\"0%\": 100, \"50%\": -20} }, and an \"ease\" can be set on any object. We populate an \"allProps\" object with an Array for each property, like {x: [{}, {}], y:[{}, {}]} with data for each property tween. The objects have a \"t\" (time), \"v\", (value), and \"e\" (ease) property. This allows us to piece together a timeline later.\n_parseKeyframe = function _parseKeyframe(prop, obj, allProps, easeEach) {\n var ease = obj.ease || easeEach || \"power1.inOut\",\n p,\n a;\n\n if (_isArray(obj)) {\n a = allProps[prop] || (allProps[prop] = []); // t = time (out of 100), v = value, e = ease\n\n obj.forEach(function (value, i) {\n return a.push({\n t: i / (obj.length - 1) * 100,\n v: value,\n e: ease\n });\n });\n } else {\n for (p in obj) {\n a = allProps[p] || (allProps[p] = []);\n p === \"ease\" || a.push({\n t: parseFloat(prop),\n v: obj[p],\n e: ease\n });\n }\n }\n},\n _parseFuncOrString = function _parseFuncOrString(value, tween, i, target, targets) {\n return _isFunction(value) ? value.call(tween, i, target, targets) : _isString(value) && ~value.indexOf(\"random(\") ? _replaceRandom(value) : value;\n},\n _staggerTweenProps = _callbackNames + \"repeat,repeatDelay,yoyo,repeatRefresh,yoyoEase,autoRevert\",\n _staggerPropsToSkip = {};\n\n_forEachName(_staggerTweenProps + \",id,stagger,delay,duration,paused,scrollTrigger\", function (name) {\n return _staggerPropsToSkip[name] = 1;\n});\n/*\n * --------------------------------------------------------------------------------------\n * TWEEN\n * --------------------------------------------------------------------------------------\n */\n\n\nexport var Tween = /*#__PURE__*/function (_Animation2) {\n _inheritsLoose(Tween, _Animation2);\n\n function Tween(targets, vars, position, skipInherit) {\n var _this3;\n\n if (typeof vars === \"number\") {\n position.duration = vars;\n vars = position;\n position = null;\n }\n\n _this3 = _Animation2.call(this, skipInherit ? vars : _inheritDefaults(vars)) || this;\n var _this3$vars = _this3.vars,\n duration = _this3$vars.duration,\n delay = _this3$vars.delay,\n immediateRender = _this3$vars.immediateRender,\n stagger = _this3$vars.stagger,\n overwrite = _this3$vars.overwrite,\n keyframes = _this3$vars.keyframes,\n defaults = _this3$vars.defaults,\n scrollTrigger = _this3$vars.scrollTrigger,\n yoyoEase = _this3$vars.yoyoEase,\n parent = vars.parent || _globalTimeline,\n parsedTargets = (_isArray(targets) || _isTypedArray(targets) ? _isNumber(targets[0]) : \"length\" in vars) ? [targets] : toArray(targets),\n tl,\n i,\n copy,\n l,\n p,\n curTarget,\n staggerFunc,\n staggerVarsToMerge;\n _this3._targets = parsedTargets.length ? _harness(parsedTargets) : _warn(\"GSAP target \" + targets + \" not found. https://gsap.com\", !_config.nullTargetWarn) || [];\n _this3._ptLookup = []; //PropTween lookup. An array containing an object for each target, having keys for each tweening property\n\n _this3._overwrite = overwrite;\n\n if (keyframes || stagger || _isFuncOrString(duration) || _isFuncOrString(delay)) {\n vars = _this3.vars;\n tl = _this3.timeline = new Timeline({\n data: \"nested\",\n defaults: defaults || {},\n targets: parent && parent.data === \"nested\" ? parent.vars.targets : parsedTargets\n }); // we need to store the targets because for staggers and keyframes, we end up creating an individual tween for each but function-based values need to know the index and the whole Array of targets.\n\n tl.kill();\n tl.parent = tl._dp = _assertThisInitialized(_this3);\n tl._start = 0;\n\n if (stagger || _isFuncOrString(duration) || _isFuncOrString(delay)) {\n l = parsedTargets.length;\n staggerFunc = stagger && distribute(stagger);\n\n if (_isObject(stagger)) {\n //users can pass in callbacks like onStart/onComplete in the stagger object. These should fire with each individual tween.\n for (p in stagger) {\n if (~_staggerTweenProps.indexOf(p)) {\n staggerVarsToMerge || (staggerVarsToMerge = {});\n staggerVarsToMerge[p] = stagger[p];\n }\n }\n }\n\n for (i = 0; i < l; i++) {\n copy = _copyExcluding(vars, _staggerPropsToSkip);\n copy.stagger = 0;\n yoyoEase && (copy.yoyoEase = yoyoEase);\n staggerVarsToMerge && _merge(copy, staggerVarsToMerge);\n curTarget = parsedTargets[i]; //don't just copy duration or delay because if they're a string or function, we'd end up in an infinite loop because _isFuncOrString() would evaluate as true in the child tweens, entering this loop, etc. So we parse the value straight from vars and default to 0.\n\n copy.duration = +_parseFuncOrString(duration, _assertThisInitialized(_this3), i, curTarget, parsedTargets);\n copy.delay = (+_parseFuncOrString(delay, _assertThisInitialized(_this3), i, curTarget, parsedTargets) || 0) - _this3._delay;\n\n if (!stagger && l === 1 && copy.delay) {\n // if someone does delay:\"random(1, 5)\", repeat:-1, for example, the delay shouldn't be inside the repeat.\n _this3._delay = delay = copy.delay;\n _this3._start += delay;\n copy.delay = 0;\n }\n\n tl.to(curTarget, copy, staggerFunc ? staggerFunc(i, curTarget, parsedTargets) : 0);\n tl._ease = _easeMap.none;\n }\n\n tl.duration() ? duration = delay = 0 : _this3.timeline = 0; // if the timeline's duration is 0, we don't need a timeline internally!\n } else if (keyframes) {\n _inheritDefaults(_setDefaults(tl.vars.defaults, {\n ease: \"none\"\n }));\n\n tl._ease = _parseEase(keyframes.ease || vars.ease || \"none\");\n var time = 0,\n a,\n kf,\n v;\n\n if (_isArray(keyframes)) {\n keyframes.forEach(function (frame) {\n return tl.to(parsedTargets, frame, \">\");\n });\n tl.duration(); // to ensure tl._dur is cached because we tap into it for performance purposes in the render() method.\n } else {\n copy = {};\n\n for (p in keyframes) {\n p === \"ease\" || p === \"easeEach\" || _parseKeyframe(p, keyframes[p], copy, keyframes.easeEach);\n }\n\n for (p in copy) {\n a = copy[p].sort(function (a, b) {\n return a.t - b.t;\n });\n time = 0;\n\n for (i = 0; i < a.length; i++) {\n kf = a[i];\n v = {\n ease: kf.e,\n duration: (kf.t - (i ? a[i - 1].t : 0)) / 100 * duration\n };\n v[p] = kf.v;\n tl.to(parsedTargets, v, time);\n time += v.duration;\n }\n }\n\n tl.duration() < duration && tl.to({}, {\n duration: duration - tl.duration()\n }); // in case keyframes didn't go to 100%\n }\n }\n\n duration || _this3.duration(duration = tl.duration());\n } else {\n _this3.timeline = 0; //speed optimization, faster lookups (no going up the prototype chain)\n }\n\n if (overwrite === true && !_suppressOverwrites) {\n _overwritingTween = _assertThisInitialized(_this3);\n\n _globalTimeline.killTweensOf(parsedTargets);\n\n _overwritingTween = 0;\n }\n\n _addToTimeline(parent, _assertThisInitialized(_this3), position);\n\n vars.reversed && _this3.reverse();\n vars.paused && _this3.paused(true);\n\n if (immediateRender || !duration && !keyframes && _this3._start === _roundPrecise(parent._time) && _isNotFalse(immediateRender) && _hasNoPausedAncestors(_assertThisInitialized(_this3)) && parent.data !== \"nested\") {\n _this3._tTime = -_tinyNum; //forces a render without having to set the render() \"force\" parameter to true because we want to allow lazying by default (using the \"force\" parameter always forces an immediate full render)\n\n _this3.render(Math.max(0, -delay) || 0); //in case delay is negative\n\n }\n\n scrollTrigger && _scrollTrigger(_assertThisInitialized(_this3), scrollTrigger);\n return _this3;\n }\n\n var _proto3 = Tween.prototype;\n\n _proto3.render = function render(totalTime, suppressEvents, force) {\n var prevTime = this._time,\n tDur = this._tDur,\n dur = this._dur,\n isNegative = totalTime < 0,\n tTime = totalTime > tDur - _tinyNum && !isNegative ? tDur : totalTime < _tinyNum ? 0 : totalTime,\n time,\n pt,\n iteration,\n cycleDuration,\n prevIteration,\n isYoyo,\n ratio,\n timeline,\n yoyoEase;\n\n if (!dur) {\n _renderZeroDurationTween(this, totalTime, suppressEvents, force);\n } else if (tTime !== this._tTime || !totalTime || force || !this._initted && this._tTime || this._startAt && this._zTime < 0 !== isNegative || this._lazy) {\n // this senses if we're crossing over the start time, in which case we must record _zTime and force the render, but we do it in this lengthy conditional way for performance reasons (usually we can skip the calculations): this._initted && (this._zTime < 0) !== (totalTime < 0)\n time = tTime;\n timeline = this.timeline;\n\n if (this._repeat) {\n //adjust the time for repeats and yoyos\n cycleDuration = dur + this._rDelay;\n\n if (this._repeat < -1 && isNegative) {\n return this.totalTime(cycleDuration * 100 + totalTime, suppressEvents, force);\n }\n\n time = _roundPrecise(tTime % cycleDuration); //round to avoid floating point errors. (4 % 0.8 should be 0 but some browsers report it as 0.79999999!)\n\n if (tTime === tDur) {\n // the tDur === tTime is for edge cases where there's a lengthy decimal on the duration and it may reach the very end but the time is rendered as not-quite-there (remember, tDur is rounded to 4 decimals whereas dur isn't)\n iteration = this._repeat;\n time = dur;\n } else {\n prevIteration = _roundPrecise(tTime / cycleDuration); // full decimal version of iterations, not the previous iteration (we're reusing prevIteration variable for efficiency)\n\n iteration = ~~prevIteration;\n\n if (iteration && iteration === prevIteration) {\n time = dur;\n iteration--;\n } else if (time > dur) {\n time = dur;\n }\n }\n\n isYoyo = this._yoyo && iteration & 1;\n\n if (isYoyo) {\n yoyoEase = this._yEase;\n time = dur - time;\n }\n\n prevIteration = _animationCycle(this._tTime, cycleDuration);\n\n if (time === prevTime && !force && this._initted && iteration === prevIteration) {\n //could be during the repeatDelay part. No need to render and fire callbacks.\n this._tTime = tTime;\n return this;\n }\n\n if (iteration !== prevIteration) {\n timeline && this._yEase && _propagateYoyoEase(timeline, isYoyo); //repeatRefresh functionality\n\n if (this.vars.repeatRefresh && !isYoyo && !this._lock && time !== cycleDuration && this._initted) {\n // this._time will === cycleDuration when we render at EXACTLY the end of an iteration. Without this condition, it'd often do the repeatRefresh render TWICE (again on the very next tick).\n this._lock = force = 1; //force, otherwise if lazy is true, the _attemptInitTween() will return and we'll jump out and get caught bouncing on each tick.\n\n this.render(_roundPrecise(cycleDuration * iteration), true).invalidate()._lock = 0;\n }\n }\n }\n\n if (!this._initted) {\n if (_attemptInitTween(this, isNegative ? totalTime : time, force, suppressEvents, tTime)) {\n this._tTime = 0; // in constructor if immediateRender is true, we set _tTime to -_tinyNum to have the playhead cross the starting point but we can't leave _tTime as a negative number.\n\n return this;\n }\n\n if (prevTime !== this._time && !(force && this.vars.repeatRefresh && iteration !== prevIteration)) {\n // rare edge case - during initialization, an onUpdate in the _startAt (.fromTo()) might force this tween to render at a different spot in which case we should ditch this render() call so that it doesn't revert the values. But we also don't want to dump if we're doing a repeatRefresh render!\n return this;\n }\n\n if (dur !== this._dur) {\n // while initting, a plugin like InertiaPlugin might alter the duration, so rerun from the start to ensure everything renders as it should.\n return this.render(totalTime, suppressEvents, force);\n }\n }\n\n this._tTime = tTime;\n this._time = time;\n\n if (!this._act && this._ts) {\n this._act = 1; //as long as it's not paused, force it to be active so that if the user renders independent of the parent timeline, it'll be forced to re-render on the next tick.\n\n this._lazy = 0;\n }\n\n this.ratio = ratio = (yoyoEase || this._ease)(time / dur);\n\n if (this._from) {\n this.ratio = ratio = 1 - ratio;\n }\n\n if (!prevTime && tTime && !suppressEvents && !prevIteration) {\n _callback(this, \"onStart\");\n\n if (this._tTime !== tTime) {\n // in case the onStart triggered a render at a different spot, eject. Like if someone did animation.pause(0.5) or something inside the onStart.\n return this;\n }\n }\n\n pt = this._pt;\n\n while (pt) {\n pt.r(ratio, pt.d);\n pt = pt._next;\n }\n\n timeline && timeline.render(totalTime < 0 ? totalTime : timeline._dur * timeline._ease(time / this._dur), suppressEvents, force) || this._startAt && (this._zTime = totalTime);\n\n if (this._onUpdate && !suppressEvents) {\n isNegative && _rewindStartAt(this, totalTime, suppressEvents, force); //note: for performance reasons, we tuck this conditional logic inside less traveled areas (most tweens don't have an onUpdate). We'd just have it at the end before the onComplete, but the values should be updated before any onUpdate is called, so we ALSO put it here and then if it's not called, we do so later near the onComplete.\n\n _callback(this, \"onUpdate\");\n }\n\n this._repeat && iteration !== prevIteration && this.vars.onRepeat && !suppressEvents && this.parent && _callback(this, \"onRepeat\");\n\n if ((tTime === this._tDur || !tTime) && this._tTime === tTime) {\n isNegative && !this._onUpdate && _rewindStartAt(this, totalTime, true, true);\n (totalTime || !dur) && (tTime === this._tDur && this._ts > 0 || !tTime && this._ts < 0) && _removeFromParent(this, 1); // don't remove if we're rendering at exactly a time of 0, as there could be autoRevert values that should get set on the next tick (if the playhead goes backward beyond the startTime, negative totalTime). Don't remove if the timeline is reversed and the playhead isn't at 0, otherwise tl.progress(1).reverse() won't work. Only remove if the playhead is at the end and timeScale is positive, or if the playhead is at 0 and the timeScale is negative.\n\n if (!suppressEvents && !(isNegative && !prevTime) && (tTime || prevTime || isYoyo)) {\n // if prevTime and tTime are zero, we shouldn't fire the onReverseComplete. This could happen if you gsap.to(... {paused:true}).play();\n _callback(this, tTime === tDur ? \"onComplete\" : \"onReverseComplete\", true);\n\n this._prom && !(tTime < tDur && this.timeScale() > 0) && this._prom();\n }\n }\n }\n\n return this;\n };\n\n _proto3.targets = function targets() {\n return this._targets;\n };\n\n _proto3.invalidate = function invalidate(soft) {\n // \"soft\" gives us a way to clear out everything EXCEPT the recorded pre-\"from\" portion of from() tweens. Otherwise, for example, if you tween.progress(1).render(0, true true).invalidate(), the \"from\" values would persist and then on the next render, the from() tweens would initialize and the current value would match the \"from\" values, thus animate from the same value to the same value (no animation). We tap into this in ScrollTrigger's refresh() where we must push a tween to completion and then back again but honor its init state in case the tween is dependent on another tween further up on the page.\n (!soft || !this.vars.runBackwards) && (this._startAt = 0);\n this._pt = this._op = this._onUpdate = this._lazy = this.ratio = 0;\n this._ptLookup = [];\n this.timeline && this.timeline.invalidate(soft);\n return _Animation2.prototype.invalidate.call(this, soft);\n };\n\n _proto3.resetTo = function resetTo(property, value, start, startIsRelative, skipRecursion) {\n _tickerActive || _ticker.wake();\n this._ts || this.play();\n var time = Math.min(this._dur, (this._dp._time - this._start) * this._ts),\n ratio;\n this._initted || _initTween(this, time);\n ratio = this._ease(time / this._dur); // don't just get tween.ratio because it may not have rendered yet.\n // possible future addition to allow an object with multiple values to update, like tween.resetTo({x: 100, y: 200}); At this point, it doesn't seem worth the added kb given the fact that most users will likely opt for the convenient gsap.quickTo() way of interacting with this method.\n // if (_isObject(property)) { // performance optimization\n // \tfor (p in property) {\n // \t\tif (_updatePropTweens(this, p, property[p], value ? value[p] : null, start, ratio, time)) {\n // \t\t\treturn this.resetTo(property, value, start, startIsRelative); // if a PropTween wasn't found for the property, it'll get forced with a re-initialization so we need to jump out and start over again.\n // \t\t}\n // \t}\n // } else {\n\n if (_updatePropTweens(this, property, value, start, startIsRelative, ratio, time, skipRecursion)) {\n return this.resetTo(property, value, start, startIsRelative, 1); // if a PropTween wasn't found for the property, it'll get forced with a re-initialization so we need to jump out and start over again.\n } //}\n\n\n _alignPlayhead(this, 0);\n\n this.parent || _addLinkedListItem(this._dp, this, \"_first\", \"_last\", this._dp._sort ? \"_start\" : 0);\n return this.render(0);\n };\n\n _proto3.kill = function kill(targets, vars) {\n if (vars === void 0) {\n vars = \"all\";\n }\n\n if (!targets && (!vars || vars === \"all\")) {\n this._lazy = this._pt = 0;\n this.parent ? _interrupt(this) : this.scrollTrigger && this.scrollTrigger.kill(!!_reverting);\n return this;\n }\n\n if (this.timeline) {\n var tDur = this.timeline.totalDuration();\n this.timeline.killTweensOf(targets, vars, _overwritingTween && _overwritingTween.vars.overwrite !== true)._first || _interrupt(this); // if nothing is left tweening, interrupt.\n\n this.parent && tDur !== this.timeline.totalDuration() && _setDuration(this, this._dur * this.timeline._tDur / tDur, 0, 1); // if a nested tween is killed that changes the duration, it should affect this tween's duration. We must use the ratio, though, because sometimes the internal timeline is stretched like for keyframes where they don't all add up to whatever the parent tween's duration was set to.\n\n return this;\n }\n\n var parsedTargets = this._targets,\n killingTargets = targets ? toArray(targets) : parsedTargets,\n propTweenLookup = this._ptLookup,\n firstPT = this._pt,\n overwrittenProps,\n curLookup,\n curOverwriteProps,\n props,\n p,\n pt,\n i;\n\n if ((!vars || vars === \"all\") && _arraysMatch(parsedTargets, killingTargets)) {\n vars === \"all\" && (this._pt = 0);\n return _interrupt(this);\n }\n\n overwrittenProps = this._op = this._op || [];\n\n if (vars !== \"all\") {\n //so people can pass in a comma-delimited list of property names\n if (_isString(vars)) {\n p = {};\n\n _forEachName(vars, function (name) {\n return p[name] = 1;\n });\n\n vars = p;\n }\n\n vars = _addAliasesToVars(parsedTargets, vars);\n }\n\n i = parsedTargets.length;\n\n while (i--) {\n if (~killingTargets.indexOf(parsedTargets[i])) {\n curLookup = propTweenLookup[i];\n\n if (vars === \"all\") {\n overwrittenProps[i] = vars;\n props = curLookup;\n curOverwriteProps = {};\n } else {\n curOverwriteProps = overwrittenProps[i] = overwrittenProps[i] || {};\n props = vars;\n }\n\n for (p in props) {\n pt = curLookup && curLookup[p];\n\n if (pt) {\n if (!(\"kill\" in pt.d) || pt.d.kill(p) === true) {\n _removeLinkedListItem(this, pt, \"_pt\");\n }\n\n delete curLookup[p];\n }\n\n if (curOverwriteProps !== \"all\") {\n curOverwriteProps[p] = 1;\n }\n }\n }\n }\n\n this._initted && !this._pt && firstPT && _interrupt(this); //if all tweening properties are killed, kill the tween. Without this line, if there's a tween with multiple targets and then you killTweensOf() each target individually, the tween would technically still remain active and fire its onComplete even though there aren't any more properties tweening.\n\n return this;\n };\n\n Tween.to = function to(targets, vars) {\n return new Tween(targets, vars, arguments[2]);\n };\n\n Tween.from = function from(targets, vars) {\n return _createTweenType(1, arguments);\n };\n\n Tween.delayedCall = function delayedCall(delay, callback, params, scope) {\n return new Tween(callback, 0, {\n immediateRender: false,\n lazy: false,\n overwrite: false,\n delay: delay,\n onComplete: callback,\n onReverseComplete: callback,\n onCompleteParams: params,\n onReverseCompleteParams: params,\n callbackScope: scope\n }); // we must use onReverseComplete too for things like timeline.add(() => {...}) which should be triggered in BOTH directions (forward and reverse)\n };\n\n Tween.fromTo = function fromTo(targets, fromVars, toVars) {\n return _createTweenType(2, arguments);\n };\n\n Tween.set = function set(targets, vars) {\n vars.duration = 0;\n vars.repeatDelay || (vars.repeat = 0);\n return new Tween(targets, vars);\n };\n\n Tween.killTweensOf = function killTweensOf(targets, props, onlyActive) {\n return _globalTimeline.killTweensOf(targets, props, onlyActive);\n };\n\n return Tween;\n}(Animation);\n\n_setDefaults(Tween.prototype, {\n _targets: [],\n _lazy: 0,\n _startAt: 0,\n _op: 0,\n _onInit: 0\n}); //add the pertinent timeline methods to Tween instances so that users can chain conveniently and create a timeline automatically. (removed due to concerns that it'd ultimately add to more confusion especially for beginners)\n// _forEachName(\"to,from,fromTo,set,call,add,addLabel,addPause\", name => {\n// \tTween.prototype[name] = function() {\n// \t\tlet tl = new Timeline();\n// \t\treturn _addToTimeline(tl, this)[name].apply(tl, toArray(arguments));\n// \t}\n// });\n//for backward compatibility. Leverage the timeline calls.\n\n\n_forEachName(\"staggerTo,staggerFrom,staggerFromTo\", function (name) {\n Tween[name] = function () {\n var tl = new Timeline(),\n params = _slice.call(arguments, 0);\n\n params.splice(name === \"staggerFromTo\" ? 5 : 4, 0, 0);\n return tl[name].apply(tl, params);\n };\n});\n/*\n * --------------------------------------------------------------------------------------\n * PROPTWEEN\n * --------------------------------------------------------------------------------------\n */\n\n\nvar _setterPlain = function _setterPlain(target, property, value) {\n return target[property] = value;\n},\n _setterFunc = function _setterFunc(target, property, value) {\n return target[property](value);\n},\n _setterFuncWithParam = function _setterFuncWithParam(target, property, value, data) {\n return target[property](data.fp, value);\n},\n _setterAttribute = function _setterAttribute(target, property, value) {\n return target.setAttribute(property, value);\n},\n _getSetter = function _getSetter(target, property) {\n return _isFunction(target[property]) ? _setterFunc : _isUndefined(target[property]) && target.setAttribute ? _setterAttribute : _setterPlain;\n},\n _renderPlain = function _renderPlain(ratio, data) {\n return data.set(data.t, data.p, Math.round((data.s + data.c * ratio) * 1000000) / 1000000, data);\n},\n _renderBoolean = function _renderBoolean(ratio, data) {\n return data.set(data.t, data.p, !!(data.s + data.c * ratio), data);\n},\n _renderComplexString = function _renderComplexString(ratio, data) {\n var pt = data._pt,\n s = \"\";\n\n if (!ratio && data.b) {\n //b = beginning string\n s = data.b;\n } else if (ratio === 1 && data.e) {\n //e = ending string\n s = data.e;\n } else {\n while (pt) {\n s = pt.p + (pt.m ? pt.m(pt.s + pt.c * ratio) : Math.round((pt.s + pt.c * ratio) * 10000) / 10000) + s; //we use the \"p\" property for the text inbetween (like a suffix). And in the context of a complex string, the modifier (m) is typically just Math.round(), like for RGB colors.\n\n pt = pt._next;\n }\n\n s += data.c; //we use the \"c\" of the PropTween to store the final chunk of non-numeric text.\n }\n\n data.set(data.t, data.p, s, data);\n},\n _renderPropTweens = function _renderPropTweens(ratio, data) {\n var pt = data._pt;\n\n while (pt) {\n pt.r(ratio, pt.d);\n pt = pt._next;\n }\n},\n _addPluginModifier = function _addPluginModifier(modifier, tween, target, property) {\n var pt = this._pt,\n next;\n\n while (pt) {\n next = pt._next;\n pt.p === property && pt.modifier(modifier, tween, target);\n pt = next;\n }\n},\n _killPropTweensOf = function _killPropTweensOf(property) {\n var pt = this._pt,\n hasNonDependentRemaining,\n next;\n\n while (pt) {\n next = pt._next;\n\n if (pt.p === property && !pt.op || pt.op === property) {\n _removeLinkedListItem(this, pt, \"_pt\");\n } else if (!pt.dep) {\n hasNonDependentRemaining = 1;\n }\n\n pt = next;\n }\n\n return !hasNonDependentRemaining;\n},\n _setterWithModifier = function _setterWithModifier(target, property, value, data) {\n data.mSet(target, property, data.m.call(data.tween, value, data.mt), data);\n},\n _sortPropTweensByPriority = function _sortPropTweensByPriority(parent) {\n var pt = parent._pt,\n next,\n pt2,\n first,\n last; //sorts the PropTween linked list in order of priority because some plugins need to do their work after ALL of the PropTweens were created (like RoundPropsPlugin and ModifiersPlugin)\n\n while (pt) {\n next = pt._next;\n pt2 = first;\n\n while (pt2 && pt2.pr > pt.pr) {\n pt2 = pt2._next;\n }\n\n if (pt._prev = pt2 ? pt2._prev : last) {\n pt._prev._next = pt;\n } else {\n first = pt;\n }\n\n if (pt._next = pt2) {\n pt2._prev = pt;\n } else {\n last = pt;\n }\n\n pt = next;\n }\n\n parent._pt = first;\n}; //PropTween key: t = target, p = prop, r = renderer, d = data, s = start, c = change, op = overwriteProperty (ONLY populated when it's different than p), pr = priority, _next/_prev for the linked list siblings, set = setter, m = modifier, mSet = modifierSetter (the original setter, before a modifier was added)\n\n\nexport var PropTween = /*#__PURE__*/function () {\n function PropTween(next, target, prop, start, change, renderer, data, setter, priority) {\n this.t = target;\n this.s = start;\n this.c = change;\n this.p = prop;\n this.r = renderer || _renderPlain;\n this.d = data || this;\n this.set = setter || _setterPlain;\n this.pr = priority || 0;\n this._next = next;\n\n if (next) {\n next._prev = this;\n }\n }\n\n var _proto4 = PropTween.prototype;\n\n _proto4.modifier = function modifier(func, tween, target) {\n this.mSet = this.mSet || this.set; //in case it was already set (a PropTween can only have one modifier)\n\n this.set = _setterWithModifier;\n this.m = func;\n this.mt = target; //modifier target\n\n this.tween = tween;\n };\n\n return PropTween;\n}(); //Initialization tasks\n\n_forEachName(_callbackNames + \"parent,duration,ease,delay,overwrite,runBackwards,startAt,yoyo,immediateRender,repeat,repeatDelay,data,paused,reversed,lazy,callbackScope,stringFilter,id,yoyoEase,stagger,inherit,repeatRefresh,keyframes,autoRevert,scrollTrigger\", function (name) {\n return _reservedProps[name] = 1;\n});\n\n_globals.TweenMax = _globals.TweenLite = Tween;\n_globals.TimelineLite = _globals.TimelineMax = Timeline;\n_globalTimeline = new Timeline({\n sortChildren: false,\n defaults: _defaults,\n autoRemoveChildren: true,\n id: \"root\",\n smoothChildTiming: true\n});\n_config.stringFilter = _colorStringFilter;\n\nvar _media = [],\n _listeners = {},\n _emptyArray = [],\n _lastMediaTime = 0,\n _contextID = 0,\n _dispatch = function _dispatch(type) {\n return (_listeners[type] || _emptyArray).map(function (f) {\n return f();\n });\n},\n _onMediaChange = function _onMediaChange() {\n var time = Date.now(),\n matches = [];\n\n if (time - _lastMediaTime > 2) {\n _dispatch(\"matchMediaInit\");\n\n _media.forEach(function (c) {\n var queries = c.queries,\n conditions = c.conditions,\n match,\n p,\n anyMatch,\n toggled;\n\n for (p in queries) {\n match = _win.matchMedia(queries[p]).matches; // Firefox doesn't update the \"matches\" property of the MediaQueryList object correctly - it only does so as it calls its change handler - so we must re-create a media query here to ensure it's accurate.\n\n match && (anyMatch = 1);\n\n if (match !== conditions[p]) {\n conditions[p] = match;\n toggled = 1;\n }\n }\n\n if (toggled) {\n c.revert();\n anyMatch && matches.push(c);\n }\n });\n\n _dispatch(\"matchMediaRevert\");\n\n matches.forEach(function (c) {\n return c.onMatch(c, function (func) {\n return c.add(null, func);\n });\n });\n _lastMediaTime = time;\n\n _dispatch(\"matchMedia\");\n }\n};\n\nvar Context = /*#__PURE__*/function () {\n function Context(func, scope) {\n this.selector = scope && selector(scope);\n this.data = [];\n this._r = []; // returned/cleanup functions\n\n this.isReverted = false;\n this.id = _contextID++; // to work around issues that frameworks like Vue cause by making things into Proxies which make it impossible to do something like _media.indexOf(this) because \"this\" would no longer refer to the Context instance itself - it'd refer to a Proxy! We needed a way to identify the context uniquely\n\n func && this.add(func);\n }\n\n var _proto5 = Context.prototype;\n\n _proto5.add = function add(name, func, scope) {\n // possible future addition if we need the ability to add() an animation to a context and for whatever reason cannot create that animation inside of a context.add(() => {...}) function.\n // if (name && _isFunction(name.revert)) {\n // \tthis.data.push(name);\n // \treturn (name._ctx = this);\n // }\n if (_isFunction(name)) {\n scope = func;\n func = name;\n name = _isFunction;\n }\n\n var self = this,\n f = function f() {\n var prev = _context,\n prevSelector = self.selector,\n result;\n prev && prev !== self && prev.data.push(self);\n scope && (self.selector = selector(scope));\n _context = self;\n result = func.apply(self, arguments);\n _isFunction(result) && self._r.push(result);\n _context = prev;\n self.selector = prevSelector;\n self.isReverted = false;\n return result;\n };\n\n self.last = f;\n return name === _isFunction ? f(self, function (func) {\n return self.add(null, func);\n }) : name ? self[name] = f : f;\n };\n\n _proto5.ignore = function ignore(func) {\n var prev = _context;\n _context = null;\n func(this);\n _context = prev;\n };\n\n _proto5.getTweens = function getTweens() {\n var a = [];\n this.data.forEach(function (e) {\n return e instanceof Context ? a.push.apply(a, e.getTweens()) : e instanceof Tween && !(e.parent && e.parent.data === \"nested\") && a.push(e);\n });\n return a;\n };\n\n _proto5.clear = function clear() {\n this._r.length = this.data.length = 0;\n };\n\n _proto5.kill = function kill(revert, matchMedia) {\n var _this4 = this;\n\n if (revert) {\n (function () {\n var tweens = _this4.getTweens(),\n i = _this4.data.length,\n t;\n\n while (i--) {\n // Flip plugin tweens are very different in that they should actually be pushed to their end. The plugin replaces the timeline's .revert() method to do exactly that. But we also need to remove any of those nested tweens inside the flip timeline so that they don't get individually reverted.\n t = _this4.data[i];\n\n if (t.data === \"isFlip\") {\n t.revert();\n t.getChildren(true, true, false).forEach(function (tween) {\n return tweens.splice(tweens.indexOf(tween), 1);\n });\n }\n } // save as an object so that we can cache the globalTime for each tween to optimize performance during the sort\n\n\n tweens.map(function (t) {\n return {\n g: t._dur || t._delay || t._sat && !t._sat.vars.immediateRender ? t.globalTime(0) : -Infinity,\n t: t\n };\n }).sort(function (a, b) {\n return b.g - a.g || -Infinity;\n }).forEach(function (o) {\n return o.t.revert(revert);\n }); // note: all of the _startAt tweens should be reverted in reverse order that they were created, and they'll all have the same globalTime (-1) so the \" || -1\" in the sort keeps the order properly.\n\n i = _this4.data.length;\n\n while (i--) {\n // make sure we loop backwards so that, for example, SplitTexts that were created later on the same element get reverted first\n t = _this4.data[i];\n\n if (t instanceof Timeline) {\n if (t.data !== \"nested\") {\n t.scrollTrigger && t.scrollTrigger.revert();\n t.kill(); // don't revert() the timeline because that's duplicating efforts since we already reverted all the tweens\n }\n } else {\n !(t instanceof Tween) && t.revert && t.revert(revert);\n }\n }\n\n _this4._r.forEach(function (f) {\n return f(revert, _this4);\n });\n\n _this4.isReverted = true;\n })();\n } else {\n this.data.forEach(function (e) {\n return e.kill && e.kill();\n });\n }\n\n this.clear();\n\n if (matchMedia) {\n var i = _media.length;\n\n while (i--) {\n // previously, we checked _media.indexOf(this), but some frameworks like Vue enforce Proxy objects that make it impossible to get the proper result that way, so we must use a unique ID number instead.\n _media[i].id === this.id && _media.splice(i, 1);\n }\n }\n } // killWithCleanup() {\n // \tthis.kill();\n // \tthis._r.forEach(f => f(false, this));\n // }\n ;\n\n _proto5.revert = function revert(config) {\n this.kill(config || {});\n };\n\n return Context;\n}();\n\nvar MatchMedia = /*#__PURE__*/function () {\n function MatchMedia(scope) {\n this.contexts = [];\n this.scope = scope;\n _context && _context.data.push(this);\n }\n\n var _proto6 = MatchMedia.prototype;\n\n _proto6.add = function add(conditions, func, scope) {\n _isObject(conditions) || (conditions = {\n matches: conditions\n });\n var context = new Context(0, scope || this.scope),\n cond = context.conditions = {},\n mq,\n p,\n active;\n _context && !context.selector && (context.selector = _context.selector); // in case a context is created inside a context. Like a gsap.matchMedia() that's inside a scoped gsap.context()\n\n this.contexts.push(context);\n func = context.add(\"onMatch\", func);\n context.queries = conditions;\n\n for (p in conditions) {\n if (p === \"all\") {\n active = 1;\n } else {\n mq = _win.matchMedia(conditions[p]);\n\n if (mq) {\n _media.indexOf(context) < 0 && _media.push(context);\n (cond[p] = mq.matches) && (active = 1);\n mq.addListener ? mq.addListener(_onMediaChange) : mq.addEventListener(\"change\", _onMediaChange);\n }\n }\n }\n\n active && func(context, function (f) {\n return context.add(null, f);\n });\n return this;\n } // refresh() {\n // \tlet time = _lastMediaTime,\n // \t\tmedia = _media;\n // \t_lastMediaTime = -1;\n // \t_media = this.contexts;\n // \t_onMediaChange();\n // \t_lastMediaTime = time;\n // \t_media = media;\n // }\n ;\n\n _proto6.revert = function revert(config) {\n this.kill(config || {});\n };\n\n _proto6.kill = function kill(revert) {\n this.contexts.forEach(function (c) {\n return c.kill(revert, true);\n });\n };\n\n return MatchMedia;\n}();\n/*\n * --------------------------------------------------------------------------------------\n * GSAP\n * --------------------------------------------------------------------------------------\n */\n\n\nvar _gsap = {\n registerPlugin: function registerPlugin() {\n for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n args[_key2] = arguments[_key2];\n }\n\n args.forEach(function (config) {\n return _createPlugin(config);\n });\n },\n timeline: function timeline(vars) {\n return new Timeline(vars);\n },\n getTweensOf: function getTweensOf(targets, onlyActive) {\n return _globalTimeline.getTweensOf(targets, onlyActive);\n },\n getProperty: function getProperty(target, property, unit, uncache) {\n _isString(target) && (target = toArray(target)[0]); //in case selector text or an array is passed in\n\n var getter = _getCache(target || {}).get,\n format = unit ? _passThrough : _numericIfPossible;\n\n unit === \"native\" && (unit = \"\");\n return !target ? target : !property ? function (property, unit, uncache) {\n return format((_plugins[property] && _plugins[property].get || getter)(target, property, unit, uncache));\n } : format((_plugins[property] && _plugins[property].get || getter)(target, property, unit, uncache));\n },\n quickSetter: function quickSetter(target, property, unit) {\n target = toArray(target);\n\n if (target.length > 1) {\n var setters = target.map(function (t) {\n return gsap.quickSetter(t, property, unit);\n }),\n l = setters.length;\n return function (value) {\n var i = l;\n\n while (i--) {\n setters[i](value);\n }\n };\n }\n\n target = target[0] || {};\n\n var Plugin = _plugins[property],\n cache = _getCache(target),\n p = cache.harness && (cache.harness.aliases || {})[property] || property,\n // in case it's an alias, like \"rotate\" for \"rotation\".\n setter = Plugin ? function (value) {\n var p = new Plugin();\n _quickTween._pt = 0;\n p.init(target, unit ? value + unit : value, _quickTween, 0, [target]);\n p.render(1, p);\n _quickTween._pt && _renderPropTweens(1, _quickTween);\n } : cache.set(target, p);\n\n return Plugin ? setter : function (value) {\n return setter(target, p, unit ? value + unit : value, cache, 1);\n };\n },\n quickTo: function quickTo(target, property, vars) {\n var _setDefaults2;\n\n var tween = gsap.to(target, _setDefaults((_setDefaults2 = {}, _setDefaults2[property] = \"+=0.1\", _setDefaults2.paused = true, _setDefaults2.stagger = 0, _setDefaults2), vars || {})),\n func = function func(value, start, startIsRelative) {\n return tween.resetTo(property, value, start, startIsRelative);\n };\n\n func.tween = tween;\n return func;\n },\n isTweening: function isTweening(targets) {\n return _globalTimeline.getTweensOf(targets, true).length > 0;\n },\n defaults: function defaults(value) {\n value && value.ease && (value.ease = _parseEase(value.ease, _defaults.ease));\n return _mergeDeep(_defaults, value || {});\n },\n config: function config(value) {\n return _mergeDeep(_config, value || {});\n },\n registerEffect: function registerEffect(_ref3) {\n var name = _ref3.name,\n effect = _ref3.effect,\n plugins = _ref3.plugins,\n defaults = _ref3.defaults,\n extendTimeline = _ref3.extendTimeline;\n (plugins || \"\").split(\",\").forEach(function (pluginName) {\n return pluginName && !_plugins[pluginName] && !_globals[pluginName] && _warn(name + \" effect requires \" + pluginName + \" plugin.\");\n });\n\n _effects[name] = function (targets, vars, tl) {\n return effect(toArray(targets), _setDefaults(vars || {}, defaults), tl);\n };\n\n if (extendTimeline) {\n Timeline.prototype[name] = function (targets, vars, position) {\n return this.add(_effects[name](targets, _isObject(vars) ? vars : (position = vars) && {}, this), position);\n };\n }\n },\n registerEase: function registerEase(name, ease) {\n _easeMap[name] = _parseEase(ease);\n },\n parseEase: function parseEase(ease, defaultEase) {\n return arguments.length ? _parseEase(ease, defaultEase) : _easeMap;\n },\n getById: function getById(id) {\n return _globalTimeline.getById(id);\n },\n exportRoot: function exportRoot(vars, includeDelayedCalls) {\n if (vars === void 0) {\n vars = {};\n }\n\n var tl = new Timeline(vars),\n child,\n next;\n tl.smoothChildTiming = _isNotFalse(vars.smoothChildTiming);\n\n _globalTimeline.remove(tl);\n\n tl._dp = 0; //otherwise it'll get re-activated when adding children and be re-introduced into _globalTimeline's linked list (then added to itself).\n\n tl._time = tl._tTime = _globalTimeline._time;\n child = _globalTimeline._first;\n\n while (child) {\n next = child._next;\n\n if (includeDelayedCalls || !(!child._dur && child instanceof Tween && child.vars.onComplete === child._targets[0])) {\n _addToTimeline(tl, child, child._start - child._delay);\n }\n\n child = next;\n }\n\n _addToTimeline(_globalTimeline, tl, 0);\n\n return tl;\n },\n context: function context(func, scope) {\n return func ? new Context(func, scope) : _context;\n },\n matchMedia: function matchMedia(scope) {\n return new MatchMedia(scope);\n },\n matchMediaRefresh: function matchMediaRefresh() {\n return _media.forEach(function (c) {\n var cond = c.conditions,\n found,\n p;\n\n for (p in cond) {\n if (cond[p]) {\n cond[p] = false;\n found = 1;\n }\n }\n\n found && c.revert();\n }) || _onMediaChange();\n },\n addEventListener: function addEventListener(type, callback) {\n var a = _listeners[type] || (_listeners[type] = []);\n ~a.indexOf(callback) || a.push(callback);\n },\n removeEventListener: function removeEventListener(type, callback) {\n var a = _listeners[type],\n i = a && a.indexOf(callback);\n i >= 0 && a.splice(i, 1);\n },\n utils: {\n wrap: wrap,\n wrapYoyo: wrapYoyo,\n distribute: distribute,\n random: random,\n snap: snap,\n normalize: normalize,\n getUnit: getUnit,\n clamp: clamp,\n splitColor: splitColor,\n toArray: toArray,\n selector: selector,\n mapRange: mapRange,\n pipe: pipe,\n unitize: unitize,\n interpolate: interpolate,\n shuffle: shuffle\n },\n install: _install,\n effects: _effects,\n ticker: _ticker,\n updateRoot: Timeline.updateRoot,\n plugins: _plugins,\n globalTimeline: _globalTimeline,\n core: {\n PropTween: PropTween,\n globals: _addGlobal,\n Tween: Tween,\n Timeline: Timeline,\n Animation: Animation,\n getCache: _getCache,\n _removeLinkedListItem: _removeLinkedListItem,\n reverting: function reverting() {\n return _reverting;\n },\n context: function context(toAdd) {\n if (toAdd && _context) {\n _context.data.push(toAdd);\n\n toAdd._ctx = _context;\n }\n\n return _context;\n },\n suppressOverwrites: function suppressOverwrites(value) {\n return _suppressOverwrites = value;\n }\n }\n};\n\n_forEachName(\"to,from,fromTo,delayedCall,set,killTweensOf\", function (name) {\n return _gsap[name] = Tween[name];\n});\n\n_ticker.add(Timeline.updateRoot);\n\n_quickTween = _gsap.to({}, {\n duration: 0\n}); // ---- EXTRA PLUGINS --------------------------------------------------------\n\nvar _getPluginPropTween = function _getPluginPropTween(plugin, prop) {\n var pt = plugin._pt;\n\n while (pt && pt.p !== prop && pt.op !== prop && pt.fp !== prop) {\n pt = pt._next;\n }\n\n return pt;\n},\n _addModifiers = function _addModifiers(tween, modifiers) {\n var targets = tween._targets,\n p,\n i,\n pt;\n\n for (p in modifiers) {\n i = targets.length;\n\n while (i--) {\n pt = tween._ptLookup[i][p];\n\n if (pt && (pt = pt.d)) {\n if (pt._pt) {\n // is a plugin\n pt = _getPluginPropTween(pt, p);\n }\n\n pt && pt.modifier && pt.modifier(modifiers[p], tween, targets[i], p);\n }\n }\n }\n},\n _buildModifierPlugin = function _buildModifierPlugin(name, modifier) {\n return {\n name: name,\n headless: 1,\n rawVars: 1,\n //don't pre-process function-based values or \"random()\" strings.\n init: function init(target, vars, tween) {\n tween._onInit = function (tween) {\n var temp, p;\n\n if (_isString(vars)) {\n temp = {};\n\n _forEachName(vars, function (name) {\n return temp[name] = 1;\n }); //if the user passes in a comma-delimited list of property names to roundProps, like \"x,y\", we round to whole numbers.\n\n\n vars = temp;\n }\n\n if (modifier) {\n temp = {};\n\n for (p in vars) {\n temp[p] = modifier(vars[p]);\n }\n\n vars = temp;\n }\n\n _addModifiers(tween, vars);\n };\n }\n };\n}; //register core plugins\n\n\nexport var gsap = _gsap.registerPlugin({\n name: \"attr\",\n init: function init(target, vars, tween, index, targets) {\n var p, pt, v;\n this.tween = tween;\n\n for (p in vars) {\n v = target.getAttribute(p) || \"\";\n pt = this.add(target, \"setAttribute\", (v || 0) + \"\", vars[p], index, targets, 0, 0, p);\n pt.op = p;\n pt.b = v; // record the beginning value so we can revert()\n\n this._props.push(p);\n }\n },\n render: function render(ratio, data) {\n var pt = data._pt;\n\n while (pt) {\n _reverting ? pt.set(pt.t, pt.p, pt.b, pt) : pt.r(ratio, pt.d); // if reverting, go back to the original (pt.b)\n\n pt = pt._next;\n }\n }\n}, {\n name: \"endArray\",\n headless: 1,\n init: function init(target, value) {\n var i = value.length;\n\n while (i--) {\n this.add(target, i, target[i] || 0, value[i], 0, 0, 0, 0, 0, 1);\n }\n }\n}, _buildModifierPlugin(\"roundProps\", _roundModifier), _buildModifierPlugin(\"modifiers\"), _buildModifierPlugin(\"snap\", snap)) || _gsap; //to prevent the core plugins from being dropped via aggressive tree shaking, we must include them in the variable declaration in this way.\n\nTween.version = Timeline.version = gsap.version = \"3.14.2\";\n_coreReady = 1;\n_windowExists() && _wake();\nvar Power0 = _easeMap.Power0,\n Power1 = _easeMap.Power1,\n Power2 = _easeMap.Power2,\n Power3 = _easeMap.Power3,\n Power4 = _easeMap.Power4,\n Linear = _easeMap.Linear,\n Quad = _easeMap.Quad,\n Cubic = _easeMap.Cubic,\n Quart = _easeMap.Quart,\n Quint = _easeMap.Quint,\n Strong = _easeMap.Strong,\n Elastic = _easeMap.Elastic,\n Back = _easeMap.Back,\n SteppedEase = _easeMap.SteppedEase,\n Bounce = _easeMap.Bounce,\n Sine = _easeMap.Sine,\n Expo = _easeMap.Expo,\n Circ = _easeMap.Circ;\nexport { Power0, Power1, Power2, Power3, Power4, Linear, Quad, Cubic, Quart, Quint, Strong, Elastic, Back, SteppedEase, Bounce, Sine, Expo, Circ };\nexport { Tween as TweenMax, Tween as TweenLite, Timeline as TimelineMax, Timeline as TimelineLite, gsap as default, wrap, wrapYoyo, distribute, random, snap, normalize, getUnit, clamp, splitColor, toArray, selector, mapRange, pipe, unitize, interpolate, shuffle }; //export some internal methods/orojects for use in CSSPlugin so that we can externalize that file and allow custom builds that exclude it.\n\nexport { _getProperty, _numExp, _numWithUnitExp, _isString, _isUndefined, _renderComplexString, _relExp, _setDefaults, _removeLinkedListItem, _forEachName, _sortPropTweensByPriority, _colorStringFilter, _replaceRandom, _checkPlugin, _plugins, _ticker, _config, _roundModifier, _round, _missingPlugin, _getSetter, _getCache, _colorExp, _parseRelative 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\ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..2f81819 --- /dev/null +++ b/README.md @@ -0,0 +1,54 @@ +

+ + Gatsby + +

+

+ Gatsby minimal starter +

+ +## 🚀 Quick start + +1. **Create a Gatsby site.** + + Use the Gatsby CLI to create a new site, specifying the minimal starter. + + ```shell + # create a new Gatsby site using the minimal starter + npm init gatsby + ``` + +2. **Start developing.** + + Navigate into your new site’s directory and start it up. + + ```shell + cd my-gatsby-site/ + npm run develop + ``` + +3. **Open the code and start customizing!** + + Your site is now running at http://localhost:8000! + + Edit `src/pages/index.js` to see your site update in real-time! + +4. **Learn more** + + - [Documentation](https://www.gatsbyjs.com/docs/?utm_source=starter&utm_medium=readme&utm_campaign=minimal-starter) + + - [Tutorials](https://www.gatsbyjs.com/tutorial/?utm_source=starter&utm_medium=readme&utm_campaign=minimal-starter) + + - [Guides](https://www.gatsbyjs.com/tutorial/?utm_source=starter&utm_medium=readme&utm_campaign=minimal-starter) + + - [API Reference](https://www.gatsbyjs.com/docs/api-reference/?utm_source=starter&utm_medium=readme&utm_campaign=minimal-starter) + + - [Plugin Library](https://www.gatsbyjs.com/plugins?utm_source=starter&utm_medium=readme&utm_campaign=minimal-starter) + + - [Cheat Sheet](https://www.gatsbyjs.com/docs/cheat-sheet/?utm_source=starter&utm_medium=readme&utm_campaign=minimal-starter) + +## 🚀 Quick start (Gatsby Cloud) + +Deploy this starter with one click on [Gatsby Cloud](https://www.gatsbyjs.com/cloud/): + +[Deploy to Gatsby Cloud](https://www.gatsbyjs.com/dashboard/deploynow?url=https://github.com/gatsbyjs/gatsby-starter-minimal) diff --git a/ads.txt b/ads.txt deleted file mode 100644 index e9c2c0e..0000000 --- a/ads.txt +++ /dev/null @@ -1 +0,0 @@ -google.com, pub-1694357110489226, DIRECT, f08c47fec0942fa0 diff --git a/animations/index.html b/animations/index.html deleted file mode 100644 index 6f6b386..0000000 --- a/animations/index.html +++ /dev/null @@ -1,103 +0,0 @@ -All Animation CSS - animations examples

All Animation CSS3

Bounce

Fading Entrances

Jello

Rotate

Agrecives

Perspective

Wobble

Vibrate

\ No newline at end of file diff --git a/app-e67212459f2e7c6456c3.js b/app-e67212459f2e7c6456c3.js deleted file mode 100644 index 01f84fe..0000000 --- a/app-e67212459f2e7c6456c3.js +++ /dev/null @@ -1,3 +0,0 @@ -/*! 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popstateListener() {\n location = getLocation(source);\n listener({\n location: location,\n action: \"POP\"\n });\n };\n\n source.addEventListener(\"popstate\", popstateListener);\n return function () {\n source.removeEventListener(\"popstate\", popstateListener);\n listeners = listeners.filter(function (fn) {\n return fn !== listener;\n });\n };\n },\n navigate: function navigate(to) {\n var _ref = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {},\n state = _ref.state,\n _ref$replace = _ref.replace,\n replace = _ref$replace === undefined ? false : _ref$replace;\n\n if (typeof to === \"number\") {\n source.history.go(to);\n } else {\n state = _extends({}, state, {\n key: Date.now() + \"\"\n }); // try...catch iOS Safari limits to 100 pushState calls\n\n try {\n if (transitioning || replace) {\n source.history.replaceState(state, null, to);\n } else {\n source.history.pushState(state, null, to);\n }\n } catch (e) {\n source.location[replace ? \"replace\" : \"assign\"](to);\n }\n }\n\n location = getLocation(source);\n transitioning = true;\n var transition = new Promise(function (res) {\n return resolveTransition = res;\n });\n listeners.forEach(function (listener) {\n return listener({\n location: location,\n action: \"PUSH\"\n });\n });\n return transition;\n }\n };\n}; ////////////////////////////////////////////////////////////////////////////////\n// Stores history entries in memory for testing or other platforms like Native\n\n\nvar createMemorySource = function createMemorySource() {\n var initialPath = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : \"/\";\n var searchIndex = initialPath.indexOf(\"?\");\n var initialLocation = {\n pathname: searchIndex > -1 ? initialPath.substr(0, searchIndex) : initialPath,\n search: searchIndex > -1 ? initialPath.substr(searchIndex) : \"\"\n };\n var index = 0;\n var stack = [initialLocation];\n var states = [null];\n return {\n get location() {\n return stack[index];\n },\n\n addEventListener: function addEventListener(name, fn) {},\n removeEventListener: function removeEventListener(name, fn) {},\n history: {\n get entries() {\n return stack;\n },\n\n get index() {\n return index;\n },\n\n get state() {\n return states[index];\n },\n\n pushState: function pushState(state, _, uri) {\n var _uri$split = uri.split(\"?\"),\n pathname = _uri$split[0],\n _uri$split$ = _uri$split[1],\n search = _uri$split$ === undefined ? \"\" : _uri$split$;\n\n index++;\n stack.push({\n pathname: pathname,\n search: search.length ? \"?\" + search : search\n });\n states.push(state);\n },\n replaceState: function replaceState(state, _, uri) {\n var _uri$split2 = uri.split(\"?\"),\n pathname = _uri$split2[0],\n _uri$split2$ = _uri$split2[1],\n search = _uri$split2$ === undefined ? \"\" : _uri$split2$;\n\n stack[index] = {\n pathname: pathname,\n search: search\n };\n states[index] = state;\n },\n go: function go(to) {\n var newIndex = index + to;\n\n if (newIndex < 0 || newIndex > states.length - 1) {\n return;\n }\n\n index = newIndex;\n }\n }\n };\n}; ////////////////////////////////////////////////////////////////////////////////\n// global history - uses window.history as the source if available, otherwise a\n// memory history\n\n\nvar canUseDOM = !!(typeof window !== \"undefined\" && window.document && window.document.createElement);\n\nvar getSource = function getSource() {\n return canUseDOM ? window : createMemorySource();\n};\n\nvar globalHistory = createHistory(getSource());\nvar navigate = globalHistory.navigate; ////////////////////////////////////////////////////////////////////////////////\n\nexports.globalHistory = globalHistory;\nexports.navigate = navigate;\nexports.createHistory = createHistory;\nexports.createMemorySource = createMemorySource;","\"use strict\";\n\nexports.__esModule = true;\nexports.shallowCompare = exports.validateRedirect = exports.insertParams = exports.resolve = exports.match = exports.pick = exports.startsWith = undefined;\n\nvar _invariant = require(\"invariant\");\n\nvar _invariant2 = _interopRequireDefault(_invariant);\n\nfunction _interopRequireDefault(obj) {\n return obj && obj.__esModule ? obj : {\n default: obj\n };\n} ////////////////////////////////////////////////////////////////////////////////\n// startsWith(string, search) - Check if `string` starts with `search`\n\n\nvar startsWith = function startsWith(string, search) {\n return string.substr(0, search.length) === search;\n}; ////////////////////////////////////////////////////////////////////////////////\n// pick(routes, uri)\n//\n// Ranks and picks the best route to match. Each segment gets the highest\n// amount of points, then the type of segment gets an additional amount of\n// points where\n//\n// static > dynamic > splat > root\n//\n// This way we don't have to worry about the order of our routes, let the\n// computers do it.\n//\n// A route looks like this\n//\n// { path, default, value }\n//\n// And a returned match looks like:\n//\n// { route, params, uri }\n//\n// I know, I should use TypeScript not comments for these types.\n\n\nvar pick = function pick(routes, uri) {\n var match = void 0;\n var default_ = void 0;\n\n var _uri$split = uri.split(\"?\"),\n uriPathname = _uri$split[0];\n\n var uriSegments = segmentize(uriPathname);\n var isRootUri = uriSegments[0] === \"\";\n var ranked = rankRoutes(routes);\n\n for (var i = 0, l = ranked.length; i < l; i++) {\n var missed = false;\n var route = ranked[i].route;\n\n if (route.default) {\n default_ = {\n route: route,\n params: {},\n uri: uri\n };\n continue;\n }\n\n var routeSegments = segmentize(route.path);\n var params = {};\n var max = Math.max(uriSegments.length, routeSegments.length);\n var index = 0;\n\n for (; index < max; index++) {\n var routeSegment = routeSegments[index];\n var uriSegment = uriSegments[index];\n\n if (isSplat(routeSegment)) {\n // Hit a splat, just grab the rest, and return a match\n // uri: /files/documents/work\n // route: /files/*\n var param = routeSegment.slice(1) || \"*\";\n params[param] = uriSegments.slice(index).map(decodeURIComponent).join(\"/\");\n break;\n }\n\n if (uriSegment === undefined) {\n // URI is shorter than the route, no match\n // uri: /users\n // route: /users/:userId\n missed = true;\n break;\n }\n\n var dynamicMatch = paramRe.exec(routeSegment);\n\n if (dynamicMatch && !isRootUri) {\n var matchIsNotReserved = reservedNames.indexOf(dynamicMatch[1]) === -1;\n !matchIsNotReserved ? process.env.NODE_ENV !== \"production\" ? (0, _invariant2.default)(false, \" dynamic segment \\\"\" + dynamicMatch[1] + \"\\\" is a reserved name. Please use a different name in path \\\"\" + route.path + \"\\\".\") : (0, _invariant2.default)(false) : void 0;\n var value = decodeURIComponent(uriSegment);\n params[dynamicMatch[1]] = value;\n } else if (routeSegment !== uriSegment) {\n // Current segments don't match, not dynamic, not splat, so no match\n // uri: /users/123/settings\n // route: /users/:id/profile\n missed = true;\n break;\n }\n }\n\n if (!missed) {\n match = {\n route: route,\n params: params,\n uri: \"/\" + uriSegments.slice(0, index).join(\"/\")\n };\n break;\n }\n }\n\n return match || default_ || null;\n}; ////////////////////////////////////////////////////////////////////////////////\n// match(path, uri) - Matches just one path to a uri, also lol\n\n\nvar match = function match(path, uri) {\n return pick([{\n path: path\n }], uri);\n}; ////////////////////////////////////////////////////////////////////////////////\n// resolve(to, basepath)\n//\n// Resolves URIs as though every path is a directory, no files. Relative URIs\n// in the browser can feel awkward because not only can you be \"in a directory\"\n// you can be \"at a file\", too. For example\n//\n// browserSpecResolve('foo', '/bar/') => /bar/foo\n// browserSpecResolve('foo', '/bar') => /foo\n//\n// But on the command line of a file system, it's not as complicated, you can't\n// `cd` from a file, only directories. This way, links have to know less about\n// their current path. To go deeper you can do this:\n//\n// \n// // instead of\n// \n//\n// Just like `cd`, if you want to go deeper from the command line, you do this:\n//\n// cd deeper\n// # not\n// cd $(pwd)/deeper\n//\n// By treating every path as a directory, linking to relative paths should\n// require less contextual information and (fingers crossed) be more intuitive.\n\n\nvar resolve = function resolve(to, base) {\n // /foo/bar, /baz/qux => /foo/bar\n if (startsWith(to, \"/\")) {\n return to;\n }\n\n var _to$split = to.split(\"?\"),\n toPathname = _to$split[0],\n toQuery = _to$split[1];\n\n var _base$split = base.split(\"?\"),\n basePathname = _base$split[0];\n\n var toSegments = segmentize(toPathname);\n var baseSegments = segmentize(basePathname); // ?a=b, /users?b=c => /users?a=b\n\n if (toSegments[0] === \"\") {\n return addQuery(basePathname, toQuery);\n } // profile, /users/789 => /users/789/profile\n\n\n if (!startsWith(toSegments[0], \".\")) {\n var pathname = baseSegments.concat(toSegments).join(\"/\");\n return addQuery((basePathname === \"/\" ? \"\" : \"/\") + pathname, toQuery);\n } // ./ /users/123 => /users/123\n // ../ /users/123 => /users\n // ../.. /users/123 => /\n // ../../one /a/b/c/d => /a/b/one\n // .././one /a/b/c/d => /a/b/c/one\n\n\n var allSegments = baseSegments.concat(toSegments);\n var segments = [];\n\n for (var i = 0, l = allSegments.length; i < l; i++) {\n var segment = allSegments[i];\n if (segment === \"..\") segments.pop();else if (segment !== \".\") segments.push(segment);\n }\n\n return addQuery(\"/\" + segments.join(\"/\"), toQuery);\n}; ////////////////////////////////////////////////////////////////////////////////\n// insertParams(path, params)\n\n\nvar insertParams = function insertParams(path, params) {\n var _path$split = path.split(\"?\"),\n pathBase = _path$split[0],\n _path$split$ = _path$split[1],\n query = _path$split$ === undefined ? \"\" : _path$split$;\n\n var segments = segmentize(pathBase);\n var constructedPath = \"/\" + segments.map(function (segment) {\n var match = paramRe.exec(segment);\n return match ? params[match[1]] : segment;\n }).join(\"/\");\n var _params$location = params.location;\n _params$location = _params$location === undefined ? {} : _params$location;\n var _params$location$sear = _params$location.search,\n search = _params$location$sear === undefined ? \"\" : _params$location$sear;\n var searchSplit = search.split(\"?\")[1] || \"\";\n constructedPath = addQuery(constructedPath, query, searchSplit);\n return constructedPath;\n};\n\nvar validateRedirect = function validateRedirect(from, to) {\n var filter = function filter(segment) {\n return isDynamic(segment);\n };\n\n var fromString = segmentize(from).filter(filter).sort().join(\"/\");\n var toString = segmentize(to).filter(filter).sort().join(\"/\");\n return fromString === toString;\n}; ////////////////////////////////////////////////////////////////////////////////\n// Junk\n\n\nvar paramRe = /^:(.+)/;\nvar SEGMENT_POINTS = 4;\nvar STATIC_POINTS = 3;\nvar DYNAMIC_POINTS = 2;\nvar SPLAT_PENALTY = 1;\nvar ROOT_POINTS = 1;\n\nvar isRootSegment = function isRootSegment(segment) {\n return segment === \"\";\n};\n\nvar isDynamic = function isDynamic(segment) {\n return paramRe.test(segment);\n};\n\nvar isSplat = function isSplat(segment) {\n return segment && segment[0] === \"*\";\n};\n\nvar rankRoute = function rankRoute(route, index) {\n var score = route.default ? 0 : segmentize(route.path).reduce(function (score, segment) {\n score += SEGMENT_POINTS;\n if (isRootSegment(segment)) score += ROOT_POINTS;else if (isDynamic(segment)) score += DYNAMIC_POINTS;else if (isSplat(segment)) score -= SEGMENT_POINTS + SPLAT_PENALTY;else score += STATIC_POINTS;\n return score;\n }, 0);\n return {\n route: route,\n score: score,\n index: index\n };\n};\n\nvar rankRoutes = function rankRoutes(routes) {\n return routes.map(rankRoute).sort(function (a, b) {\n return a.score < b.score ? 1 : a.score > b.score ? -1 : a.index - b.index;\n });\n};\n\nvar segmentize = function segmentize(uri) {\n return uri // strip starting/ending slashes\n .replace(/(^\\/+|\\/+$)/g, \"\").split(\"/\");\n};\n\nvar addQuery = function addQuery(pathname) {\n for (var _len = arguments.length, query = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n query[_key - 1] = arguments[_key];\n }\n\n query = query.filter(function (q) {\n return q && q.length > 0;\n });\n return pathname + (query && query.length > 0 ? \"?\" + query.join(\"&\") : \"\");\n};\n\nvar reservedNames = [\"uri\", \"path\"];\n/**\n * Shallow compares two objects.\n * @param {Object} obj1 The first object to compare.\n * @param {Object} obj2 The second object to compare.\n */\n\nvar shallowCompare = function shallowCompare(obj1, obj2) {\n var obj1Keys = Object.keys(obj1);\n return obj1Keys.length === Object.keys(obj2).length && obj1Keys.every(function (key) {\n return obj2.hasOwnProperty(key) && obj1[key] === obj2[key];\n });\n}; ////////////////////////////////////////////////////////////////////////////////\n\n\nexports.startsWith = startsWith;\nexports.pick = pick;\nexports.match = match;\nexports.resolve = resolve;\nexports.insertParams = insertParams;\nexports.validateRedirect = validateRedirect;\nexports.shallowCompare = shallowCompare;","import React from 'react';\n\nfunction _defineProperty(obj, key, value) {\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n\n return obj;\n}\n\nfunction _extends() {\n _extends = Object.assign || function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n\n return target;\n };\n\n return _extends.apply(this, arguments);\n}\n\nfunction ownKeys(object, enumerableOnly) {\n var keys = Object.keys(object);\n\n if (Object.getOwnPropertySymbols) {\n var symbols = Object.getOwnPropertySymbols(object);\n if (enumerableOnly) symbols = symbols.filter(function (sym) {\n return Object.getOwnPropertyDescriptor(object, sym).enumerable;\n });\n keys.push.apply(keys, symbols);\n }\n\n return keys;\n}\n\nfunction _objectSpread2(target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i] != null ? arguments[i] : {};\n\n if (i % 2) {\n ownKeys(Object(source), true).forEach(function (key) {\n _defineProperty(target, key, source[key]);\n });\n } else if (Object.getOwnPropertyDescriptors) {\n Object.defineProperties(target, Object.getOwnPropertyDescriptors(source));\n } else {\n ownKeys(Object(source)).forEach(function (key) {\n Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key));\n });\n }\n }\n\n return target;\n}\n\nfunction _objectWithoutPropertiesLoose(source, excluded) {\n if (source == null) return {};\n var target = {};\n var sourceKeys = Object.keys(source);\n var key, i;\n\n for (i = 0; i < sourceKeys.length; i++) {\n key = sourceKeys[i];\n if (excluded.indexOf(key) >= 0) continue;\n target[key] = source[key];\n }\n\n return target;\n}\n\nfunction _objectWithoutProperties(source, excluded) {\n if (source == null) return {};\n\n var target = _objectWithoutPropertiesLoose(source, excluded);\n\n var key, i;\n\n if (Object.getOwnPropertySymbols) {\n var sourceSymbolKeys = Object.getOwnPropertySymbols(source);\n\n for (i = 0; i < sourceSymbolKeys.length; i++) {\n key = sourceSymbolKeys[i];\n if (excluded.indexOf(key) >= 0) continue;\n if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue;\n target[key] = source[key];\n }\n }\n\n return target;\n}\n\nvar isFunction = function isFunction(obj) {\n return typeof obj === 'function';\n};\n\nvar MDXContext = /*#__PURE__*/React.createContext({});\n\nvar withMDXComponents = function withMDXComponents(Component) {\n return function (props) {\n var allComponents = useMDXComponents(props.components);\n return /*#__PURE__*/React.createElement(Component, _extends({}, props, {\n components: allComponents\n }));\n };\n};\n\nvar useMDXComponents = function useMDXComponents(components) {\n var contextComponents = React.useContext(MDXContext);\n var allComponents = contextComponents;\n\n if (components) {\n allComponents = isFunction(components) ? components(contextComponents) : _objectSpread2(_objectSpread2({}, contextComponents), components);\n }\n\n return allComponents;\n};\n\nvar MDXProvider = function MDXProvider(props) {\n var allComponents = useMDXComponents(props.components);\n return /*#__PURE__*/React.createElement(MDXContext.Provider, {\n value: allComponents\n }, props.children);\n};\n\nvar TYPE_PROP_NAME = 'mdxType';\nvar DEFAULTS = {\n inlineCode: 'code',\n wrapper: function wrapper(_ref) {\n var children = _ref.children;\n return /*#__PURE__*/React.createElement(React.Fragment, {}, children);\n }\n};\nvar MDXCreateElement = /*#__PURE__*/React.forwardRef(function (props, ref) {\n var propComponents = props.components,\n mdxType = props.mdxType,\n originalType = props.originalType,\n parentName = props.parentName,\n etc = _objectWithoutProperties(props, [\"components\", \"mdxType\", \"originalType\", \"parentName\"]);\n\n var components = useMDXComponents(propComponents);\n var type = mdxType;\n var Component = components[\"\".concat(parentName, \".\").concat(type)] || components[type] || DEFAULTS[type] || originalType;\n\n if (propComponents) {\n return /*#__PURE__*/React.createElement(Component, _objectSpread2(_objectSpread2({\n ref: ref\n }, etc), {}, {\n components: propComponents\n }));\n }\n\n return /*#__PURE__*/React.createElement(Component, _objectSpread2({\n ref: ref\n }, etc));\n});\nMDXCreateElement.displayName = 'MDXCreateElement';\n\nfunction createElement(type, props) {\n var args = arguments;\n var mdxType = props && props.mdxType;\n\n if (typeof type === 'string' || mdxType) {\n var argsLength = args.length;\n var createElementArgArray = new Array(argsLength);\n createElementArgArray[0] = MDXCreateElement;\n var newProps = {};\n\n for (var key in props) {\n if (hasOwnProperty.call(props, key)) {\n newProps[key] = props[key];\n }\n }\n\n newProps.originalType = type;\n newProps[TYPE_PROP_NAME] = typeof type === 'string' ? type : mdxType;\n createElementArgArray[1] = newProps;\n\n for (var i = 2; i < argsLength; i++) {\n createElementArgArray[i] = args[i];\n }\n\n return React.createElement.apply(null, createElementArgArray);\n }\n\n return React.createElement.apply(null, args);\n}\n\nexport { MDXContext, MDXProvider, createElement as mdx, useMDXComponents, withMDXComponents };","\"use strict\";\n\nmodule.exports = Object.assign;","'use strict';\n\nvar reactIs = require('react-is');\n/**\n * Copyright 2015, Yahoo! Inc.\n * Copyrights licensed under the New BSD License. See the accompanying LICENSE file for terms.\n */\n\n\nvar REACT_STATICS = {\n childContextTypes: true,\n contextType: true,\n contextTypes: true,\n defaultProps: true,\n displayName: true,\n getDefaultProps: true,\n getDerivedStateFromError: true,\n getDerivedStateFromProps: true,\n mixins: true,\n propTypes: true,\n type: true\n};\nvar KNOWN_STATICS = {\n name: true,\n length: true,\n prototype: true,\n caller: true,\n callee: true,\n arguments: true,\n arity: true\n};\nvar FORWARD_REF_STATICS = {\n '$$typeof': true,\n render: true,\n defaultProps: true,\n displayName: true,\n propTypes: true\n};\nvar MEMO_STATICS = {\n '$$typeof': true,\n compare: true,\n defaultProps: true,\n displayName: true,\n propTypes: true,\n type: true\n};\nvar TYPE_STATICS = {};\nTYPE_STATICS[reactIs.ForwardRef] = FORWARD_REF_STATICS;\nTYPE_STATICS[reactIs.Memo] = MEMO_STATICS;\n\nfunction getStatics(component) {\n // React v16.11 and below\n if (reactIs.isMemo(component)) {\n return MEMO_STATICS;\n } // React v16.12 and above\n\n\n return TYPE_STATICS[component['$$typeof']] || REACT_STATICS;\n}\n\nvar defineProperty = Object.defineProperty;\nvar getOwnPropertyNames = Object.getOwnPropertyNames;\nvar getOwnPropertySymbols = Object.getOwnPropertySymbols;\nvar getOwnPropertyDescriptor = Object.getOwnPropertyDescriptor;\nvar getPrototypeOf = Object.getPrototypeOf;\nvar objectPrototype = Object.prototype;\n\nfunction hoistNonReactStatics(targetComponent, sourceComponent, blacklist) {\n if (typeof sourceComponent !== 'string') {\n // don't hoist over string (html) components\n if (objectPrototype) {\n var inheritedComponent = getPrototypeOf(sourceComponent);\n\n if (inheritedComponent && inheritedComponent !== objectPrototype) {\n hoistNonReactStatics(targetComponent, inheritedComponent, blacklist);\n }\n }\n\n var keys = getOwnPropertyNames(sourceComponent);\n\n if (getOwnPropertySymbols) {\n keys = keys.concat(getOwnPropertySymbols(sourceComponent));\n }\n\n var targetStatics = getStatics(targetComponent);\n var sourceStatics = getStatics(sourceComponent);\n\n for (var i = 0; i < keys.length; ++i) {\n var key = keys[i];\n\n if (!KNOWN_STATICS[key] && !(blacklist && blacklist[key]) && !(sourceStatics && sourceStatics[key]) && !(targetStatics && targetStatics[key])) {\n var descriptor = getOwnPropertyDescriptor(sourceComponent, key);\n\n try {\n // Avoid failures from read-only properties\n defineProperty(targetComponent, key, descriptor);\n } catch (e) {}\n }\n }\n }\n\n return targetComponent;\n}\n\nmodule.exports = hoistNonReactStatics;","/* global Map:readonly, Set:readonly, ArrayBuffer:readonly */\nvar hasElementType = typeof Element !== 'undefined';\nvar hasMap = typeof Map === 'function';\nvar hasSet = typeof Set === 'function';\nvar hasArrayBuffer = typeof ArrayBuffer === 'function' && !!ArrayBuffer.isView; // Note: We **don't** need `envHasBigInt64Array` in fde es6/index.js\n\nfunction equal(a, b) {\n // START: fast-deep-equal es6/index.js 3.1.1\n if (a === b) return true;\n\n if (a && b && typeof a == 'object' && typeof b == 'object') {\n if (a.constructor !== b.constructor) return false;\n var length, i, keys;\n\n if (Array.isArray(a)) {\n length = a.length;\n if (length != b.length) return false;\n\n for (i = length; i-- !== 0;) {\n if (!equal(a[i], b[i])) return false;\n }\n\n return true;\n } // START: Modifications:\n // 1. Extra `has &&` helpers in initial condition allow es6 code\n // to co-exist with es5.\n // 2. Replace `for of` with es5 compliant iteration using `for`.\n // Basically, take:\n //\n // ```js\n // for (i of a.entries())\n // if (!b.has(i[0])) return false;\n // ```\n //\n // ... and convert to:\n //\n // ```js\n // it = a.entries();\n // while (!(i = it.next()).done)\n // if (!b.has(i.value[0])) return false;\n // ```\n //\n // **Note**: `i` access switches to `i.value`.\n\n\n var it;\n\n if (hasMap && a instanceof Map && b instanceof Map) {\n if (a.size !== b.size) return false;\n it = a.entries();\n\n while (!(i = it.next()).done) {\n if (!b.has(i.value[0])) return false;\n }\n\n it = a.entries();\n\n while (!(i = it.next()).done) {\n if (!equal(i.value[1], b.get(i.value[0]))) return false;\n }\n\n return true;\n }\n\n if (hasSet && a instanceof Set && b instanceof Set) {\n if (a.size !== b.size) return false;\n it = a.entries();\n\n while (!(i = it.next()).done) {\n if (!b.has(i.value[0])) return false;\n }\n\n return true;\n } // END: Modifications\n\n\n if (hasArrayBuffer && ArrayBuffer.isView(a) && ArrayBuffer.isView(b)) {\n length = a.length;\n if (length != b.length) return false;\n\n for (i = length; i-- !== 0;) {\n if (a[i] !== b[i]) return false;\n }\n\n return true;\n }\n\n if (a.constructor === RegExp) return a.source === b.source && a.flags === b.flags;\n if (a.valueOf !== Object.prototype.valueOf) return a.valueOf() === b.valueOf();\n if (a.toString !== Object.prototype.toString) return a.toString() === b.toString();\n keys = Object.keys(a);\n length = keys.length;\n if (length !== Object.keys(b).length) return false;\n\n for (i = length; i-- !== 0;) {\n if (!Object.prototype.hasOwnProperty.call(b, keys[i])) return false;\n } // END: fast-deep-equal\n // START: react-fast-compare\n // custom handling for DOM elements\n\n\n if (hasElementType && a instanceof Element) return false; // custom handling for React/Preact\n\n for (i = length; i-- !== 0;) {\n if ((keys[i] === '_owner' || keys[i] === '__v' || keys[i] === '__o') && a.$$typeof) {\n // React-specific: avoid traversing React elements' _owner\n // Preact-specific: avoid traversing Preact elements' __v and __o\n // __v = $_original / $_vnode\n // __o = $_owner\n // These properties contain circular references and are not needed when\n // comparing the actual elements (and not their owners)\n // .$$typeof and ._store on just reasonable markers of elements\n continue;\n } // all other properties should be traversed as usual\n\n\n if (!equal(a[keys[i]], b[keys[i]])) return false;\n } // END: react-fast-compare\n // START: fast-deep-equal\n\n\n return true;\n }\n\n return a !== a && b !== b;\n} // end fast-deep-equal\n\n\nmodule.exports = function isEqual(a, b) {\n try {\n return equal(a, b);\n } catch (error) {\n if ((error.message || '').match(/stack|recursion/i)) {\n // warn on circular references, don't crash\n // browsers give this different errors name and messages:\n // chrome/safari: \"RangeError\", \"Maximum call stack size exceeded\"\n // firefox: \"InternalError\", too much recursion\"\n // edge: \"Error\", \"Out of stack space\"\n console.warn('react-fast-compare cannot handle circular refs');\n return false;\n } // some other error. we should definitely know about these\n\n\n throw error;\n }\n};","import PropTypes from 'prop-types';\nimport withSideEffect from 'react-side-effect';\nimport isEqual from 'react-fast-compare';\nimport React from 'react';\nimport objectAssign from 'object-assign';\nvar ATTRIBUTE_NAMES = {\n BODY: \"bodyAttributes\",\n HTML: \"htmlAttributes\",\n TITLE: \"titleAttributes\"\n};\nvar TAG_NAMES = {\n BASE: \"base\",\n BODY: \"body\",\n HEAD: \"head\",\n HTML: \"html\",\n LINK: \"link\",\n META: \"meta\",\n NOSCRIPT: \"noscript\",\n SCRIPT: \"script\",\n STYLE: \"style\",\n TITLE: \"title\"\n};\nvar VALID_TAG_NAMES = Object.keys(TAG_NAMES).map(function (name) {\n return TAG_NAMES[name];\n});\nvar TAG_PROPERTIES = {\n CHARSET: \"charset\",\n CSS_TEXT: \"cssText\",\n HREF: \"href\",\n HTTPEQUIV: \"http-equiv\",\n INNER_HTML: \"innerHTML\",\n ITEM_PROP: \"itemprop\",\n NAME: \"name\",\n PROPERTY: \"property\",\n REL: \"rel\",\n SRC: \"src\",\n TARGET: \"target\"\n};\nvar REACT_TAG_MAP = {\n accesskey: \"accessKey\",\n charset: \"charSet\",\n class: \"className\",\n contenteditable: \"contentEditable\",\n contextmenu: \"contextMenu\",\n \"http-equiv\": \"httpEquiv\",\n itemprop: \"itemProp\",\n tabindex: \"tabIndex\"\n};\nvar HELMET_PROPS = {\n DEFAULT_TITLE: \"defaultTitle\",\n DEFER: \"defer\",\n ENCODE_SPECIAL_CHARACTERS: \"encodeSpecialCharacters\",\n ON_CHANGE_CLIENT_STATE: \"onChangeClientState\",\n TITLE_TEMPLATE: \"titleTemplate\"\n};\nvar HTML_TAG_MAP = Object.keys(REACT_TAG_MAP).reduce(function (obj, key) {\n obj[REACT_TAG_MAP[key]] = key;\n return obj;\n}, {});\nvar SELF_CLOSING_TAGS = [TAG_NAMES.NOSCRIPT, TAG_NAMES.SCRIPT, TAG_NAMES.STYLE];\nvar HELMET_ATTRIBUTE = \"data-react-helmet\";\n\nvar _typeof = typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\" ? function (obj) {\n return typeof obj;\n} : function (obj) {\n return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj;\n};\n\nvar classCallCheck = function classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n};\n\nvar createClass = function () {\n function defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n }\n\n return function (Constructor, protoProps, staticProps) {\n if (protoProps) defineProperties(Constructor.prototype, protoProps);\n if (staticProps) defineProperties(Constructor, staticProps);\n return Constructor;\n };\n}();\n\nvar _extends = Object.assign || function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n\n return target;\n};\n\nvar inherits = function inherits(subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n};\n\nvar objectWithoutProperties = function objectWithoutProperties(obj, keys) {\n var target = {};\n\n for (var i in obj) {\n if (keys.indexOf(i) >= 0) continue;\n if (!Object.prototype.hasOwnProperty.call(obj, i)) continue;\n target[i] = obj[i];\n }\n\n return target;\n};\n\nvar possibleConstructorReturn = function possibleConstructorReturn(self, call) {\n if (!self) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n};\n\nvar encodeSpecialCharacters = function encodeSpecialCharacters(str) {\n var encode = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;\n\n if (encode === false) {\n return String(str);\n }\n\n return String(str).replace(/&/g, \"&\").replace(//g, \">\").replace(/\"/g, \""\").replace(/'/g, \"'\");\n};\n\nvar getTitleFromPropsList = function getTitleFromPropsList(propsList) {\n var innermostTitle = getInnermostProperty(propsList, TAG_NAMES.TITLE);\n var innermostTemplate = getInnermostProperty(propsList, HELMET_PROPS.TITLE_TEMPLATE);\n\n if (innermostTemplate && innermostTitle) {\n // use function arg to avoid need to escape $ characters\n return innermostTemplate.replace(/%s/g, function () {\n return Array.isArray(innermostTitle) ? innermostTitle.join(\"\") : innermostTitle;\n });\n }\n\n var innermostDefaultTitle = getInnermostProperty(propsList, HELMET_PROPS.DEFAULT_TITLE);\n return innermostTitle || innermostDefaultTitle || undefined;\n};\n\nvar getOnChangeClientState = function getOnChangeClientState(propsList) {\n return getInnermostProperty(propsList, HELMET_PROPS.ON_CHANGE_CLIENT_STATE) || function () {};\n};\n\nvar getAttributesFromPropsList = function getAttributesFromPropsList(tagType, propsList) {\n return propsList.filter(function (props) {\n return typeof props[tagType] !== \"undefined\";\n }).map(function (props) {\n return props[tagType];\n }).reduce(function (tagAttrs, current) {\n return _extends({}, tagAttrs, current);\n }, {});\n};\n\nvar getBaseTagFromPropsList = function getBaseTagFromPropsList(primaryAttributes, propsList) {\n return propsList.filter(function (props) {\n return typeof props[TAG_NAMES.BASE] !== \"undefined\";\n }).map(function (props) {\n return props[TAG_NAMES.BASE];\n }).reverse().reduce(function (innermostBaseTag, tag) {\n if (!innermostBaseTag.length) {\n var keys = Object.keys(tag);\n\n for (var i = 0; i < keys.length; i++) {\n var attributeKey = keys[i];\n var lowerCaseAttributeKey = attributeKey.toLowerCase();\n\n if (primaryAttributes.indexOf(lowerCaseAttributeKey) !== -1 && tag[lowerCaseAttributeKey]) {\n return innermostBaseTag.concat(tag);\n }\n }\n }\n\n return innermostBaseTag;\n }, []);\n};\n\nvar getTagsFromPropsList = function getTagsFromPropsList(tagName, primaryAttributes, propsList) {\n // Calculate list of tags, giving priority innermost component (end of the propslist)\n var approvedSeenTags = {};\n return propsList.filter(function (props) {\n if (Array.isArray(props[tagName])) {\n return true;\n }\n\n if (typeof props[tagName] !== \"undefined\") {\n warn(\"Helmet: \" + tagName + \" should be of type \\\"Array\\\". Instead found type \\\"\" + _typeof(props[tagName]) + \"\\\"\");\n }\n\n return false;\n }).map(function (props) {\n return props[tagName];\n }).reverse().reduce(function (approvedTags, instanceTags) {\n var instanceSeenTags = {};\n instanceTags.filter(function (tag) {\n var primaryAttributeKey = void 0;\n var keys = Object.keys(tag);\n\n for (var i = 0; i < keys.length; i++) {\n var attributeKey = keys[i];\n var lowerCaseAttributeKey = attributeKey.toLowerCase(); // Special rule with link tags, since rel and href are both primary tags, rel takes priority\n\n if (primaryAttributes.indexOf(lowerCaseAttributeKey) !== -1 && !(primaryAttributeKey === TAG_PROPERTIES.REL && tag[primaryAttributeKey].toLowerCase() === \"canonical\") && !(lowerCaseAttributeKey === TAG_PROPERTIES.REL && tag[lowerCaseAttributeKey].toLowerCase() === \"stylesheet\")) {\n primaryAttributeKey = lowerCaseAttributeKey;\n } // Special case for innerHTML which doesn't work lowercased\n\n\n if (primaryAttributes.indexOf(attributeKey) !== -1 && (attributeKey === TAG_PROPERTIES.INNER_HTML || attributeKey === TAG_PROPERTIES.CSS_TEXT || attributeKey === TAG_PROPERTIES.ITEM_PROP)) {\n primaryAttributeKey = attributeKey;\n }\n }\n\n if (!primaryAttributeKey || !tag[primaryAttributeKey]) {\n return false;\n }\n\n var value = tag[primaryAttributeKey].toLowerCase();\n\n if (!approvedSeenTags[primaryAttributeKey]) {\n approvedSeenTags[primaryAttributeKey] = {};\n }\n\n if (!instanceSeenTags[primaryAttributeKey]) {\n instanceSeenTags[primaryAttributeKey] = {};\n }\n\n if (!approvedSeenTags[primaryAttributeKey][value]) {\n instanceSeenTags[primaryAttributeKey][value] = true;\n return true;\n }\n\n return false;\n }).reverse().forEach(function (tag) {\n return approvedTags.push(tag);\n }); // Update seen tags with tags from this instance\n\n var keys = Object.keys(instanceSeenTags);\n\n for (var i = 0; i < keys.length; i++) {\n var attributeKey = keys[i];\n var tagUnion = objectAssign({}, approvedSeenTags[attributeKey], instanceSeenTags[attributeKey]);\n approvedSeenTags[attributeKey] = tagUnion;\n }\n\n return approvedTags;\n }, []).reverse();\n};\n\nvar getInnermostProperty = function getInnermostProperty(propsList, property) {\n for (var i = propsList.length - 1; i >= 0; i--) {\n var props = propsList[i];\n\n if (props.hasOwnProperty(property)) {\n return props[property];\n }\n }\n\n return null;\n};\n\nvar reducePropsToState = function reducePropsToState(propsList) {\n return {\n baseTag: getBaseTagFromPropsList([TAG_PROPERTIES.HREF, TAG_PROPERTIES.TARGET], propsList),\n bodyAttributes: getAttributesFromPropsList(ATTRIBUTE_NAMES.BODY, propsList),\n defer: getInnermostProperty(propsList, HELMET_PROPS.DEFER),\n encode: getInnermostProperty(propsList, HELMET_PROPS.ENCODE_SPECIAL_CHARACTERS),\n htmlAttributes: getAttributesFromPropsList(ATTRIBUTE_NAMES.HTML, propsList),\n linkTags: getTagsFromPropsList(TAG_NAMES.LINK, [TAG_PROPERTIES.REL, TAG_PROPERTIES.HREF], propsList),\n metaTags: getTagsFromPropsList(TAG_NAMES.META, [TAG_PROPERTIES.NAME, TAG_PROPERTIES.CHARSET, TAG_PROPERTIES.HTTPEQUIV, TAG_PROPERTIES.PROPERTY, TAG_PROPERTIES.ITEM_PROP], propsList),\n noscriptTags: getTagsFromPropsList(TAG_NAMES.NOSCRIPT, [TAG_PROPERTIES.INNER_HTML], propsList),\n onChangeClientState: getOnChangeClientState(propsList),\n scriptTags: getTagsFromPropsList(TAG_NAMES.SCRIPT, [TAG_PROPERTIES.SRC, TAG_PROPERTIES.INNER_HTML], propsList),\n styleTags: getTagsFromPropsList(TAG_NAMES.STYLE, [TAG_PROPERTIES.CSS_TEXT], propsList),\n title: getTitleFromPropsList(propsList),\n titleAttributes: getAttributesFromPropsList(ATTRIBUTE_NAMES.TITLE, propsList)\n };\n};\n\nvar rafPolyfill = function () {\n var clock = Date.now();\n return function (callback) {\n var currentTime = Date.now();\n\n if (currentTime - clock > 16) {\n clock = currentTime;\n callback(currentTime);\n } else {\n setTimeout(function () {\n rafPolyfill(callback);\n }, 0);\n }\n };\n}();\n\nvar cafPolyfill = function cafPolyfill(id) {\n return clearTimeout(id);\n};\n\nvar requestAnimationFrame = typeof window !== \"undefined\" ? window.requestAnimationFrame && window.requestAnimationFrame.bind(window) || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || rafPolyfill : global.requestAnimationFrame || rafPolyfill;\nvar cancelAnimationFrame = typeof window !== \"undefined\" ? window.cancelAnimationFrame || window.webkitCancelAnimationFrame || window.mozCancelAnimationFrame || cafPolyfill : global.cancelAnimationFrame || cafPolyfill;\n\nvar warn = function warn(msg) {\n return console && typeof console.warn === \"function\" && console.warn(msg);\n};\n\nvar _helmetCallback = null;\n\nvar handleClientStateChange = function handleClientStateChange(newState) {\n if (_helmetCallback) {\n cancelAnimationFrame(_helmetCallback);\n }\n\n if (newState.defer) {\n _helmetCallback = requestAnimationFrame(function () {\n commitTagChanges(newState, function () {\n _helmetCallback = null;\n });\n });\n } else {\n commitTagChanges(newState);\n _helmetCallback = null;\n }\n};\n\nvar commitTagChanges = function commitTagChanges(newState, cb) {\n var baseTag = newState.baseTag,\n bodyAttributes = newState.bodyAttributes,\n htmlAttributes = newState.htmlAttributes,\n linkTags = newState.linkTags,\n metaTags = newState.metaTags,\n noscriptTags = newState.noscriptTags,\n onChangeClientState = newState.onChangeClientState,\n scriptTags = newState.scriptTags,\n styleTags = newState.styleTags,\n title = newState.title,\n titleAttributes = newState.titleAttributes;\n updateAttributes(TAG_NAMES.BODY, bodyAttributes);\n updateAttributes(TAG_NAMES.HTML, htmlAttributes);\n updateTitle(title, titleAttributes);\n var tagUpdates = {\n baseTag: updateTags(TAG_NAMES.BASE, baseTag),\n linkTags: updateTags(TAG_NAMES.LINK, linkTags),\n metaTags: updateTags(TAG_NAMES.META, metaTags),\n noscriptTags: updateTags(TAG_NAMES.NOSCRIPT, noscriptTags),\n scriptTags: updateTags(TAG_NAMES.SCRIPT, scriptTags),\n styleTags: updateTags(TAG_NAMES.STYLE, styleTags)\n };\n var addedTags = {};\n var removedTags = {};\n Object.keys(tagUpdates).forEach(function (tagType) {\n var _tagUpdates$tagType = tagUpdates[tagType],\n newTags = _tagUpdates$tagType.newTags,\n oldTags = _tagUpdates$tagType.oldTags;\n\n if (newTags.length) {\n addedTags[tagType] = newTags;\n }\n\n if (oldTags.length) {\n removedTags[tagType] = tagUpdates[tagType].oldTags;\n }\n });\n cb && cb();\n onChangeClientState(newState, addedTags, removedTags);\n};\n\nvar flattenArray = function flattenArray(possibleArray) {\n return Array.isArray(possibleArray) ? possibleArray.join(\"\") : possibleArray;\n};\n\nvar updateTitle = function updateTitle(title, attributes) {\n if (typeof title !== \"undefined\" && document.title !== title) {\n document.title = flattenArray(title);\n }\n\n updateAttributes(TAG_NAMES.TITLE, attributes);\n};\n\nvar updateAttributes = function updateAttributes(tagName, attributes) {\n var elementTag = document.getElementsByTagName(tagName)[0];\n\n if (!elementTag) {\n return;\n }\n\n var helmetAttributeString = elementTag.getAttribute(HELMET_ATTRIBUTE);\n var helmetAttributes = helmetAttributeString ? helmetAttributeString.split(\",\") : [];\n var attributesToRemove = [].concat(helmetAttributes);\n var attributeKeys = Object.keys(attributes);\n\n for (var i = 0; i < attributeKeys.length; i++) {\n var attribute = attributeKeys[i];\n var value = attributes[attribute] || \"\";\n\n if (elementTag.getAttribute(attribute) !== value) {\n elementTag.setAttribute(attribute, value);\n }\n\n if (helmetAttributes.indexOf(attribute) === -1) {\n helmetAttributes.push(attribute);\n }\n\n var indexToSave = attributesToRemove.indexOf(attribute);\n\n if (indexToSave !== -1) {\n attributesToRemove.splice(indexToSave, 1);\n }\n }\n\n for (var _i = attributesToRemove.length - 1; _i >= 0; _i--) {\n elementTag.removeAttribute(attributesToRemove[_i]);\n }\n\n if (helmetAttributes.length === attributesToRemove.length) {\n elementTag.removeAttribute(HELMET_ATTRIBUTE);\n } else if (elementTag.getAttribute(HELMET_ATTRIBUTE) !== attributeKeys.join(\",\")) {\n elementTag.setAttribute(HELMET_ATTRIBUTE, attributeKeys.join(\",\"));\n }\n};\n\nvar updateTags = function updateTags(type, tags) {\n var headElement = document.head || document.querySelector(TAG_NAMES.HEAD);\n var tagNodes = headElement.querySelectorAll(type + \"[\" + HELMET_ATTRIBUTE + \"]\");\n var oldTags = Array.prototype.slice.call(tagNodes);\n var newTags = [];\n var indexToDelete = void 0;\n\n if (tags && tags.length) {\n tags.forEach(function (tag) {\n var newElement = document.createElement(type);\n\n for (var attribute in tag) {\n if (tag.hasOwnProperty(attribute)) {\n if (attribute === TAG_PROPERTIES.INNER_HTML) {\n newElement.innerHTML = tag.innerHTML;\n } else if (attribute === TAG_PROPERTIES.CSS_TEXT) {\n if (newElement.styleSheet) {\n newElement.styleSheet.cssText = tag.cssText;\n } else {\n newElement.appendChild(document.createTextNode(tag.cssText));\n }\n } else {\n var value = typeof tag[attribute] === \"undefined\" ? \"\" : tag[attribute];\n newElement.setAttribute(attribute, value);\n }\n }\n }\n\n newElement.setAttribute(HELMET_ATTRIBUTE, \"true\"); // Remove a duplicate tag from domTagstoRemove, so it isn't cleared.\n\n if (oldTags.some(function (existingTag, index) {\n indexToDelete = index;\n return newElement.isEqualNode(existingTag);\n })) {\n oldTags.splice(indexToDelete, 1);\n } else {\n newTags.push(newElement);\n }\n });\n }\n\n oldTags.forEach(function (tag) {\n return tag.parentNode.removeChild(tag);\n });\n newTags.forEach(function (tag) {\n return headElement.appendChild(tag);\n });\n return {\n oldTags: oldTags,\n newTags: newTags\n };\n};\n\nvar generateElementAttributesAsString = function generateElementAttributesAsString(attributes) {\n return Object.keys(attributes).reduce(function (str, key) {\n var attr = typeof attributes[key] !== \"undefined\" ? key + \"=\\\"\" + attributes[key] + \"\\\"\" : \"\" + key;\n return str ? str + \" \" + attr : attr;\n }, \"\");\n};\n\nvar generateTitleAsString = function generateTitleAsString(type, title, attributes, encode) {\n var attributeString = generateElementAttributesAsString(attributes);\n var flattenedTitle = flattenArray(title);\n return attributeString ? \"<\" + type + \" \" + HELMET_ATTRIBUTE + \"=\\\"true\\\" \" + attributeString + \">\" + encodeSpecialCharacters(flattenedTitle, encode) + \"\" : \"<\" + type + \" \" + HELMET_ATTRIBUTE + \"=\\\"true\\\">\" + encodeSpecialCharacters(flattenedTitle, encode) + \"\";\n};\n\nvar generateTagsAsString = function generateTagsAsString(type, tags, encode) {\n return tags.reduce(function (str, tag) {\n var attributeHtml = Object.keys(tag).filter(function (attribute) {\n return !(attribute === TAG_PROPERTIES.INNER_HTML || attribute === TAG_PROPERTIES.CSS_TEXT);\n }).reduce(function (string, attribute) {\n var attr = typeof tag[attribute] === \"undefined\" ? attribute : attribute + \"=\\\"\" + encodeSpecialCharacters(tag[attribute], encode) + \"\\\"\";\n return string ? string + \" \" + attr : attr;\n }, \"\");\n var tagContent = tag.innerHTML || tag.cssText || \"\";\n var isSelfClosing = SELF_CLOSING_TAGS.indexOf(type) === -1;\n return str + \"<\" + type + \" \" + HELMET_ATTRIBUTE + \"=\\\"true\\\" \" + attributeHtml + (isSelfClosing ? \"/>\" : \">\" + tagContent + \"\");\n }, \"\");\n};\n\nvar convertElementAttributestoReactProps = function convertElementAttributestoReactProps(attributes) {\n var initProps = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n return Object.keys(attributes).reduce(function (obj, key) {\n obj[REACT_TAG_MAP[key] || key] = attributes[key];\n return obj;\n }, initProps);\n};\n\nvar convertReactPropstoHtmlAttributes = function convertReactPropstoHtmlAttributes(props) {\n var initAttributes = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n return Object.keys(props).reduce(function (obj, key) {\n obj[HTML_TAG_MAP[key] || key] = props[key];\n return obj;\n }, initAttributes);\n};\n\nvar generateTitleAsReactComponent = function generateTitleAsReactComponent(type, title, attributes) {\n var _initProps; // assigning into an array to define toString function on it\n\n\n var initProps = (_initProps = {\n key: title\n }, _initProps[HELMET_ATTRIBUTE] = true, _initProps);\n var props = convertElementAttributestoReactProps(attributes, initProps);\n return [React.createElement(TAG_NAMES.TITLE, props, title)];\n};\n\nvar generateTagsAsReactComponent = function generateTagsAsReactComponent(type, tags) {\n return tags.map(function (tag, i) {\n var _mappedTag;\n\n var mappedTag = (_mappedTag = {\n key: i\n }, _mappedTag[HELMET_ATTRIBUTE] = true, _mappedTag);\n Object.keys(tag).forEach(function (attribute) {\n var mappedAttribute = REACT_TAG_MAP[attribute] || attribute;\n\n if (mappedAttribute === TAG_PROPERTIES.INNER_HTML || mappedAttribute === TAG_PROPERTIES.CSS_TEXT) {\n var content = tag.innerHTML || tag.cssText;\n mappedTag.dangerouslySetInnerHTML = {\n __html: content\n };\n } else {\n mappedTag[mappedAttribute] = tag[attribute];\n }\n });\n return React.createElement(type, mappedTag);\n });\n};\n\nvar getMethodsForTag = function getMethodsForTag(type, tags, encode) {\n switch (type) {\n case TAG_NAMES.TITLE:\n return {\n toComponent: function toComponent() {\n return generateTitleAsReactComponent(type, tags.title, tags.titleAttributes, encode);\n },\n toString: function toString() {\n return generateTitleAsString(type, tags.title, tags.titleAttributes, encode);\n }\n };\n\n case ATTRIBUTE_NAMES.BODY:\n case ATTRIBUTE_NAMES.HTML:\n return {\n toComponent: function toComponent() {\n return convertElementAttributestoReactProps(tags);\n },\n toString: function toString() {\n return generateElementAttributesAsString(tags);\n }\n };\n\n default:\n return {\n toComponent: function toComponent() {\n return generateTagsAsReactComponent(type, tags);\n },\n toString: function toString() {\n return generateTagsAsString(type, tags, encode);\n }\n };\n }\n};\n\nvar mapStateOnServer = function mapStateOnServer(_ref) {\n var baseTag = _ref.baseTag,\n bodyAttributes = _ref.bodyAttributes,\n encode = _ref.encode,\n htmlAttributes = _ref.htmlAttributes,\n linkTags = _ref.linkTags,\n metaTags = _ref.metaTags,\n noscriptTags = _ref.noscriptTags,\n scriptTags = _ref.scriptTags,\n styleTags = _ref.styleTags,\n _ref$title = _ref.title,\n title = _ref$title === undefined ? \"\" : _ref$title,\n titleAttributes = _ref.titleAttributes;\n return {\n base: getMethodsForTag(TAG_NAMES.BASE, baseTag, encode),\n bodyAttributes: getMethodsForTag(ATTRIBUTE_NAMES.BODY, bodyAttributes, encode),\n htmlAttributes: getMethodsForTag(ATTRIBUTE_NAMES.HTML, htmlAttributes, encode),\n link: getMethodsForTag(TAG_NAMES.LINK, linkTags, encode),\n meta: getMethodsForTag(TAG_NAMES.META, metaTags, encode),\n noscript: getMethodsForTag(TAG_NAMES.NOSCRIPT, noscriptTags, encode),\n script: getMethodsForTag(TAG_NAMES.SCRIPT, scriptTags, encode),\n style: getMethodsForTag(TAG_NAMES.STYLE, styleTags, encode),\n title: getMethodsForTag(TAG_NAMES.TITLE, {\n title: title,\n titleAttributes: titleAttributes\n }, encode)\n };\n};\n\nvar Helmet = function Helmet(Component) {\n var _class, _temp;\n\n return _temp = _class = function (_React$Component) {\n inherits(HelmetWrapper, _React$Component);\n\n function HelmetWrapper() {\n classCallCheck(this, HelmetWrapper);\n return possibleConstructorReturn(this, _React$Component.apply(this, arguments));\n }\n\n HelmetWrapper.prototype.shouldComponentUpdate = function shouldComponentUpdate(nextProps) {\n return !isEqual(this.props, nextProps);\n };\n\n HelmetWrapper.prototype.mapNestedChildrenToProps = function mapNestedChildrenToProps(child, nestedChildren) {\n if (!nestedChildren) {\n return null;\n }\n\n switch (child.type) {\n case TAG_NAMES.SCRIPT:\n case TAG_NAMES.NOSCRIPT:\n return {\n innerHTML: nestedChildren\n };\n\n case TAG_NAMES.STYLE:\n return {\n cssText: nestedChildren\n };\n }\n\n throw new Error(\"<\" + child.type + \" /> elements are self-closing and can not contain children. Refer to our API for more information.\");\n };\n\n HelmetWrapper.prototype.flattenArrayTypeChildren = function flattenArrayTypeChildren(_ref) {\n var _babelHelpers$extends;\n\n var child = _ref.child,\n arrayTypeChildren = _ref.arrayTypeChildren,\n newChildProps = _ref.newChildProps,\n nestedChildren = _ref.nestedChildren;\n return _extends({}, arrayTypeChildren, (_babelHelpers$extends = {}, _babelHelpers$extends[child.type] = [].concat(arrayTypeChildren[child.type] || [], [_extends({}, newChildProps, this.mapNestedChildrenToProps(child, nestedChildren))]), _babelHelpers$extends));\n };\n\n HelmetWrapper.prototype.mapObjectTypeChildren = function mapObjectTypeChildren(_ref2) {\n var _babelHelpers$extends2, _babelHelpers$extends3;\n\n var child = _ref2.child,\n newProps = _ref2.newProps,\n newChildProps = _ref2.newChildProps,\n nestedChildren = _ref2.nestedChildren;\n\n switch (child.type) {\n case TAG_NAMES.TITLE:\n return _extends({}, newProps, (_babelHelpers$extends2 = {}, _babelHelpers$extends2[child.type] = nestedChildren, _babelHelpers$extends2.titleAttributes = _extends({}, newChildProps), _babelHelpers$extends2));\n\n case TAG_NAMES.BODY:\n return _extends({}, newProps, {\n bodyAttributes: _extends({}, newChildProps)\n });\n\n case TAG_NAMES.HTML:\n return _extends({}, newProps, {\n htmlAttributes: _extends({}, newChildProps)\n });\n }\n\n return _extends({}, newProps, (_babelHelpers$extends3 = {}, _babelHelpers$extends3[child.type] = _extends({}, newChildProps), _babelHelpers$extends3));\n };\n\n HelmetWrapper.prototype.mapArrayTypeChildrenToProps = function mapArrayTypeChildrenToProps(arrayTypeChildren, newProps) {\n var newFlattenedProps = _extends({}, newProps);\n\n Object.keys(arrayTypeChildren).forEach(function (arrayChildName) {\n var _babelHelpers$extends4;\n\n newFlattenedProps = _extends({}, newFlattenedProps, (_babelHelpers$extends4 = {}, _babelHelpers$extends4[arrayChildName] = arrayTypeChildren[arrayChildName], _babelHelpers$extends4));\n });\n return newFlattenedProps;\n };\n\n HelmetWrapper.prototype.warnOnInvalidChildren = function warnOnInvalidChildren(child, nestedChildren) {\n if (process.env.NODE_ENV !== \"production\") {\n if (!VALID_TAG_NAMES.some(function (name) {\n return child.type === name;\n })) {\n if (typeof child.type === \"function\") {\n return warn(\"You may be attempting to nest components within each other, which is not allowed. Refer to our API for more information.\");\n }\n\n return warn(\"Only elements types \" + VALID_TAG_NAMES.join(\", \") + \" are allowed. Helmet does not support rendering <\" + child.type + \"> elements. Refer to our API for more information.\");\n }\n\n if (nestedChildren && typeof nestedChildren !== \"string\" && (!Array.isArray(nestedChildren) || nestedChildren.some(function (nestedChild) {\n return typeof nestedChild !== \"string\";\n }))) {\n throw new Error(\"Helmet expects a string as a child of <\" + child.type + \">. Did you forget to wrap your children in braces? ( <\" + child.type + \">{``} ) Refer to our API for more information.\");\n }\n }\n\n return true;\n };\n\n HelmetWrapper.prototype.mapChildrenToProps = function mapChildrenToProps(children, newProps) {\n var _this2 = this;\n\n var arrayTypeChildren = {};\n React.Children.forEach(children, function (child) {\n if (!child || !child.props) {\n return;\n }\n\n var _child$props = child.props,\n nestedChildren = _child$props.children,\n childProps = objectWithoutProperties(_child$props, [\"children\"]);\n var newChildProps = convertReactPropstoHtmlAttributes(childProps);\n\n _this2.warnOnInvalidChildren(child, nestedChildren);\n\n switch (child.type) {\n case TAG_NAMES.LINK:\n case TAG_NAMES.META:\n case TAG_NAMES.NOSCRIPT:\n case TAG_NAMES.SCRIPT:\n case TAG_NAMES.STYLE:\n arrayTypeChildren = _this2.flattenArrayTypeChildren({\n child: child,\n arrayTypeChildren: arrayTypeChildren,\n newChildProps: newChildProps,\n nestedChildren: nestedChildren\n });\n break;\n\n default:\n newProps = _this2.mapObjectTypeChildren({\n child: child,\n newProps: newProps,\n newChildProps: newChildProps,\n nestedChildren: nestedChildren\n });\n break;\n }\n });\n newProps = this.mapArrayTypeChildrenToProps(arrayTypeChildren, newProps);\n return newProps;\n };\n\n HelmetWrapper.prototype.render = function render() {\n var _props = this.props,\n children = _props.children,\n props = objectWithoutProperties(_props, [\"children\"]);\n\n var newProps = _extends({}, props);\n\n if (children) {\n newProps = this.mapChildrenToProps(children, newProps);\n }\n\n return React.createElement(Component, newProps);\n };\n\n createClass(HelmetWrapper, null, [{\n key: \"canUseDOM\",\n // Component.peek comes from react-side-effect:\n // For testing, you may use a static peek() method available on the returned component.\n // It lets you get the current state without resetting the mounted instance stack.\n // Don’t use it for anything other than testing.\n\n /**\n * @param {Object} base: {\"target\": \"_blank\", \"href\": \"http://mysite.com/\"}\n * @param {Object} bodyAttributes: {\"className\": \"root\"}\n * @param {String} defaultTitle: \"Default Title\"\n * @param {Boolean} defer: true\n * @param {Boolean} encodeSpecialCharacters: true\n * @param {Object} htmlAttributes: {\"lang\": \"en\", \"amp\": undefined}\n * @param {Array} link: [{\"rel\": \"canonical\", \"href\": \"http://mysite.com/example\"}]\n * @param {Array} meta: [{\"name\": \"description\", \"content\": \"Test description\"}]\n * @param {Array} noscript: [{\"innerHTML\": \" console.log(newState)\"\n * @param {Array} script: [{\"type\": \"text/javascript\", \"src\": \"http://mysite.com/js/test.js\"}]\n * @param {Array} style: [{\"type\": \"text/css\", \"cssText\": \"div { display: block; color: blue; }\"}]\n * @param {String} title: \"Title\"\n * @param {Object} titleAttributes: {\"itemprop\": \"name\"}\n * @param {String} titleTemplate: \"MySite.com - %s\"\n */\n set: function set$$1(canUseDOM) {\n Component.canUseDOM = canUseDOM;\n }\n }]);\n return HelmetWrapper;\n }(React.Component), _class.propTypes = {\n base: PropTypes.object,\n bodyAttributes: PropTypes.object,\n children: PropTypes.oneOfType([PropTypes.arrayOf(PropTypes.node), PropTypes.node]),\n defaultTitle: PropTypes.string,\n defer: PropTypes.bool,\n encodeSpecialCharacters: PropTypes.bool,\n htmlAttributes: PropTypes.object,\n link: PropTypes.arrayOf(PropTypes.object),\n meta: PropTypes.arrayOf(PropTypes.object),\n noscript: PropTypes.arrayOf(PropTypes.object),\n onChangeClientState: PropTypes.func,\n script: PropTypes.arrayOf(PropTypes.object),\n style: PropTypes.arrayOf(PropTypes.object),\n title: PropTypes.string,\n titleAttributes: PropTypes.object,\n titleTemplate: PropTypes.string\n }, _class.defaultProps = {\n defer: true,\n encodeSpecialCharacters: true\n }, _class.peek = Component.peek, _class.rewind = function () {\n var mappedState = Component.rewind();\n\n if (!mappedState) {\n // provide fallback if mappedState is undefined\n mappedState = mapStateOnServer({\n baseTag: [],\n bodyAttributes: {},\n encodeSpecialCharacters: true,\n htmlAttributes: {},\n linkTags: [],\n metaTags: [],\n noscriptTags: [],\n scriptTags: [],\n styleTags: [],\n title: \"\",\n titleAttributes: {}\n });\n }\n\n return mappedState;\n }, _temp;\n};\n\nvar NullComponent = function NullComponent() {\n return null;\n};\n\nvar HelmetSideEffects = withSideEffect(reducePropsToState, handleClientStateChange, mapStateOnServer)(NullComponent);\nvar HelmetExport = Helmet(HelmetSideEffects);\nHelmetExport.renderStatic = HelmetExport.rewind;\nexport default HelmetExport;\nexport { HelmetExport as Helmet };","/** @license React v16.13.1\n * react-is.production.min.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n'use strict';\n\nvar b = \"function\" === typeof Symbol && Symbol.for,\n c = b ? Symbol.for(\"react.element\") : 60103,\n d = b ? Symbol.for(\"react.portal\") : 60106,\n e = b ? Symbol.for(\"react.fragment\") : 60107,\n f = b ? Symbol.for(\"react.strict_mode\") : 60108,\n g = b ? Symbol.for(\"react.profiler\") : 60114,\n h = b ? Symbol.for(\"react.provider\") : 60109,\n k = b ? Symbol.for(\"react.context\") : 60110,\n l = b ? Symbol.for(\"react.async_mode\") : 60111,\n m = b ? Symbol.for(\"react.concurrent_mode\") : 60111,\n n = b ? Symbol.for(\"react.forward_ref\") : 60112,\n p = b ? Symbol.for(\"react.suspense\") : 60113,\n q = b ? Symbol.for(\"react.suspense_list\") : 60120,\n r = b ? Symbol.for(\"react.memo\") : 60115,\n t = b ? Symbol.for(\"react.lazy\") : 60116,\n v = b ? Symbol.for(\"react.block\") : 60121,\n w = b ? Symbol.for(\"react.fundamental\") : 60117,\n x = b ? Symbol.for(\"react.responder\") : 60118,\n y = b ? Symbol.for(\"react.scope\") : 60119;\n\nfunction z(a) {\n if (\"object\" === typeof a && null !== a) {\n var u = a.$$typeof;\n\n switch (u) {\n case c:\n switch (a = a.type, a) {\n case l:\n case m:\n case e:\n case g:\n case f:\n case p:\n return a;\n\n default:\n switch (a = a && a.$$typeof, a) {\n case k:\n case n:\n case t:\n case r:\n case h:\n return a;\n\n default:\n return u;\n }\n\n }\n\n case d:\n return u;\n }\n }\n}\n\nfunction A(a) {\n return z(a) === m;\n}\n\nexports.AsyncMode = l;\nexports.ConcurrentMode = m;\nexports.ContextConsumer = k;\nexports.ContextProvider = h;\nexports.Element = c;\nexports.ForwardRef = n;\nexports.Fragment = e;\nexports.Lazy = t;\nexports.Memo = r;\nexports.Portal = d;\nexports.Profiler = g;\nexports.StrictMode = f;\nexports.Suspense = p;\n\nexports.isAsyncMode = function (a) {\n return A(a) || z(a) === l;\n};\n\nexports.isConcurrentMode = A;\n\nexports.isContextConsumer = function (a) {\n return z(a) === k;\n};\n\nexports.isContextProvider = function (a) {\n return z(a) === h;\n};\n\nexports.isElement = function (a) {\n return \"object\" === typeof a && null !== a && a.$$typeof === c;\n};\n\nexports.isForwardRef = function (a) {\n return z(a) === n;\n};\n\nexports.isFragment = function (a) {\n return z(a) === e;\n};\n\nexports.isLazy = function (a) {\n return z(a) === t;\n};\n\nexports.isMemo = function (a) {\n return z(a) === r;\n};\n\nexports.isPortal = function (a) {\n return z(a) === d;\n};\n\nexports.isProfiler = function (a) {\n return z(a) === g;\n};\n\nexports.isStrictMode = function (a) {\n return z(a) === f;\n};\n\nexports.isSuspense = function (a) {\n return z(a) === p;\n};\n\nexports.isValidElementType = function (a) {\n return \"string\" === typeof a || \"function\" === typeof a || a === e || a === m || a === g || a === f || a === p || a === q || \"object\" === typeof a && null !== a && (a.$$typeof === t || a.$$typeof === r || a.$$typeof === h || a.$$typeof === k || a.$$typeof === n || a.$$typeof === w || a.$$typeof === x || a.$$typeof === y || a.$$typeof === v);\n};\n\nexports.typeOf = z;","'use strict';\n\nif (process.env.NODE_ENV === 'production') {\n module.exports = require('./cjs/react-is.production.min.js');\n} else {\n module.exports = require('./cjs/react-is.development.js');\n}","'use strict';\n\nfunction _interopDefault(ex) {\n return ex && typeof ex === 'object' && 'default' in ex ? ex['default'] : ex;\n}\n\nvar React = require('react');\n\nvar React__default = _interopDefault(React);\n\nfunction _defineProperty(obj, key, value) {\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n\n return obj;\n}\n\nfunction _inheritsLoose(subClass, superClass) {\n subClass.prototype = Object.create(superClass.prototype);\n subClass.prototype.constructor = subClass;\n subClass.__proto__ = superClass;\n}\n\nvar canUseDOM = !!(typeof window !== 'undefined' && window.document && window.document.createElement);\n\nfunction withSideEffect(reducePropsToState, handleStateChangeOnClient, mapStateOnServer) {\n if (typeof reducePropsToState !== 'function') {\n throw new Error('Expected reducePropsToState to be a function.');\n }\n\n if (typeof handleStateChangeOnClient !== 'function') {\n throw new Error('Expected handleStateChangeOnClient to be a function.');\n }\n\n if (typeof mapStateOnServer !== 'undefined' && typeof mapStateOnServer !== 'function') {\n throw new Error('Expected mapStateOnServer to either be undefined or a function.');\n }\n\n function getDisplayName(WrappedComponent) {\n return WrappedComponent.displayName || WrappedComponent.name || 'Component';\n }\n\n return function wrap(WrappedComponent) {\n if (typeof WrappedComponent !== 'function') {\n throw new Error('Expected WrappedComponent to be a React component.');\n }\n\n var mountedInstances = [];\n var state;\n\n function emitChange() {\n state = reducePropsToState(mountedInstances.map(function (instance) {\n return instance.props;\n }));\n\n if (SideEffect.canUseDOM) {\n handleStateChangeOnClient(state);\n } else if (mapStateOnServer) {\n state = mapStateOnServer(state);\n }\n }\n\n var SideEffect = /*#__PURE__*/function (_PureComponent) {\n _inheritsLoose(SideEffect, _PureComponent);\n\n function SideEffect() {\n return _PureComponent.apply(this, arguments) || this;\n } // Try to use displayName of wrapped component\n // Expose canUseDOM so tests can monkeypatch it\n\n\n SideEffect.peek = function peek() {\n return state;\n };\n\n SideEffect.rewind = function rewind() {\n if (SideEffect.canUseDOM) {\n throw new Error('You may only call rewind() on the server. Call peek() to read the current state.');\n }\n\n var recordedState = state;\n state = undefined;\n mountedInstances = [];\n return recordedState;\n };\n\n var _proto = SideEffect.prototype;\n\n _proto.UNSAFE_componentWillMount = function UNSAFE_componentWillMount() {\n mountedInstances.push(this);\n emitChange();\n };\n\n _proto.componentDidUpdate = function componentDidUpdate() {\n emitChange();\n };\n\n _proto.componentWillUnmount = function componentWillUnmount() {\n var index = mountedInstances.indexOf(this);\n mountedInstances.splice(index, 1);\n emitChange();\n };\n\n _proto.render = function render() {\n return /*#__PURE__*/React__default.createElement(WrappedComponent, this.props);\n };\n\n return SideEffect;\n }(React.PureComponent);\n\n _defineProperty(SideEffect, \"displayName\", \"SideEffect(\" + getDisplayName(WrappedComponent) + \")\");\n\n _defineProperty(SideEffect, \"canUseDOM\", canUseDOM);\n\n return SideEffect;\n };\n}\n\nmodule.exports = withSideEffect;","//\nmodule.exports = function shallowEqual(objA, objB, compare, compareContext) {\n var ret = compare ? compare.call(compareContext, objA, objB) : void 0;\n\n if (ret !== void 0) {\n return !!ret;\n }\n\n if (objA === objB) {\n return true;\n }\n\n if (typeof objA !== \"object\" || !objA || typeof objB !== \"object\" || !objB) {\n return false;\n }\n\n var keysA = Object.keys(objA);\n var keysB = Object.keys(objB);\n\n if (keysA.length !== keysB.length) {\n return false;\n }\n\n var bHasOwnProperty = Object.prototype.hasOwnProperty.bind(objB); // Test for A's keys different from B.\n\n for (var idx = 0; idx < keysA.length; idx++) {\n var key = keysA[idx];\n\n if (!bHasOwnProperty(key)) {\n return false;\n }\n\n var valueA = objA[key];\n var valueB = objB[key];\n ret = compare ? compare.call(compareContext, valueA, valueB, key) : void 0;\n\n if (ret === false || ret === void 0 && valueA !== valueB) {\n return false;\n }\n }\n\n return true;\n};","function stylis_min(W) {\n function M(d, c, e, h, a) {\n for (var m = 0, b = 0, v = 0, n = 0, q, g, x = 0, K = 0, k, u = k = q = 0, l = 0, r = 0, I = 0, t = 0, B = e.length, J = B - 1, y, f = '', p = '', F = '', G = '', C; l < B;) {\n g = e.charCodeAt(l);\n l === J && 0 !== b + n + v + m && (0 !== b && (g = 47 === b ? 10 : 47), n = v = m = 0, B++, J++);\n\n if (0 === b + n + v + m) {\n if (l === J && (0 < r && (f = f.replace(N, '')), 0 < f.trim().length)) {\n switch (g) {\n case 32:\n case 9:\n case 59:\n case 13:\n case 10:\n break;\n\n default:\n f += e.charAt(l);\n }\n\n g = 59;\n }\n\n switch (g) {\n case 123:\n f = f.trim();\n q = f.charCodeAt(0);\n k = 1;\n\n for (t = ++l; l < B;) {\n switch (g = e.charCodeAt(l)) {\n case 123:\n k++;\n break;\n\n case 125:\n k--;\n break;\n\n case 47:\n switch (g = e.charCodeAt(l + 1)) {\n case 42:\n case 47:\n a: {\n for (u = l + 1; u < J; ++u) {\n switch (e.charCodeAt(u)) {\n case 47:\n if (42 === g && 42 === e.charCodeAt(u - 1) && l + 2 !== u) {\n l = u + 1;\n break a;\n }\n\n break;\n\n case 10:\n if (47 === g) {\n l = u + 1;\n break a;\n }\n\n }\n }\n\n l = u;\n }\n\n }\n\n break;\n\n case 91:\n g++;\n\n case 40:\n g++;\n\n case 34:\n case 39:\n for (; l++ < J && e.charCodeAt(l) !== g;) {}\n\n }\n\n if (0 === k) break;\n l++;\n }\n\n k = e.substring(t, l);\n 0 === q && (q = (f = f.replace(ca, '').trim()).charCodeAt(0));\n\n switch (q) {\n case 64:\n 0 < r && (f = f.replace(N, ''));\n g = f.charCodeAt(1);\n\n switch (g) {\n case 100:\n case 109:\n case 115:\n case 45:\n r = c;\n break;\n\n default:\n r = O;\n }\n\n k = M(c, r, k, g, a + 1);\n t = k.length;\n 0 < A && (r = X(O, f, I), C = H(3, k, r, c, D, z, t, g, a, h), f = r.join(''), void 0 !== C && 0 === (t = (k = C.trim()).length) && (g = 0, k = ''));\n if (0 < t) switch (g) {\n case 115:\n f = f.replace(da, ea);\n\n case 100:\n case 109:\n case 45:\n k = f + '{' + k + '}';\n break;\n\n case 107:\n f = f.replace(fa, '$1 $2');\n k = f + '{' + k + '}';\n k = 1 === w || 2 === w && L('@' + k, 3) ? '@-webkit-' + k + '@' + k : '@' + k;\n break;\n\n default:\n k = f + k, 112 === h && (k = (p += k, ''));\n } else k = '';\n break;\n\n default:\n k = M(c, X(c, f, I), k, h, a + 1);\n }\n\n F += k;\n k = I = r = u = q = 0;\n f = '';\n g = e.charCodeAt(++l);\n break;\n\n case 125:\n case 59:\n f = (0 < r ? f.replace(N, '') : f).trim();\n if (1 < (t = f.length)) switch (0 === u && (q = f.charCodeAt(0), 45 === q || 96 < q && 123 > q) && (t = (f = f.replace(' ', ':')).length), 0 < A && void 0 !== (C = H(1, f, c, d, D, z, p.length, h, a, h)) && 0 === (t = (f = C.trim()).length) && (f = '\\x00\\x00'), q = f.charCodeAt(0), g = f.charCodeAt(1), q) {\n case 0:\n break;\n\n case 64:\n if (105 === g || 99 === g) {\n G += f + e.charAt(l);\n break;\n }\n\n default:\n 58 !== f.charCodeAt(t - 1) && (p += P(f, q, g, f.charCodeAt(2)));\n }\n I = r = u = q = 0;\n f = '';\n g = e.charCodeAt(++l);\n }\n }\n\n switch (g) {\n case 13:\n case 10:\n 47 === b ? b = 0 : 0 === 1 + q && 107 !== h && 0 < f.length && (r = 1, f += '\\x00');\n 0 < A * Y && H(0, f, c, d, D, z, p.length, h, a, h);\n z = 1;\n D++;\n break;\n\n case 59:\n case 125:\n if (0 === b + n + v + m) {\n z++;\n break;\n }\n\n default:\n z++;\n y = e.charAt(l);\n\n switch (g) {\n case 9:\n case 32:\n if (0 === n + m + b) switch (x) {\n case 44:\n case 58:\n case 9:\n case 32:\n y = '';\n break;\n\n default:\n 32 !== g && (y = ' ');\n }\n break;\n\n case 0:\n y = '\\\\0';\n break;\n\n case 12:\n y = '\\\\f';\n break;\n\n case 11:\n y = '\\\\v';\n break;\n\n case 38:\n 0 === n + b + m && (r = I = 1, y = '\\f' + y);\n break;\n\n case 108:\n if (0 === n + b + m + E && 0 < u) switch (l - u) {\n case 2:\n 112 === x && 58 === e.charCodeAt(l - 3) && (E = x);\n\n case 8:\n 111 === K && (E = K);\n }\n break;\n\n case 58:\n 0 === n + b + m && (u = l);\n break;\n\n case 44:\n 0 === b + v + n + m && (r = 1, y += '\\r');\n break;\n\n case 34:\n case 39:\n 0 === b && (n = n === g ? 0 : 0 === n ? g : n);\n break;\n\n case 91:\n 0 === n + b + v && m++;\n break;\n\n case 93:\n 0 === n + b + v && m--;\n break;\n\n case 41:\n 0 === n + b + m && v--;\n break;\n\n case 40:\n if (0 === n + b + m) {\n if (0 === q) switch (2 * x + 3 * K) {\n case 533:\n break;\n\n default:\n q = 1;\n }\n v++;\n }\n\n break;\n\n case 64:\n 0 === b + v + n + m + u + k && (k = 1);\n break;\n\n case 42:\n case 47:\n if (!(0 < n + m + v)) switch (b) {\n case 0:\n switch (2 * g + 3 * e.charCodeAt(l + 1)) {\n case 235:\n b = 47;\n break;\n\n case 220:\n t = l, b = 42;\n }\n\n break;\n\n case 42:\n 47 === g && 42 === x && t + 2 !== l && (33 === e.charCodeAt(t + 2) && (p += e.substring(t, l + 1)), y = '', b = 0);\n }\n }\n\n 0 === b && (f += y);\n }\n\n K = x;\n x = g;\n l++;\n }\n\n t = p.length;\n\n if (0 < t) {\n r = c;\n if (0 < A && (C = H(2, p, r, d, D, z, t, h, a, h), void 0 !== C && 0 === (p = C).length)) return G + p + F;\n p = r.join(',') + '{' + p + '}';\n\n if (0 !== w * E) {\n 2 !== w || L(p, 2) || (E = 0);\n\n switch (E) {\n case 111:\n p = p.replace(ha, ':-moz-$1') + p;\n break;\n\n case 112:\n p = p.replace(Q, '::-webkit-input-$1') + p.replace(Q, '::-moz-$1') + p.replace(Q, ':-ms-input-$1') + p;\n }\n\n E = 0;\n }\n }\n\n return G + p + F;\n }\n\n function X(d, c, e) {\n var h = c.trim().split(ia);\n c = h;\n var a = h.length,\n m = d.length;\n\n switch (m) {\n case 0:\n case 1:\n var b = 0;\n\n for (d = 0 === m ? '' : d[0] + ' '; b < a; ++b) {\n c[b] = Z(d, c[b], e).trim();\n }\n\n break;\n\n default:\n var v = b = 0;\n\n for (c = []; b < a; ++b) {\n for (var n = 0; n < m; ++n) {\n c[v++] = Z(d[n] + ' ', h[b], e).trim();\n }\n }\n\n }\n\n return c;\n }\n\n function Z(d, c, e) {\n var h = c.charCodeAt(0);\n 33 > h && (h = (c = c.trim()).charCodeAt(0));\n\n switch (h) {\n case 38:\n return c.replace(F, '$1' + d.trim());\n\n case 58:\n return d.trim() + c.replace(F, '$1' + d.trim());\n\n default:\n if (0 < 1 * e && 0 < c.indexOf('\\f')) return c.replace(F, (58 === d.charCodeAt(0) ? '' : '$1') + d.trim());\n }\n\n return d + c;\n }\n\n function P(d, c, e, h) {\n var a = d + ';',\n m = 2 * c + 3 * e + 4 * h;\n\n if (944 === m) {\n d = a.indexOf(':', 9) + 1;\n var b = a.substring(d, a.length - 1).trim();\n b = a.substring(0, d).trim() + b + ';';\n return 1 === w || 2 === w && L(b, 1) ? '-webkit-' + b + b : b;\n }\n\n if (0 === w || 2 === w && !L(a, 1)) return a;\n\n switch (m) {\n case 1015:\n return 97 === a.charCodeAt(10) ? '-webkit-' + a + a : a;\n\n case 951:\n return 116 === a.charCodeAt(3) ? '-webkit-' + a + a : a;\n\n case 963:\n return 110 === a.charCodeAt(5) ? '-webkit-' + a + a : a;\n\n case 1009:\n if (100 !== a.charCodeAt(4)) break;\n\n case 969:\n case 942:\n return '-webkit-' + a + a;\n\n case 978:\n return '-webkit-' + a + '-moz-' + a + a;\n\n case 1019:\n case 983:\n return '-webkit-' + a + '-moz-' + a + '-ms-' + a + a;\n\n case 883:\n if (45 === a.charCodeAt(8)) return '-webkit-' + a + a;\n if (0 < a.indexOf('image-set(', 11)) return a.replace(ja, '$1-webkit-$2') + a;\n break;\n\n case 932:\n if (45 === a.charCodeAt(4)) switch (a.charCodeAt(5)) {\n case 103:\n return '-webkit-box-' + a.replace('-grow', '') + '-webkit-' + a + '-ms-' + a.replace('grow', 'positive') + a;\n\n case 115:\n return '-webkit-' + a + '-ms-' + a.replace('shrink', 'negative') + a;\n\n case 98:\n return '-webkit-' + a + '-ms-' + a.replace('basis', 'preferred-size') + a;\n }\n return '-webkit-' + a + '-ms-' + a + a;\n\n case 964:\n return '-webkit-' + a + '-ms-flex-' + a + a;\n\n case 1023:\n if (99 !== a.charCodeAt(8)) break;\n b = a.substring(a.indexOf(':', 15)).replace('flex-', '').replace('space-between', 'justify');\n return '-webkit-box-pack' + b + '-webkit-' + a + '-ms-flex-pack' + b + a;\n\n case 1005:\n return ka.test(a) ? a.replace(aa, ':-webkit-') + a.replace(aa, ':-moz-') + a : a;\n\n case 1e3:\n b = a.substring(13).trim();\n c = b.indexOf('-') + 1;\n\n switch (b.charCodeAt(0) + b.charCodeAt(c)) {\n case 226:\n b = a.replace(G, 'tb');\n break;\n\n case 232:\n b = a.replace(G, 'tb-rl');\n break;\n\n case 220:\n b = a.replace(G, 'lr');\n break;\n\n default:\n return a;\n }\n\n return '-webkit-' + a + '-ms-' + b + a;\n\n case 1017:\n if (-1 === a.indexOf('sticky', 9)) break;\n\n case 975:\n c = (a = d).length - 10;\n b = (33 === a.charCodeAt(c) ? a.substring(0, c) : a).substring(d.indexOf(':', 7) + 1).trim();\n\n switch (m = b.charCodeAt(0) + (b.charCodeAt(7) | 0)) {\n case 203:\n if (111 > b.charCodeAt(8)) break;\n\n case 115:\n a = a.replace(b, '-webkit-' + b) + ';' + a;\n break;\n\n case 207:\n case 102:\n a = a.replace(b, '-webkit-' + (102 < m ? 'inline-' : '') + 'box') + ';' + a.replace(b, '-webkit-' + b) + ';' + a.replace(b, '-ms-' + b + 'box') + ';' + a;\n }\n\n return a + ';';\n\n case 938:\n if (45 === a.charCodeAt(5)) switch (a.charCodeAt(6)) {\n case 105:\n return b = a.replace('-items', ''), '-webkit-' + a + '-webkit-box-' + b + '-ms-flex-' + b + a;\n\n case 115:\n return '-webkit-' + a + '-ms-flex-item-' + a.replace(ba, '') + a;\n\n default:\n return '-webkit-' + a + '-ms-flex-line-pack' + a.replace('align-content', '').replace(ba, '') + a;\n }\n break;\n\n case 973:\n case 989:\n if (45 !== a.charCodeAt(3) || 122 === a.charCodeAt(4)) break;\n\n case 931:\n case 953:\n if (!0 === la.test(d)) return 115 === (b = d.substring(d.indexOf(':') + 1)).charCodeAt(0) ? P(d.replace('stretch', 'fill-available'), c, e, h).replace(':fill-available', ':stretch') : a.replace(b, '-webkit-' + b) + a.replace(b, '-moz-' + b.replace('fill-', '')) + a;\n break;\n\n case 962:\n if (a = '-webkit-' + a + (102 === a.charCodeAt(5) ? 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E : i,\n c = s.plugins,\n u = void 0 === c ? w : c,\n l = new p(a),\n d = [],\n h = function (e) {\n function t(t) {\n if (t) try {\n e(t + \"}\");\n } catch (e) {}\n }\n\n return function (n, r, o, s, i, a, c, u, l, d) {\n switch (n) {\n case 1:\n if (0 === l && 64 === r.charCodeAt(0)) return e(r + \";\"), \"\";\n break;\n\n case 2:\n if (0 === u) return r + \"/*|*/\";\n break;\n\n case 3:\n switch (u) {\n case 102:\n case 112:\n return e(o[0] + r), \"\";\n\n default:\n return r + (0 === d ? \"/*|*/\" : \"\");\n }\n\n case -2:\n r.split(\"/*|*/}\").forEach(t);\n }\n };\n }(function (e) {\n d.push(e);\n }),\n f = function f(e, r, s) {\n return 0 === r && -1 !== ae.indexOf(s[n.length]) || s.match(o) ? e : \".\" + t;\n };\n\n function m(e, s, i, a) {\n void 0 === a && (a = \"&\");\n var c = e.replace(ie, \"\"),\n u = s && i ? i + \" \" + s + \" { \" + c + \" }\" : c;\n return t = a, n = s, r = new RegExp(\"\\\\\" + n + \"\\\\b\", \"g\"), o = new RegExp(\"(\\\\\" + n + \"\\\\b){2,}\"), l(i || !s ? \"\" : s, u);\n }\n\n return l.use([].concat(u, [function (e, t, o) {\n 2 === e && o.length && o[0].lastIndexOf(n) > 0 && (o[0] = o[0].replace(r, f));\n }, h, function (e) {\n if (-2 === e) {\n var t = d;\n return d = [], t;\n }\n }])), m.hash = u.length ? u.reduce(function (e, t) {\n return t.name || j(15), te(e, t.name);\n }, 5381).toString() : \"\", m;\n}\n\nvar ue = r.createContext(),\n le = ue.Consumer,\n de = r.createContext(),\n he = (de.Consumer, new Z()),\n pe = ce();\n\nfunction fe() {\n return s(ue) || he;\n}\n\nfunction me() {\n return s(de) || pe;\n}\n\nfunction ye(e) {\n var t = o(e.stylisPlugins),\n n = t[0],\n s = t[1],\n c = fe(),\n u = i(function () {\n var t = c;\n return e.sheet ? t = e.sheet : e.target && (t = t.reconstructWithOptions({\n target: e.target\n }, !1)), e.disableCSSOMInjection && (t = t.reconstructWithOptions({\n useCSSOMInjection: !1\n })), t;\n }, [e.disableCSSOMInjection, e.sheet, e.target]),\n l = i(function () {\n return ce({\n options: {\n prefix: !e.disableVendorPrefixes\n },\n plugins: n\n });\n }, [e.disableVendorPrefixes, n]);\n return a(function () {\n h(n, e.stylisPlugins) || s(e.stylisPlugins);\n }, [e.stylisPlugins]), r.createElement(ue.Provider, {\n value: u\n }, r.createElement(de.Provider, {\n value: l\n }, \"production\" !== process.env.NODE_ENV ? r.Children.only(e.children) : e.children));\n}\n\nvar ve = function () {\n function e(e, t) {\n var n = this;\n this.inject = function (e, t) {\n void 0 === t && (t = pe);\n var r = n.name + t.hash;\n e.hasNameForId(n.id, r) || e.insertRules(n.id, r, t(n.rules, r, \"@keyframes\"));\n }, this.toString = function () {\n return j(12, String(n.name));\n }, this.name = e, this.id = \"sc-keyframes-\" + e, this.rules = t;\n }\n\n return e.prototype.getName = function (e) {\n return void 0 === e && (e = pe), this.name + e.hash;\n }, e;\n}(),\n ge = /([A-Z])/,\n Se = /([A-Z])/g,\n we = /^ms-/,\n Ee = function Ee(e) {\n return \"-\" + e.toLowerCase();\n};\n\nfunction be(e) {\n return ge.test(e) ? e.replace(Se, Ee).replace(we, \"-ms-\") : e;\n}\n\nvar _e = function _e(e) {\n return null == e || !1 === e || \"\" === e;\n};\n\nfunction Ne(e, n, r, o) {\n if (Array.isArray(e)) {\n for (var s, i = [], a = 0, c = e.length; a < c; a += 1) {\n \"\" !== (s = Ne(e[a], n, r, o)) && (Array.isArray(s) ? i.push.apply(i, s) : i.push(s));\n }\n\n return i;\n }\n\n if (_e(e)) return \"\";\n if (N(e)) return \".\" + e.styledComponentId;\n\n if (b(e)) {\n if (\"function\" != typeof (l = e) || l.prototype && l.prototype.isReactComponent || !n) return e;\n var u = e(n);\n return \"production\" !== process.env.NODE_ENV && t(u) && console.warn(_(e) + \" is not a styled component and cannot be referred to via component selector. See https://www.styled-components.com/docs/advanced#referring-to-other-components for more details.\"), Ne(u, n, r, o);\n }\n\n var l;\n return e instanceof ve ? r ? (e.inject(r, o), e.getName(o)) : e : S(e) ? function e(t, n) {\n var r,\n o,\n s = [];\n\n for (var i in t) {\n t.hasOwnProperty(i) && !_e(t[i]) && (Array.isArray(t[i]) && t[i].isCss || b(t[i]) ? s.push(be(i) + \":\", t[i], \";\") : S(t[i]) ? s.push.apply(s, e(t[i], i)) : s.push(be(i) + \": \" + (r = i, null == (o = t[i]) || \"boolean\" == typeof o || \"\" === o ? \"\" : \"number\" != typeof o || 0 === o || r in f ? String(o).trim() : o + \"px\") + \";\"));\n }\n\n return n ? [n + \" {\"].concat(s, [\"}\"]) : s;\n }(e) : e.toString();\n}\n\nvar Ae = function Ae(e) {\n return Array.isArray(e) && (e.isCss = !0), e;\n};\n\nfunction Ce(e) {\n for (var t = arguments.length, n = new Array(t > 1 ? t - 1 : 0), r = 1; r < t; r++) {\n n[r - 1] = arguments[r];\n }\n\n return b(e) || S(e) ? Ae(Ne(g(w, [e].concat(n)))) : 0 === n.length && 1 === e.length && \"string\" == typeof e[0] ? e : Ae(Ne(g(e, n)));\n}\n\nvar Ie = /invalid hook call/i,\n Pe = new Set(),\n Oe = function Oe(e, t) {\n if (\"production\" !== process.env.NODE_ENV) {\n var n = \"The component \" + e + (t ? ' with the id of \"' + t + '\"' : \"\") + \" has been created dynamically.\\nYou may see this warning because you've called styled inside another component.\\nTo resolve this only create new StyledComponents outside of any render method and function component.\",\n r = console.error;\n\n try {\n var o = !0;\n console.error = function (e) {\n if (Ie.test(e)) o = !1, Pe.delete(n);else {\n for (var t = arguments.length, s = new Array(t > 1 ? t - 1 : 0), i = 1; i < t; i++) {\n s[i - 1] = arguments[i];\n }\n\n r.apply(void 0, [e].concat(s));\n }\n }, c(), o && !Pe.has(n) && (console.warn(n), Pe.add(n));\n } catch (e) {\n Ie.test(e.message) && Pe.delete(n);\n } finally {\n console.error = r;\n }\n }\n},\n Re = function Re(e, t, n) {\n return void 0 === n && (n = E), e.theme !== n.theme && e.theme || t || n.theme;\n},\n De = /[!\"#$%&'()*+,./:;<=>?@[\\\\\\]^`{|}~-]+/g,\n je = /(^-|-$)/g;\n\nfunction Te(e) {\n return e.replace(De, \"-\").replace(je, \"\");\n}\n\nvar xe = function xe(e) {\n return ee(ne(e) >>> 0);\n};\n\nfunction ke(e) {\n return \"string\" == typeof e && (\"production\" === process.env.NODE_ENV || e.charAt(0) === e.charAt(0).toLowerCase());\n}\n\nvar Ve = function Ve(e) {\n return \"function\" == typeof e || \"object\" == typeof e && null !== e && !Array.isArray(e);\n},\n Be = function Be(e) {\n return \"__proto__\" !== e && \"constructor\" !== e && \"prototype\" !== e;\n};\n\nfunction ze(e, t, n) {\n var r = e[n];\n Ve(t) && Ve(r) ? Me(r, t) : e[n] = t;\n}\n\nfunction Me(e) {\n for (var t = arguments.length, n = new Array(t > 1 ? t - 1 : 0), r = 1; r < t; r++) {\n n[r - 1] = arguments[r];\n }\n\n for (var o = 0, s = n; o < s.length; o++) {\n var i = s[o];\n if (Ve(i)) for (var a in i) {\n Be(a) && ze(e, i[a], a);\n }\n }\n\n return e;\n}\n\nvar Ge = r.createContext(),\n Le = Ge.Consumer;\n\nfunction Fe(e) {\n var t = s(Ge),\n n = i(function () {\n return function (e, t) {\n if (!e) return j(14);\n\n if (b(e)) {\n var n = e(t);\n return \"production\" === process.env.NODE_ENV || null !== n && !Array.isArray(n) && \"object\" == typeof n ? n : j(7);\n }\n\n return Array.isArray(e) || \"object\" != typeof e ? j(8) : t ? v({}, t, {}, e) : e;\n }(e.theme, t);\n }, [e.theme, t]);\n return e.children ? r.createElement(Ge.Provider, {\n value: n\n }, e.children) : null;\n}\n\nvar Ye = {};\n\nfunction qe(e, t, n) {\n var o = N(e),\n i = !ke(e),\n a = t.attrs,\n c = void 0 === a ? w : a,\n d = t.componentId,\n h = void 0 === d ? function (e, t) {\n var n = \"string\" != typeof e ? \"sc\" : Te(e);\n Ye[n] = (Ye[n] || 0) + 1;\n var r = n + \"-\" + xe(\"5.3.3\" + n + Ye[n]);\n return t ? t + \"-\" + r : r;\n }(t.displayName, t.parentComponentId) : d,\n p = t.displayName,\n f = void 0 === p ? function (e) {\n return ke(e) ? \"styled.\" + e : \"Styled(\" + _(e) + \")\";\n }(e) : p,\n g = t.displayName && t.componentId ? Te(t.displayName) + \"-\" + t.componentId : t.componentId || h,\n S = o && e.attrs ? Array.prototype.concat(e.attrs, c).filter(Boolean) : c,\n A = t.shouldForwardProp;\n o && e.shouldForwardProp && (A = t.shouldForwardProp ? function (n, r, o) {\n return e.shouldForwardProp(n, r, o) && t.shouldForwardProp(n, r, o);\n } : e.shouldForwardProp);\n\n var C,\n I = new se(n, g, o ? e.componentStyle : void 0),\n P = I.isStatic && 0 === c.length,\n O = function O(e, t) {\n return function (e, t, n, r) {\n var o = e.attrs,\n i = e.componentStyle,\n a = e.defaultProps,\n c = e.foldedComponentIds,\n d = e.shouldForwardProp,\n h = e.styledComponentId,\n p = e.target;\n \"production\" !== process.env.NODE_ENV && l(h);\n\n var f = function (e, t, n) {\n void 0 === e && (e = E);\n var r = v({}, t, {\n theme: e\n }),\n o = {};\n return n.forEach(function (e) {\n var t,\n n,\n s,\n i = e;\n\n for (t in b(i) && (i = i(r)), i) {\n r[t] = o[t] = \"className\" === t ? 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S : null, t.className, g.className).filter(Boolean).join(\" \"), C.ref = w, u(_, C);\n }(C, e, t, P);\n };\n\n return O.displayName = f, (C = r.forwardRef(O)).attrs = S, C.componentStyle = I, C.displayName = f, C.shouldForwardProp = A, C.foldedComponentIds = o ? Array.prototype.concat(e.foldedComponentIds, e.styledComponentId) : w, C.styledComponentId = g, C.target = o ? e.target : e, C.withComponent = function (e) {\n var r = t.componentId,\n o = function (e, t) {\n if (null == e) return {};\n var n,\n r,\n o = {},\n s = Object.keys(e);\n\n for (r = 0; r < s.length; r++) {\n n = s[r], t.indexOf(n) >= 0 || (o[n] = e[n]);\n }\n\n return o;\n }(t, [\"componentId\"]),\n s = r && r + \"-\" + (ke(e) ? e : Te(_(e)));\n\n return qe(e, v({}, o, {\n attrs: S,\n componentId: s\n }), n);\n }, Object.defineProperty(C, \"defaultProps\", {\n get: function get() {\n return this._foldedDefaultProps;\n },\n set: function set(t) {\n this._foldedDefaultProps = o ? Me({}, e.defaultProps, t) : t;\n }\n }), \"production\" !== process.env.NODE_ENV && (Oe(f, g), C.warnTooManyClasses = function (e, t) {\n var n = {},\n r = !1;\n return function (o) {\n if (!r && (n[o] = !0, Object.keys(n).length >= 200)) {\n var s = t ? ' with the id of \"' + t + '\"' : \"\";\n console.warn(\"Over 200 classes were generated for component \" + e + s + \".\\nConsider using the attrs method, together with a style object for frequently changed styles.\\nExample:\\n const Component = styled.div.attrs(props => ({\\n style: {\\n background: props.background,\\n },\\n }))`width: 100%;`\\n\\n \"), r = !0, n = {};\n }\n };\n }(f, g)), C.toString = function () {\n return \".\" + C.styledComponentId;\n }, i && y(C, e, {\n attrs: !0,\n componentStyle: !0,\n displayName: !0,\n foldedComponentIds: !0,\n shouldForwardProp: !0,\n styledComponentId: !0,\n target: !0,\n withComponent: !0\n }), C;\n}\n\nvar He = function He(e) {\n return function e(t, r, o) {\n if (void 0 === o && (o = E), !n(r)) return j(1, String(r));\n\n var s = function s() {\n return t(r, o, Ce.apply(void 0, arguments));\n };\n\n return s.withConfig = function (n) {\n return e(t, r, v({}, o, {}, n));\n }, s.attrs = function (n) {\n return e(t, r, v({}, o, {\n attrs: Array.prototype.concat(o.attrs, n).filter(Boolean)\n }));\n }, s;\n }(qe, e);\n};\n\n[\"a\", \"abbr\", \"address\", \"area\", \"article\", \"aside\", \"audio\", \"b\", \"base\", \"bdi\", \"bdo\", \"big\", \"blockquote\", \"body\", \"br\", \"button\", \"canvas\", \"caption\", \"cite\", \"code\", \"col\", \"colgroup\", \"data\", \"datalist\", \"dd\", \"del\", \"details\", \"dfn\", \"dialog\", \"div\", \"dl\", \"dt\", \"em\", \"embed\", \"fieldset\", \"figcaption\", \"figure\", \"footer\", \"form\", \"h1\", \"h2\", \"h3\", \"h4\", \"h5\", \"h6\", \"head\", \"header\", \"hgroup\", \"hr\", \"html\", \"i\", \"iframe\", \"img\", \"input\", \"ins\", \"kbd\", \"keygen\", \"label\", \"legend\", \"li\", \"link\", \"main\", \"map\", \"mark\", \"marquee\", \"menu\", \"menuitem\", \"meta\", \"meter\", \"nav\", \"noscript\", \"object\", \"ol\", \"optgroup\", \"option\", \"output\", \"p\", \"param\", \"picture\", \"pre\", \"progress\", \"q\", \"rp\", \"rt\", \"ruby\", \"s\", \"samp\", \"script\", \"section\", \"select\", \"small\", \"source\", \"span\", \"strong\", \"style\", \"sub\", \"summary\", \"sup\", \"table\", \"tbody\", \"td\", \"textarea\", \"tfoot\", \"th\", \"thead\", \"time\", \"title\", \"tr\", \"track\", \"u\", \"ul\", \"var\", \"video\", \"wbr\", \"circle\", \"clipPath\", \"defs\", \"ellipse\", \"foreignObject\", \"g\", \"image\", \"line\", \"linearGradient\", \"marker\", \"mask\", \"path\", \"pattern\", \"polygon\", \"polyline\", \"radialGradient\", \"rect\", \"stop\", \"svg\", \"text\", \"textPath\", \"tspan\"].forEach(function (e) {\n He[e] = He(e);\n});\n\nvar $e = function () {\n function e(e, t) {\n this.rules = e, this.componentId = t, this.isStatic = re(e), Z.registerId(this.componentId + 1);\n }\n\n var t = e.prototype;\n return t.createStyles = function (e, t, n, r) {\n var o = r(Ne(this.rules, t, n, r).join(\"\"), \"\"),\n s = this.componentId + e;\n n.insertRules(s, s, o);\n }, t.removeStyles = function (e, t) {\n t.clearRules(this.componentId + e);\n }, t.renderStyles = function (e, t, n, r) {\n e > 2 && Z.registerId(this.componentId + e), this.removeStyles(e, n), this.createStyles(e, t, n, r);\n }, e;\n}();\n\nfunction We(e) {\n for (var t = arguments.length, n = new Array(t > 1 ? t - 1 : 0), o = 1; o < t; o++) {\n n[o - 1] = arguments[o];\n }\n\n var i = Ce.apply(void 0, [e].concat(n)),\n a = \"sc-global-\" + xe(JSON.stringify(i)),\n u = new $e(i, a);\n\n function l(e) {\n var t = fe(),\n n = me(),\n o = s(Ge),\n l = c(t.allocateGSInstance(a)).current;\n return \"production\" !== process.env.NODE_ENV && r.Children.count(e.children) && console.warn(\"The global style component \" + a + \" was given child JSX. createGlobalStyle does not render children.\"), \"production\" !== process.env.NODE_ENV && i.some(function (e) {\n return \"string\" == typeof e && -1 !== e.indexOf(\"@import\");\n }) && console.warn(\"Please do not use @import CSS syntax in createGlobalStyle at this time, as the CSSOM APIs we use in production do not handle it well. Instead, we recommend using a library such as react-helmet to inject a typical meta tag to the stylesheet, or simply embedding it manually in your index.html section for a simpler app.\"), t.server && h(l, e, t, o, n), d(function () {\n if (!t.server) return h(l, e, t, o, n), function () {\n return u.removeStyles(l, t);\n };\n }, [l, e, t, o, n]), null;\n }\n\n function h(e, t, n, r, o) {\n if (u.isStatic) u.renderStyles(e, O, n, o);else {\n var s = v({}, t, {\n theme: Re(t, r, l.defaultProps)\n });\n u.renderStyles(e, s, n, o);\n }\n }\n\n return \"production\" !== process.env.NODE_ENV && Oe(a), r.memo(l);\n}\n\nfunction Ue(e) {\n \"production\" !== process.env.NODE_ENV && \"undefined\" != typeof navigator && \"ReactNative\" === navigator.product && console.warn(\"`keyframes` cannot be used on ReactNative, only on the web. To do animation in ReactNative please use Animated.\");\n\n for (var t = arguments.length, n = new Array(t > 1 ? t - 1 : 0), r = 1; r < t; r++) {\n n[r - 1] = arguments[r];\n }\n\n var o = Ce.apply(void 0, [e].concat(n)).join(\"\"),\n s = xe(o);\n return new ve(s, o);\n}\n\nvar Je = function () {\n function e() {\n var e = this;\n this._emitSheetCSS = function () {\n var t = e.instance.toString();\n if (!t) return \"\";\n var n = q();\n return \"\";\n }, this.getStyleTags = function () {\n return e.sealed ? j(2) : e._emitSheetCSS();\n }, this.getStyleElement = function () {\n var t;\n if (e.sealed) return j(2);\n var n = ((t = {})[A] = \"\", t[\"data-styled-version\"] = \"5.3.3\", t.dangerouslySetInnerHTML = {\n __html: e.instance.toString()\n }, t),\n o = q();\n return o && (n.nonce = o), [r.createElement(\"style\", v({}, n, {\n key: \"sc-0-0\"\n }))];\n }, this.seal = function () {\n e.sealed = !0;\n }, this.instance = new Z({\n isServer: !0\n }), this.sealed = !1;\n }\n\n var t = e.prototype;\n return t.collectStyles = function (e) {\n return this.sealed ? j(2) : r.createElement(ye, {\n sheet: this.instance\n }, e);\n }, t.interleaveWithNodeStream = function (e) {\n return j(3);\n }, e;\n}(),\n Xe = function Xe(e) {\n var t = r.forwardRef(function (t, n) {\n var o = s(Ge),\n i = e.defaultProps,\n a = Re(t, o, i);\n return \"production\" !== process.env.NODE_ENV && void 0 === a && console.warn('[withTheme] You are not using a ThemeProvider nor passing a theme prop or a theme in defaultProps in component class \"' + _(e) + '\"'), r.createElement(e, v({}, t, {\n theme: a,\n ref: n\n }));\n });\n return y(t, e), t.displayName = \"WithTheme(\" + _(e) + \")\", t;\n},\n Ze = function Ze() {\n return s(Ge);\n},\n Ke = {\n StyleSheet: Z,\n masterSheet: he\n};\n\n\"production\" !== process.env.NODE_ENV && \"undefined\" != typeof navigator && \"ReactNative\" === navigator.product && console.warn(\"It looks like you've imported 'styled-components' on React Native.\\nPerhaps you're looking to import 'styled-components/native'?\\nRead more about this at https://www.styled-components.com/docs/basics#react-native\"), \"production\" !== process.env.NODE_ENV && \"test\" !== process.env.NODE_ENV && \"undefined\" != typeof window && (window[\"__styled-components-init__\"] = window[\"__styled-components-init__\"] || 0, 1 === window[\"__styled-components-init__\"] && console.warn(\"It looks like there are several instances of 'styled-components' initialized in this application. This may cause dynamic styles to not render properly, errors during the rehydration process, a missing theme prop, and makes your application bigger without good reason.\\n\\nSee https://s-c.sh/2BAXzed for more info.\"), window[\"__styled-components-init__\"] += 1);\nexport default He;\nexport { Je as ServerStyleSheet, le as StyleSheetConsumer, ue as StyleSheetContext, ye as StyleSheetManager, Le as ThemeConsumer, Ge as ThemeContext, Fe as ThemeProvider, Ke as __PRIVATE__, We as createGlobalStyle, Ce as css, N as isStyledComponent, Ue as keyframes, Ze as useTheme, C as version, Xe as withTheme };","\"use strict\";\n\nvar _interopRequireDefault = require(\"@babel/runtime/helpers/interopRequireDefault\");\n\nexports.__esModule = true;\nexports.withPrefix = withPrefix;\nexports.withAssetPrefix = withAssetPrefix;\nexports.navigate = exports.default = void 0;\n\nvar _objectWithoutPropertiesLoose2 = _interopRequireDefault(require(\"@babel/runtime/helpers/objectWithoutPropertiesLoose\"));\n\nvar _assertThisInitialized2 = _interopRequireDefault(require(\"@babel/runtime/helpers/assertThisInitialized\"));\n\nvar _inheritsLoose2 = _interopRequireDefault(require(\"@babel/runtime/helpers/inheritsLoose\"));\n\nvar _extends2 = _interopRequireDefault(require(\"@babel/runtime/helpers/extends\"));\n\nvar _propTypes = _interopRequireDefault(require(\"prop-types\"));\n\nvar _react = _interopRequireDefault(require(\"react\"));\n\nvar _reachRouter = require(\"@gatsbyjs/reach-router\");\n\nvar _utils = require(\"@gatsbyjs/reach-router/lib/utils\");\n\nvar _parsePath = require(\"./parse-path\");\n\nexports.parsePath = _parsePath.parsePath;\nvar _excluded = [\"to\", \"getProps\", \"onClick\", \"onMouseEnter\", \"activeClassName\", \"activeStyle\", \"innerRef\", \"partiallyActive\", \"state\", \"replace\", \"_location\"];\n\nvar isAbsolutePath = function isAbsolutePath(path) {\n return path === null || path === void 0 ? void 0 : path.startsWith(\"/\");\n};\n\nfunction withPrefix(path, prefix) {\n var _ref, _prefix;\n\n if (prefix === void 0) {\n prefix = getGlobalBasePrefix();\n }\n\n if (!isLocalLink(path)) {\n return path;\n }\n\n if (path.startsWith(\"./\") || path.startsWith(\"../\")) {\n return path;\n }\n\n var base = (_ref = (_prefix = prefix) !== null && _prefix !== void 0 ? _prefix : getGlobalPathPrefix()) !== null && _ref !== void 0 ? _ref : \"/\";\n return \"\" + (base !== null && base !== void 0 && base.endsWith(\"/\") ? base.slice(0, -1) : base) + (path.startsWith(\"/\") ? path : \"/\" + path);\n} // These global values are wrapped in typeof clauses to ensure the values exist.\n// This is especially problematic in unit testing of this component.\n\n\nvar getGlobalPathPrefix = function getGlobalPathPrefix() {\n return process.env.NODE_ENV !== \"production\" ? typeof __PATH_PREFIX__ !== \"undefined\" ? __PATH_PREFIX__ : undefined : __PATH_PREFIX__;\n};\n\nvar getGlobalBasePrefix = function getGlobalBasePrefix() {\n return process.env.NODE_ENV !== \"production\" ? typeof __BASE_PATH__ !== \"undefined\" ? __BASE_PATH__ : undefined : __BASE_PATH__;\n};\n\nvar isLocalLink = function isLocalLink(path) {\n return path && !path.startsWith(\"http://\") && !path.startsWith(\"https://\") && !path.startsWith(\"//\");\n};\n\nfunction withAssetPrefix(path) {\n return withPrefix(path, getGlobalPathPrefix());\n}\n\nfunction absolutify(path, current) {\n // If it's already absolute, return as-is\n if (isAbsolutePath(path)) {\n return path;\n }\n\n return (0, _utils.resolve)(path, current);\n}\n\nvar rewriteLinkPath = function rewriteLinkPath(path, relativeTo) {\n if (typeof path === \"number\") {\n return path;\n }\n\n if (!isLocalLink(path)) {\n return path;\n }\n\n return isAbsolutePath(path) ? withPrefix(path) : absolutify(path, relativeTo);\n};\n\nvar NavLinkPropTypes = {\n activeClassName: _propTypes.default.string,\n activeStyle: _propTypes.default.object,\n partiallyActive: _propTypes.default.bool\n}; // Set up IntersectionObserver\n\nvar createIntersectionObserver = function createIntersectionObserver(el, cb) {\n var io = new window.IntersectionObserver(function (entries) {\n entries.forEach(function (entry) {\n if (el === entry.target) {\n // Check if element is within viewport, remove listener, destroy observer, and run link callback.\n // MSEdge doesn't currently support isIntersecting, so also test for an intersectionRatio > 0\n if (entry.isIntersecting || entry.intersectionRatio > 0) {\n io.unobserve(el);\n io.disconnect();\n cb();\n }\n }\n });\n }); // Add element to the observer\n\n io.observe(el);\n return {\n instance: io,\n el: el\n };\n};\n\nfunction GatsbyLinkLocationWrapper(props) {\n return /*#__PURE__*/_react.default.createElement(_reachRouter.Location, null, function (_ref2) {\n var location = _ref2.location;\n return /*#__PURE__*/_react.default.createElement(GatsbyLink, (0, _extends2.default)({}, props, {\n _location: location\n }));\n });\n}\n\nvar GatsbyLink = /*#__PURE__*/function (_React$Component) {\n (0, _inheritsLoose2.default)(GatsbyLink, _React$Component);\n\n function GatsbyLink(props) {\n var _this;\n\n _this = _React$Component.call(this, props) || this; // Default to no support for IntersectionObserver\n\n _this.defaultGetProps = function (_ref3) {\n var isPartiallyCurrent = _ref3.isPartiallyCurrent,\n isCurrent = _ref3.isCurrent;\n\n if (_this.props.partiallyActive ? isPartiallyCurrent : isCurrent) {\n return {\n className: [_this.props.className, _this.props.activeClassName].filter(Boolean).join(\" \"),\n style: (0, _extends2.default)({}, _this.props.style, _this.props.activeStyle)\n };\n }\n\n return null;\n };\n\n var IOSupported = false;\n\n if (typeof window !== \"undefined\" && window.IntersectionObserver) {\n IOSupported = true;\n }\n\n _this.state = {\n IOSupported: IOSupported\n };\n _this.handleRef = _this.handleRef.bind((0, _assertThisInitialized2.default)(_this));\n return _this;\n }\n\n var _proto = GatsbyLink.prototype;\n\n _proto._prefetch = function _prefetch() {\n var currentPath = window.location.pathname; // reach router should have the correct state\n\n if (this.props._location && this.props._location.pathname) {\n currentPath = this.props._location.pathname;\n }\n\n var rewrittenPath = rewriteLinkPath(this.props.to, currentPath);\n var newPathName = (0, _parsePath.parsePath)(rewrittenPath).pathname; // Prefech is used to speed up next navigations. When you use it on the current navigation,\n // there could be a race-condition where Chrome uses the stale data instead of waiting for the network to complete\n\n if (currentPath !== newPathName) {\n ___loader.enqueue(newPathName);\n }\n };\n\n _proto.componentDidUpdate = function componentDidUpdate(prevProps, prevState) {\n // Preserve non IO functionality if no support\n if (this.props.to !== prevProps.to && !this.state.IOSupported) {\n this._prefetch();\n }\n };\n\n _proto.componentDidMount = function componentDidMount() {\n // Preserve non IO functionality if no support\n if (!this.state.IOSupported) {\n this._prefetch();\n }\n };\n\n _proto.componentWillUnmount = function componentWillUnmount() {\n if (!this.io) {\n return;\n }\n\n var _this$io = this.io,\n instance = _this$io.instance,\n el = _this$io.el;\n instance.unobserve(el);\n instance.disconnect();\n };\n\n _proto.handleRef = function handleRef(ref) {\n var _this2 = this;\n\n if (this.props.innerRef && this.props.innerRef.hasOwnProperty(\"current\")) {\n this.props.innerRef.current = ref;\n } else if (this.props.innerRef) {\n this.props.innerRef(ref);\n }\n\n if (this.state.IOSupported && ref) {\n // If IO supported and element reference found, setup Observer functionality\n this.io = createIntersectionObserver(ref, function () {\n _this2._prefetch();\n });\n }\n };\n\n _proto.render = function render() {\n var _this3 = this;\n\n var _this$props = this.props,\n to = _this$props.to,\n _this$props$getProps = _this$props.getProps,\n getProps = _this$props$getProps === void 0 ? this.defaultGetProps : _this$props$getProps,\n _onClick = _this$props.onClick,\n _onMouseEnter = _this$props.onMouseEnter,\n $activeClassName = _this$props.activeClassName,\n $activeStyle = _this$props.activeStyle,\n $innerRef = _this$props.innerRef,\n partiallyActive = _this$props.partiallyActive,\n state = _this$props.state,\n replace = _this$props.replace,\n _location = _this$props._location,\n rest = (0, _objectWithoutPropertiesLoose2.default)(_this$props, _excluded);\n\n if (process.env.NODE_ENV !== \"production\" && !isLocalLink(to)) {\n console.warn(\"External link \" + to + \" was detected in a Link component. Use the Link component only for internal links. See: https://gatsby.dev/internal-links\");\n }\n\n var prefixedTo = rewriteLinkPath(to, _location.pathname);\n\n if (!isLocalLink(prefixedTo)) {\n return /*#__PURE__*/_react.default.createElement(\"a\", (0, _extends2.default)({\n href: prefixedTo\n }, rest));\n }\n\n return /*#__PURE__*/_react.default.createElement(_reachRouter.Link, (0, _extends2.default)({\n to: prefixedTo,\n state: state,\n getProps: getProps,\n innerRef: this.handleRef,\n onMouseEnter: function onMouseEnter(e) {\n if (_onMouseEnter) {\n _onMouseEnter(e);\n }\n\n ___loader.hovering((0, _parsePath.parsePath)(prefixedTo).pathname);\n },\n onClick: function onClick(e) {\n if (_onClick) {\n _onClick(e);\n }\n\n if (e.button === 0 && // ignore right clicks\n !_this3.props.target && // let browser handle \"target=_blank\"\n !e.defaultPrevented && // onClick prevented default\n !e.metaKey && // ignore clicks with modifier keys...\n !e.altKey && !e.ctrlKey && !e.shiftKey) {\n e.preventDefault();\n var shouldReplace = replace;\n\n var isCurrent = encodeURI(prefixedTo) === _location.pathname;\n\n if (typeof replace !== \"boolean\" && isCurrent) {\n shouldReplace = true;\n } // Make sure the necessary scripts and data are\n // loaded before continuing.\n\n\n window.___navigate(prefixedTo, {\n state: state,\n replace: shouldReplace\n });\n }\n\n return true;\n }\n }, rest));\n };\n\n return GatsbyLink;\n}(_react.default.Component);\n\nGatsbyLink.propTypes = (0, _extends2.default)({}, NavLinkPropTypes, {\n onClick: _propTypes.default.func,\n to: _propTypes.default.string.isRequired,\n replace: _propTypes.default.bool,\n state: _propTypes.default.object\n});\n\nvar _default = /*#__PURE__*/_react.default.forwardRef(function (props, ref) {\n return /*#__PURE__*/_react.default.createElement(GatsbyLinkLocationWrapper, (0, _extends2.default)({\n innerRef: ref\n }, props));\n});\n\nexports.default = _default;\n\nvar navigate = function navigate(to, options) {\n window.___navigate(rewriteLinkPath(to, window.location.pathname), options);\n};\n\nexports.navigate = navigate;","\"use strict\";\n\nexports.__esModule = true;\nexports.parsePath = parsePath;\n\nfunction parsePath(path) {\n var pathname = path || \"/\";\n var search = \"\";\n var hash = \"\";\n var hashIndex = pathname.indexOf(\"#\");\n\n if (hashIndex !== -1) {\n hash = pathname.substr(hashIndex);\n pathname = pathname.substr(0, hashIndex);\n }\n\n var searchIndex = pathname.indexOf(\"?\");\n\n if (searchIndex !== -1) {\n search = pathname.substr(searchIndex);\n pathname = pathname.substr(0, searchIndex);\n }\n\n return {\n pathname: pathname,\n search: search === \"?\" ? \"\" : search,\n hash: hash === \"#\" ? \"\" : hash\n };\n}","\"use strict\";\n\nexports.__esModule = true;\nexports.useScrollRestoration = exports.ScrollContext = void 0;\n\nvar _scrollHandler = require(\"./scroll-handler\");\n\nexports.ScrollContext = _scrollHandler.ScrollHandler;\n\nvar _useScrollRestoration = require(\"./use-scroll-restoration\");\n\nexports.useScrollRestoration = _useScrollRestoration.useScrollRestoration;","\"use strict\";\n\nvar _interopRequireDefault = require(\"@babel/runtime/helpers/interopRequireDefault\");\n\nexports.__esModule = true;\nexports.ScrollHandler = exports.ScrollContext = void 0;\n\nvar _assertThisInitialized2 = _interopRequireDefault(require(\"@babel/runtime/helpers/assertThisInitialized\"));\n\nvar _inheritsLoose2 = _interopRequireDefault(require(\"@babel/runtime/helpers/inheritsLoose\"));\n\nvar React = _interopRequireWildcard(require(\"react\"));\n\nvar _propTypes = _interopRequireDefault(require(\"prop-types\"));\n\nvar _sessionStorage = require(\"./session-storage\");\n\nfunction _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== \"function\") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }\n\nfunction _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== \"object\" && typeof obj !== \"function\") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== \"default\" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }\n\nvar ScrollContext = /*#__PURE__*/React.createContext(new _sessionStorage.SessionStorage());\nexports.ScrollContext = ScrollContext;\nScrollContext.displayName = \"GatsbyScrollContext\";\n\nvar ScrollHandler = /*#__PURE__*/function (_React$Component) {\n (0, _inheritsLoose2.default)(ScrollHandler, _React$Component);\n\n function ScrollHandler() {\n var _this;\n\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n _this = _React$Component.call.apply(_React$Component, [this].concat(args)) || this;\n _this._stateStorage = new _sessionStorage.SessionStorage();\n _this._isTicking = false;\n _this._latestKnownScrollY = 0;\n\n _this.scrollListener = function () {\n _this._latestKnownScrollY = window.scrollY;\n\n if (!_this._isTicking) {\n _this._isTicking = true;\n requestAnimationFrame(_this._saveScroll.bind((0, _assertThisInitialized2.default)(_this)));\n }\n };\n\n _this.windowScroll = function (position, prevProps) {\n if (_this.shouldUpdateScroll(prevProps, _this.props)) {\n window.scrollTo(0, position);\n }\n };\n\n _this.scrollToHash = function (hash, prevProps) {\n var node = document.getElementById(hash.substring(1));\n\n if (node && _this.shouldUpdateScroll(prevProps, _this.props)) {\n node.scrollIntoView();\n }\n };\n\n _this.shouldUpdateScroll = function (prevRouterProps, routerProps) {\n var shouldUpdateScroll = _this.props.shouldUpdateScroll;\n\n if (!shouldUpdateScroll) {\n return true;\n } // Hack to allow accessing this._stateStorage.\n\n\n return shouldUpdateScroll.call((0, _assertThisInitialized2.default)(_this), prevRouterProps, routerProps);\n };\n\n return _this;\n }\n\n var _proto = ScrollHandler.prototype;\n\n _proto._saveScroll = function _saveScroll() {\n var key = this.props.location.key || null;\n\n if (key) {\n this._stateStorage.save(this.props.location, key, this._latestKnownScrollY);\n }\n\n this._isTicking = false;\n };\n\n _proto.componentDidMount = function componentDidMount() {\n window.addEventListener(\"scroll\", this.scrollListener);\n var scrollPosition;\n var _this$props$location = this.props.location,\n key = _this$props$location.key,\n hash = _this$props$location.hash;\n\n if (key) {\n scrollPosition = this._stateStorage.read(this.props.location, key);\n }\n\n if (scrollPosition) {\n this.windowScroll(scrollPosition, undefined);\n } else if (hash) {\n this.scrollToHash(decodeURI(hash), undefined);\n }\n };\n\n _proto.componentWillUnmount = function componentWillUnmount() {\n window.removeEventListener(\"scroll\", this.scrollListener);\n };\n\n _proto.componentDidUpdate = function componentDidUpdate(prevProps) {\n var _this$props$location2 = this.props.location,\n hash = _this$props$location2.hash,\n key = _this$props$location2.key;\n var scrollPosition;\n\n if (key) {\n scrollPosition = this._stateStorage.read(this.props.location, key);\n }\n /** There are two pieces of state: the browser url and\n * history state which keeps track of scroll position\n * Native behaviour prescribes that we ought to restore scroll position\n * when a user navigates back in their browser (this is the `POP` action)\n * Currently, reach router has a bug that prevents this at https://github.com/reach/router/issues/228\n * So we _always_ stick to the url as a source of truth — if the url\n * contains a hash, we scroll to it\n */\n\n\n if (hash) {\n this.scrollToHash(decodeURI(hash), prevProps);\n } else {\n this.windowScroll(scrollPosition, prevProps);\n }\n };\n\n _proto.render = function render() {\n return /*#__PURE__*/React.createElement(ScrollContext.Provider, {\n value: this._stateStorage\n }, this.props.children);\n };\n\n return ScrollHandler;\n}(React.Component);\n\nexports.ScrollHandler = ScrollHandler;\nScrollHandler.propTypes = {\n shouldUpdateScroll: _propTypes.default.func,\n children: _propTypes.default.element.isRequired,\n location: _propTypes.default.object.isRequired\n};","\"use strict\";\n\nexports.__esModule = true;\nexports.SessionStorage = void 0;\nvar STATE_KEY_PREFIX = \"@@scroll|\";\nvar GATSBY_ROUTER_SCROLL_STATE = \"___GATSBY_REACT_ROUTER_SCROLL\";\n\nvar SessionStorage = /*#__PURE__*/function () {\n function SessionStorage() {}\n\n var _proto = SessionStorage.prototype;\n\n _proto.read = function read(location, key) {\n var stateKey = this.getStateKey(location, key);\n\n try {\n var value = window.sessionStorage.getItem(stateKey);\n return value ? JSON.parse(value) : 0;\n } catch (e) {\n if (process.env.NODE_ENV !== \"production\") {\n console.warn(\"[gatsby-react-router-scroll] Unable to access sessionStorage; sessionStorage is not available.\");\n }\n\n if (window && window[GATSBY_ROUTER_SCROLL_STATE] && window[GATSBY_ROUTER_SCROLL_STATE][stateKey]) {\n return window[GATSBY_ROUTER_SCROLL_STATE][stateKey];\n }\n\n return 0;\n }\n };\n\n _proto.save = function save(location, key, value) {\n var stateKey = this.getStateKey(location, key);\n var storedValue = JSON.stringify(value);\n\n try {\n window.sessionStorage.setItem(stateKey, storedValue);\n } catch (e) {\n if (window && window[GATSBY_ROUTER_SCROLL_STATE]) {\n window[GATSBY_ROUTER_SCROLL_STATE][stateKey] = JSON.parse(storedValue);\n } else {\n window[GATSBY_ROUTER_SCROLL_STATE] = {};\n window[GATSBY_ROUTER_SCROLL_STATE][stateKey] = JSON.parse(storedValue);\n }\n\n if (process.env.NODE_ENV !== \"production\") {\n console.warn(\"[gatsby-react-router-scroll] Unable to save state in sessionStorage; sessionStorage is not available.\");\n }\n }\n };\n\n _proto.getStateKey = function getStateKey(location, key) {\n var stateKeyBase = \"\" + STATE_KEY_PREFIX + location.pathname;\n return key === null || typeof key === \"undefined\" ? stateKeyBase : stateKeyBase + \"|\" + key;\n };\n\n return SessionStorage;\n}();\n\nexports.SessionStorage = SessionStorage;","\"use strict\";\n\nexports.__esModule = true;\nexports.useScrollRestoration = useScrollRestoration;\n\nvar _scrollHandler = require(\"./scroll-handler\");\n\nvar _react = require(\"react\");\n\nvar _reachRouter = require(\"@gatsbyjs/reach-router\");\n\nfunction useScrollRestoration(identifier) {\n var location = (0, _reachRouter.useLocation)();\n var state = (0, _react.useContext)(_scrollHandler.ScrollContext);\n var ref = (0, _react.useRef)(null);\n (0, _react.useLayoutEffect)(function () {\n if (ref.current) {\n var position = state.read(location, identifier);\n ref.current.scrollTo(0, position || 0);\n }\n }, [location.key]);\n return {\n ref: ref,\n onScroll: function onScroll() {\n if (ref.current) {\n state.save(location, identifier, ref.current.scrollTop);\n }\n }\n };\n}","// prefer default export if available\nconst preferDefault = m => (m && m.default) || m\n\nexports.components = {\n \"component---src-infra-docs-layout-index-js\": () => import(\"./../../../src/infra/DocsLayout/index.js\" /* webpackChunkName: \"component---src-infra-docs-layout-index-js\" */),\n \"component---src-pages-404-js\": () => import(\"./../../../src/pages/404.js\" /* webpackChunkName: \"component---src-pages-404-js\" */),\n \"component---src-pages-animations-js\": () => import(\"./../../../src/pages/animations.js\" /* webpackChunkName: \"component---src-pages-animations-js\" */),\n \"component---src-pages-index-js\": () => import(\"./../../../src/pages/index.js\" /* webpackChunkName: \"component---src-pages-index-js\" */)\n}\n\n","module.exports = [{\n plugin: require('../node_modules/gatsby-plugin-styled-components/gatsby-browser.js'),\n options: {\"plugins\":[],\"displayName\":true,\"fileName\":true,\"minify\":true,\"namespace\":\"\",\"transpileTemplateLiterals\":true,\"topLevelImportPaths\":[],\"pure\":false,\"disableVendorPrefixes\":false},\n },{\n plugin: require('../node_modules/gatsby-plugin-google-analytics/gatsby-browser.js'),\n options: {\"plugins\":[],\"trackingId\":\"UA-47249089-1\",\"head\":false,\"anonymize\":false,\"respectDNT\":false,\"exclude\":[],\"pageTransitionDelay\":0,\"enableWebVitalsTracking\":false},\n },{\n plugin: require('../node_modules/gatsby-plugin-manifest/gatsby-browser.js'),\n options: {\"plugins\":[],\"icon\":\"src/assets/images/icon.png\",\"legacy\":true,\"theme_color_in_head\":true,\"cache_busting_mode\":\"query\",\"crossOrigin\":\"anonymous\",\"include_favicon\":true,\"cacheDigest\":\"b83df7e2515ef652ff790e41153be742\"},\n },{\n plugin: require('../node_modules/gatsby-plugin-mdx/gatsby-browser.js'),\n options: {\"plugins\":[],\"extensions\":[\".mdx\"],\"defaultLayouts\":{},\"gatsbyRemarkPlugins\":[],\"lessBabel\":false,\"remarkPlugins\":[],\"rehypePlugins\":[],\"mediaTypes\":[\"text/markdown\",\"text/x-markdown\"],\"root\":\"/Users/nevinha/Nevtec/all-animation.github.io\"},\n },{\n plugin: require('../gatsby-browser.js'),\n options: {\"plugins\":[]},\n }]\n","const plugins = require(`./api-runner-browser-plugins`)\nconst { getResourceURLsForPathname, loadPage, loadPageSync } =\n require(`./loader`).publicLoader\n\nexports.apiRunner = (api, args = {}, defaultReturn, argTransform) => {\n // Hooks for gatsby-cypress's API handler\n if (process.env.CYPRESS_SUPPORT) {\n if (window.___apiHandler) {\n window.___apiHandler(api)\n } else if (window.___resolvedAPIs) {\n window.___resolvedAPIs.push(api)\n } else {\n window.___resolvedAPIs = [api]\n }\n }\n\n let results = plugins.map(plugin => {\n if (!plugin.plugin[api]) {\n return undefined\n }\n\n args.getResourceURLsForPathname = getResourceURLsForPathname\n args.loadPage = loadPage\n args.loadPageSync = loadPageSync\n\n const result = plugin.plugin[api](args, plugin.options)\n if (result && argTransform) {\n args = argTransform({ args, result, plugin })\n }\n return result\n })\n\n // Filter out undefined results.\n results = results.filter(result => typeof result !== `undefined`)\n\n if (results.length > 0) {\n return results\n } else if (defaultReturn) {\n return [defaultReturn]\n } else {\n return []\n }\n}\n\nexports.apiRunnerAsync = (api, args, defaultReturn) =>\n plugins.reduce(\n (previous, next) =>\n next.plugin[api]\n ? previous.then(() => next.plugin[api](args, next.options))\n : previous,\n Promise.resolve()\n )\n","// \n// An event handler can take an optional event argument\n// and should not return a value\n \n \n\n// An array of all currently registered event handlers for a type\n \n \n// A map of event types and their corresponding event handlers.\n \n \n \n \n\n/** Mitt: Tiny (~200b) functional event emitter / pubsub.\n * @name mitt\n * @returns {Mitt}\n */\nfunction mitt(all ) {\n\tall = all || Object.create(null);\n\n\treturn {\n\t\t/**\n\t\t * Register an event handler for the given type.\n\t\t *\n\t\t * @param {String} type\tType of event to listen for, or `\"*\"` for all events\n\t\t * @param {Function} handler Function to call in response to given event\n\t\t * @memberOf mitt\n\t\t */\n\t\ton: function on(type , handler ) {\n\t\t\t(all[type] || (all[type] = [])).push(handler);\n\t\t},\n\n\t\t/**\n\t\t * Remove an event handler for the given type.\n\t\t *\n\t\t * @param {String} type\tType of event to unregister `handler` from, or `\"*\"`\n\t\t * @param {Function} handler Handler function to remove\n\t\t * @memberOf mitt\n\t\t */\n\t\toff: function off(type , handler ) {\n\t\t\tif (all[type]) {\n\t\t\t\tall[type].splice(all[type].indexOf(handler) >>> 0, 1);\n\t\t\t}\n\t\t},\n\n\t\t/**\n\t\t * Invoke all handlers for the given type.\n\t\t * If present, `\"*\"` handlers are invoked after type-matched handlers.\n\t\t *\n\t\t * @param {String} type The event type to invoke\n\t\t * @param {Any} [evt] Any value (object is recommended and powerful), passed to each handler\n\t\t * @memberOf mitt\n\t\t */\n\t\temit: function emit(type , evt ) {\n\t\t\t(all[type] || []).slice().map(function (handler) { handler(evt); });\n\t\t\t(all['*'] || []).slice().map(function (handler) { handler(type, evt); });\n\t\t}\n\t};\n}\n\nexport default mitt;\n//# sourceMappingURL=mitt.es.js.map\n","import mitt from \"mitt\"\n\nconst emitter = mitt()\nexport default emitter\n","export default path => {\n if (path === undefined) {\n return path\n }\n if (path === `/`) {\n return `/`\n }\n if (path.charAt(path.length - 1) === `/`) {\n return path.slice(0, -1)\n }\n return path\n}\n","import { pick } from \"@gatsbyjs/reach-router/lib/utils\"\nimport stripPrefix from \"./strip-prefix\"\nimport normalizePagePath from \"./normalize-page-path\"\nimport { maybeGetBrowserRedirect } from \"./redirect-utils.js\"\n\nconst pathCache = new Map()\nlet matchPaths = []\n\nconst trimPathname = rawPathname => {\n const pathname = decodeURIComponent(rawPathname)\n // Remove the pathPrefix from the pathname.\n const trimmedPathname = stripPrefix(\n pathname,\n decodeURIComponent(__BASE_PATH__)\n )\n // Remove any hashfragment\n .split(`#`)[0]\n // Remove search query\n .split(`?`)[0]\n\n return trimmedPathname\n}\n\nfunction absolutify(path) {\n // If it's already absolute, return as-is\n if (\n path.startsWith(`/`) ||\n path.startsWith(`https://`) ||\n path.startsWith(`http://`)\n ) {\n return path\n }\n // Calculate path relative to current location, adding a trailing slash to\n // match behavior of @reach/router\n return new URL(\n path,\n window.location.href + (window.location.href.endsWith(`/`) ? `` : `/`)\n ).pathname\n}\n\n/**\n * Set list of matchPaths\n *\n * @param {Array<{path: string, matchPath: string}>} value collection of matchPaths\n */\nexport const setMatchPaths = value => {\n matchPaths = value\n}\n\n/**\n * Return a matchpath url\n * if `match-paths.json` contains `{ \"/foo*\": \"/page1\", ...}`, then\n * `/foo?bar=far` => `/page1`\n *\n * @param {string} rawPathname A raw pathname\n * @return {string|null}\n */\nexport const findMatchPath = rawPathname => {\n const trimmedPathname = cleanPath(rawPathname)\n\n const pickPaths = matchPaths.map(({ path, matchPath }) => {\n return {\n path: matchPath,\n originalPath: path,\n }\n })\n\n const path = pick(pickPaths, trimmedPathname)\n\n if (path) {\n return normalizePagePath(path.route.originalPath)\n }\n\n return null\n}\n\n/**\n * Return a matchpath params from reach/router rules\n * if `match-paths.json` contains `{ \":bar/*foo\" }`, and the path is /baz/zaz/zoo\n * then it returns\n * { bar: baz, foo: zaz/zoo }\n *\n * @param {string} rawPathname A raw pathname\n * @return {object}\n */\nexport const grabMatchParams = rawPathname => {\n const trimmedPathname = cleanPath(rawPathname)\n\n const pickPaths = matchPaths.map(({ path, matchPath }) => {\n return {\n path: matchPath,\n originalPath: path,\n }\n })\n\n const path = pick(pickPaths, trimmedPathname)\n\n if (path) {\n return path.params\n }\n\n return {}\n}\n\n// Given a raw URL path, returns the cleaned version of it (trim off\n// `#` and query params), or if it matches an entry in\n// `match-paths.json`, its matched path is returned\n//\n// E.g. `/foo?bar=far` => `/foo`\n//\n// Or if `match-paths.json` contains `{ \"/foo*\": \"/page1\", ...}`, then\n// `/foo?bar=far` => `/page1`\nexport const findPath = rawPathname => {\n const trimmedPathname = trimPathname(absolutify(rawPathname))\n if (pathCache.has(trimmedPathname)) {\n return pathCache.get(trimmedPathname)\n }\n\n const redirect = maybeGetBrowserRedirect(rawPathname)\n if (redirect) {\n return findPath(redirect.toPath)\n }\n\n let foundPath = findMatchPath(trimmedPathname)\n\n if (!foundPath) {\n foundPath = cleanPath(rawPathname)\n }\n\n pathCache.set(trimmedPathname, foundPath)\n\n return foundPath\n}\n\n/**\n * Clean a url and converts /index.html => /\n * E.g. `/foo?bar=far` => `/foo`\n *\n * @param {string} rawPathname A raw pathname\n * @return {string}\n */\nexport const cleanPath = rawPathname => {\n const trimmedPathname = trimPathname(absolutify(rawPathname))\n\n let foundPath = trimmedPathname\n if (foundPath === `/index.html`) {\n foundPath = `/`\n }\n\n foundPath = normalizePagePath(foundPath)\n\n return foundPath\n}\n","import React from \"react\"\nimport PropTypes from \"prop-types\"\nimport Link, {\n withPrefix,\n withAssetPrefix,\n navigate,\n push,\n replace,\n navigateTo,\n parsePath,\n} from \"gatsby-link\"\nimport { useScrollRestoration } from \"gatsby-react-router-scroll\"\nimport PageRenderer from \"./public-page-renderer\"\nimport loader from \"./loader\"\n\nconst prefetchPathname = loader.enqueue\n\nconst StaticQueryContext = React.createContext({})\n\nfunction StaticQueryDataRenderer({ staticQueryData, data, query, render }) {\n const finalData = data\n ? data.data\n : staticQueryData[query] && staticQueryData[query].data\n\n return (\n \n {finalData && render(finalData)}\n {!finalData &&
Loading (StaticQuery)
}\n
\n )\n}\n\nconst StaticQuery = props => {\n const { data, query, render, children } = props\n\n return (\n \n {staticQueryData => (\n \n )}\n \n )\n}\n\nconst useStaticQuery = query => {\n if (\n typeof React.useContext !== `function` &&\n process.env.NODE_ENV === `development`\n ) {\n throw new Error(\n `You're likely using a version of React that doesn't support Hooks\\n` +\n `Please update React and ReactDOM to 16.8.0 or later to use the useStaticQuery hook.`\n )\n }\n const context = React.useContext(StaticQueryContext)\n\n // query is a stringified number like `3303882` when wrapped with graphql, If a user forgets\n // to wrap the query in a grqphql, then casting it to a Number results in `NaN` allowing us to\n // catch the misuse of the API and give proper direction\n if (isNaN(Number(query))) {\n throw new Error(`useStaticQuery was called with a string but expects to be called using \\`graphql\\`. Try this:\n\nimport { useStaticQuery, graphql } from 'gatsby';\n\nuseStaticQuery(graphql\\`${query}\\`);\n`)\n }\n\n if (context[query]?.data) {\n return context[query].data\n } else {\n throw new Error(\n `The result of this StaticQuery could not be fetched.\\n\\n` +\n `This is likely a bug in Gatsby and if refreshing the page does not fix it, ` +\n `please open an issue in https://github.com/gatsbyjs/gatsby/issues`\n )\n }\n}\n\nStaticQuery.propTypes = {\n data: PropTypes.object,\n query: PropTypes.string.isRequired,\n render: PropTypes.func,\n children: PropTypes.func,\n}\n\nfunction graphql() {\n throw new Error(\n `It appears like Gatsby is misconfigured. Gatsby related \\`graphql\\` calls ` +\n `are supposed to only be evaluated at compile time, and then compiled away. ` +\n `Unfortunately, something went wrong and the query was left in the compiled code.\\n\\n` +\n `Unless your site has a complex or custom babel/Gatsby configuration this is likely a bug in Gatsby.`\n )\n}\n\nexport {\n Link,\n withAssetPrefix,\n withPrefix,\n graphql,\n parsePath,\n navigate,\n useScrollRestoration,\n StaticQueryContext,\n StaticQuery,\n PageRenderer,\n useStaticQuery,\n prefetchPathname,\n}\n","export default function _arrayLikeToArray(arr, len) {\n if (len == null || len > arr.length) len = arr.length;\n\n for (var i = 0, arr2 = new Array(len); i < len; i++) {\n arr2[i] = arr[i];\n }\n\n return arr2;\n}","import arrayWithoutHoles from \"./arrayWithoutHoles.js\";\nimport iterableToArray from \"./iterableToArray.js\";\nimport unsupportedIterableToArray from \"./unsupportedIterableToArray.js\";\nimport nonIterableSpread from \"./nonIterableSpread.js\";\nexport default function _toConsumableArray(arr) {\n return arrayWithoutHoles(arr) || iterableToArray(arr) || unsupportedIterableToArray(arr) || nonIterableSpread();\n}","import arrayLikeToArray from \"./arrayLikeToArray.js\";\nexport default function _arrayWithoutHoles(arr) {\n if (Array.isArray(arr)) return arrayLikeToArray(arr);\n}","export default function _iterableToArray(iter) {\n if (typeof Symbol !== \"undefined\" && iter[Symbol.iterator] != null || iter[\"@@iterator\"] != null) return Array.from(iter);\n}","import arrayLikeToArray from \"./arrayLikeToArray.js\";\nexport default function _unsupportedIterableToArray(o, minLen) {\n if (!o) return;\n if (typeof o === \"string\") return arrayLikeToArray(o, minLen);\n var n = Object.prototype.toString.call(o).slice(8, -1);\n if (n === \"Object\" && o.constructor) n = o.constructor.name;\n if (n === \"Map\" || n === \"Set\") return Array.from(o);\n if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return arrayLikeToArray(o, minLen);\n}","export default function _nonIterableSpread() {\n throw new TypeError(\"Invalid attempt to spread non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}","const support = function (feature) {\n if (typeof document === `undefined`) {\n return false\n }\n const fakeLink = document.createElement(`link`)\n try {\n if (fakeLink.relList && typeof fakeLink.relList.supports === `function`) {\n return fakeLink.relList.supports(feature)\n }\n } catch (err) {\n return false\n }\n return false\n}\n\nconst linkPrefetchStrategy = function (url, options) {\n return new Promise((resolve, reject) => {\n if (typeof document === `undefined`) {\n reject()\n return\n }\n\n const link = document.createElement(`link`)\n link.setAttribute(`rel`, `prefetch`)\n link.setAttribute(`href`, url)\n\n Object.keys(options).forEach(key => {\n link.setAttribute(key, options[key])\n })\n\n link.onload = resolve\n link.onerror = reject\n\n const parentElement =\n document.getElementsByTagName(`head`)[0] ||\n document.getElementsByName(`script`)[0].parentNode\n parentElement.appendChild(link)\n })\n}\n\nconst xhrPrefetchStrategy = function (url) {\n return new Promise((resolve, reject) => {\n const req = new XMLHttpRequest()\n req.open(`GET`, url, true)\n\n req.onload = () => {\n if (req.status === 200) {\n resolve()\n } else {\n reject()\n }\n }\n\n req.send(null)\n })\n}\n\nconst supportedPrefetchStrategy = support(`prefetch`)\n ? linkPrefetchStrategy\n : xhrPrefetchStrategy\n\nconst preFetched = {}\n\nconst prefetch = function (url, options) {\n return new Promise(resolve => {\n if (preFetched[url]) {\n resolve()\n return\n }\n\n supportedPrefetchStrategy(url, options)\n .then(() => {\n resolve()\n preFetched[url] = true\n })\n .catch(() => {}) // 404s are logged to the console anyway\n })\n}\n\nexport default prefetch\n","import prefetchHelper from \"./prefetch\"\nimport emitter from \"./emitter\"\nimport { setMatchPaths, findPath, findMatchPath } from \"./find-path\"\n\n/**\n * Available resource loading statuses\n */\nexport const PageResourceStatus = {\n /**\n * At least one of critical resources failed to load\n */\n Error: `error`,\n /**\n * Resources loaded successfully\n */\n Success: `success`,\n}\n\nconst preferDefault = m => (m && m.default) || m\n\nconst stripSurroundingSlashes = s => {\n s = s[0] === `/` ? s.slice(1) : s\n s = s.endsWith(`/`) ? s.slice(0, -1) : s\n return s\n}\n\nconst createPageDataUrl = path => {\n const fixedPath = path === `/` ? `index` : stripSurroundingSlashes(path)\n return `${__PATH_PREFIX__}/page-data/${fixedPath}/page-data.json`\n}\n\nfunction doFetch(url, method = `GET`) {\n return new Promise((resolve, reject) => {\n const req = new XMLHttpRequest()\n req.open(method, url, true)\n req.onreadystatechange = () => {\n if (req.readyState == 4) {\n resolve(req)\n }\n }\n req.send(null)\n })\n}\n\nconst doesConnectionSupportPrefetch = () => {\n if (\n `connection` in navigator &&\n typeof navigator.connection !== `undefined`\n ) {\n if ((navigator.connection.effectiveType || ``).includes(`2g`)) {\n return false\n }\n if (navigator.connection.saveData) {\n return false\n }\n }\n return true\n}\n\nconst toPageResources = (pageData, component = null) => {\n const page = {\n componentChunkName: pageData.componentChunkName,\n path: pageData.path,\n webpackCompilationHash: pageData.webpackCompilationHash,\n matchPath: pageData.matchPath,\n staticQueryHashes: pageData.staticQueryHashes,\n }\n\n return {\n component,\n json: pageData.result,\n page,\n }\n}\n\nexport class BaseLoader {\n constructor(loadComponent, matchPaths) {\n // Map of pagePath -> Page. Where Page is an object with: {\n // status: PageResourceStatus.Success || PageResourceStatus.Error,\n // payload: PageResources, // undefined if PageResourceStatus.Error\n // }\n // PageResources is {\n // component,\n // json: pageData.result,\n // page: {\n // componentChunkName,\n // path,\n // webpackCompilationHash,\n // staticQueryHashes\n // },\n // staticQueryResults\n // }\n this.pageDb = new Map()\n this.inFlightDb = new Map()\n this.staticQueryDb = {}\n this.pageDataDb = new Map()\n this.prefetchTriggered = new Set()\n this.prefetchCompleted = new Set()\n this.loadComponent = loadComponent\n setMatchPaths(matchPaths)\n }\n\n inFlightNetworkRequests = new Map()\n\n memoizedGet(url) {\n let inFlightPromise = this.inFlightNetworkRequests.get(url)\n\n if (!inFlightPromise) {\n inFlightPromise = doFetch(url, `GET`)\n this.inFlightNetworkRequests.set(url, inFlightPromise)\n }\n\n // Prefer duplication with then + catch over .finally to prevent problems in ie11 + firefox\n return inFlightPromise\n .then(response => {\n this.inFlightNetworkRequests.delete(url)\n return response\n })\n .catch(err => {\n this.inFlightNetworkRequests.delete(url)\n throw err\n })\n }\n\n setApiRunner(apiRunner) {\n this.apiRunner = apiRunner\n this.prefetchDisabled = apiRunner(`disableCorePrefetching`).some(a => a)\n }\n\n fetchPageDataJson(loadObj) {\n const { pagePath, retries = 0 } = loadObj\n const url = createPageDataUrl(pagePath)\n return this.memoizedGet(url).then(req => {\n const { status, responseText } = req\n\n // Handle 200\n if (status === 200) {\n try {\n const jsonPayload = JSON.parse(responseText)\n if (jsonPayload.path === undefined) {\n throw new Error(`not a valid pageData response`)\n }\n\n return Object.assign(loadObj, {\n status: PageResourceStatus.Success,\n payload: jsonPayload,\n })\n } catch (err) {\n // continue regardless of error\n }\n }\n\n // Handle 404\n if (status === 404 || status === 200) {\n // If the request was for a 404 page and it doesn't exist, we're done\n if (pagePath === `/404.html`) {\n return Object.assign(loadObj, {\n status: PageResourceStatus.Error,\n })\n }\n\n // Need some code here to cache the 404 request. In case\n // multiple loadPageDataJsons result in 404s\n return this.fetchPageDataJson(\n Object.assign(loadObj, { pagePath: `/404.html`, notFound: true })\n )\n }\n\n // handle 500 response (Unrecoverable)\n if (status === 500) {\n return Object.assign(loadObj, {\n status: PageResourceStatus.Error,\n })\n }\n\n // Handle everything else, including status === 0, and 503s. Should retry\n if (retries < 3) {\n return this.fetchPageDataJson(\n Object.assign(loadObj, { retries: retries + 1 })\n )\n }\n\n // Retried 3 times already, result is an error.\n return Object.assign(loadObj, {\n status: PageResourceStatus.Error,\n })\n })\n }\n\n loadPageDataJson(rawPath) {\n const pagePath = findPath(rawPath)\n if (this.pageDataDb.has(pagePath)) {\n const pageData = this.pageDataDb.get(pagePath)\n if (process.env.BUILD_STAGE !== `develop` || !pageData.stale) {\n return Promise.resolve(pageData)\n }\n }\n\n return this.fetchPageDataJson({ pagePath }).then(pageData => {\n this.pageDataDb.set(pagePath, pageData)\n\n return pageData\n })\n }\n\n findMatchPath(rawPath) {\n return findMatchPath(rawPath)\n }\n\n // TODO check all uses of this and whether they use undefined for page resources not exist\n loadPage(rawPath) {\n const pagePath = findPath(rawPath)\n if (this.pageDb.has(pagePath)) {\n const page = this.pageDb.get(pagePath)\n if (process.env.BUILD_STAGE !== `develop` || !page.payload.stale) {\n if (page.error) {\n return {\n error: page.error,\n status: page.status,\n }\n }\n\n return Promise.resolve(page.payload)\n }\n }\n\n if (this.inFlightDb.has(pagePath)) {\n return this.inFlightDb.get(pagePath)\n }\n\n const inFlightPromise = Promise.all([\n this.loadAppData(),\n this.loadPageDataJson(pagePath),\n ]).then(allData => {\n const result = allData[1]\n if (result.status === PageResourceStatus.Error) {\n return {\n status: PageResourceStatus.Error,\n }\n }\n\n let pageData = result.payload\n const { componentChunkName, staticQueryHashes = [] } = pageData\n\n const finalResult = {}\n\n const componentChunkPromise = this.loadComponent(componentChunkName).then(\n component => {\n finalResult.createdAt = new Date()\n let pageResources\n if (!component || component instanceof Error) {\n finalResult.status = PageResourceStatus.Error\n finalResult.error = component\n } else {\n finalResult.status = PageResourceStatus.Success\n if (result.notFound === true) {\n finalResult.notFound = true\n }\n pageData = Object.assign(pageData, {\n webpackCompilationHash: allData[0]\n ? allData[0].webpackCompilationHash\n : ``,\n })\n pageResources = toPageResources(pageData, component)\n }\n // undefined if final result is an error\n return pageResources\n }\n )\n\n const staticQueryBatchPromise = Promise.all(\n staticQueryHashes.map(staticQueryHash => {\n // Check for cache in case this static query result has already been loaded\n if (this.staticQueryDb[staticQueryHash]) {\n const jsonPayload = this.staticQueryDb[staticQueryHash]\n return { staticQueryHash, jsonPayload }\n }\n\n return this.memoizedGet(\n `${__PATH_PREFIX__}/page-data/sq/d/${staticQueryHash}.json`\n )\n .then(req => {\n const jsonPayload = JSON.parse(req.responseText)\n return { staticQueryHash, jsonPayload }\n })\n .catch(() => {\n throw new Error(\n `We couldn't load \"${__PATH_PREFIX__}/page-data/sq/d/${staticQueryHash}.json\"`\n )\n })\n })\n ).then(staticQueryResults => {\n const staticQueryResultsMap = {}\n\n staticQueryResults.forEach(({ staticQueryHash, jsonPayload }) => {\n staticQueryResultsMap[staticQueryHash] = jsonPayload\n this.staticQueryDb[staticQueryHash] = jsonPayload\n })\n\n return staticQueryResultsMap\n })\n\n return (\n Promise.all([componentChunkPromise, staticQueryBatchPromise])\n .then(([pageResources, staticQueryResults]) => {\n let payload\n if (pageResources) {\n payload = { ...pageResources, staticQueryResults }\n finalResult.payload = payload\n emitter.emit(`onPostLoadPageResources`, {\n page: payload,\n pageResources: payload,\n })\n }\n\n this.pageDb.set(pagePath, finalResult)\n\n if (finalResult.error) {\n return {\n error: finalResult.error,\n status: finalResult.status,\n }\n }\n\n return payload\n })\n // when static-query fail to load we throw a better error\n .catch(err => {\n return {\n error: err,\n status: PageResourceStatus.Error,\n }\n })\n )\n })\n\n inFlightPromise\n .then(() => {\n this.inFlightDb.delete(pagePath)\n })\n .catch(error => {\n this.inFlightDb.delete(pagePath)\n throw error\n })\n\n this.inFlightDb.set(pagePath, inFlightPromise)\n\n return inFlightPromise\n }\n\n // returns undefined if the page does not exists in cache\n loadPageSync(rawPath, options = {}) {\n const pagePath = findPath(rawPath)\n if (this.pageDb.has(pagePath)) {\n const pageData = this.pageDb.get(pagePath)\n\n if (pageData.payload) {\n return pageData.payload\n }\n\n if (options?.withErrorDetails) {\n return {\n error: pageData.error,\n status: pageData.status,\n }\n }\n }\n return undefined\n }\n\n shouldPrefetch(pagePath) {\n // Skip prefetching if we know user is on slow or constrained connection\n if (!doesConnectionSupportPrefetch()) {\n return false\n }\n\n // Check if the page exists.\n if (this.pageDb.has(pagePath)) {\n return false\n }\n\n return true\n }\n\n prefetch(pagePath) {\n if (!this.shouldPrefetch(pagePath)) {\n return false\n }\n\n // Tell plugins with custom prefetching logic that they should start\n // prefetching this path.\n if (!this.prefetchTriggered.has(pagePath)) {\n this.apiRunner(`onPrefetchPathname`, { pathname: pagePath })\n this.prefetchTriggered.add(pagePath)\n }\n\n // If a plugin has disabled core prefetching, stop now.\n if (this.prefetchDisabled) {\n return false\n }\n\n const realPath = findPath(pagePath)\n // Todo make doPrefetch logic cacheable\n // eslint-disable-next-line consistent-return\n this.doPrefetch(realPath).then(() => {\n if (!this.prefetchCompleted.has(pagePath)) {\n this.apiRunner(`onPostPrefetchPathname`, { pathname: pagePath })\n this.prefetchCompleted.add(pagePath)\n }\n })\n\n return true\n }\n\n doPrefetch(pagePath) {\n const pageDataUrl = createPageDataUrl(pagePath)\n return prefetchHelper(pageDataUrl, {\n crossOrigin: `anonymous`,\n as: `fetch`,\n }).then(() =>\n // This was just prefetched, so will return a response from\n // the cache instead of making another request to the server\n this.loadPageDataJson(pagePath)\n )\n }\n\n hovering(rawPath) {\n this.loadPage(rawPath)\n }\n\n getResourceURLsForPathname(rawPath) {\n const pagePath = findPath(rawPath)\n const page = this.pageDataDb.get(pagePath)\n if (page) {\n const pageResources = toPageResources(page.payload)\n\n return [\n ...createComponentUrls(pageResources.page.componentChunkName),\n createPageDataUrl(pagePath),\n ]\n } else {\n return null\n }\n }\n\n isPageNotFound(rawPath) {\n const pagePath = findPath(rawPath)\n const page = this.pageDb.get(pagePath)\n return !page || page.notFound\n }\n\n loadAppData(retries = 0) {\n return this.memoizedGet(`${__PATH_PREFIX__}/page-data/app-data.json`).then(\n req => {\n const { status, responseText } = req\n\n let appData\n\n if (status !== 200 && retries < 3) {\n // Retry 3 times incase of non-200 responses\n return this.loadAppData(retries + 1)\n }\n\n // Handle 200\n if (status === 200) {\n try {\n const jsonPayload = JSON.parse(responseText)\n if (jsonPayload.webpackCompilationHash === undefined) {\n throw new Error(`not a valid app-data response`)\n }\n\n appData = jsonPayload\n } catch (err) {\n // continue regardless of error\n }\n }\n\n return appData\n }\n )\n }\n}\n\nconst createComponentUrls = componentChunkName =>\n (window.___chunkMapping[componentChunkName] || []).map(\n chunk => __PATH_PREFIX__ + chunk\n )\n\nexport class ProdLoader extends BaseLoader {\n constructor(asyncRequires, matchPaths, pageData) {\n const loadComponent = chunkName => {\n if (!asyncRequires.components[chunkName]) {\n throw new Error(\n `We couldn't find the correct component chunk with the name ${chunkName}`\n )\n }\n\n return (\n asyncRequires.components[chunkName]()\n .then(preferDefault)\n // loader will handle the case when component is error\n .catch(err => err)\n )\n }\n\n super(loadComponent, matchPaths)\n\n if (pageData) {\n this.pageDataDb.set(pageData.path, {\n pagePath: pageData.path,\n payload: pageData,\n status: `success`,\n })\n }\n }\n\n doPrefetch(pagePath) {\n return super.doPrefetch(pagePath).then(result => {\n if (result.status !== PageResourceStatus.Success) {\n return Promise.resolve()\n }\n const pageData = result.payload\n const chunkName = pageData.componentChunkName\n const componentUrls = createComponentUrls(chunkName)\n return Promise.all(componentUrls.map(prefetchHelper)).then(() => pageData)\n })\n }\n\n loadPageDataJson(rawPath) {\n return super.loadPageDataJson(rawPath).then(data => {\n if (data.notFound) {\n // check if html file exist using HEAD request:\n // if it does we should navigate to it instead of showing 404\n return doFetch(rawPath, `HEAD`).then(req => {\n if (req.status === 200) {\n // page (.html file) actually exist (or we asked for 404 )\n // returning page resources status as errored to trigger\n // regular browser navigation to given page\n return {\n status: PageResourceStatus.Error,\n }\n }\n\n // if HEAD request wasn't 200, return notFound result\n // and show 404 page\n return data\n })\n }\n return data\n })\n }\n}\n\nlet instance\n\nexport const setLoader = _loader => {\n instance = _loader\n}\n\nexport const publicLoader = {\n enqueue: rawPath => instance.prefetch(rawPath),\n\n // Real methods\n getResourceURLsForPathname: rawPath =>\n instance.getResourceURLsForPathname(rawPath),\n loadPage: rawPath => instance.loadPage(rawPath),\n // TODO add deprecation to v4 so people use withErrorDetails and then we can remove in v5 and change default behaviour\n loadPageSync: (rawPath, options = {}) =>\n instance.loadPageSync(rawPath, options),\n prefetch: rawPath => instance.prefetch(rawPath),\n isPageNotFound: rawPath => instance.isPageNotFound(rawPath),\n hovering: rawPath => instance.hovering(rawPath),\n loadAppData: () => instance.loadAppData(),\n}\n\nexport default publicLoader\n\nexport function getStaticQueryResults() {\n if (instance) {\n return instance.staticQueryDb\n } else {\n return {}\n }\n}\n","import React, { createElement } from \"react\"\nimport PropTypes from \"prop-types\"\nimport { apiRunner } from \"./api-runner-browser\"\nimport { grabMatchParams } from \"./find-path\"\n\n// Renders page\nclass PageRenderer extends React.Component {\n render() {\n const props = {\n ...this.props,\n params: {\n ...grabMatchParams(this.props.location.pathname),\n ...this.props.pageResources.json.pageContext.__params,\n },\n }\n\n const pageElement = createElement(this.props.pageResources.component, {\n ...props,\n key: this.props.path || this.props.pageResources.page.path,\n })\n\n const wrappedPage = apiRunner(\n `wrapPageElement`,\n { element: pageElement, props },\n pageElement,\n ({ result }) => {\n return { element: result, props }\n }\n ).pop()\n\n return wrappedPage\n }\n}\n\nPageRenderer.propTypes = {\n location: PropTypes.object.isRequired,\n pageResources: PropTypes.object.isRequired,\n data: PropTypes.object,\n pageContext: PropTypes.object.isRequired,\n}\n\nexport default PageRenderer\n","// This is extracted to separate module because it's shared\n// between browser and SSR code\nexport const RouteAnnouncerProps = {\n id: `gatsby-announcer`,\n style: {\n position: `absolute`,\n top: 0,\n width: 1,\n height: 1,\n padding: 0,\n overflow: `hidden`,\n clip: `rect(0, 0, 0, 0)`,\n whiteSpace: `nowrap`,\n border: 0,\n },\n \"aria-live\": `assertive`,\n \"aria-atomic\": `true`,\n}\n","import React from \"react\"\nimport PropTypes from \"prop-types\"\nimport loader, { PageResourceStatus } from \"./loader\"\nimport { maybeGetBrowserRedirect } from \"./redirect-utils.js\"\nimport { apiRunner } from \"./api-runner-browser\"\nimport emitter from \"./emitter\"\nimport { RouteAnnouncerProps } from \"./route-announcer-props\"\nimport { navigate as reachNavigate } from \"@gatsbyjs/reach-router\"\nimport { globalHistory } from \"@gatsbyjs/reach-router/lib/history\"\nimport { parsePath } from \"gatsby-link\"\n\nfunction maybeRedirect(pathname) {\n const redirect = maybeGetBrowserRedirect(pathname)\n const { hash, search } = window.location\n\n if (redirect != null) {\n window.___replace(redirect.toPath + search + hash)\n return true\n } else {\n return false\n }\n}\n\n// Catch unhandled chunk loading errors and force a restart of the app.\nlet nextRoute = ``\n\nwindow.addEventListener(`unhandledrejection`, event => {\n if (/loading chunk \\d* failed./i.test(event.reason)) {\n if (nextRoute) {\n window.location.pathname = nextRoute\n }\n }\n})\n\nconst onPreRouteUpdate = (location, prevLocation) => {\n if (!maybeRedirect(location.pathname)) {\n nextRoute = location.pathname\n apiRunner(`onPreRouteUpdate`, { location, prevLocation })\n }\n}\n\nconst onRouteUpdate = (location, prevLocation) => {\n if (!maybeRedirect(location.pathname)) {\n apiRunner(`onRouteUpdate`, { location, prevLocation })\n if (\n process.env.GATSBY_EXPERIMENTAL_QUERY_ON_DEMAND &&\n process.env.GATSBY_QUERY_ON_DEMAND_LOADING_INDICATOR === `true`\n ) {\n emitter.emit(`onRouteUpdate`, { location, prevLocation })\n }\n }\n}\n\nconst navigate = (to, options = {}) => {\n // Support forward/backward navigation with numbers\n // navigate(-2) (jumps back 2 history steps)\n // navigate(2) (jumps forward 2 history steps)\n if (typeof to === `number`) {\n globalHistory.navigate(to)\n return\n }\n\n const { pathname, search, hash } = parsePath(to)\n const redirect = maybeGetBrowserRedirect(pathname)\n\n // If we're redirecting, just replace the passed in pathname\n // to the one we want to redirect to.\n if (redirect) {\n to = redirect.toPath + search + hash\n }\n\n // If we had a service worker update, no matter the path, reload window and\n // reset the pathname whitelist\n if (window.___swUpdated) {\n window.location = pathname + search + hash\n return\n }\n\n // Start a timer to wait for a second before transitioning and showing a\n // loader in case resources aren't around yet.\n const timeoutId = setTimeout(() => {\n emitter.emit(`onDelayedLoadPageResources`, { pathname })\n apiRunner(`onRouteUpdateDelayed`, {\n location: window.location,\n })\n }, 1000)\n\n loader.loadPage(pathname).then(pageResources => {\n // If no page resources, then refresh the page\n // Do this, rather than simply `window.location.reload()`, so that\n // pressing the back/forward buttons work - otherwise when pressing\n // back, the browser will just change the URL and expect JS to handle\n // the change, which won't always work since it might not be a Gatsby\n // page.\n if (!pageResources || pageResources.status === PageResourceStatus.Error) {\n window.history.replaceState({}, ``, location.href)\n window.location = pathname\n clearTimeout(timeoutId)\n return\n }\n\n // If the loaded page has a different compilation hash to the\n // window, then a rebuild has occurred on the server. Reload.\n if (process.env.NODE_ENV === `production` && pageResources) {\n // window.___webpackCompilationHash gets set in production-app.js after navigationInit() is called\n // So on a direct visit of a page with a browser redirect this check is truthy and thus the codepath is hit\n // While the resource actually exists, but only too late\n // TODO: This should probably be fixed by setting ___webpackCompilationHash before navigationInit() is called\n if (\n pageResources.page.webpackCompilationHash !==\n window.___webpackCompilationHash\n ) {\n // Purge plugin-offline cache\n if (\n `serviceWorker` in navigator &&\n navigator.serviceWorker.controller !== null &&\n navigator.serviceWorker.controller.state === `activated`\n ) {\n navigator.serviceWorker.controller.postMessage({\n gatsbyApi: `clearPathResources`,\n })\n }\n\n window.location = pathname + search + hash\n }\n }\n reachNavigate(to, options)\n clearTimeout(timeoutId)\n })\n}\n\nfunction shouldUpdateScroll(prevRouterProps, { location }) {\n const { pathname, hash } = location\n const results = apiRunner(`shouldUpdateScroll`, {\n prevRouterProps,\n // `pathname` for backwards compatibility\n pathname,\n routerProps: { location },\n getSavedScrollPosition: args => [\n 0,\n // FIXME this is actually a big code smell, we should fix this\n // eslint-disable-next-line @babel/no-invalid-this\n this._stateStorage.read(args, args.key),\n ],\n })\n if (results.length > 0) {\n // Use the latest registered shouldUpdateScroll result, this allows users to override plugin's configuration\n // @see https://github.com/gatsbyjs/gatsby/issues/12038\n return results[results.length - 1]\n }\n\n if (prevRouterProps) {\n const {\n location: { pathname: oldPathname },\n } = prevRouterProps\n if (oldPathname === pathname) {\n // Scroll to element if it exists, if it doesn't, or no hash is provided,\n // scroll to top.\n return hash ? decodeURI(hash.slice(1)) : [0, 0]\n }\n }\n return true\n}\n\nfunction init() {\n // The \"scroll-behavior\" package expects the \"action\" to be on the location\n // object so let's copy it over.\n globalHistory.listen(args => {\n args.location.action = args.action\n })\n\n window.___push = to => navigate(to, { replace: false })\n window.___replace = to => navigate(to, { replace: true })\n window.___navigate = (to, options) => navigate(to, options)\n\n // Check for initial page-load redirect\n maybeRedirect(window.location.pathname)\n}\n\nclass RouteAnnouncer extends React.Component {\n constructor(props) {\n super(props)\n this.announcementRef = React.createRef()\n }\n\n componentDidUpdate(prevProps, nextProps) {\n requestAnimationFrame(() => {\n let pageName = `new page at ${this.props.location.pathname}`\n if (document.title) {\n pageName = document.title\n }\n const pageHeadings = document.querySelectorAll(`#gatsby-focus-wrapper h1`)\n if (pageHeadings && pageHeadings.length) {\n pageName = pageHeadings[0].textContent\n }\n const newAnnouncement = `Navigated to ${pageName}`\n if (this.announcementRef.current) {\n const oldAnnouncement = this.announcementRef.current.innerText\n if (oldAnnouncement !== newAnnouncement) {\n this.announcementRef.current.innerText = newAnnouncement\n }\n }\n })\n }\n\n render() {\n return
\n }\n}\n\nconst compareLocationProps = (prevLocation, nextLocation) => {\n if (prevLocation.href !== nextLocation.href) {\n return true\n }\n\n if (prevLocation?.state?.key !== nextLocation?.state?.key) {\n return true\n }\n\n return false\n}\n\n// Fire on(Pre)RouteUpdate APIs\nclass RouteUpdates extends React.Component {\n constructor(props) {\n super(props)\n onPreRouteUpdate(props.location, null)\n }\n\n componentDidMount() {\n onRouteUpdate(this.props.location, null)\n }\n\n shouldComponentUpdate(prevProps) {\n if (compareLocationProps(prevProps.location, this.props.location)) {\n onPreRouteUpdate(this.props.location, prevProps.location)\n return true\n }\n return false\n }\n\n componentDidUpdate(prevProps) {\n if (compareLocationProps(prevProps.location, this.props.location)) {\n onRouteUpdate(this.props.location, prevProps.location)\n }\n }\n\n render() {\n return (\n \n {this.props.children}\n \n \n )\n }\n}\n\nRouteUpdates.propTypes = {\n location: PropTypes.object.isRequired,\n}\n\nexport { init, shouldUpdateScroll, RouteUpdates, maybeGetBrowserRedirect }\n","// Pulled from react-compat\n// https://github.com/developit/preact-compat/blob/7c5de00e7c85e2ffd011bf3af02899b63f699d3a/src/index.js#L349\nfunction shallowDiffers(a, b) {\n for (var i in a) {\n if (!(i in b)) return true;\n }for (var _i in b) {\n if (a[_i] !== b[_i]) return true;\n }return false;\n}\n\nexport default (function (instance, nextProps, nextState) {\n return shallowDiffers(instance.props, nextProps) || shallowDiffers(instance.state, nextState);\n});","import React from \"react\"\nimport loader, { PageResourceStatus } from \"./loader\"\nimport shallowCompare from \"shallow-compare\"\n\nclass EnsureResources extends React.Component {\n constructor(props) {\n super()\n const { location, pageResources } = props\n this.state = {\n location: { ...location },\n pageResources:\n pageResources ||\n loader.loadPageSync(location.pathname, { withErrorDetails: true }),\n }\n }\n\n static getDerivedStateFromProps({ location }, prevState) {\n if (prevState.location.href !== location.href) {\n const pageResources = loader.loadPageSync(location.pathname, {\n withErrorDetails: true,\n })\n\n return {\n pageResources,\n location: { ...location },\n }\n }\n\n return {\n location: { ...location },\n }\n }\n\n loadResources(rawPath) {\n loader.loadPage(rawPath).then(pageResources => {\n if (pageResources && pageResources.status !== PageResourceStatus.Error) {\n this.setState({\n location: { ...window.location },\n pageResources,\n })\n } else {\n window.history.replaceState({}, ``, location.href)\n window.location = rawPath\n }\n })\n }\n\n shouldComponentUpdate(nextProps, nextState) {\n // Always return false if we're missing resources.\n if (!nextState.pageResources) {\n this.loadResources(nextProps.location.pathname)\n return false\n }\n\n if (\n process.env.BUILD_STAGE === `develop` &&\n nextState.pageResources.stale\n ) {\n this.loadResources(nextProps.location.pathname)\n return false\n }\n\n // Check if the component or json have changed.\n if (this.state.pageResources !== nextState.pageResources) {\n return true\n }\n if (\n this.state.pageResources.component !== nextState.pageResources.component\n ) {\n return true\n }\n\n if (this.state.pageResources.json !== nextState.pageResources.json) {\n return true\n }\n // Check if location has changed on a page using internal routing\n // via matchPath configuration.\n if (\n this.state.location.key !== nextState.location.key &&\n nextState.pageResources.page &&\n (nextState.pageResources.page.matchPath ||\n nextState.pageResources.page.path)\n ) {\n return true\n }\n return shallowCompare(this, nextProps, nextState)\n }\n\n render() {\n if (\n process.env.NODE_ENV !== `production` &&\n (!this.state.pageResources ||\n this.state.pageResources.status === PageResourceStatus.Error)\n ) {\n const message = `EnsureResources was not able to find resources for path: \"${this.props.location.pathname}\"\nThis typically means that an issue occurred building components for that path.\nRun \\`gatsby clean\\` to remove any cached elements.`\n if (this.state.pageResources?.error) {\n console.error(message)\n throw this.state.pageResources.error\n }\n\n throw new Error(message)\n }\n\n return this.props.children(this.state)\n }\n}\n\nexport default EnsureResources\n","import { apiRunner, apiRunnerAsync } from \"./api-runner-browser\"\nimport React from \"react\"\nimport ReactDOM from \"react-dom\"\nimport { Router, navigate, Location, BaseContext } from \"@gatsbyjs/reach-router\"\nimport { ScrollContext } from \"gatsby-react-router-scroll\"\nimport { StaticQueryContext } from \"gatsby\"\nimport {\n shouldUpdateScroll,\n init as navigationInit,\n RouteUpdates,\n} from \"./navigation\"\nimport emitter from \"./emitter\"\nimport PageRenderer from \"./page-renderer\"\nimport asyncRequires from \"$virtual/async-requires\"\nimport {\n setLoader,\n ProdLoader,\n publicLoader,\n PageResourceStatus,\n getStaticQueryResults,\n} from \"./loader\"\nimport EnsureResources from \"./ensure-resources\"\nimport stripPrefix from \"./strip-prefix\"\n\n// Generated during bootstrap\nimport matchPaths from \"$virtual/match-paths.json\"\n\nconst loader = new ProdLoader(asyncRequires, matchPaths, window.pageData)\nsetLoader(loader)\nloader.setApiRunner(apiRunner)\n\nwindow.asyncRequires = asyncRequires\nwindow.___emitter = emitter\nwindow.___loader = publicLoader\n\nnavigationInit()\n\napiRunnerAsync(`onClientEntry`).then(() => {\n // Let plugins register a service worker. The plugin just needs\n // to return true.\n if (apiRunner(`registerServiceWorker`).filter(Boolean).length > 0) {\n require(`./register-service-worker`)\n }\n\n // In gatsby v2 if Router is used in page using matchPaths\n // paths need to contain full path.\n // For example:\n // - page have `/app/*` matchPath\n // - inside template user needs to use `/app/xyz` as path\n // Resetting `basepath`/`baseuri` keeps current behaviour\n // to not introduce breaking change.\n // Remove this in v3\n const RouteHandler = props => (\n \n \n \n )\n\n const DataContext = React.createContext({})\n\n class GatsbyRoot extends React.Component {\n render() {\n const { children } = this.props\n return (\n \n {({ location }) => (\n \n {({ pageResources, location }) => {\n const staticQueryResults = getStaticQueryResults()\n return (\n \n \n {children}\n \n \n )\n }}\n \n )}\n \n )\n }\n }\n\n class LocationHandler extends React.Component {\n render() {\n return (\n \n {({ pageResources, location }) => (\n \n \n \n \n
\n \n \n )}\n \n )\n }\n }\n\n const { pagePath, location: browserLoc } = window\n\n // Explicitly call navigate if the canonical path (window.pagePath)\n // is different to the browser path (window.location.pathname). But\n // only if NONE of the following conditions hold:\n //\n // - The url matches a client side route (page.matchPath)\n // - it's a 404 page\n // - it's the offline plugin shell (/offline-plugin-app-shell-fallback/)\n if (\n pagePath &&\n __BASE_PATH__ + pagePath !== browserLoc.pathname &&\n !(\n loader.findMatchPath(stripPrefix(browserLoc.pathname, __BASE_PATH__)) ||\n pagePath === `/404.html` ||\n pagePath.match(/^\\/404\\/?$/) ||\n pagePath.match(/^\\/offline-plugin-app-shell-fallback\\/?$/)\n )\n ) {\n navigate(__BASE_PATH__ + pagePath + browserLoc.search + browserLoc.hash, {\n replace: true,\n })\n }\n\n publicLoader.loadPage(browserLoc.pathname).then(page => {\n if (!page || page.status === PageResourceStatus.Error) {\n const message = `page resources for ${browserLoc.pathname} not found. Not rendering React`\n\n // if the chunk throws an error we want to capture the real error\n // This should help with https://github.com/gatsbyjs/gatsby/issues/19618\n if (page && page.error) {\n console.error(message)\n throw page.error\n }\n\n throw new Error(message)\n }\n\n window.___webpackCompilationHash = page.page.webpackCompilationHash\n\n const SiteRoot = apiRunner(\n `wrapRootElement`,\n { element: },\n ,\n ({ result }) => {\n return { element: result }\n }\n ).pop()\n\n const App = function App() {\n const onClientEntryRanRef = React.useRef(false)\n\n React.useEffect(() => {\n if (!onClientEntryRanRef.current) {\n onClientEntryRanRef.current = true\n if (performance.mark) {\n performance.mark(`onInitialClientRender`)\n }\n\n apiRunner(`onInitialClientRender`)\n }\n }, [])\n\n return {SiteRoot}\n }\n\n const renderer = apiRunner(\n `replaceHydrateFunction`,\n undefined,\n ReactDOM.hydrateRoot ? ReactDOM.hydrateRoot : ReactDOM.hydrate\n )[0]\n\n function runRender() {\n const rootElement =\n typeof window !== `undefined`\n ? document.getElementById(`___gatsby`)\n : null\n\n if (renderer === ReactDOM.hydrateRoot) {\n renderer(rootElement, )\n } else {\n renderer(, rootElement)\n }\n }\n\n // https://github.com/madrobby/zepto/blob/b5ed8d607f67724788ec9ff492be297f64d47dfc/src/zepto.js#L439-L450\n // TODO remove IE 10 support\n const doc = document\n if (\n doc.readyState === `complete` ||\n (doc.readyState !== `loading` && !doc.documentElement.doScroll)\n ) {\n setTimeout(function () {\n runRender()\n }, 0)\n } else {\n const handler = function () {\n doc.removeEventListener(`DOMContentLoaded`, handler, false)\n window.removeEventListener(`load`, handler, false)\n\n runRender()\n }\n\n doc.addEventListener(`DOMContentLoaded`, handler, false)\n window.addEventListener(`load`, handler, false)\n }\n })\n})\n","import React from \"react\"\nimport PropTypes from \"prop-types\"\n\nimport loader from \"./loader\"\nimport InternalPageRenderer from \"./page-renderer\"\n\nconst ProdPageRenderer = ({ location }) => {\n const pageResources = loader.loadPageSync(location.pathname)\n if (!pageResources) {\n return null\n }\n return React.createElement(InternalPageRenderer, {\n location,\n pageResources,\n ...pageResources.json,\n })\n}\n\nProdPageRenderer.propTypes = {\n location: PropTypes.shape({\n pathname: PropTypes.string.isRequired,\n }).isRequired,\n}\n\nexport default ProdPageRenderer\n","const preferDefault = m => (m && m.default) || m\n\nif (process.env.BUILD_STAGE === `develop`) {\n module.exports = preferDefault(require(`./public-page-renderer-dev`))\n} else if (process.env.BUILD_STAGE === `build-javascript`) {\n module.exports = preferDefault(require(`./public-page-renderer-prod`))\n} else {\n module.exports = () => null\n}\n","exports.polyfill = Component => Component\n","import redirects from \"./redirects.json\"\n\n// Convert to a map for faster lookup in maybeRedirect()\n\nconst redirectMap = new Map()\nconst redirectIgnoreCaseMap = new Map()\n\nredirects.forEach(redirect => {\n if (redirect.ignoreCase) {\n redirectIgnoreCaseMap.set(redirect.fromPath, redirect)\n } else {\n redirectMap.set(redirect.fromPath, redirect)\n }\n})\n\nexport function maybeGetBrowserRedirect(pathname) {\n let redirect = redirectMap.get(pathname)\n if (!redirect) {\n redirect = redirectIgnoreCaseMap.get(pathname.toLowerCase())\n }\n return redirect\n}\n","import { apiRunner } from \"./api-runner-browser\"\n\nif (\n window.location.protocol !== `https:` &&\n window.location.hostname !== `localhost`\n) {\n console.error(\n `Service workers can only be used over HTTPS, or on localhost for development`\n )\n} else if (`serviceWorker` in navigator) {\n navigator.serviceWorker\n .register(`${__BASE_PATH__}/sw.js`)\n .then(function (reg) {\n reg.addEventListener(`updatefound`, () => {\n apiRunner(`onServiceWorkerUpdateFound`, { serviceWorker: reg })\n // The updatefound event implies that reg.installing is set; see\n // https://w3c.github.io/ServiceWorker/#service-worker-registration-updatefound-event\n const installingWorker = reg.installing\n console.log(`installingWorker`, installingWorker)\n installingWorker.addEventListener(`statechange`, () => {\n switch (installingWorker.state) {\n case `installed`:\n if (navigator.serviceWorker.controller) {\n // At this point, the old content will have been purged and the fresh content will\n // have been added to the cache.\n\n // We set a flag so Gatsby Link knows to refresh the page on next navigation attempt\n window.___swUpdated = true\n // We call the onServiceWorkerUpdateReady API so users can show update prompts.\n apiRunner(`onServiceWorkerUpdateReady`, { serviceWorker: reg })\n\n // If resources failed for the current page, reload.\n if (window.___failedResources) {\n console.log(`resources failed, SW updated - reloading`)\n window.location.reload()\n }\n } else {\n // At this point, everything has been precached.\n // It's the perfect time to display a \"Content is cached for offline use.\" message.\n console.log(`Content is now available offline!`)\n\n // Post to service worker that install is complete.\n // Delay to allow time for the event listener to be added --\n // otherwise fetch is called too soon and resources aren't cached.\n apiRunner(`onServiceWorkerInstalled`, { serviceWorker: reg })\n }\n break\n\n case `redundant`:\n console.error(`The installing service worker became redundant.`)\n apiRunner(`onServiceWorkerRedundant`, { serviceWorker: reg })\n break\n\n case `activated`:\n apiRunner(`onServiceWorkerActive`, { serviceWorker: reg })\n break\n }\n })\n })\n })\n .catch(function (e) {\n console.error(`Error during service worker registration:`, e)\n })\n}\n","/**\n * Remove a prefix from a string. Return the input string if the given prefix\n * isn't found.\n */\n\nexport default function stripPrefix(str, prefix = ``) {\n if (!prefix) {\n return str\n }\n\n if (str === prefix) {\n return `/`\n }\n\n if (str.startsWith(`${prefix}/`)) {\n return str.slice(prefix.length)\n }\n\n return str\n}\n","var m = function m(l) {\n var r = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : [];\n var s = arguments.length > 2 ? arguments[2] : undefined;\n var t = {};\n\n for (var e in l) {\n var o = l[e];\n\n if (typeof o == \"object\" && !Array.isArray(o) && o !== null) {\n var p = m(o, r, e);\n t[e] = p.theme;\n } else typeof o == \"string\" || typeof o == \"number\" ? s ? (t[e] = \"var(--\".concat(s, \"-\").concat(e, \")\"), r.push(\"--\".concat(s, \"-\").concat(e, \":\").concat(o, \";\"))) : (t[e] = \"var(--\".concat(e, \")\"), r.push(\"--\".concat(e, \":\").concat(o, \";\"))) : t[e] = o;\n }\n\n return {\n theme: t,\n variables: r\n };\n};\n\nvar n = function n(l) {\n var _m = m(l),\n r = _m.theme,\n s = _m.variables,\n t = \"\\n :root {\\n \".concat(s.join(\"\"), \"\\n }\\n \");\n\n return {\n theme: r,\n globals: t\n };\n},\n i = n;\n\nexport { i as default };","const fonts = {\n roboto: \"'Plus Jakarta Sans', sans-serif\",\n display: \"'Bricolage Grotesque', sans-serif\",\n};\n\nexport default fonts;\n","import { css } from \"styled-components\";\n\nconst breakpoints = {\n phone: 600,\n tablet: 1030,\n};\n\nconst generateBreakpoint = (width, cssMarkup) => css`\n @media (max-width: ${width}px) {\n ${cssMarkup};\n }\n`;\n\nconst utils = {\n container: css`\n max-width: 1556px;\n width: 100%;\n padding: 0 2rem;\n margin: 0 auto;\n `,\n breakpoints,\n media: Object.keys(breakpoints).reduce((acc, label) => {\n acc[label] = (...args) => generateBreakpoint(breakpoints[label], args);\n return acc;\n }, {}),\n};\n\nexport default utils;\n","import StyledTools from \"styled-tools-core\";\n\nimport fonts from \"./fonts\";\nimport utils from \"./utils\";\nimport colors from \"./colors\";\n\nconst {theme, globals} = StyledTools({\n fonts,\n utils,\n colors,\n});\n\nexport { globals }\n\nexport default theme;\n","const colors = {\n secondary: {\n light: \"#00d4ff\",\n dark: \"#0099cc\",\n },\n primary: \"#00ff6a\",\n dark: \"#c8ccd4\",\n white: \"#fff\",\n light: \"#1a1d27\",\n stone: \"#2a2d3a\",\n black: \"#000\",\n bg: \"#090b10\",\n bgCard: \"#0f1218\",\n bgElevated: \"#141820\",\n muted: \"#6b7280\",\n accent: \"#ff3d71\",\n};\n\nexport default colors;\n","import React from \"react\";\n\nfunction Topic({ children, id, label }) {\n return (\n
\n {children}\n
\n );\n}\n\nexport default Topic;\n","import setPrototypeOf from \"./setPrototypeOf.js\";\nexport default function _inherits(subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function\");\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n writable: true,\n configurable: true\n }\n });\n if (superClass) setPrototypeOf(subClass, superClass);\n}","/**\n * Prism: Lightweight, robust, elegant syntax highlighting\n * MIT license http://www.opensource.org/licenses/mit-license.php/\n * @author Lea Verou http://lea.verou.me\n */\n\n/**\n * prism-react-renderer:\n * This file has been modified to remove:\n * - globals and window dependency\n * - worker support\n * - highlightAll and other element dependent methods\n * - _.hooks helpers\n * - UMD/node-specific hacks\n * It has also been run through prettier\n */\nvar Prism = function () {\n var uniqueId = 0;\n var _ = {\n util: {\n encode: function encode(tokens) {\n if (tokens instanceof Token) {\n return new Token(tokens.type, _.util.encode(tokens.content), tokens.alias);\n } else if (_.util.type(tokens) === \"Array\") {\n return tokens.map(_.util.encode);\n } else {\n return tokens.replace(/&/g, \"&\").replace(/ text.length) {\n // Something went terribly wrong, ABORT, ABORT!\n return;\n }\n\n if (str instanceof Token) {\n continue;\n }\n\n if (greedy && i != strarr.length - 1) {\n pattern.lastIndex = pos;\n var match = pattern.exec(text);\n\n if (!match) {\n break;\n }\n\n var from = match.index + (lookbehind ? match[1].length : 0),\n to = match.index + match[0].length,\n k = i,\n p = pos;\n\n for (var len = strarr.length; k < len && (p < to || !strarr[k].type && !strarr[k - 1].greedy); ++k) {\n p += strarr[k].length; // Move the index i to the element in strarr that is closest to from\n\n if (from >= p) {\n ++i;\n pos = p;\n }\n } // If strarr[i] is a Token, then the match starts inside another Token, which is invalid\n\n\n if (strarr[i] instanceof Token) {\n continue;\n } // Number of tokens to delete and replace with the new match\n\n\n delNum = k - i;\n str = text.slice(pos, p);\n match.index -= pos;\n } else {\n pattern.lastIndex = 0;\n var match = pattern.exec(str),\n delNum = 1;\n }\n\n if (!match) {\n if (oneshot) {\n break;\n }\n\n continue;\n }\n\n if (lookbehind) {\n lookbehindLength = match[1] ? match[1].length : 0;\n }\n\n var from = match.index + lookbehindLength,\n match = match[0].slice(lookbehindLength),\n to = from + match.length,\n before = str.slice(0, from),\n after = str.slice(to);\n var args = [i, delNum];\n\n if (before) {\n ++i;\n pos += before.length;\n args.push(before);\n }\n\n var wrapped = new Token(token, inside ? _.tokenize(match, inside) : match, alias, match, greedy);\n args.push(wrapped);\n\n if (after) {\n args.push(after);\n }\n\n Array.prototype.splice.apply(strarr, args);\n\n if (delNum != 1) {\n _.matchGrammar(text, strarr, grammar, i, pos, true, token);\n }\n\n if (oneshot) {\n break;\n }\n }\n }\n }\n },\n hooks: {\n add: function add() {},\n run: function run(name, env) {}\n },\n tokenize: function tokenize(text, grammar, language) {\n var strarr = [text];\n var rest = grammar.rest;\n\n if (rest) {\n for (var token in rest) {\n grammar[token] = rest[token];\n }\n\n delete grammar.rest;\n }\n\n _.matchGrammar(text, strarr, grammar, 0, 0, false);\n\n return strarr;\n }\n };\n\n var Token = _.Token = function (type, content, alias, matchedStr, greedy) {\n this.type = type;\n this.content = content;\n this.alias = alias; // Copy of the full string this token was created from\n\n this.length = (matchedStr || \"\").length | 0;\n this.greedy = !!greedy;\n };\n\n Token.stringify = function (o, language, parent) {\n if (typeof o == \"string\") {\n return o;\n }\n\n if (_.util.type(o) === \"Array\") {\n return o.map(function (element) {\n return Token.stringify(element, language, o);\n }).join(\"\");\n }\n\n var env = {\n type: o.type,\n content: Token.stringify(o.content, language, parent),\n tag: \"span\",\n classes: [\"token\", o.type],\n attributes: {},\n language: language,\n parent: parent\n };\n\n if (o.alias) {\n var aliases = _.util.type(o.alias) === \"Array\" ? o.alias : [o.alias];\n Array.prototype.push.apply(env.classes, aliases);\n }\n\n var attributes = Object.keys(env.attributes).map(function (name) {\n return name + '=\"' + (env.attributes[name] || \"\").replace(/\"/g, \""\") + '\"';\n }).join(\" \");\n return \"<\" + env.tag + ' class=\"' + env.classes.join(\" \") + '\"' + (attributes ? \" \" + attributes : \"\") + \">\" + env.content + \"\";\n };\n\n return _;\n}();\n/* This content is auto-generated to include some prismjs language components: */\n\n/* \"prismjs/components/prism-markup\" */\n\n\nPrism.languages.markup = {\n 'comment': //,\n 'prolog': /<\\?[\\s\\S]+?\\?>/,\n 'doctype': {\n // https://www.w3.org/TR/xml/#NT-doctypedecl\n pattern: /\"'[\\]]|\"[^\"]*\"|'[^']*')+(?:\\[(?:[^<\"'\\]]|\"[^\"]*\"|'[^']*'|<(?!!--)|)*\\]\\s*)?>/i,\n greedy: true,\n inside: {\n 'internal-subset': {\n pattern: /(\\[)[\\s\\S]+(?=\\]>$)/,\n lookbehind: true,\n greedy: true,\n inside: null // see below\n\n },\n 'string': {\n pattern: /\"[^\"]*\"|'[^']*'/,\n greedy: true\n },\n 'punctuation': /^$|[[\\]]/,\n 'doctype-tag': /^DOCTYPE/,\n 'name': /[^\\s<>'\"]+/\n }\n },\n 'cdata': //i,\n 'tag': {\n pattern: /<\\/?(?!\\d)[^\\s>\\/=$<%]+(?:\\s(?:\\s*[^\\s>\\/=]+(?:\\s*=\\s*(?:\"[^\"]*\"|'[^']*'|[^\\s'\">=]+(?=[\\s>]))|(?=[\\s/>])))+)?\\s*\\/?>/,\n greedy: true,\n inside: {\n 'tag': {\n pattern: /^<\\/?[^\\s>\\/]+/,\n inside: {\n 'punctuation': /^<\\/?/,\n 'namespace': /^[^\\s>\\/:]+:/\n }\n },\n 'attr-value': {\n pattern: /=\\s*(?:\"[^\"]*\"|'[^']*'|[^\\s'\">=]+)/,\n inside: {\n 'punctuation': [{\n pattern: /^=/,\n alias: 'attr-equals'\n }, /\"|'/]\n }\n },\n 'punctuation': /\\/?>/,\n 'attr-name': {\n pattern: /[^\\s>\\/]+/,\n inside: {\n 'namespace': /^[^\\s>\\/:]+:/\n }\n }\n }\n },\n 'entity': [{\n pattern: /&[\\da-z]{1,8};/i,\n alias: 'named-entity'\n }, /&#x?[\\da-f]{1,8};/i]\n};\nPrism.languages.markup['tag'].inside['attr-value'].inside['entity'] = Prism.languages.markup['entity'];\nPrism.languages.markup['doctype'].inside['internal-subset'].inside = Prism.languages.markup; // Plugin to make entity title show the real entity, idea by Roman Komarov\n\nPrism.hooks.add('wrap', function (env) {\n if (env.type === 'entity') {\n env.attributes['title'] = env.content.replace(/&/, '&');\n }\n});\nObject.defineProperty(Prism.languages.markup.tag, 'addInlined', {\n /**\n * Adds an inlined language to markup.\n *\n * An example of an inlined language is CSS with `Docs

All Animation CSS3

Animation Classes

In order to have your animation properly working you need to know which is the class name of the animation that you want to use.

Bellow you can find all the class names of the animations that are inside All Animation library.

Specials

  • a-dance
  • a-journal
  • a-pulse
  • a-pulse-slow
  • a-jamp
  • a-four-rock

Bounce

  • a-enter-up-bounce
  • a-enter-down-bounce
  • a-enter-right-bounce
  • a-enter-left-bounce
  • a-scale-bounce
  • a-jump-bounce

Perspective

For using the perspective animations, please add a parent container with a class a-perspective, like:

These are the classes:

  • a-three-flip-right
  • a-three-flip-up
  • a-three-flip-down
  • a-flip-left-bounce
  • a-rotate-flip
  • a-flip-right-bounce

Fading Entrances

  • a-flip-top
  • a-flip-left
  • a-flip-right
  • a-flip-bottom

Rotate

  • a-rotate-flip-down
  • a-rotate-down-bounce
  • a-rotate-out

Agrecives

  • a-flash-bang
  • a-bomb

Want to contribute on this documentation?

Don’t be shy and open a PR on our github, contributions are always welcome

\ No newline at end of file diff --git a/docs/docs/index.html b/docs/docs/index.html deleted file mode 100644 index 43f31a1..0000000 --- a/docs/docs/index.html +++ /dev/null @@ -1,136 +0,0 @@ -Docs

All Animation CSS3

Docs

All animation is available in NPM, so you can download it by just doing an npm install all-animation or yarn add all-animation

Ways of importing

Currently there are 2 ways of importing All Animation in your app. Let's take a look bellow how to do it and which one would be more appropriated to your project.


Importing via CSS

The first one we have already seen in the get started page, -which is by linking the css directly in your head tag:

<link rel="stylesheet" type="text/css" href="yourpath/all-animation.min.css" />

This is good for projects which does not support any scss markup, othercase, we recommend you to import it by using scss imports -- See bellow.


Importing via SCSS

The second one is importing the SCSS file, in this case we assume your application is already using a scss pre-processor. So in the main scss file of your application, you can import the All Animation scss file:

// In your main scss file
@import "../node_modules/all-animation/scss/main"

In this way you're importing all the animations from All Animation, but in most of the cases you might not want to import all of them, since you might not are going to use it.

That's why we also allow you to import specific animations, and it's very straight forward, in you main scss file, you first need to import all the configuration that is needed for making All Animation library work, and them you can import the animation which you want:

// Core all-animation dependencies, like variables and mixins
@import "../node_modules/all-animation/scss/config/_config";
-
// The specific animation which you want to use
// in this case "a-bomb"
@import "../node_modules/all-animation/scss/modules/bomb/bomb"

And vualá! Now you are able to use the bomb animation from All Animation library 🤩

How to use it

After the library is properly linked, its very simple to use it, you just need to add the All Animation class and your element will be animated, eg:

<div class="hey">This guy is going to be animated</div>
<button>Animte NOOOOW</button>
-
<script>
// Attach the click event on the button
document.querySelector("button").addEventListener('click', () => {
// Adds the a-bomb class on our "hey" element
document.querySelector('.hey').classList.add('a-bomb')
})
</script>

This example on top, is adding an animation on our div element when the user clicks on our button.

Want to contribute on this documentation?

Don’t be shy and open a PR on our github, contributions are always welcome

\ No newline at end of file diff --git a/docs/get-started/index.html b/docs/get-started/index.html deleted file mode 100644 index 4ebe1e8..0000000 --- a/docs/get-started/index.html +++ /dev/null @@ -1,134 +0,0 @@ -Get Started

All Animation CSS3

Get Started

It’s really easy to use our library, so for making the initialization process easier to undestand, we have separated made this tutorial bellow, step by step.

Basic usage

Step 1

Include the necessary files in the head , so that the framework work properly:

<link rel="stylesheet" type="text/css" href="yourpath/all-animation.css" />

Step 2

To add the animation you can enter there by JavaScrip dynamically or statically placed there by html:

<div class="a-dance">
Trigger Class...
</div>

Event based animations

Step 3 - Optional

The usage of javascript is optional, we just demonstrate here in order to let you know how to trigger an animation after certain user action:


Using jQuery:

$("button").click((e) => {
e.preventDefault();
$("div").addClass('a-dance');
});

Using plain javascript:

button.addEventListener('click', (e) => {
e.preventDefault();
-
div.classList.add('a-dance');
})

Want to contribute on this documentation?

Don’t be shy and open a PR on our github, contributions are always welcome

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